Spike Cannon (move)
Spike Cannon とげキャノン Spike Cannon | ||||||||||||
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Spike Cannon (Japanese: とげキャノン Spike Cannon) is a damage-dealing Normal-type multi-strike move introduced in Generation I.
Effect
Generation I
Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 60. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generation II
All strikes now do damage independently, consequently enabling any of them to be critical. Spike Cannon may now continue attacking after breaking a substitute.
If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.
Generations III and IV
Pokémon with the Ability Skill Link will always hit five times when using Spike Cannon unless it misses.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generation V to VII
There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~63.33.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor or Stamina, each strike will activate it.
Generation VIII
Spike Cannon cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0091 | |
Water 3 | 50 | 41 | 41RSE 43FRLG |
40 | 13 | 13 | 13SMUSUM 1, Evo.PE |
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0138 | |
Water 1 | Water 3 | 46 | ||||||||||
0139 | |
Water 1 | Water 3 | 44 | 40 | 40 | 40 | 40 | 40 | 1, Evo. | ||||
0222 | |
Water 1 | Water 3 | 31 | 28 | 40 | 40BW 27B2W2 |
27XY 20ORAS |
20 | |||||
0747 | |
Water 1 | 29 | |||||||||||
0748 | |
Water 1 | 29 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Spike Cannon is a move with 10 base power, 78% accuracy, and 10 PP. The attack will generate 2-5 projectiles that travel up to 10 tiles away and hit the first Pokémon it encounters, ally or enemy. If a Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. This move's base critical hit rate is lower than normal, at 2%.
In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 48%.
Description
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In the anime
Sharp spikes are fired at the foe in rapid succession. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Corsola glows white, points all of its horns at the opponent, and fires multiple white spikes from them. Sometimes, the glow just outlines Corsola's body. | |||
Professor Elm's Corsola | Around the Whirlpool | Debut | |
Misty's Corsola | A Corsola Caper! | None | |
Multiple Corsola trained by Andrea | A Corsola Caper! | None | |
A Coordinator's Corsola | Yes in Dee Dee, It's Dawn! | None | |
Cloyster closes its shell, glows white, and fires multiple white spikes from the shell at the opponent. | |||
Kyle's Cloyster | Staging a Heroes' Welcome! | None | |
Mareanie's tentacles get raised until they form a ring around its head, and then it spins around. As it spins, the spikes on its tentacles glow white, shooting white darts from them towards the opponent. | |||
James's Mareanie | The Sun, the Scare, the Secret Lair! | None | |
A wild Mareanie | Fighting Back the Tears! | None | |
Toxapex's tentacles get raised until they form a ring around its head, and then it spins around. As it spins, the spikes on its tentacles glow white, and they start shooting white darts from them towards the opponent. | |||
A wild Toxapex | Fighting Back the Tears! | None |
In the manga
In the Pokémon Adventures manga
The user fires a spike or horn at the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Cloyster fires the horn on its head at the opponent. A new horn then appears and takes its place. | |||
Lorelei's Cloyster | Cloystered | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation I, Omanyte is able to learn Spike Cannon despite lacking any visible spikes.
- None of the Pokémon that can learn Spike Cannon get STAB from it. In addition, the Pokémon that can learn it are part Water-type.
- Despite containing the word "cannon" in it's name, Spike Cannon is not a ball and bomb move.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |