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'''May''' (Japanese: '''ハルカ''' ''Haruka'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[May (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Mudkip}} and its evolved forms {{p|Marshtomp}} and {{p|Swampert}}, with Swampert being capable of [[Mega Evolution|Mega Evolving]]. The sync pair can be obtained through the [[Sync pair#Sync pair scout|sync pair scout]], starting from January 14, 2021.
'''May''' (Japanese: '''ハルカ''' ''Haruka'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[May (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Mudkip}} and its evolved forms {{p|Marshtomp}} and {{p|Swampert}}, with Swampert being capable of [[Mega Evolution|Mega Evolving]]. The sync pair can be obtained through the [[Sync pair#Sync pair scout|sync pair scout]], starting from January 14, 2021.
May is also available in her spring attire partnered alongside {{p|Lopunny}}, which is capable of [[Mega Evolution|Mega Evolving]]. The pair could be obtained through a limited-time seasonal {{DL|sync pair|sync pair scout}} and will be first available on April 2, 2021.


==Mudkip → Marshtomp → Swampert==
==Mudkip → Marshtomp → Swampert==
Line 493: Line 495:
| 3
| 3
|}
|}
==Lopunny==
{{MastersInfobox
|type=normal
|name=May (Spring 2021)
|jname=ハルカ
|jtrans=Haruka
|image=Spr Masters May Spring 2021.png
|size=200px
|caption=Spring 2021 May's model
|num=113
|enva=Deneen Melody
|java=Ai Nonaka
|desc=
}}
{{Masters
|name=Lopunny
|ndex=428
|type=Normal
|role=Strike (Physical)
|gender=
|move1=
|base=6
|weakness=Fighting
|description=
<!--|hp=477|atk=353|def=126|spatk=315|spdef=152|spe=226
|hp2=577|atk2=393|def2=166|spatk2=355|spdef2=192|spe2=266
|mega=1
|hp3=477|atk3=423|def3=126|spatk3=377|spdef3=152|spe3=226
|hp4=577|atk4=463|def4=166|spatk4=417|spdef4=192|spe4=266-->
}}
===Moves===
May's Lopunny uses {{m|Headbutt}} as its damage-dealing move. Upon [[Mega Evolution]], Lopunny replaces Headbutt for {{m|High Jump Kick}}.
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! style="width: 120px"|Name
! style="width: 40px"|{{color2|000|Type}}
! style="width: 40px"|{{color2|000|Damage category|Category}}
! style="width: 40px"|Move gauge
! style="width: 40px"|Base {{color2|000|Power}}
! style="width: 40px"|Max {{color2|000|Power}}
! style="width: 40px"|{{color2|000|Accuracy}}
! style="width: 70px"|Target
! style="width: 160px"|Description
|- style="background:#fff"
|{{m|Headbutt}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Physical}}
|2
|53
|
|100%
|An opponent
|Has a moderate chance of making the target flinch.<br>''(Only before Mega Evolving)''
|- style="background:#fff"
|[[Potion]]
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|An ally
|Restores a bit of an ally’s HP.
|- style="background:#fff"
|[[X Defense]] All
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Sharply raises the Defense of all allied sync pairs.<br>''(Only before Mega Evolving)''
|- style="background:#fff"
|Hippity Hoppity!
{{typetable|None}}
{{statustable|Status}}
|0<br>(1 use)
|—
|—
|—
|All allies
|
|- style="background:#fff"
|Move Gauge Boost
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Increases the user’s move gauge by three.<br>''(Only after Mega Evolving)''
|- style="background:#fff"
|{{m|High Jump Kick}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|3
|135
|162
|90%
|An opponent
|If it fails, the user takes damage equal to half of its maximum HP.<br>''(Only after Mega Evolving)''
|- style="background: #{{normal color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Heart-Thumping Normal Impact
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Physical}}
|—
|200
|240
|—
|An opponent
|Become Mega Lopunny until the end of battle. After this sync move is used for the first time, it becomes Fighting type until the end of battle.
|}
===Skills===
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! Description
|- style="background: #{{normal color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Sync Morph
|
|-style="background:#fff"
|Revenge Boost 5
|<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|Propelling Strike 5
|<br>''(Only after Mega Evolving)''
|-style="background:#fff"
|Solo Fanfare 6
|
|- style="background: #{{normal color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|Normal Strike
|Raises allies' Attack and Sp. Atk by 15 when using Normal-type attacks.
|-style="background:#fff"
|Hoenn Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|Seasonal Outfit Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|Researcher Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|Battle Partner Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|}
<!--===Sync Grid===
May and Lopunny's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 5
| 60
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 3
| 36
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 3
| 36
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 5
| 60
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Low Sweep: Power +5
| Low Sweep: Power ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Low Sweep: Power +5
| Low Sweep: Power ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Low Sweep: Power +5
| Low Sweep: Power ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Low Sweep: Power +5
| Low Sweep: Power ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Low Sweep: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Focus Blast: Power +2
| Focus Blast: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Focus Blast: Power +2
| Focus Blast: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Focus Blast: Power +2
| Focus Blast: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Focus Blast: Power +5
| Focus Blast: Power ↑ +5
| 3
| 36
| 3
|-style="background:#fff"
| Focus Blast: Power +5
| Focus Blast: Power ↑ +5
| 3
| 36
| 3
|-style="background:#fff"
| Focus Blast: Accuracy +10
| Focus Blast: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Focus Blast: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 1
|-style="background:#fff"
| Close Combat: Power +5
| Close Combat: Power ↑ +5
| 2
| 24
| 1
|-style="background:#fff"
| Close Combat: Power +5
| Close Combat: Power ↑ +5
| 2
| 24
| 1
|-style="background:#fff"
| Close Combat: Power +5
| Close Combat: Power ↑ +5
| 2
| 24
| 2
|-style="background:#fff"
| Close Combat: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 1
|-style="background:#fff"
| Close Combat: Stat's Quo 4
| Has a good chance of returning the user's lowered stats to normal when a move is successful.
| 6
| 72
| 3
|-style="background:#fff"
| Dire Hit: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Here I Come!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.
| 5
| 60
| 1
|-style="background:#fff"
| Cakewalk
| The more the target's Speed is lowered, the more it powers up sync moves.
| 8
| 96
| 2
|-style="background:#fff"
| Ramming Speed
| The more the user's Speed has been raised, the more it powers up moves.
| 10
| 120
| 2
|-style="background:#fff"
| Grand Entry 1
| Raises the user's Sp. Atk when the Pokémon enters a battle.
| 6
| 72
| 2
|-style="background:#fff"
| Fierce Entry 1
| Raises the user's Attack when the Pokémon enters a battle.
| 6
| 72
| 3
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user once during battle.
| 5
| 60
| 3
|-style="background:#fff"
| Critical Strike 1
| Powers up attacks if they become critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Critical Strike 1
| Powers up attacks if they become critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Endurance
| If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
| 10
| 120
| 3
|-style="background:#fff"
| Rallying Close Combat: Power +25
| Rallying Close Combat: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Rallying Close Combat: Power +25
| Rallying Close Combat: Power ↑ +25
| 5
| 60
| 3
|}-->


