Wonder Guard (Ability): Difference between revisions
No edit summary |
m (→Pokémon Adventures: replaced: ===In the Pokémon Adventures manga=== → ===Pokémon Adventures===) |
||
(41 intermediate revisions by 23 users not shown) | |||
Line 11: | Line 11: | ||
|text6=Only supereffective moves will hit. | |text6=Only supereffective moves will hit. | ||
|text7=Its mysterious power only lets supereffective moves hit the Pokémon. | |text7=Its mysterious power only lets supereffective moves hit the Pokémon. | ||
|text8=Its mysterious power only lets supereffective moves hit the Pokémon. | |||
}} | }} | ||
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}. | '''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}. | ||
Line 16: | Line 17: | ||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Wonder Guard makes the | Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not [[super effective]]. | ||
It does not prevent {{status|confusion}} damage. It does not affect [[status move]]s, such as {{m|Tail Whip}} or {{m|Poison Powder}}. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]], [[recoil]], and {{FB|List of moves that cause|entry hazards}}. | |||
Wonder Guard | Wonder Guard prevents damage from {{cat|moves that deal direct damage}}, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to {{m|Counter}} and {{m|Psywave}}, but not {{m|Night Shade}}. | ||
{{m| | Wonder Guard does not affect {{m|Struggle}}. Prior to [[Generation V]], Wonder Guard does not affect {{m|Beat Up}}, {{m|Future Sight}}, or {{m|Doom Desire}}. In [[Generation IV]] only, {{m|Fire Fang}} is able to hit through Wonder Guard, even if the target does not have a weakness to {{type|Fire}} moves, due to {{DL|List of glitches in Generation IV|Fire Fang Wonder Guard glitch|a presumed glitch}}. | ||
Wonder Guard | {{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by {{cat|moves that ignore Abilities|moves}} and {{cat|Abilities that ignore other Abilities|Abilities that ignore Abilities}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard either. | ||
===Outside of battle=== | ===Outside of battle=== | ||
Line 35: | Line 36: | ||
===Pokéstar Studios opponents with Wonder Guard=== | ===Pokéstar Studios opponents with Wonder Guard=== | ||
{{ | {| align="center" | ||
{{ | | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Majin|Majin}}|type=Dark|type2=Ghost|image=Spr 5b2 Majin|ab=Wonder Guard|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=150}} | ||
{{ | |} | ||
==In other games== | |||
===Pokémon Mystery Dungeon series=== | |||
Wonder Guard makes the Pokémon immune to damaging moves that are not [[super effective]]. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]] and [[recoil]]. It also does not protect the Pokémon against other typeless damage such as from [[Dungeon tile|traps]], [[throwing item]]s, or [[wand]]s. Damage taken from regular attacks is reduced to 1. | |||
====Description==== | |||
{{movedesc|ghost}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Only super-effective moves can inflict damage.}} | |||
{{movedescentry|{{gameabbrevmd|TD}}{{tt|*|US version}}|Protects the Pokémon from all damaging moves but super-effective ones.}} | |||
{{movedescentry|{{gameabbrevmd|TD}}{{tt|*|PAL version}}|Protects the Pokémon from all Move damage except when super-effective.}} | |||
{{movedescentry|{{gameabbrevmd|S}}|Protects the Pokémon from all move damage except when super effective.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|こうかがばつぐんの わざしか ダメージを うけない|Does not take damage except from moves that are super-effective.}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!}} | |||
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=ghost|exp=yes|gen=The Pokémon is immune to all moves that it's not weak against.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}} | {{moveanime|type=ghost|exp=yes|gen=The Pokémon is immune to all moves that it's not weak against.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}} | ||
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that | {{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.}} | ||
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}} | {{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}} | ||
==In the manga== | ==In the manga== | ||
=== | ===Pokémon Adventures=== | ||
* In ''[[PS317|Sneaky Like Shedinja]]'', | * In ''[[PS317|Sneaky Like Shedinja]]'', [[Greta]]'s {{p|Shedinja}} was mentioned to have Wonder Guard as its Ability. | ||
* {{adv|Crystal}}'s Shedinja is revealed to have Wonder Guard as its Ability. | |||
==Trivia== | ==Trivia== | ||
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type. | * Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type. | ||
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to | ** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it. | ||
* If a pure {{type|Electric}} or a {{t|Poison}}/{{type|Dark}} Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. | |||
==In other languages== | ==In other languages== | ||
Line 70: | Line 90: | ||
[[Category:Abilities that cannot be replaced]] | [[Category:Abilities that cannot be replaced]] | ||
[[Category:Abilities that cannot be copied]] | [[Category:Abilities that cannot be copied]] | ||
[[Category:Ignorable Abilities]] | |||
[[de:Wunderwache]] | [[de:Wunderwache]] | ||
[[es:Superguarda]] | |||
[[fr:Garde Mystik]] | [[fr:Garde Mystik]] | ||
[[it:Magidifesa | [[it:Magidifesa]] | ||
[[ja:ふしぎなまもり]] | [[ja:ふしぎなまもり]] | ||
[[zh:神奇守护(特性)]] | [[zh:神奇守护(特性)]] |
Revision as of 23:09, 7 March 2021
Wonder Guard | ふしぎなまもり | ||||||||||||||||||||||||||||||||||||||||
Mysterious Protection | |||||||||||||||||||||||||||||||||||||||||
Flavor text
|
Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.
Effect
In battle
Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not super effective.
It does not prevent confusion damage. It does not affect status moves, such as Tail Whip or Poison Powder. It does not prevent any indirect damage, such as from burn, weather, recoil, and entry hazards.
Wonder Guard prevents damage from moves that deal direct damage, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to Counter and Psywave, but not Night Shade.
Wonder Guard does not affect Struggle. Prior to Generation V, Wonder Guard does not affect Beat Up, Future Sight, or Doom Desire. In Generation IV only, Fire Fang is able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves, due to a presumed glitch.
Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by moves and Abilities that ignore Abilities. Wandering Spirit will not swap Abilities with Wonder Guard either.
Outside of battle
Wonder Guard has no effect outside of battle.
Pokémon with Wonder Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0292 | Shedinja |
Bug | Ghost | Wonder Guard | None | None | |
Please note that abilities marked with a superscript are only available in the stated generation or later.
|
Pokéstar Studios opponents with Wonder Guard
|
In other games
Pokémon Mystery Dungeon series
Wonder Guard makes the Pokémon immune to damaging moves that are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands. Damage taken from regular attacks is reduced to 1.
Description
|
In the anime
The Pokémon is immune to all moves that it's not weak against. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out. | |||
Colonel Hansen's Shedinja | The Princess and the Togepi | Debut |
In the manga
Pokémon Adventures
- In Sneaky Like Shedinja, Greta's Shedinja was mentioned to have Wonder Guard as its Ability.
- Crystal's Shedinja is revealed to have Wonder Guard as its Ability.
Trivia
- Prior to Generation VI, it was popular to hack this Ability onto the Dark/Ghost-type Spiritomb ("Wondertomb") and Sableye ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the Fairy type.
- This immunity was showcased with the Pokéstar Studios opponent Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
- If a pure Electric-type or a Poison/Dark-type Pokémon has Wonder Guard (e.g. Shedinja using Reflect Type or Entrainment via Mimic on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an Air Balloon, it becomes immune to all 18 types.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |