Wonder Guard (Ability): Difference between revisions

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{{AbilityInfobox/desc|VI|Only supereffective moves will hit.}}
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'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
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==Trivia==
==Trivia==
* Prior to the introduction of the {{t|Fairy}}-type in [[Generation VI]], the type combination of {{2t|Dark|Ghost}} had no weaknesses, this combined with Wonder Guard prevented all direct damage, and was showcased in-game with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
* Prior to the introduction of the {{t|Fairy}}-type in [[Generation VI]], the type combination of {{2t|Dark|Ghost}} had no weaknesses. When combined with Wonder Guard, this prevents all direct damage.
** This immunity was showcased in-game with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
* If a pure {{type|Electric}} or a {{2t|Poison|Dark}}-type Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. However, these combinations can be hit by {{type|Ground}} moves during {{m|Gravity}}, as well as {{m|Thousand Arrows}}.
* If a pure {{type|Electric}} or a {{2t|Poison|Dark}}-type Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. However, these combinations can be hit by {{type|Ground}} moves during {{m|Gravity}}, as well as {{m|Thousand Arrows}}.
** This can be also done by having a pure {{type|Fire}} Pokémon use {{m|Burn Up}} if it acquires Wonder Guard (by Shedinja using {{m|Entrainment}} via {{m|Mimic}} on that Pokémon), with the added trait of removing the weaknesses against {{m|Gravity}} and {{m|Thousand Arrows}}.
** This can be also done by having a pure {{type|Fire}} Pokémon use {{m|Burn Up}} if it acquires Wonder Guard (by Shedinja using {{m|Entrainment}} via {{m|Mimic}} on that Pokémon), with the added trait of removing the weaknesses against {{m|Gravity}} and {{m|Thousand Arrows}}.

Revision as of 17:46, 8 December 2022

Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.RSEFRLG
Supereffective hits.ColoXD
Generation IV
Only supereffective moves will hit.
Generation V
Only supereffective moves will hit.
Generation VI
Only supereffective moves will hit.
Generation VII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation VIII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation IX
Its mysterious power only lets supereffective moves hit the Pokémon.

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

Effect

In battle

Generation III

Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not super effective.

Wonder Guard is bypassed by typeless damaging moves. This means Wonder Guard doesn't prevent damage from Beat Up, Future Sight or Doom Desire (as these are considered typeless prior to Generation V), or Struggle.

Wonder Guard does not prevent indirect damage such as damage from burn, poison, confusion, weather, recoil or entry hazards

Wonder Guard does not affect status moves, such as Tail Whip or Poison Powder.

Wonder Guard prevents damage from moves that deal direct damage, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to Counter and Psywave, but not Night Shade.

Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard.

Generation IV

Due to a glitch, Fire Fang is able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Wonder Guard can be bypassed by Abilities that ignore Abilities.

Generation V onwards

Fire Fang can no longer bypass Wonder Guard.

Damaging typeless moves no longer bypass Wonder Guard, with the exception of Struggle.

Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by moves that ignore Abilities. Wandering Spirit will not swap Abilities with Wonder Guard.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0292 Shedinja Shedinja
Bug Ghost Wonder Guard None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokéstar Studios opponents with Wonder Guard

Spr 5b2 Majin.png
Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

In other games

Pokémon Mystery Dungeon series

Wonder Guard makes the Pokémon immune to damaging moves that are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands. Damage taken from regular attacks is reduced to 1.

Description

Games Description
MDRB Only super-effective moves can inflict damage.
MDTD* Protects the Pokémon from all damaging moves but super-effective ones.
MDTD* Protects the Pokémon from all Move damage except when super-effective.
MDS Protects the Pokémon from all move damage except when super effective.
BSL こうかがばつぐんの わざしか ダメージを うけない
MDGtI Unavailable
SMD The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!
MDRTDX The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.


In the anime

Colonel Hansen Shedinja Wonder Guard.png
Shedinja


The Pokémon is immune to all moves that it's not weak against.
Pokémon Method
User First Used In Notes
Shedinja When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
Colonel Hansen's Shedinja The Princess and the Togepi Debut


In the manga

Pokémon Adventures

Trivia

In other languages

Language Title
Chinese Cantonese 神奇守護 Sàhnkèih Sáuwuh *
奇異守護 Kèihyih Sáuwuh *
Mandarin 神奇守護 / 神奇守护 Shénqí Shǒuhù *
奇異守護 Qíyì Shǒuhù *
奇异防守 Qíyì Fángshǒu *
France Flag.png French Garde Mystik
Germany Flag.png German Wunderwache
Italy Flag.png Italian Magidifesa
South Korea Flag.png Korean 불가사의 부적 Bulgasayi Bujeok
Portuguese Brazil Flag.png Brazil Defesa Misteriosa (manga)
Defesa Mágica
Portugal Flag.png Portugal Defesa Mágica
Spain Flag.png Spanish Superguarda
Vietnam Flag.png Vietnamese Phòng ngự thần kì


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.