==Availability==
==Availability==

Revision as of 13:28, 29 March 2021

May
ハルカ Haruka
Spr Masters May.png
May's model
No. 113
English voice actor Deneen Melody[1]
Japanese voice actor Ai Nonaka[2]
Description May is a cheerful girl and the daughter of Professor Birch from the Hoenn region. She’s great at taking care of others and loves cute Pokémon and conducting fieldwork.

May (Japanese: ハルカ Haruka) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Mudkip and its evolved forms Marshtomp and Swampert, with Swampert being capable of Mega Evolving. The sync pair can be obtained through the sync pair scout, starting from January 14, 2021.

May is also available in her spring attire partnered alongside Lopunny, which is capable of Mega Evolving. The pair could be obtained through a limited-time seasonal sync pair scout and will be first available on April 2, 2021.

Mudkip → Marshtomp → Swampert

Mudkip can evolve into Marshtomp once it has reached level 30 through its Sync Pair Story Mudkip's Evolution, and then into Swampert once it has reached level 45 through its Sync Pair Story Marshtomp's Evolution.

Masters258.png Masters025W.png Type WaterIC Masters.png Water
Move types WaterIC Masters.png Water / GroundIC Masters.png Ground
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Mudkip Weakness GrassIC Masters.png Grass
The fin on Mudkip's head acts as highly sensitive radar. Using this fin to sense movements of water and air, this Pokémon can determine what is taking place around it without using its eyes.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential
Lv. 140, Max Potential
Mega Mudkip
Lv. 140, Base Potential
Lv. 140, Max Potential


Masters259.png Masters025W.png Type WaterIC Masters.png Water
Move types WaterIC Masters.png Water / GroundIC Masters.png Ground
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Marshtomp Weakness GrassIC Masters.png Grass
The surface of Marshtomp's body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential
Lv. 140, Max Potential
Mega Marshtomp
Lv. 140, Base Potential
Lv. 140, Max Potential


Masters260.png Masters025W.png Type WaterIC Masters.png Water
Move types WaterIC Masters.png Water / GroundIC Masters.png Ground
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Swampert Weakness GrassIC Masters.png Grass
Swampert is very strong. It has enough power to easily drag a boulder weighing more than a ton. This Pokémon also has powerful vision that lets it see even in murky water.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential
Lv. 140, Max Potential
Mega Swampert
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

May's Mudkip uses Water Gun as one of its damage-dealing moves. Upon evolution, Marshtomp replaces Water Gun for Muddy Water.
May's Mudkip and Marshtomp use Water Sync Beam as their sync move. Upon evolution, Swampert learns the upgraded Best Buddy Muddy Water.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Water Gun Water
WaterIC Masters.png
Special 1 20 24 100% An opponent No additional effect.
(Mudkip)
Rain Dance Water
WaterIC Masters.png
Status 2
(2 uses)
Entire field Makes the weather rainy.
Earth Power Ground
GroundIC Masters.png
Special 3 99 118 100% An opponent Has a very small chance of lowering the target's Sp. Def.
Ready for This? None Status 0
(2 uses)
Self Charges the user's move gauge by two. Raises the user's Sp. Atk and critical-hit rate.
Muddy Water Water
WaterIC Masters.png
Special 3 116 139 85% All opponents Has a moderate chance of lowering the target's accuracy.
(Marshtomp/Swampert)
Sync moves
Water Sync Beam Water
WaterIC Masters.png
Special 200 240 An opponent No additional effect.
Best Buddy Muddy Water Water
WaterIC Masters.png
Special 160 192 An opponent Become Mega Swampert until the end of battle. This move's power increases when the weather is rainy.

Skills

Name Description
Passive Skills
Raging Rain 3 Powers up moves when the weather is rainy.
(Only before Mega Evolving)
Racing Rain 2 Quickly charges the move gauge when the weather is rainy.
(Only before Mega Evolving)
Raging Rain 5 Powers up moves when the weather is rainy.
(Only after Mega Evolving)
Racing Rain 4 Quickly charges the move gauge when the weather is rainy.
(Only after Mega Evolving)
Dizzying Power The more the target's accuracy is lowered, the more it powers up moves.
Theme Skills
Water Tech Raises allies' Attack and Sp. Atk by 12 when using Water-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Hoenn Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Main Character Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Space Cadet Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Contest Lover Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.

