Reflect (move): Difference between revisions

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=In the anime=
=In the anime=
[[Image:Reflect Anime.jpg|none|thumb|240px|Magcargo using '''Reflect'''.]]
[[Image:Reflect Anime.jpg|none|thumb|240px|Magcargo using '''Reflect'''.]]
An invisible wall is put in front of the Pokémon, an almost insdestructible defense move that when it's surpassed its breaks in little pieces like a glass breaking. Basically it cut an attack damage in half, the move also lasts several turns even if the Pokémon is changed.
An invisible wall is put in front of the Pokémon, an almost indestructible defense move that when it's surpassed its breaks in little pieces like a glass breaking. Basically it cut an attack damage in half, the move also lasts several turns even if the Pokémon is changed.


==Pokémon==
==Pokémon==

Revision as of 23:12, 28 December 2007

Reflect
リフレクター Reflector
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Reflect (Japanese: リフレクター Reflector) is a non-damaging Psychic-type move introduced in Generation I.

In the anime

File:Reflect Anime.jpg
Magcargo using Reflect.

An invisible wall is put in front of the Pokémon, an almost indestructible defense move that when it's surpassed its breaks in little pieces like a glass breaking. Basically it cut an attack damage in half, the move also lasts several turns even if the Pokémon is changed.

Pokémon

Magcargo. The move is created when its eyes turns light blue and its wall is flexible.

Xatu. The wall is created when its eyes turns light blue and it opens its wings, when it closes it, the wall disappeared.

Effect

Generation I

Reflect doubles the user's defense when the opponent damages the user with a physical attack that has a power.

Reflect will fail if the user is already under its effect. The effect of Reflect is ignored by self-inflicted confusion damage and critical hits. If Reflect causes the user's defense to reach 1024 or higher at any time during battle calculations, it will be reduced mod 1024.

Generation II and III

Reflect will be in effect for 5 turns and will halve damage taken from physical Attacks. In Generation II, it will also increase the user's Defense. Reflect will dissapear after 5 turns or when the opponent uses Brick Break.

Learnset

Generation III

By leveling up

By TM

In Generation III, Reflect is TM33.

By breeding

Generation IV

By leveling up

By TM

In Generation IV, Reflect is TM33.

By breeding

In other languages

  • French: Protection
  • German: Reflektor
  • Spanish: Reflejo
  • Italian: Riflesso


Template:Project MoveDex notice

Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708