Metal Burst (move): Difference between revisions
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'''Metal Burst''' (Japanese: '''メタルバースト''' ''Metal Burst'') is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation IV]]. | '''Metal Burst''' (Japanese: '''メタルバースト''' ''Metal Burst'') is a damage-dealing {{type|Steel}} [[move]] introduced in [[Generation IV]]. | ||
==Effect== | ==Effect== | ||
Metal Burst returns 1.5 times the damage dealt by the foe's last attack. Only the last damage taken will be counted, if the user is hit by a multi-hit move, only the damage from the final hit will be counted. Unlike {{m|Counter}} or {{m|Mirror Coat}}, Metal Burst does not require specifically [[physical move|physical]] or [[special move|special]] damage sources and Metal Burst does not have decreased [[priority]]; if the user acts before it is hit by an opponent's damaging move, Metal Burst will fail. The move also fails if the user's {{ | Metal Burst returns 1.5 times the damage dealt by the foe's last attack. Only the last damage taken will be counted, if the user is hit by a multi-hit move, only the damage from the final hit will be counted. Unlike {{m|Counter}} or {{m|Mirror Coat}}, Metal Burst does not require specifically [[physical move|physical]] or [[special move|special]] damage sources and Metal Burst does not have decreased [[priority]]; if the user acts before it is hit by an opponent's damaging move, Metal Burst will fail. The move also fails if the user's {{OBP|substitute|doll}} is hit instead. In battles involving multiple Pokémon, Metal Burst will hit the last opponent that dealt damage to the user, even if that opponent is not adjacent to the user. However, if the last Pokémon to hit the user faints before the user moves, the remaining enemy Pokémon will be hit instead, like with a regular single-target damaging move (using the damage taken from the move of the now-fainted Pokémon that had hit the user). Metal Burst cannot affect allied Pokémon. | ||
Metal Burst can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if any of the moves {{m|Encore}}, {{m|Taunt}}, or {{m|Torment}} was used in the prior turn. | Metal Burst can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if any of the moves {{m|Encore}}, {{m|Taunt}}, or {{m|Torment}} was used in the prior turn. | ||
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{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XY}}|The user retaliates with much greater power against the target that last inflicted damage on it.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XY}}|The user retaliates with much greater power against the target that last inflicted damage on it.}} | ||
{{movedescentry|{{gameabbrev6|ORAS}}|The user retaliates with much greater power against the opponent that last inflicted damage on it.}} | {{movedescentry|{{gameabbrev6|ORAS}}|The user retaliates with much greater power against the opponent that last inflicted damage on it.}} | ||
{{movedescentry|{{gameabbrev7| | {{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user retaliates with much greater force against the opponent that last inflicted damage on it.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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{{Moveentry/7|0410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|37|37|37|37||37|37}} | {{Moveentry/7|0410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|37|37|37|37||37|37}} | ||
{{Moveentry/7|0411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster|43|43|43|43||43|43}} | {{Moveentry/7|0411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster|43|43|43|43||43|43}} | ||
{{Moveentry/7|0413|formsig=S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug|form=Trash Cloak| | {{Moveentry/7|0413|formsig=S|Wormadam|type=Bug|type2=Steel|1|Bug|Bug|form=Trash Cloak|−|−|−|1||1, 26}} | ||
{{Moveentry/7|0483|Dialga|type=Steel|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|24{{sup/4|HGSS}}|24|24|24|64|72|64}} | {{Moveentry/7|0483|Dialga|type=Steel|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|24{{sup/4|HGSS}}|24|24|24|64|72|64}} | ||
{{Moveentry/7|0589|Escavalier|type=Bug|type2=Steel|1|Bug|Bug|| | {{Moveentry/7|0589|Escavalier|type=Bug|type2=Steel|1|Bug|Bug||−|−|−|52}} | ||
{{Moveentry/7|0625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like||1|1|1|1||1}} | {{Moveentry/7|0625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like||1|1|1|1||1}} | ||
