Pinsir (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
000 #{{{prevnum}}}: Magmar
Pokémon
#{{{nextnum}}}: Tauros 000
Pinsir
カイロス Kailios
#127
130
Artwork from FR/LG
Type
Bug '
Category
Stag Beetle Pokémon
Abilities
Hyper Cutter or Mold Breaker
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Kanto
#127
Johto
#112
Hoenn
#167
Regional Browser numbers
Height
4′11″
Imperial
1.5 m
Metric
Weight
121.3 lbs.
Imperial
55.0 kg
Metric
Dex color
Brown
Catch rate
45 (5.9%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F127.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Bug group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 200 Battle Exp.: 2001*

Pinsir (Japanese: カイロス Kailios) is a Bug-type Pokémon.

Biology

Physiology

Pinsir has a brown body with a large pair of white horns that are dotted in small spikes. Pinsir has short legs with three toes each and skinny, three-clawed arms. Pinsir's mouth has long, flat teeth.

Gender differences

None.

Special abilities

Pinsir's horns have enough crushing power to shatter thick logs and can allow Pinsir to lift things twice its own weight.

Behavior

Pinsir's movements are made sluggish when exposed to cold weather, so they hide in burrows, treetops or tree roots during chilly nights. Pinsir are also known to dig holes to sleep in by using their horns to dig.

Habitat

Pinsir are mostly found in jungle-like areas, but have also been imported into Kanto's Safari Zone.

Diet

Main article: Pokémon food

In the anime

Pinsir first appeared in Challenge of the Samurai. A samurai used it to battle against Ash.

At the beginning of Mewtwo Strikes Back, a pirate trainer used a Pinsir to battle Ash's Pikachu, alongside his Golem and Venomoth. All three of the pirate trainer's Pokémon were defeated by Pikachu.

Pinsir made an appearance on an island that was mainly inhabited by Bug-type Pokémon in Tracey Gets Bugged.

In A Sappy Ending, Pinsir were being driven into a forest that was Heracross territory because Team Rocket was stealing the sap from the trees that were in their territory.

Pinsir was also being used by a building company that had plans on demolishing a Pokémon Center in Celebi and Joy.

Anthony was using Swalot and Pinsir for the double-battle portion of the Grand Festival in Rhapsody in Drew. However, he lost to May.

Gary Oak also has a Pinsir, which was seen in his profile in The Ties that Bind!.

Pinsir has made a cameo in Numero Uno Articuno as a Pokémon belonging to Noland.

Howie, a [[Character of the day in The Ole' Berate and Switch has a Pinsir. Ash's Corphish battled against this Pinsir during a bogus competion that Team Rocket created.

At the beginnning of Pokémon Ranger and the Temple of the Sea, The Phantom used this Stagbeetle Pokémon alongside Parasect to attack Jack Walker.

In the TCG

Main article: Pinsir (TCG)

Game data

NPC appearances

  • Pokémon Stadium 2: Pinsir stars in a mini-game alongside Scyther called "Clear Cut Challenge." Each player chops a falling log for each round of the game. The score for each player is determined by how close you are to the white line on the log. Cut anywhere above the log will cause you to lose points.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red If it fails to crush the victim in its pincers, it will swing it around and Template:M2 it hard.
Blue
Yellow Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Stadium Grips and tears at its enemy with the two pincers on its head. Enemies with hard bodies are Template:M2 and Template:M2.
Generation II
Gold With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden.
Stadium 2 With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Generation III
Ruby Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon's movements turn sluggish in cold places.
Sapphire Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.
Emerald Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights.
FireRed Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
LeafGreen If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
Generation IV
Diamond It grips prey with its pincers until the prey is Template:M2. What it can't tear, it tosses far.
Pearl It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Rare Celadon Game Corner and Safari Zone
Blue (Japan)
None Trade
Yellow
Rare Celadon Game Corner and Safari Zone
Generation II
Gold Silver
One National Park
Crystal
One National Park
Generation III
Ruby Sapphire
Rare Safari Zone
Emerald
Rare Safari Zone
FireRed LeafGreen
Rare Safari Zone (LeafGreen only)
Colosseum
None Trade
XD
One Citadark Isle (Shadow)
Generation IV
Diamond Pearl
Rare Route 229 (Pearl only)
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Forest
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Safari Zone (Ruby Field)
Pokémon Trozei! Endless Level 43
Endless Level 58
Forever Level 17
Mr. Who's Den
Pokémon Mystery Dungeon Mt. Steel (7F-8F)
Western Cave (21F-28F)
Joyous Tower (9F-11F)
Pokémon Ranger Dusk Factory
Pokémon Ranger Batonnage Inochi Cliff

