| #
|
Name
|
Type
|
Category
|
PP
|
Power
|
Accuracy
|
Description
|
| Standard
|
Agile
|
Strong
|
Standard Agile
|
Strong
|
| 7
|
Fire Punch
|
Fire
|
Physical
|
10
|
75
|
60
|
90
|
100%
|
100%
|
The target is punched with a fiery fist. This may also leave the target with a burn.
|
| 8
|
Ice Punch
|
Ice
|
Physical
|
10
|
75
|
60
|
90
|
100%
|
100%
|
The target is punched with an icy fist. This may also leave the target with frostbite.
|
| 9
|
Thunder Punch
|
Electric
|
Physical
|
10
|
75
|
60
|
90
|
100%
|
100%
|
The target is punched with an electrified fist. This may also leave the target with paralysis.
|
| 14
|
Swords Dance
|
Normal
|
Status
|
20
|
—
|
—
|
—
|
—
|
—
|
A frenetic dance to uplift the fighting spirit. This raises the user’s offensive stats.
|
| 16
|
Gust
|
Flying
|
Special
|
25
|
40
|
30
|
50
|
100%
|
100%
|
A gust of wind is whipped up by wings and launched at the target to inflict damage.
|
| 33
|
Tackle
|
Normal
|
Physical
|
30
|
40
|
30
|
50
|
100%
|
100%
|
A physical attack in which the user charges and slams into the target with its whole body.
|
| 38
|
Double-Edge
|
Normal
|
Physical
|
5
|
100
|
80
|
120
|
100%
|
100%
|
A reckless, life-risking tackle in which the user rushes the target. This also damages the user.
|
| 40
|
Poison Sting
|
Poison
|
Physical
|
20
|
30
|
20
|
40
|
100%
|
100%
|
The user stabs the target with a poisonous stinger. This may also poison the target.
|
| 42
|
Pin Missile
|
Bug
|
Physical
|
20
|
40
|
30
|
50
|
100%
|
100%
|
Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns.
|
| 44
|
Bite
|
Dark
|
Physical
|
20
|
60
|
45
|
75
|
100%
|
100%
|
The user bites the target with viciously sharp fangs to inflict damage.
|
| 52
|
Ember
|
Fire
|
Special
|
25
|
40
|
30
|
50
|
100%
|
100%
|
The target is attacked with small flames. This may also leave the target with a burn.
|
| 53
|
Flamethrower
|
Fire
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
|
| 56
|
Hydro Pump
|
Water
|
Special
|
5
|
100
|
80
|
120
|
85%
|
95%
|
The target is blasted by a huge volume of water launched under great pressure.
|
| 58
|
Ice Beam
|
Ice
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.
|
| 59
|
Blizzard
|
Ice
|
Special
|
5
|
100
|
80
|
120
|
75%
|
90%
|
A howling blizzard is summoned to strike the target. This may also leave the target with frostbite.
|
| 63
|
Hyper Beam
|
Normal
|
Special
|
5
|
120
|
100
|
150
|
90%
|
95%
|
The target is attacked with a powerful beam.
|
| 71
|
Absorb
|
Grass
|
Special
|
20
|
30
|
20
|
40
|
100%
|
100%
|
The user attacks by draining the target’s nutrients. Some of the damage dealt to the target is absorbed by the user to restore their own HP.
|
| 77
|
Poison Powder
|
Poison
|
Status
|
20
|
—
|
—
|
—
|
80%
|
100%
|
The user scatters a cloud of toxic powder that poisons the target.
|
| 78
|
Stun Spore
|
Grass
|
Status
|
20
|
—
|
—
|
—
|
80%
|
100%
|
The user scatters a cloud of numbing powder that paralyzes the target.
|
| 79
|
Sleep Powder
|
Grass
|
Status
|
20
|
—
|
—
|
—
|
80%
|
100%
|
The user scatters a cloud of sleep-inducing powder that makes the target drowsy.