{{Moveentry/7|0638|Cobalion|type=Steel|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||67|1, 67|1, 55|35||35}} | {{Moveentry/7|0638|Cobalion|type=Steel|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||67|1, 67|1, 55|35||35}} | ||
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===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Movehead/Games|Steel|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}} | {{Movehead/Games|Steel|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}} | ||
{{Moveentry/6|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field| | {{Moveentry/6|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|−|✔|✔|✔|✔|✔}} | ||
{{Moveentry/6|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}} | {{Moveentry/6|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔}} | ||
{{Moveentry/6|0303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|✔|✔|✔| | {{Moveentry/6|0303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|✔|✔|✔|−|✔|note=Breed through Sketch in Gen V, chain breed in Gen VI}} | ||
{{Moveentry/6|0632|Durant|type=Bug|type2=Steel|1|Bug|Bug| | {{Moveentry/6|0632|Durant|type=Bug|type2=Steel|1|Bug|Bug|−|−|−|✔}} | ||
{{Moveentry/6|0968|Orthworm|type=Steel|1|Field|Field||||||✔}} | {{Moveentry/6|0968|Orthworm|type=Steel|1|Field|Field||||||✔}} | ||
{{Movefoot|Steel|6}} | {{Movefoot|Steel|6}} | ||
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Metal Burst causes the user to give itself the {{DL|Status condition (Mystery Dungeon)|Metal Burst}} status condition for 8-11 turns, causing any adjacent attacks to be reflected back at adjacent enemies for half the damage (prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]). From [[Gates to Infinity]] onwards, the user will reflect 3/4 of the move's damage back at the attacker. The status now lasts 6 turns. | Metal Burst causes the user to give itself the {{DL|Status condition (Mystery Dungeon)|Metal Burst}} status condition for 8-11 turns, causing any adjacent attacks to be reflected back at adjacent enemies for half the damage (prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]). From [[Gates to Infinity]] onwards, the user will reflect 3/4 of the move's damage back at the attacker. The status now lasts 6 turns. | ||
{{ | {{MDMoveheader|type=steel}} | ||
{{ | {{MDMoveRow|game=TDS|pp=12|acc=100%|range=User|target=User|cuts=Yes}} | ||
{{ | {{MDMoveRow|game=BSL|pp=12|acc=100%|range=User|target=User|cuts=Yes}} | ||
{{ | {{MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=User|target=User|cuts=Yes}} | ||
{{ | {{MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User|cuts=Yes}} | ||
{{ | {{MDMovefoot|type=steel|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | ||
===[[Pokémon Masters EX]]=== | ===[[Pokémon Masters EX]]=== | ||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center; width:80%" | ||
|- style="background: #{{steel color light}}" | |- style="background: #{{steel color light}}" | ||
! style=" | ! style="{{roundytl|5px}}" | Name | ||
! | ! {{color2|000|Damage category|Category}} | ||
! | ! Move gauge cost | ||
! | ! MP<br>(uses) | ||
! | ! Base {{color2|000|power}} | ||
! | ! Max {{color2|000|power}} | ||
! | ! {{color2|000|Accuracy}} | ||
! | ! Target | ||
! | ! Effect tag | ||
! style=" | ! Description | ||
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
|style="{{roundybl|5px}}"|Metal Burst | |||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|3 | |3 | ||
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|— | |— | ||
|The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attacks the opponent that made the hit. The more damage the user has taken, the greater the power of this attack. | |The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attacks the opponent that made the hit. The more damage the user has taken, the greater the power of this attack. | ||
|{{ | |style="{{roundybr|5px}}"|{{sync|Grimsley|Bisharp|Kimono}} | ||
|} | |} | ||
*Description prior to Version 2.20.0 | * Description prior to Version 2.20.0 (from April 27, 2022): ...The more damage the user has taken, the greater the power of this move. | ||
====In-depth description==== | ====In-depth description==== | ||
This move's power scales based on how much [[HP]] the user loses while in their counterattacking posture. The more HP lost, the higher this move's power multiplier. | This move's power scales based on how much [[HP]] the user loses while in their counterattacking posture. The more HP lost, the higher this move's power multiplier. The power multiplier resets when the user leaves this posture. | ||
