Mud Sport (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (AWB Bot: relinking pages moved per new MoS guidelines for article titles)
m (Text replacement - "{{Template:" to "{{")
Line 142: Line 142:
Mud Sport changes the floor status to [[dungeon status|Mud Sport]], which reduces the damage of {{type|Electric}} moves. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Mud Sport lasts for 10-11 turns and halves damage taken from Electric-type moves. From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the status lasts 20 turns and weakens Electric-type moves by 30%.
Mud Sport changes the floor status to [[dungeon status|Mud Sport]], which reduces the damage of {{type|Electric}} moves. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Mud Sport lasts for 10-11 turns and halves damage taken from Electric-type moves. From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], the status lasts 20 turns and weakens Electric-type moves by 30%.


{{Template:MDMoveheader|type=ground}}
{{MDMoveheader|type=ground}}
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=Entire floor|target=Others}}
{{MDMoveRow|game=RB|pp=17|acc=—%|range=Entire floor|target=Others}}
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=Entire floor|target=Others}}
{{MDMoveRow|game=TDS|pp=17|acc=—%|range=Entire floor|target=Others}}
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=Entire floor|target=Others}}
{{MDMoveRow|game=BSL|pp=17|acc=—%|range=Entire floor|target=Others}}
{{Template:MDMoveRow|game=GTI|pp=15|ppmax=50|acc=—%|range=Entire floor|target=Others}}
{{MDMoveRow|game=GTI|pp=15|ppmax=50|acc=—%|range=Entire floor|target=Others}}
{{Template:MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=Entire floor|target=Others}}
{{MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=Entire floor|target=Others}}
{{Template:MDMovefoot|type=ground|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
{{MDMovefoot|type=ground|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===

Revision as of 16:00, 22 August 2024

Mud Sport
どろあそび Mud Game
Mud Sport VII.png
Type  Ground
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Both Sides: Affects the entire field
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Mud Sport (Japanese: どろあそび Mud Game) is a non-damaging Ground-type move introduced in Generation III.

Effect

Generations III and IV

Mud Sport reduces the base power of Electric-type moves by 50% on both sides in battle. The effects last until the user switches out.

Mud Sport can be used as the first move of a Pokémon Contest combination, causing Mud-Slap, Water Gun, and Water Sport to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Mud-Slap or Water Sport was used in the previous turn.

Generation V

Mud Sport now reduces the base power of Electric-type moves by 67% on both sides in battle.

Generations VI and VII

Mud Sport is now active for five turns, even if the user switches out.

If powered up by a Groundium Z into Z-Mud Sport, the user's Special Defense stat is raised by one stage.

Generation VIII onwards

Mud Sport cannot be selected in a battle.

Description

Games Description
RSEColoXD Covers the user in mud to raise electrical resistance.
FRLG Weakens Electric-type attacks while the user is in the battle.
DPPtHGSSPBR
BWB2W2
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
XYORAS The user covers itself with mud. This weakens Electric-type moves for five turns.
SMUSUMPE The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0074 Geodude RockIC Big.png
GroundIC Big.png
Mineral Mineral 6 4 4 4 4
0075 Graveler RockIC Big.png
GroundIC Big.png
Mineral Mineral 1, 6 1, 4 1, 4 1, 4 1, 4
0076 Golem RockIC Big.png
GroundIC Big.png
Mineral Mineral 1, 6 1, 4 1, 4 1, 4 1, 4
0095 Onix RockIC Big.png
GroundIC Big.png
Mineral Mineral 1 1 1 1
0098 Krabby WaterIC Big.png Water 3 Water 3 1 1 1 1
0099 Kingler WaterIC Big.png Water 3 Water 3 1 1 1 1
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field 5 5 5 5
0195 Quagsire WaterIC Big.png
GroundIC Big.png
Water 1 Field 1, 5 1, 5 1, 5 1, 5
0208 Steelix SteelIC Big.png
GroundIC Big.png
Mineral Mineral 1 1 1 1
0220 Swinub IceIC Big.png
GroundIC Big.png
Field Field 4 4BW
5B2W2
5 5
0221 Piloswine IceIC Big.png
GroundIC Big.png
Field Field 1, 4 1, 4BW
1, 5B2W2
1, 5 1, 5
0258 Mudkip WaterIC Big.png Monster Water 1 24 24 24 24XY
20ORAS
20
0259 Marshtomp WaterIC Big.png
GroundIC Big.png
Monster Water 1 25
0260 Swampert WaterIC Big.png
GroundIC Big.png
Monster Water 1 25
0263 Zigzagoon NormalIC Big.png Field Field 21 21 21 21XY
17ORAS
17
0264 Linoone NormalIC Big.png Field Field 23 23 23 23XY
17ORAS
17
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 6 6 6 6 6
0340 Whiscash WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 1, 6 1, 6 1, 6 1, 6 1, 6
0347 Anorith RockIC Big.png
BugIC Big.png
Water 3 Water 3 13 7 7 7XY
4ORAS
4
0348 Armaldo RockIC Big.png
BugIC Big.png
Water 3 Water 3 1, 13 1, 7 1, 7 1, 7XY
1, 4ORAS
1, 4
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2 36 36 36 1, 36XY
1, 6ORAS
1, 6
0422 Shellos
Shellos
All forms
WaterIC Big.png Water 1 Amorphous 2 2 2 2
0423 Gastrodon
Gastrodon
All forms
WaterIC Big.png
GroundIC Big.png
Water 1 Amorphous 1, 2 1, 2 1, 2 1, 2
0473 Mamoswine IceIC Big.png
GroundIC Big.png
Field Field 1, 4 1, 4BW
1, 5B2W2
1, 5 1, 5
0529 Drilbur GroundIC Big.png Field Field 1 1 1
0530 Excadrill GroundIC Big.png
SteelIC Big.png
Field Field 1 1 1
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous 1 1 1
0749 Mudbray GroundIC Big.png Field Field 3
0750 Mudsdale GroundIC Big.png Field Field 1, 3
0771 Pyukumuku WaterIC Big.png Water 1 Water 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0007 Squirtle WaterIC Big.png Monster Water 1
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0118 Goldeen WaterIC Big.png Water 2 Water 2
0158 Totodile WaterIC Big.png Monster Water 1
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field
0226 Mantine WaterIC Big.png
FlyingIC Big.png
Water 1 Water 1
0234 Stantler NormalIC Big.png Field Field
0252 Treecko GrassIC Big.png Monster Dragon
0341 Corphish WaterIC Big.png Water 1 Water 3
0349 Feebas WaterIC Big.png Water 1 Dragon
0366 Clamperl WaterIC Big.png Water 1 Water 1
0370 Luvdisc WaterIC Big.png Water 2 Water 2
0393 Piplup WaterIC Big.png Water 1 Field
0399 Bidoof NormalIC Big.png Water 1 Field USUM
0427 Buneary NormalIC Big.png Field Human-Like
0458 Mantyke WaterIC Big.png
FlyingIC Big.png
Water 1 Water 1
0515 Panpour WaterIC Big.png Field Field
0535 Tympole WaterIC Big.png Water 1 Water 1
0568 Trubbish PoisonIC Big.png Mineral Mineral
0580 Ducklett WaterIC Big.png
FlyingIC Big.png
Water 1 Flying
0656 Froakie WaterIC Big.png Water 1 Water 1
0701 Hawlucha FightingIC Big.png
FlyingIC Big.png
Flying Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0370 Luvdisc WaterIC Big.png Water 2 Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation III