|
| 80
|
Petal Dance
|
Grass
|
Special
|
10
|
90
|
60
|
120
|
85%
|
95%
|
The user attacks the target by scattering petals, then becomes fixated on using this move.
|
| 84
|
Thunder Shock
|
Electric
|
Special
|
25
|
40
|
30
|
50
|
100%
|
100%
|
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
|
| 85
|
Thunderbolt
|
Electric
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
|
| 86
|
Thunder Wave
|
Electric
|
Status
|
20
|
—
|
—
|
—
|
90%
|
100%
|
The user launches a weak jolt of electricity that paralyzes the target.
|
| 87
|
Thunder
|
Electric
|
Special
|
5
|
100
|
80
|
120
|
75%
|
90%
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
|
| 93
|
Confusion
|
Psychic
|
Special
|
20
|
50
|
40
|
60
|
100%
|
100%
|
The target is hit with a weak telekinetic force to inflict damage.
|
| 94
|
Psychic
|
Psychic
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.
|
| 95
|
Hypnosis
|
Psychic
|
Status
|
20
|
—
|
—
|
—
|
70%
|
90%
|
The user employs hypnotic suggestion to make the target drowsy.
|
| 98
|
Quick Attack
|
Normal
|
Physical
|
20
|
40
|
30
|
50
|
100%
|
100%
|
The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user’s action speed.
|
| 100
|
Teleport
|
Psychic
|
Status
|
20
|
—
|
—
|
—
|
—
|
—
|
The user switches places with a party Pokémon in waiting, if there is any able to battle. If a wild Pokémon uses this move, it flees.
|
| 102
|
Mimic
|
Normal
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
|
| 105
|
Recover
|
Normal
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user regenerates its cells to restore its own HP.
|
| 116
|
Focus Energy
|
Normal
|
Status
|
20
|
—
|
—
|
—
|
—
|
—
|
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
|
| 120
|
Self-Destruct
|
Normal
|
Physical
|
5
|
150
|
120
|
200
|
100%
|
100%
|
The user causes an explosion to inflict damage on the target. This also damages the user.
|
| 126
|
Fire Blast
|
Fire
|
Special
|
5
|
100
|
80
|
120
|
85%
|
95%
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
|
| 129
|
Swift
|
Normal
|
Special
|
20
|
60
|
45
|
75
|
—
|
—
|
Star-shaped rays are shot at the target. This attack never misses.
|
| 135
|
Soft-Boiled
|
Normal
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user restores its own HP.
|
| 139
|
Poison Gas
|
Poison
|
Status
|
20
|
—
|
—
|
—
|
90%
|
100%
|
The user sprays a cloud of toxic gas that poisons the target.
|
| 141
|
Leech Life
|
Bug
|
Physical
|
10
|
75
|
60
|
90
|
100%
|
100%
|
The user attacks by draining the target’s blood. Some of the damage dealt to the target is absorbed by the user to restore their own HP.
|
| 145
|
Bubble
|
Water
|
Special
|
25
|
40
|
30
|
50
|
100%
|
100%
|
The user attacks the target with a spray of countless bubbles.
|
| 147
|
Spore
|
Grass
|
Status
|
10
|
—
|
—
|
—
|
100%
|
100%
|
The user scatters a burst of spores that makes the target drowsy.
|
| 150
|
Splash
|
Normal
|
Status
|
40
|
—
|
—
|
—
|
—
|
—
|
The user just flops and splashes around to no effect at all...
|
| 151
|
Acid Armor
|
Poison
|
Status
|
20
|
—
|
—
|
—
|
—
|
—
|
The user alters its cellular structure to liquefy itself, raising its defensive stats.
|
| 156
|
Rest
|
Psychic
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user restores its own HP but also becomes drowsy.
|
| 157
|
Rock Slide
|
Rock
|
Physical
|
10
|
75
|
60
|
90
|
90%
|
100%
|
Large boulders are hurled at the target to inflict damage.
|
| 161
|
Tri Attack
|
Normal
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user strikes with a simultaneous three-beam attack. This may also leave the target with a burn, paralysis, or frostbite.
|
| 163
|
Slash
|
Normal
|
Physical
|
15
|
70
|
55
|
85
|
100%
|
100%
|
The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit.
|
| 165
|
Struggle
|
Normal
|
Physical
|
1
|
50
|
—
|
—
|
—
|
—
|
This attack is used in desperation only if the user has no PP. It also damages the user a little.
|
| 172
|
Flame Wheel
|
Fire
|
Physical
|
20
|
60
|
45
|
75
|
100%
|
100%
|
The user cloaks itself in fire and charges at the target to deal damage. This may also leave the target with a burn.
|
| 181
|
Powder Snow
|
Ice
|
Special
|
25
|
40
|
30
|
50
|
100%
|
100%
|
The user attacks with a chilling gust of powdery snow. This may also leave the target with frostbite.
|
| 183
|
Mach Punch
|
Fighting
|
Physical
|
20
|
40
|
30
|
50
|
100%
|
100%
|
The user throws a punch at blinding speed. This also raises the user’s action speed.
|
| 188
|
Sludge Bomb
|
Poison
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.
|
| 189
|
Mud-Slap
|
Ground
|
Special
|
20
|
30
|
20
|
40
|
100%
|
100%
|
The user hurls mud in the target’s face to inflict damage. Incoming moves also become more likely to miss.
|
| 190
|
Octazooka
|
Water
|
Special
|
15
|
65
|
40
|
100
|
85%
|
95%
|
The user sprays ink in the target’s face to inflict damage. Incoming moves also become more likely to miss.
|
| 191
|
Spikes
|
Ground
|
Physical
|
20
|
40
|
30
|
50
|
100%
|
100%
|
The user lays a trap of spikes at the target’s feet. The spikes left behind by this attack continue to damage the target for several turns.
|
| 196
|
Icy Wind
|
Ice
|
Special
|
20
|
60
|
45
|
75
|
95%
|
100%
|
The user attacks with a gust of freezing air.
|
| 200
|
Outrage
|
Dragon
|
Physical
|
10
|
90
|
60
|
120
|
85%
|
95%
|
The user attacks by going on a rampage, then becomes fixated on using this move.
|
| 205
|
Rollout
|
Rock
|
Physical
|
20
|
40
|
30
|
50
|
90%
|
100%
|
The user rolls into the target to deal damage, then becomes fixated on using this move.
|
| 206
|
False Swipe
|
Normal
|
Physical
|
30
|
40
|
30
|
50
|
100%
|
100%
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
| 209
|
Spark
|
Electric
|
Physical
|
20
|
65
|
50
|
80
|
100%
|
100%
|
The user throws an electrically charged tackle at the target to deal damage. This may also leave the target with paralysis.
|
| 224
|
Megahorn
|
Bug
|
Physical
|
5
|
100
|
80
|
120
|
85%
|
95%
|
Using its tough and impressive horn, the user rams into the target to inflict damage.
|
| 231
|
Iron Tail
|
Steel
|
Physical
|
5
|
100
|
80
|
120
|
75%
|
90%
|
The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
|
| 237
|
Hidden Power
|
Normal
|
Special
|
15
|
50
|
30
|
70
|
100%
|
100%
|
Through some mysterious power, this move changes type to deal supereffective damage to the target.
|
| 239
|
Twister
|
Dragon
|
Special
|
25
|
40
|
30
|
50
|
100%
|
100%
|
The user whips up a vicious tornado to tear at the target.
|
| 242
|
Crunch
|
Dark
|
Physical
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user crunches up the target with sharp fangs. This may also lower the target’s defensive stats.
|
| 246
|
Ancient Power
|
Rock
|
Special
|
15
|
60
|
45
|
75
|
100%
|
100%
|
The user attacks with a primeval power. This may also raise the user’s offensive and defensive stats.