Here is a table showing the specifics of this move<ref name="How Metal Coat works in Pokémon Masters EX">[https://docs.google.com/document/d/1f5jJSZx4vkGIle2oiVWdbwQ82fl7RqYi84jPgaWbIKE/edit#heading=h.wws3b3ndj1pp ''Pokémon Masters Damage Formula'' by StDk]</ref>: | Here is a table showing the specifics of this move<ref name="How Metal Coat works in Pokémon Masters EX">[https://docs.google.com/document/d/1f5jJSZx4vkGIle2oiVWdbwQ82fl7RqYi84jPgaWbIKE/edit#heading=h.wws3b3ndj1pp ''Pokémon Masters Damage Formula'' by StDk]</ref>: | ||
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|- style="background: #{{steel color light}}" | |- style="background: #{{steel color light}}" | ||
! style="width: 200px"|HP Lost While in Counterattacking Posture | ! style="width: 200px"|HP Lost While in Counterattacking Posture | ||
! style="width: 75px"|Power Multiplier | ! style="width: 75px"|Power Multiplier | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|0% — 33.3% | |0% — 33.3% | ||
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|}{{left clear}} | |}{{left clear}} | ||
==In | ==In animation== | ||
{{moveanime|type=steel|exp=yes|gen=The user creates a ball of energy that absorbs the opponent's attack before firing it back|image3=Byron Bastiodon Metal Burst.png|image3p=Bastiodon|image1=Byron Bastiodon Metal Burst throwing.png|image1p=Metal Burst thrown|image2=Byron Bastiodon Metal Burst hit.png|image2p=Hitting the opponent}} | {{moveanime|type=steel|exp=yes|gen=The user creates a ball of energy that absorbs the opponent's attack before firing it back|image3=Byron Bastiodon Metal Burst.png|image3p=Bastiodon|image1=Byron Bastiodon Metal Burst throwing.png|image1p=Metal Burst thrown|image2=Byron Bastiodon Metal Burst hit.png|image2p=Hitting the opponent}} | ||
{{movep|type=steel|ms=411|pkmn=Bastiodon|method=Bastiodon's body glows metallic as an opponent attacks it and it opens its mouth, forming a white ball in front of its mouth. The ball absorbs the attack and Bastiodon fires the white ball at the opponent.}} | {{movep|type=steel|ms=411|pkmn=Bastiodon|method=Bastiodon's body glows metallic as an opponent attacks it and it opens its mouth, forming a white ball in front of its mouth. The ball absorbs the attack and Bastiodon fires the white ball at the opponent.}} | ||
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{{movemid|type=steel|user=Swords of Justice (Adventures)#Cobalion|user1=Cobalion (Adventures)|startcode=PS515|startname=The Shadow Triad}} | {{movemid|type=steel|user=Swords of Justice (Adventures)#Cobalion|user1=Cobalion (Adventures)|startcode=PS515|startname=The Shadow Triad}} | ||
{{movep|type=steel|ms=306|pkmn=Aggron|method=Aggron releases a burst of energy from its body at the opponent.}} | {{movep|type=steel|ms=306|pkmn=Aggron|method=Aggron releases a burst of energy from its body at the opponent.}} | ||
{{movebtmManga|type=steel|user=Rono|user1=Sapphire's Rono|startcode=PS609|startname= | {{movebtmManga|type=steel|user=Rono|user1=Sapphire's Rono|startcode=PS609|startname=Kyogre Returns}} | ||
==In other generations== | ==In other generations== |
Latest revision as of 01:54, 22 September 2024
Metal Burst メタルバースト Metal Burst | ||||||||||||
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Range
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Availability
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Metal Burst (Japanese: メタルバースト Metal Burst) is a damage-dealing Steel-type move introduced in Generation IV.
Effect
Metal Burst returns 1.5 times the damage dealt by the foe's last attack. Only the last damage taken will be counted, if the user is hit by a multi-hit move, only the damage from the final hit will be counted. Unlike Counter or Mirror Coat, Metal Burst does not require specifically physical or special damage sources and Metal Burst does not have decreased priority; if the user acts before it is hit by an opponent's damaging move, Metal Burst will fail. The move also fails if the user's substitute is hit instead. In battles involving multiple Pokémon, Metal Burst will hit the last opponent that dealt damage to the user, even if that opponent is not adjacent to the user. However, if the last Pokémon to hit the user faints before the user moves, the remaining enemy Pokémon will be hit instead, like with a regular single-target damaging move (using the damage taken from the move of the now-fainted Pokémon that had hit the user). Metal Burst cannot affect allied Pokémon.