# Pokémon Types Egg Groups Obtained with
0054 Psyduck WaterIC Big.png Water 1 Field PokéPark Eggs
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3 PokéPark Eggs
0283 Surskit BugIC Big.png
WaterIC Big.png
Water 1 Bug PokéPark Eggs
0312 Minun ElectricIC Big.png Fairy Fairy PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Mud Sport changes the floor status to Mud Sport, which reduces the damage of Electric-type moves. In the Rescue Team and Explorers series, Mud Sport lasts for 10-11 turns and halves damage taken from Electric-type moves. From Gates to Infinity, the status lasts 20 turns and weakens Electric-type moves by 30%.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - —% - Entire floor Others -
MDTDS - - 17 - —% - Entire floor Others -
BSL - - 17 - —% - Entire floor Others -
MDGtI - - 15 50 —% - Entire floor Others -
SMD - - 15 30 —% - Entire floor Others -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Changes the floor's status to Mud Sport, which halves the power of Electric-type moves.
MDTDS Changes the dungeon floor's status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves.
BSL フロアぜんたいが どろあそびじょうたいになる どろあそびじょうたいでは でんきタイプの わざの ダメージが はんげんする
MDGtI It changes the entire floor's status to Mud Sport. The Mud Sport status reduces the power of all Electric-type moves.
SMD It changes the entire floor's status to Mud Sport. A Mud Sport floor reduces the power of all Electric-type moves.
MDRTDX It changes the entire floor's status to Mud Sport, reducing the power of all Electric-type moves.

In the anime

Juan Barboach Mud Sport.png
Barboach
Cress Panpour Mud Sport.png
Panpour
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Pokémon Method
User First Used In Notes
Barboach Barboach waves its tailfin, making mud come out of it and blocking Electric-type attacks.
Juan's Barboach The Great Eight Fate! Debut
Panpour Panpour raises its hands in the air and both of them start to glow red-orange. It then slams its hands into the ground, releases a wave of mud from it at the opponent. As the wave travels, it leaves behind a trail of slippery mud.
Cress's Panpour Triple Leaders, Team Threats! None


In the manga

Pokémon Adventures


Pokémon Mystery Dungeon: Ginji's Rescue Team


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Many Ground-type Pokémon can learn Mud Sport by leveling up despite already being immune to Electric-type attacks, making the effects of this move useless for them in Single Battles prior to Generation VI unless their type is changed. However, it can still be useful in Double Battles to help allies; starting in Generation VI, it is also useful in Single Battles due to the effect lasting after switching out.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the field as a whole (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 玩泥巴 Wáan Nàihbā
Mandarin 玩泥巴 Wán Níbā
The Netherlands Flag.png Dutch Moddersport
Finland Flag.png Finnish Mutaläimäys
France Flag.png French Lance-Boue
Germany Flag.png German Lehmsuhler
Greece Flag.png Greek Λάσπωμα
Indonesia Flag.png Indonesian Bermain Lumpur
Italy Flag.png Italian Fangata
South Korea Flag.png Korean 흙놀이 Heungnori
Poland Flag.png Polish Błotniste Ostrze
Portuguese Brazil Flag.png Brazil Campo de Lama (BW005–present, manga)
Esporte na Lama (AG110)
Portugal Flag.png Portugal Lamaçal (BW005)
Luta Lamacenta (AG110)
Serbia Flag.png Serbian Razbacivanje blata
Spanish CELAC Flag.png Latin America Chapoteo de Lodo (BW005)
Lodo (AG110)
Spain Flag.png Spain Chapoteo LodoVI+
ChapoteolodoIIIV
Vietnam Flag.png Vietnamese Nghịch Bùn


Variations of the move Mud Sport
StatusIC HOME.png Mud SportWater Sport


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.