|
| 247
|
Shadow Ball
|
Ghost
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
|
| 249
|
Rock Smash
|
Fighting
|
Physical
|
20
|
40
|
30
|
50
|
100%
|
100%
|
The user attacks with a punch. This may also lower the target’s defensive stats.
|
| 301
|
Ice Ball
|
Ice
|
Physical
|
20
|
40
|
30
|
50
|
90%
|
100%
|
The user hurls a chunk of ice at the target, then becomes fixated on using this move.
|
| 310
|
Astonish
|
Ghost
|
Physical
|
25
|
30
|
20
|
40
|
100%
|
100%
|
The user attacks the target while crying out in a startling fashion.
|
| 314
|
Air Cutter
|
Flying
|
Special
|
15
|
60
|
45
|
75
|
95%
|
100%
|
The user launches razor-like wind to slash the target. This move has a heightened chance of landing a critical hit.
|
| 315
|
Overheat
|
Fire
|
Special
|
5
|
110
|
90
|
130
|
90%
|
100%
|
The user attacks the target at full power. The recoil from this move lowers the user’s offensive stats.
|
| 318
|
Silver Wind
|
Bug
|
Special
|
15
|
60
|
45
|
75
|
100%
|
100%
|
The target is attacked with powdery scales blown by the wind. This may also raise the user’s offensive and defensive stats.
|
| 326
|
Extrasensory
|
Psychic
|
Special
|
15
|
70
|
55
|
85
|
100%
|
100%
|
The user attacks with an odd, unseeable power.
|
| 332
|
Aerial Ace
|
Flying
|
Physical
|
20
|
60
|
45
|
75
|
—
|
—
|
The user confounds the target with speed, then slashes. This attack never misses.
|
| 334
|
Iron Defense
|
Steel
|
Status
|
20
|
—
|
—
|
—
|
—
|
—
|
The user hardens its body’s surface like iron, raising its defensive stats.
|
| 337
|
Dragon Claw
|
Dragon
|
Physical
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit.
|
| 339
|
Bulk Up
|
Fighting
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user tenses its muscles to bulk up its body, raising its offensive and defensive stats.
|
| 344
|
Volt Tackle
|
Electric
|
Physical
|
5
|
120
|
100
|
140
|
100%
|
100%
|
The user electrifies itself and charges the target to inflict damage. This also damages the user and may leave the target with paralysis.
|
| 345
|
Magical Leaf
|
Grass
|
Special
|
20
|
60
|
45
|
75
|
—
|
—
|
The user scatters curious leaves that chase the target. This attack never misses.
|
| 347
|
Calm Mind
|
Psychic
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.
|
| 348
|
Leaf Blade
|
Grass
|
Physical
|
10
|
85
|
65
|
105
|
100%
|
100%
|
The user handles a sharp leaf like a sword and attacks by cutting its target. This move has a heightened chance of landing a critical hit.
|
| 352
|
Water Pulse
|
Water
|
Special
|
20
|
60
|
45
|
75
|
—
|
—
|
The user attacks the target with a pulsing blast of water. This attack never misses.
|
| 355
|
Roost
|
Flying
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user lands and rests its body. This move restores the user’s HP.
|
| 370
|
Close Combat
|
Fighting
|
Physical
|
5
|
100
|
80
|
120
|
100%
|
100%
|
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user’s defensive stats.
|
| 394
|
Flare Blitz
|
Fire
|
Physical
|
5
|
100
|
80
|
120
|
100%
|
100%
|
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user and may leave the target with a burn.
|
| 396
|
Aura Sphere
|
Fighting
|
Special
|
10
|
80
|
60
|
100
|
—
|
—
|
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
|
| 398
|
Poison Jab
|
Poison
|
Physical
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
|
| 399
|
Dark Pulse
|
Dark
|
Special
|
10
|
80
|
60
|
100
|
—
|
—
|
The user releases a horrible aura imbued with ill intent. This attack never misses.
|
| 400
|
Night Slash
|
Dark
|
Physical
|
15
|
70
|
55
|
85
|
100%
|
100%
|
The user slashes the target the instant the target lowers its guard. This move has a heightened chance of landing a critical hit.
|
| 401
|
Aqua Tail
|
Water
|
Physical
|
10
|
85
|
65
|
105
|
90%
|
100%
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
| 403
|
Air Slash
|
Flying
|
Special
|
10
|
75
|
60
|
90
|
95%
|
100%
|
The user attacks with a blade of air that slices even the sky.
|
| 404
|
X-Scissor
|
Bug
|
Physical
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit.
|
| 405
|
Bug Buzz
|
Bug
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user vibrates to generate a damaging sound wave. This may also lower the target’s defensive stats.
|
| 406
|
Dragon Pulse
|
Dragon
|
Special
|
10
|
80
|
60
|
100
|
—
|
—
|
The target is attacked with a shock wave generated by the user’s gaping mouth. This attack never misses.
|
| 408
|
Power Gem
|
Rock
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
| 409
|
Drain Punch
|
Fighting
|
Physical
|
10
|
75
|
60
|
90
|
100%
|
100%
|
The user attacks with an energy-draining punch that restores the user’s HP.
|
| 412
|
Energy Ball
|
Grass
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user draws power from nature and fires it at the target. This may also lower the target’s defensive stats.
|
| 413
|
Brave Bird
|
Flying
|
Physical
|
5
|
100
|
80
|
120
|
100%
|
100%
|
The user tucks in its wings and charges at a low altitude. This also damages the user.
|
| 414
|
Earth Power
|
Ground
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user makes the ground under the target erupt with power. This may also lower the target’s defensive stats.
|
| 416
|
Giga Impact
|
Normal
|
Physical
|
5
|
120
|
100
|
150
|
90%
|
95%
|
The user charges at the target using every bit of its power.
|
| 417
|
Nasty Plot
|
Dark
|
Status
|
20
|
—
|
—
|
—
|
—
|
—
|
The user stimulates its brain by thinking bad thoughts, raising the user’s offensive stats.
|
| 418
|
Bullet Punch
|
Steel
|
Physical
|
20
|
40
|
30
|
50
|
100%
|
100%
|
The user strikes the target with tough punches as fast as bullets. This also raises the user’s action speed.
|
| 420
|
Ice Shard
|
Ice
|
Physical
|
20
|
40
|
30
|
50
|
100%
|
100%
|
The user flash-freezes chunks of ice and hurls them at the target. This also raises the user’s action speed.
|
| 421
|
Shadow Claw
|
Ghost
|
Physical
|
15
|
70
|
55
|
85
|
100%
|
100%
|
The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
|
| 422
|
Thunder Fang
|
Electric
|
Physical
|
15
|
65
|
50
|
80
|
95%
|
100%
|
The user bites the target with electrified fangs to deal damage. This may also leave the target with paralysis.
|
| 423
|
Ice Fang
|
Ice
|
Physical
|
15
|
65
|
50
|
80
|
95%
|
100%
|
The user bites the target with cold-infused fangs to deal damage. This may also leave the target with frostbite.
|
| 424
|
Fire Fang
|
Fire
|
Physical
|
15
|
65
|
50
|
80
|
95%
|
100%
|
The user bites the target with flame-cloaked fangs to deal damage. This may also leave the target with a burn.
|
| 425
|
Shadow Sneak
|
Ghost
|
Physical
|
20
|
40
|
30
|
50
|
100%
|
100%
|
The user extends its shadow and attacks the target from behind. This also raises the user’s action speed.
|
| 426
|
Mud Bomb
|
Ground
|
Special
|
15
|
65
|
50
|
80
|
85%
|
95%
|
The user launches a hard-packed mud ball to inflict damage. Incoming moves also become more likely to miss.
|
| 427
|
Psycho Cut
|
Psychic
|
Physical
|
15
|
70
|
55
|
85
|
100%
|
100%
|
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
|
| 428
|
Zen Headbutt
|
Psychic
|
Physical
|
10
|
80
|
60
|
100
|
90%
|
100%
|
The user focuses its willpower to its head and attacks the target.
|
| 430
|
Flash Cannon
|
Steel
|
Special
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user gathers all its light energy and releases it at once. This may also lower the target’s defensive stats.
|
| 434
|
Draco Meteor
|
Dragon
|
Special
|
5
|
110
|
90
|
130
|
90%
|
100%
|
Comets are summoned down from the sky onto the target. The recoil from this move lowers the user’s offensive stats.
|
| 437
|
Leaf Storm
|
Grass
|
Special
|
5
|
110
|
90
|
130
|
90%
|
100%
|
The user whips up a storm of leaves around the target. The recoil from this move lowers the user’s offensive stats.
|
| 440
|
Cross Poison
|
Poison
|
Physical
|
15
|
70
|
55
|
85
|
100%
|
100%
|
A slashing attack with a toxic blade that may also poison the target. This move has a heightened chance of landing a critical hit.
|
| 442
|
Iron Head
|
Steel
|
Physical
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user slams the target with its steel-hard head.
|
| 444
|
Stone Edge
|
Rock
|
Physical
|
5
|
100
|
80
|
120
|
80%
|
90%
|
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
|
| 446
|
Stealth Rock
|
Rock
|
Physical
|
20
|
40
|
30
|
50
|
100%
|
100%
|
The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns.
|
| 449
|
Judgment
|
Normal
|
Special
|
5
|
100
|
80
|
120
|
100%
|
100%
|
The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user last interacted with.
|
| 451
|
Charge Beam
|
Electric
|
Special
|
15
|
50
|
40
|
60
|
90%
|
100%
|
The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.
|
| 452
|
Wood Hammer
|
Grass
|
Physical
|
5
|
100
|
80
|
120
|
100%
|
100%
|
The user slams its rugged body into the target to attack. This also damages the user.
|
| 453
|
Aqua Jet
|
Water
|
Physical
|
20
|
40
|
30
|
50
|
100%
|
100%
|
The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user’s action speed.
|
| 457
|
Head Smash
|
Rock
|
Physical
|
5
|
120
|
100
|
150
|
80%
|
90%
|
The user attacks the target with a hazardous, full-power headbutt. This also damages the user.
|
| 458
|
Double Hit
|
Normal
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user adopts a hard-hitting stance to increase the damage dealt by its moves by 50 percent.
|
| 459
|
Roar of Time
|
Dragon
|
Special
|
5
|
120
|
100
|
150
|
90%
|
100%
|
The user blasts the target with power that distorts even time.
|
| 460
|
Spacial Rend
|
Dragon
|
Special
|
5
|
90
|
75
|
110
|
95%
|
100%
|
The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit.
|
| 462
|
Crush Grip
|
Normal
|
Physical
|
5
|
100
|
80
|
120
|
100%
|
100%
|
The target is crushed with great force. The more HP the target has left, the greater this move’s power.
|
| 463
|
Magma Storm
|
Fire
|
Special
|
5
|
90
|
70
|
110
|
75%
|
90%
|
The user envelops the target in a maelstrom of fire. This also leaves the target with a burn.
|
| 464
|
Dark Void
|
Dark
|
Status
|
10
|
—
|
—
|
—
|
90%
|
100%
|
The target is dragged into a world of total darkness that makes the target drowsy and lowers its defensive stats.
|
| 465
|
Seed Flare
|
Grass
|
Special
|
5
|
100
|
80
|
120
|
85%
|
100%
|
The user emits a shock wave from its body to attack its target. This may also lower the target’s defensive stats.
|
| 466
|
Ominous Wind
|
Ghost
|
Special
|
15
|
60
|
45
|
75
|
100%
|
100%
|
The user blasts the target with a gust of repulsive wind. This may also raise the user’s offensive and defensive stats.
|
| 467
|
Shadow Force
|
Ghost
|
Physical
|
5
|
100
|
80
|
120
|
100%
|
100%
|
The user cloaks itself in darkness as it attacks. Incoming moves also become more likely to miss.
|
| 474
|
Venoshock
|
Poison
|
Special
|
15
|
65
|
50
|
80
|
100%
|
100%
|
The user drenches the target in a special poisonous liquid to inflict damage. This move’s power is doubled if the target has a status condition.
|
| 491
|
Acid Spray
|
Poison
|
Special
|
20
|
40
|
30
|
50
|
100%
|
100%
|
The user spits fluid that works to melt the target. This may also lower the target’s defensive stats.
|
| 506
|
Hex
|
Ghost
|
Special
|
15
|
65
|
50
|
80
|
100%
|
100%
|
The user attacks with relentless intensity. This move’s power is doubled if the target has a status condition.
|
| 522
|
Struggle Bug
|
Bug
|
Special
|
20
|
40
|
30
|
50
|
100%
|
100%
|
The user struggles against the target, dealing damage. This also lowers the target’s offensive stats.
|
| 523
|
Bulldoze
|
Ground
|
Physical
|
20
|
60
|
45
|
75
|
100%
|
100%
|
The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
|
| 528
|
Wild Charge
|
Electric
|
Physical
|
10
|
85
|
65
|
105
|
100%
|
100%
|
The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.
|
| 542
|
Hurricane
|
Flying
|
Special
|
5
|
100
|
80
|
120
|
75%
|
90%
|
The user attacks by wrapping its opponent in a fierce wind.
|
| 555
|
Snarl
|
Dark
|
Special
|
15
|
60
|
45
|
75
|
100%
|
100%
|
The user attacks by crying out as if it’s ranting about something. This also lowers the target’s offensive stats.
|
| 556
|
Icicle Crash
|
Ice
|
Physical
|
10
|
80
|
60
|
100
|
90%
|
100%
|
The user attacks by crashing large icicles onto the target.
|
| 577
|
Draining Kiss
|
Fairy
|
Special
|
15
|
50
|
40
|
60
|
100%
|
100%
|
The user attacks with an energy-draining kiss that restores the user’s HP.
|
| 583
|
Play Rough
|
Fairy
|
Physical
|
10
|
85
|
65
|
105
|
90%
|
100%
|
The user plays rough with the target and attacks it. This may also lower the target’s offensive stats.
|
| 584
|
Fairy Wind
|
Fairy
|
Special
|
25
|
40
|
30
|
50
|
100%
|
100%
|
The user stirs up a fairy wind and strikes the target with it.
|
| 585
|
Moonblast
|
Fairy
|
Special
|
10
|
85
|
65
|
105
|
100%
|
100%
|
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s offensive stats.
|
| 595
|
Mystical Fire
|
Fire
|
Special
|
10
|
70
|
55
|
85
|
100%
|
100%
|
The user attacks by breathing a special, hot fire. This also lowers the target’s offensive stats.
|
| 605
|
Dazzling Gleam
|
Fairy
|
Special
|
10
|
75
|
60
|
90
|
100%
|
100%
|
The user emits a powerful flash of light to inflict damage on the target.
|
| 608
|
Baby-Doll Eyes
|
Fairy
|
Status
|
20
|
—
|
—
|
—
|
100%
|
100%
|
The user stares at the target with its baby-doll eyes. This lowers the target’s offensive stats.
|
| 667
|
High Horsepower
|
Ground
|
Physical
|
10
|
85
|
65
|
105
|
95%
|
100%
|
The user fiercely attacks the target using its entire body.
|
| 670
|
Leafage
|
Grass
|
Physical
|
25
|
40
|
30
|
50
|
100%
|
100%
|
The user attacks by pelting the target with leaves.
|
| 710
|
Liquidation
|
Water
|
Physical
|
10
|
80
|
60
|
100
|
100%
|
100%
|
The user slams into the target using a full-force blast of water. This may also lower the target’s defensive stats.
|
| 796
|
Steel Beam
|
Steel
|
Special
|
5
|
120
|
100
|
140
|
95%
|
100%
|
The user fires a beam of steel that it collected from its entire body. This also damages the user.
|
| 827
|
Dire Claw
|
Poison
|
Physical
|
15
|
60
|
45
|
75
|
100%
|
100%
|
The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or drowsy.
|
| 828
|
Psyshield Bash
|
Psychic
|
Physical
|
10
|
70
|
55
|
85
|
90%
|
100%
|
Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats.
|
| 829
|
Power Shift
|
Normal
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user swaps its offensive and defensive stats.
|
| 830
|
Stone Axe
|
Rock
|
Physical
|
15
|
65
|
50
|
80
|
90%
|
100%
|
The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns.
|
| 831
|
Springtide Storm
|
Fairy
|
Special
|
5
|
95
|
75
|
115
|
80%
|
90%
|
The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form.
|
| 832
|
Mystical Power
|
Psychic
|
Special
|
10
|
70
|
55
|
85
|
90%
|
100%
|
The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised.
|
| 833
|
Raging Fury
|
Fire
|
Physical
|
10
|
90
|
60
|
120
|
85%
|
95%
|
The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move.
|
| 834
|
Wave Crash
|
Water
|
Physical
|
10
|
75
|
60
|
90
|
100%
|
100%
|
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed.
|
| 835
|
Chloroblast
|
Grass
|
Special
|
5
|
120
|
100
|
140
|
95%
|
100%
|
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user’s action speed.
|
| 836
|
Mountain Gale
|
Ice
|
Physical
|
5
|
100
|
80
|
120
|
85%
|
95%
|
The user hurls giant chunks of ice at the target to inflict damage.
|
| 837
|
Victory Dance
|
Fighting
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent.
|
| 838
|
Headlong Rush
|
Ground
|
Physical
|
5
|
100
|
80
|
120
|
100%
|
100%
|
The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats.
|
| 839
|
Barb Barrage
|
Poison
|
Physical
|
15
|
60
|
45
|
75
|
100%
|
100%
|
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition.
|
| 840
|
Esper Wing
|
Psychic
|
Special
|
10
|
75
|
60
|
90
|
90%
|
100%
|
The user slashes the target with aura-enriched wings. This also raises the user’s action speed. This move has a heightened chance of landing a critical hit.
|
| 841
|
Bitter Malice
|
Ghost
|
Special
|
15
|
60
|
45
|
75
|
100%
|
100%
|
The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move’s power is doubled if the target has a status condition.
|
| 842
|
Shelter
|
Steel
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss.
|
| 843
|
Triple Arrows
|
Fighting
|
Physical
|
15
|
50
|
40
|
60
|
100%
|
100%
|
The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target’s defensive stats.
|
| 844
|
Infernal Parade
|
Ghost
|
Special
|
15
|
60
|
45
|
75
|
100%
|
100%
|
The user attacks with myriad fireballs. This may also leave the target with a burn. This move’s power is doubled if the target has a status condition.
|
| 845
|
Ceaseless Edge
|
Dark
|
Physical
|
15
|
65
|
50
|
80
|
90%
|
100%
|
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns.
|
| 846
|
Bleakwind Storm
|
Flying
|
Special
|
5
|
95
|
75
|
115
|
80%
|
90%
|
The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite.
|
| 847
|
Wildbolt Storm
|
Electric
|
Special
|
5
|
95
|
75
|
115
|
80%
|
90%
|
The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis.
|
| 848
|
Sandsear Storm
|
Ground
|
Special
|
5
|
95
|
75
|
115
|
80%
|
90%
|
The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn.
|
| 849
|
Lunar Blessing
|
Psychic
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss.
|
| 850
|
Take Heart
|
Psychic
|
Status
|
10
|
—
|
—
|
—
|
—
|
—
|
The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats.
|