Metal Burst can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Encore, Taunt, or Torment was used in the prior turn.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0028 | Sandslash
Alolan Form |
|
Field | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0304 | |
Monster | 46 | 53BW 50B2W2 |
50XY 49ORAS |
49 | 60 | 60 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0305 | |
Monster | 56 | 67BW 62B2W2 |
62XY 55ORAS |
55 | 76 | 76 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0306 | |
Monster | 65 | 82BW 74B2W2 |
74XY 63ORAS |
63 | 88 | 88 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0410 | |
Monster | 37 | 37 | 37 | 37 | 37 | 37 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0411 | |
Monster | 43 | 43 | 43 | 43 | 43 | 43 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0413 | Wormadam
Trash Cloak |
|
Bug | − | − | − | 1 | 1, 26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0483 | Dialga
All available forms |
|
No Eggs Discovered | 24HGSS | 24 | 24 | 24 | 64 | 72 | 64 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0589 | |
Bug | − | − | − | 52 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0625 | |
Human-Like | 1 | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0638 | |
No Eggs Discovered | 67 | 1, 67 | 1, 55 | 35 | 35 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0791 | |
No Eggs Discovered | 43 | 49 | 49 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0863 | Field | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0884 | |
Mineral | Dragon | 60 | 60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0889 | Zamazenta
All forms |
No Eggs Discovered | 1 | 44 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0983 | |
Human-Like | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1018 | |
Mineral | Dragon | 60 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1023 | |
No Eggs Discovered | 84 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0111 | |
Monster | Field | − | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0302 | |
Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0303 | |
Field | Fairy | ✔ | ✔ | ✔ | − | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0632 | |
Bug | − | − | − | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0968 | Field | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Metal Burst causes the user to give itself the Metal Burst status condition for 8-11 turns, causing any adjacent attacks to be reflected back at adjacent enemies for half the damage (prior to Gates to Infinity). From Gates to Infinity onwards, the user will reflect 3/4 of the move's damage back at the attacker. The status now lasts 6 turns.
|
Pokémon Masters EX
Name | Category | Move gauge cost | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) |
---|---|---|---|---|---|---|---|---|---|---|
Metal Burst | Physical | 3 | 1 | 150 | 180 | 100% | An opponent | — | The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attacks the opponent that made the hit. The more damage the user has taken, the greater the power of this attack. | Grimsley (Kimono) & Bisharp |
- Description prior to Version 2.20.0 (from April 27, 2022): ...The more damage the user has taken, the greater the power of this move.
In-depth description
This move's power scales based on how much HP the user loses while in their counterattacking posture. The more HP lost, the higher this move's power multiplier. The power multiplier resets when the user leaves this posture.
Here is a table showing the specifics of this move[1]:
HP Lost While in Counterattacking Posture | Power Multiplier |
---|---|
0% — 33.3% | ×1 |
33.4% — 50% | ×1.5 |
50.1% — 83.3% | ×2.3 |
83.4% — 99.9% | ×3.37 |
Description
|
In animation
The user creates a ball of energy that absorbs the opponent's attack before firing it back | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Bastiodon's body glows metallic as an opponent attacks it and it opens its mouth, forming a white ball in front of its mouth. The ball absorbs the attack and Bastiodon fires the white ball at the opponent. | |||
Byron's Bastiodon | Dealing With Defensive Types! | Debut |
In the manga
Pokémon Adventures
The user returns the damage it took back at the opponent with several times more power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Bastiodon jumps in front of an attack and lets itself get hit with it while standing its ground. As the attack hits it, it raises its head slightly, releasing a powerful pulse of energy from its face outward. The pulse is the opponent's attack, and it is sent back with double the power. | |||
Diamond's Don | High-tailing It from Haunter | Debut | |
Cobalion releases a bright burst of energy from its body at the opponent. | |||
Cobalion (Adventures) | The Shadow Triad | None | |
Aggron releases a burst of energy from its body at the opponent. | |||
Sapphire's Rono | Kyogre Returns | None |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Metal Burst has the same description text as Comeuppance.
- Zamazenta in its Hero of Many Battles form is the only Pokémon to learn Metal Burst to not be a Steel-type, nor be associated with minerals such as rocks (Rhyhorn) or gems (Sableye). While its Crowned Shield form is a Steel-type, Zamazenta does not need to be in that form to use Metal Burst.
In other languages
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Variations of the move Metal Burst | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves with ranges that vary
- Steel-type moves
- Beauty moves
- Physical moves
- Generation IV moves
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves that deal direct damage
- Counterattacks
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet