Sonic Boom (move): Difference between revisions
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* In the Japanese and Korean versions of {{game2|Gold|Silver|Crystal}}, SonicBoom's animation is a shock wave hitting the opponent. In the Western localizations, Sonic Boom uses the {{m|Gust}} animation (a tornado hitting the opponent). | * In the Japanese and Korean versions of {{game2|Gold|Silver|Crystal}}, SonicBoom's animation is a shock wave hitting the opponent. In the Western localizations, Sonic Boom uses the {{m|Gust}} animation (a tornado hitting the opponent). | ||
* In [[Little Cup]] and [[Little Battle]], Sonic Boom is banned due to low level Pokémon having low [[HP]]. | * In [[Little Cup]] and [[Little Battle]], Sonic Boom is banned due to low level Pokémon having low [[HP]]. | ||
* Despite its name, Sonic Boom is not considered a | * Despite its name, Sonic Boom is not considered a [[sound-based move]]. | ||
* This move's animation in the [[core series]] games resembles the move performed by the ''{{wp|Street Fighter}}'' character {{wp|Guile (Street Fighter)|Guile}} with the same name, Sonic Boom. | * This move's animation in the [[core series]] games resembles the move performed by the ''{{wp|Street Fighter}}'' character {{wp|Guile (Street Fighter)|Guile}} with the same name, Sonic Boom. | ||
Revision as of 17:36, 11 December 2023
Sonic Boom ソニックブーム Sonic Boom | ||||||||||||
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Range
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Availability
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Sonic Boom (Japanese: ソニックブーム Sonic Boom), formatted as SonicBoom prior to Pokémon X and Y, is a damage-dealing Normal-type move introduced in Generation I.
Effect
Generation I
Sonic Boom always inflicts exactly 20 damage if it hits. It has no secondary effects and does not take weaknesses or resistances into account. SonicBoom is not affected by type immunities, so it can hit Ghost-type Pokémon.
Generation II to VII
Sonic Boom is now affected by type immunities, so it cannot hit Ghost-type Pokémon normally. In Generation II only, its base power is displayed as 20 instead of —.
Generation VIII onwards
Sonic Boom cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0081 | |
Mineral | 21 | 16 | 16 | 14 | 14BW 11B2W2 |
11 | 17SMUSUM 15PE |
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0082 | |
Mineral | 1, 21 | 1, 16 | 16 | 14 | 14BW 1, 11B2W2 |
1XY 1, 11ORAS |
17SMUSUM 15PE |
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0100 | Mineral | 17 | 17 | 15 | 8 | 8 | 8XY 4ORAS |
4SMUSUM 6PE |
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0101 | Mineral | 1, 17 | 1, 17 | 1, 15 | 1, 8 | 1, 8 | 1XY 1, 4ORAS |
1, 4SMUSUM 1, 6PE |
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0193 | |
Bug | 19 | 19RSE 17FRLG |
14 | 14 | 14 | 14 | ||||||
0329 | |
Bug | Dragon | 1 | 1 | 1 | 1 | |||||||
0330 | |
Bug | Dragon | 1 | 1 | 1 | 1 | |||||||
0418 | Water 1 | Field | 1 | 1 | 1 | 1 | ||||||||
0419 | Water 1 | Field | 1 | 1 | 1 | 1 | ||||||||
0462 | |
Mineral | 14 | 14BW 1, 11B2W2 |
1XY 1, 11ORAS |
17 | ||||||||
0469 | |
Bug | 14 | 14 | 14 | 14 | ||||||||
0801 | |
No Eggs Discovered | 1 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0167 | |
Bug | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0517 | Field | ✔ | ✔ | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
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0021 | |
Flying | New York Pokémon Center | |||
0123 | |
Bug | New York Pokémon Center | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Sonic Boom deals a fixed amount of damage varying with each game. In the Rescue Team series, Sonic Boom does 55 HP damage. From the Explorers series onwards, the move does 20 HP damage instead.
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Pokémon Rumble Rush
Description
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In the anime
The foe is hit with a destructive shock wave. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Yanma flaps its wings at a fast speed and one or multiple shock waves head towards the opponent; or, Yanma's wings glow white and it waves them, releasing a shock wave from its wings at the opponent. | |||
Zachary Evans's Yanma | Wings 'N' Things | Debut | |
Forrester Franklin's Yanma | All in a Day's Wurmple | None | |
Jessie's Yanma | The Thief that Keeps on Thieving! | None | |
Tyler's Yanma | The Thief the Keeps on Thieving! | None | |
Crobat flaps its wings so fast that they become a blur and a cyclone-like shock wave comes out of them and hits the opponent. | |||
Brock's Crobat | Lapras of Luxury | Crobat cannot legally learn Sonic Boom | |
Buizel's two tails glow white and it flips around, sending a large, white shock wave at the opponent. | |||
Ash's Buizel | Buizel Your Way Out of This! | None | |
Yanmega's wings glow white and it waves its wings, releasing one large, white shock wave or multiple, smaller shock waves from them at the opponent. | |||
Jessie's Yanmega | The Thief That Keeps on Thieving! | None | |
Multiple wild Yanmega | Defending the Homeland! | None | |
All three of Magnezone's magnets glow white and it spins around, sending a large, white shock wave at the opponent. | |||
A wild Magnezone | Regaining the Home Advantage! | None | |
Magnemite spins rapidly around, sending a large, white shock wave at the opponent. | |||
A Team Plasma Grunt's Magnemite | Team Plasma's Pokémon Power Plot! | None | |
Magneton sends a large, white shock wave at the opponent. | |||
Clemont's Magneton | Battling with a Clean Slate! | None |
In the manga
Pokémon Adventures
The foe is hit with a destructive shock wave. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Magneton emits multiple shock waves from its body. | |||
Lt. Surge's two Magneton | Go for the Golbat | Debut | |
A wild Magneton | Electro Magneton | None | |
Magnemite emits multiple shock waves from its body. | |||
Three wild Magnemite | Electro Magneton | None | |
Electrode's body starts to glow and it emits multiple shock waves from its body. | |||
Ken's Electrode | Ekans the Ecstasy | None | |
Voltorb's body starts to glow and it emits multiple shock waves from its body. | |||
Ken's Voltorb | Ekans the Ecstasy | None | |
Buizel turns around and waves its tails horizontally. As it does, it releases a large shock wave from its tails at the opponent. When it waves its tails, they leave behind a trail of energy. | |||
Uji's Buizel | Stunning Staravia & Stinky Skuntank II | None | |
Vibrava releases multiple loud shock waves at the opponent. | |||
Hugh's Vibrava | Movie Panic | None |
In other generations
Core series games
NOTE: The move's animation in Korean Generation II is the same as the Japanese one.
Generation I | Generation II (Japanese) |
Generation II (international) |
Generation III |
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Side series games
Spin-off series games
Trivia
- In the Japanese and Korean versions of Pokémon Gold, Silver, and Crystal, SonicBoom's animation is a shock wave hitting the opponent. In the Western localizations, Sonic Boom uses the Gust animation (a tornado hitting the opponent).
- In Little Cup and Little Battle, Sonic Boom is banned due to low level Pokémon having low HP.
- Despite its name, Sonic Boom is not considered a sound-based move.
- This move's animation in the core series games resembles the move performed by the Street Fighter character Guile with the same name, Sonic Boom.
In other languages
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Set-damage moves | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Cool moves
- Special moves
- Generation I moves
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Set-damage moves
- Moves that deal direct damage
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves unusable in Pokémon Sword and Shield