Base stats

Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
125
117 - 194 229 - 383
100
94 - 167 184 - 328
55
54 - 117 103 - 229
70
67 - 134 130 - 262
85
81 - 150 157 - 295
Total:
500
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 55.

Of the first generation Bug Pokémon, Pinsir has the highest Attack and Defense.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None

In Generation I, the effectiveness of Poison-type moves is 200.

Learnset

Template:Learnset intro

By leveling up

Generation I RB
Level Move Type
Start ViceGrip Normal
25 Seismic Toss fighting
30 Guillotine Normal
36 Focus Energy Normal
43 Harden Normal
49 Slash Normal
54 Swords Dance Normal
Generation I Y
Level Move Type
Start ViceGrip Normal
21 Bind Normal
25 Seismic Toss fighting
30 Guillotine Normal
36 Focus Energy Normal
43 Harden Normal
49 Slash Normal
54 Swords Dance Normal
Generation II
Level Move Type
Start ViceGrip Normal
7 Focus Energy Normal
13 Bind Normal
19 Seismic Toss fighting
25 Harden Normal
31 Guillotine Normal
37 Slash Normal
43 Swords Dance Normal
Generation III
Level Move Type
Start ViceGrip Normal
Focus Energy Normal
7 Bind Normal
13 Seismic Toss fighting
19 Harden Normal
25 Revenge Fighting
31 Brick Break Fighting
37 Guillotine Normal
43 Slash Normal
49 Swords Dance Normal
Generation IV
Level Move Type Cat.
Start ViceGrip Normal Physical
Focus Energy Normal Status
4 Bind Normal Physical
8 Seismic Toss fighting Physical
13 Harden Normal Status
18 Revenge Fighting Physical
21 Brick Break Fighting Physical
25 Vital Throw Fighting Physical
30 X-Scissor Bug Physical
35 Thrash Normal Physical
38 Swords Dance Normal Status
42 Submission Fighting Physical
47 Guillotine Normal Physical
52 Superpower Fighting Physical