Sync Grid

May and Mudkip's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +30 HP +30 7 84 3
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +20 Defense +20 7 84 3
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +10 Sp. Atk +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 2
Speed +20 Speed +20 7 84 3
Muddy Water: Power +3 Muddy Water: Power ↑ +3 4 48 1
Muddy Water: Power +3 Muddy Water: Power ↑ +3 4 48 1
Muddy Water: Power +3 Muddy Water: Power ↑ +3 4 48 1
Muddy Water: Power +3 Muddy Water: Power ↑ +3 4 48 2
Muddy Water: Power +3 Muddy Water: Power ↑ +3 4 48 2
Muddy Water: Accuracy +5 Muddy Water: Accuracy ↑ +5 4 48 1
Muddy Water: Accuracy +5 Muddy Water: Accuracy ↑ +5 4 48 2
Muddy Water: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Rain Dance: Move Gauge Refresh 4 Has a good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Rain Dance: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Earth Power: Power +2 Earth Power: Power ↑ +2 3 36 1
Earth Power: Power +2 Earth Power: Power ↑ +2 3 36 1
Earth Power: Power +2 Earth Power: Power ↑ +2 3 36 1
Earth Power: Power +2 Earth Power: Power ↑ +2 3 36 1
Earth Power: Power +2 Earth Power: Power ↑ +2 3 36 2
Earth Power: Power +2 Earth Power: Power ↑ +2 3 36 2
Earth Power: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Earth Power: Surging Sand 5 Powers up moves in a sandstorm. 10 120 3
Ready for This?: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Sand Shelter Protects the Pokémon from damage from a sandstorm. 4 48 2
Hide and Sync The more the target's accuracy has been lowered, the more it powers up sync moves. 8 96 2
Dire Rain 1 Critical hits land more easily when an attack move is used while the weather is rainy. 8 96 2
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 10 120 3
On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 10 120 3
Power Reserves 4 Powers up moves in a pinch. 10 120 3
Inclement Intellect 6 Has a great chance of raising the user's Sp. Atk when the weather is rainy and an attack is successful. 10 120 3
Best Buddy Muddy Water: Power +25 Best Buddy Muddy Water: Power ↑ +25 5 60 3
Best Buddy Muddy Water: Power +25 Best Buddy Muddy Water: Power ↑ +25 5 60 3

Lopunny

May (Spring 2021)
ハルカ Haruka
Spr Masters May Spring 2021.png
Spring 2021 May's model
No. 113
English voice actor Deneen Melody
Japanese voice actor Ai Nonaka
Description


Masters428.png Masters025W.png Type NormalIC Masters.png Normal
Move type File:IC Masters.png
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Lopunny Weakness FightingIC Masters.png Fighting
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential
Lv. 140, Max Potential
Mega Lopunny
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

May's Lopunny uses Headbutt as its damage-dealing move. Upon Mega Evolution, Lopunny replaces Headbutt for High Jump Kick.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Headbutt Normal
NormalIC Masters.png
Physical 2 53 100% An opponent Has a moderate chance of making the target flinch.
(Only before Mega Evolving)
Potion None Status 0
(2 uses)
An ally Restores a bit of an ally’s HP.
X Defense All None Status 0
(2 uses)
All allies Sharply raises the Defense of all allied sync pairs.
(Only before Mega Evolving)
Hippity Hoppity! None Status 0
(1 use)
All allies
Move Gauge Boost None Status 0
(2 uses)
Self Increases the user’s move gauge by three.
(Only after Mega Evolving)
High Jump Kick Fighting
FightingIC Masters.png
Physical 3 135 162 90% An opponent If it fails, the user takes damage equal to half of its maximum HP.
(Only after Mega Evolving)
Sync moves
Heart-Thumping Normal Impact Normal
NormalIC Masters.png
Physical 200 240 An opponent Become Mega Lopunny until the end of battle. After this sync move is used for the first time, it becomes Fighting type until the end of battle.

Skills

Name Description
Passive Skills
Sync Morph
Revenge Boost 5
(Only before Mega Evolving)
Propelling Strike 5
(Only after Mega Evolving)
Solo Fanfare 6
Theme Skills
Normal Strike Raises allies' Attack and Sp. Atk by 15 when using Normal-type attacks.
Hoenn Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Seasonal Outfit Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Researcher Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Battle Partner Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.


Availability

Sync Pair Stories

  • A Day with May
  • Mudkip's Evolution
  • Marshtomp's Evolution

Quotes

Main article: May (game)/Quotes#Pokémon Masters EX

Gallery

Spr Masters May 2.png VSMay Masters.png Spr Masters May EX.png VSMay EX Masters.png May Mindscape.png
5★ model 5★ VS model 6★ EX model 6★ EX VS model May's sync move mindscape
(Hoenn)
May Emote 1 Masters.png May Emote 2 Masters.png May Emote 3 Masters.png May Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!

Trivia

  • May was mentioned in Pokémon Masters EX before she was added into the game. In his Sync Pair Story, Brendan mentions that May focuses on Contests while Professor Birch focuses on fieldwork. She is also mentioned multiple times in Brendan's Pokémon Center lobby dialogue.
  • As shown in her description, May is based on the rival in the Hoenn games with her father being Professor Birch.

References



Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProton
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtney
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTierno
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePetey
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppy
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressChuckKiyoShadow TriadTrevorMalvaFabaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.