By TM/HM

Generation I
# Move Type
TM03 Swords Dance Normal
TM06 Toxic Poison
TM08 Body Slam Normal
TM09 Take Down Normal
TM10 Double-Edge Normal
TM15 Hyper Beam Normal
TM17 Submission Fighting
TM19 Seismic Toss Fighting
TM20 Rage Normal
TM31 Mimic Normal
TM32 Double Team Normal
TM34 Bide Normal
TM44 Rest Psychic
TM50 Substitute Normal
HM01 Cut Normal
HM04 Strength Normal
Generation II
# Move Type
TM02 Headbutt Normal
TM03 Curse Unknown
TM06 Toxic Poison
TM08 Rock Smash Fighting
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM13 Snore Normal
TM15 Hyper Beam Normal
TM17 Protect Normal
TM20 Endure Normal
TM21 Frustration Normal
TM27 Return Normal
TM32 Double Team Normal
TM34 Swagger Normal
TM35 Sleep Talk Normal
TM44 Rest Psychic
TM45 Attract Normal
TM46 Thief Dark
TM49 Fury Cutter Bug
HM01 Cut Normal
HM04 Strength Normal
Generation III
# Move Type
TM01 Focus Punch Fighting
TM06 Toxic Poison
TM08 Bulk Up Fighting
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM15 Hyper Beam Normal
TM17 Protect Normal
TM18 Rain Dance Water
TM21 Frustration Normal
TM26 Earthquake Ground
TM27 Return Normal
TM28 Dig Ground
TM31 Brick Break Fighting
TM32 Double Team Normal
TM39 Rock Tomb Rock
TM42 Facade Normal
TM43 Secret Power Normal
TM44 Rest Psychic
TM45 Attract Normal
TM46 Thief Dark
HM01 Cut Normal
HM04 Strength Normal
HM06 Rock Smash Fighting
Generation IV
# Move Type Cat.
TM01 Focus Punch Fighting Physical
TM06 Toxic Poison Status
TM08 Bulk Up Fighting Status
TM10 Hidden Power Normal Special
TM11 Sunny Day Fire Status
TM15 Hyper Beam Normal Special
TM17 Protect Normal Status
TM18 Rain Dance Water Status
TM21 Frustration Normal Physical
TM26 Earthquake Ground Physical
TM27 Return Normal Physical
TM28 Dig Ground Physical
TM31 Brick Break Fighting Physical
TM32 Double Team Normal Status
TM39 Rock Tomb Rock Physical
TM42 Facade Normal Physical
TM43 Secret Power Normal Physical
TM44 Rest Psychic Status
TM45 Attract Normal Status
TM46 Thief Dark Physical
TM52 Focus Blast Fighting Special
TM54 False Swipe Normal Physical
TM56 Fling Dark Physical
TM58 Endure Normal Status
TM68 Giga Impact Normal Physical
TM71 Stone Edge Rock Physical
TM75 Swords Dance Normal Status
TM76 Stealth Rock Rock Status
TM78 Captivate Normal Status
TM80 Rock Slide Rock Physical
TM81 X-Scissor Bug Physical
TM82 Sleep Talk Normal Status
TM83 Natural Gift Normal Physical
TM87 Swagger Normal Status
TM90 Substitute Normal Status
HM01 Cut Normal Physical
HM04 Strength Normal Physical
HM06 Rock Smash Fighting Physical
HM08 Rock Climb Normal Physical

By breeding

By tutoring

In Pokémon FireRed and LeafGreen Versions and Emerald Versions:

In Emerald Version only:

Special moves

In Pokémon XD: Gale of Darkness, Pinsir knows Shadow Break and Shadow Shed as a Shadow Pokémon, and learns Helping Hand after being purified.

TCG-only Moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 127.png Spr 1y 127.png Spr 1g 127.png Spr b g1 127.png
II Gold Silver Crystal   Back
Spr 2g 127.png Spr 2s 127.png Spr 2c 127.png Spr b 2g 127.png
Spr 2g 127 s.png Spr 2s 127 s.png Spr 2c 127 s.png Spr b 2g 127 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 127.png Spr 3e 127.png Spr 3f 127.png Spr b 3r 127.png
Spr 3r 127 s.png Spr 3e 127 s.png Spr 3f 127 s.png Spr b 3r 127 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 127.png Spr 4p 127.png Spr 4h 127.png Spr b 4d 127.png
Spr 4d 127 s.png Spr 4p 127 s.png Spr 4h 127 s.png Spr b 4d 127 s.png
V Black White Black 2 White 2 Back
Spr 5b 127.png Spr 5b2 127.png Spr b 5b 127.png
Spr 5b 127 s.png Spr 5b2 127 s.png Spr b 5b 127 s.png
Pinsir For other sprites and images, please see Pinsir images on Bulbagarden Archives.

Trivia

  • Although Pinsir was introduced in Generation I as a pure Template:Type2, it could not learn any Bug-type attacks by level-up until Generation IV.
  • Pinsir is the only pure Bug-type Pokémon that does not have a gender counterpart or even an evolution.

Origin

It is based on a stag beetle.

Name origin

Pinsir's name is a corruption of pincer, referring to the claws on its head. Its Japanese name may be based on 傀 kai, large, or 魁偉 kaii, brawny. It could also be a combination of the Japanese 刈 kai, cut, and the Greek word for bug, κοριός korios.

In other languages

  • German: Pinsir
  • French: Scarabrute - A combination of scarabée, a type of beetle that was sacred in Ancient Egypt, and brute.
  • Korean: 쁘사이저 Ppeusaijeo

External links

000 #{{{prevnum}}}: Magmar
Pokémon
#{{{nextnum}}}: Tauros 000
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.