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Medicham (Pokémon)

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Meditite #307: Meditite
Pokémon
#309: Electrike Electrike
Medicham
Meditate Pokémon
チャーレム
Charem
#308
Medicham
Medicham
Mega Medicham
Mega Medicham

Medicham

Medicham

Medicham
Images on the Bulbagarden Archives
Type
Fighting Psychic
Unknown Unknown
Mega Medicham
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Pure Power
Medicham
Cacophony
Cacophony
Telepathy
Hidden Ability

Hidden Ability
Pure Power
Mega Medicham

Mega Medicham Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
90 (11.8%)
Breeding
Egg Group
Human-Like
Hatch time
5355 - 5609 steps
Height
4'03" 1.3 m
Medicham
4'03" 1.3 m
Mega Medicham
0'0" 0 m
{{{forme3}}}
0'0" 0 m
{{{forme4}}}
Weight
69.4 lbs. 31.5 kg
Medicham
69.4 lbs. 31.5 kg
Mega Medicham
0 lbs. 0 kg
{{{forme3}}}
0 lbs. 0 kg
{{{forme4}}}
Mega Stone
Medichamite {{{mega2}}}
Regional numbers
Pokédex
#308
Kanto
#000
Johto
#077
Hoenn
#087
Sinnoh

Unova
Central
#144
Kalos
Not in any regional Pokédex
Browser
R-086
Fiore
R-000
Almia

Oblivia
Not in any Browser
Base experience yield
153
Gen. III-IV
Unknown
IV
144
V+
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body12.png BodyUnknown.png
{{{forme2}}}
Footprint
F308.png None.png
{{{forme2}}}
Pokédex color
Red
Base friendship
70
External Links

Medicham (Japanese: チャーレム Charem) is a dual-type Fighting/Psychic Pokémon.

It evolves from Meditite starting at level 37. It can Mega Evolve into Mega Medicham using the Medichamite.

Biology

Medicham is a humanoid, bipedal Pokémon that resembles a yoga practitioner. It has a gray body with red and yellow adornments. A red headpiece with three bulb-like extensions covers the upper portion of its head: one on top and one on either side. The bulb on top is short on a female Medicham. Its large, focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position. Its legs appear to be covered with puffy, red pants that have a large yellow spot on the knees and yellow bands next to the hips.

As Mega Medicham, its headpiece now resembles a white turban with a yellow stone in the center. The red extension in the back is retained, and there are five white extensions on the turban, three extending from the stone and one on either side of its head. There is now a gold band on each wrist and additional gold bands around its waist. Several blue, teardrop-shaped decorations hang from the lowest hip band. Using its enhanced willpower, Mega Medicham has formed four ghost-like arms around itself. The more trained its spirit, the more realistic and dexterous its self-created arms become.[1]

Through the power of meditation and fasting, Medicham has developed a sixth sense. This allows it to use psychokinetic powers, and it heightens its energy to enhance this sixth sense. It battles with elegant, dance-like movements, which it uses to dodge attacks and launch devastating blows. It only eats once per month. It lives in fields and mountains. It will hide itself by using its powers to blend into its surroundings.

In the anime

Medicham in the anime

Major appearances

Medicham first appeared during the Fallarbor Town Contest under the ownership of Grace during Pros and Con Artists and Come What May!.

Greta battled against Ash with a Medicham in Wheel of Frontier. The Meditation Pokémon was literally crushed by Ash's Snorlax.

A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!, similar to the one in the games.

A Medicham under the ownership of Candice appeared in Sliding Into Seventh! where it battled against Ash's Staraptor. It first appeared in a preview in DP120.

Minor appearances

A Medicham appeared in the opening of Lucario and the Mystery of Mew.

Medicham and its pre-evolution were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea. The two Meditation Pokémon used Psychic to make balls of water retain their form.

A Medicham appeared in the Sinnoh Grand Festival in Opposites Interact!.

A Medicham appeared as a mask for the festival in Capacia Island UFO!.

A Medicham appeared in Alexa's magazine in The Journalist from Another Region!.

Three Medicham appeared in Kalos, Where Dreams and Adventures Begin!.

A Medicham appeared in Grooming Furfrou!.

A Medicham that can Mega Evolve into Mega Medicham appeared in Mega Evolution Special I.

A Medicham appeared in A Battle by Any Other Name!.

Pokédex entries

Episode Pokémon Source Entry
AG050 Medicham May's Pokédex Medicham, the Meditate Pokémon. Medicham is able to harness psychic powers through yoga. Being at one with nature, it can make itself vanish completely.
This concludes the entries from the Advanced Generation series.
Episode Pokémon Source Entry
DP127 Medicham Dawn's Pokédex Medicham, the Meditate Pokémon. Through a combination of food deprivation and meditation, Medicham gains the ability to see its opponent's aura.
This concludes the entries from the Diamond & Pearl series.

In the manga

In the Pokémon Adventures manga

A Medicham was one of Ruby's opponents in the Normal Rank Beauty Contest in Verdanturf Town, and later as one of the rampaging rental Pokémon in the Battle Tower. It was calmed with the rest of the disturbed Pokémon afterwards.

Arcade Star Dahlia has a Medicham that she uses in battle. It, along with Togekiss and Ludicolo, got swapped with Platinum's Pokémon because of the Game Board.

In the TCG

Main article: Medicham (TCG)

Game data

NPC appearances

201 Spoiler warning: this article may contain major plot or ending details. 201
  • Pokémon Mystery Dungeon: Explorers of Sky: Team Charm debut in their own Special Episode, Lopunny being the playable character. She is shown to be the upbeat, tough, and, surprisingly, nervous member of the group, being sometimes wary and usually jumping quickly to conclusions. The team hears about the treasure filled Southern Jungle. They are advised to stay away by a Bellossom but the team continued on. They find a passed out Wigglytuff, who fainted due to hunger and give him a Perfect Apple, revitalizing him. They encounter Team AWD, who believe the team is pathetic. Before they enter, a Sentret pleads Charm to stop AWD, saying they were cruel to it. The team arrives at the dungeon's end, which holds an empty chest. AWD accuses Charm of taking the treasure and they fight. Wigglytuff appears to stop the brawl, and reveals that the chest is a Ditto. The Bellossom and Sentret earlier were also him. He reveals he is there to guard a Time Gear and the teams leave. They later bribe Wigglytuff with a Perfect Apple to join their team.

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Sapphire Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Emerald Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement.
FireRed It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
LeafGreen
Generation IV
Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Platinum It gains the ability to see the aura of its opponents by honing its mind through starvation.
HeartGold Through yoga training, it gained the psychic power to predict its foe's next move.
SoulSilver
Generation V
Black It gains the ability to see the aura of its opponents by honing its mind through starvation.
White
Black 2 It gains the ability to see the aura of its opponents by honing its mind through starvation.
White 2
Generation VI
X It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
Y Through yoga training, it gained the psychic power to predict its foe's next move.

Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Victory Road
Emerald
Trade
FireRed LeafGreen
Trade
Colosseum
Evolve Meditite
XD
Evolve Meditite
Generation IV
Diamond Pearl
Route 217, Acuity Lakefront, Mt. Coronet, Victory Road
Platinum
Mt. Coronet
HeartGold SoulSilver
Evolve Meditite
Pal Park
Mountain
Generation V
Black White
Trade
Black 2 White 2
Pinwheel Forest (Hidden Grotto)*
Generation VI
X Y
Evolve Meditite

In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Evolve from Meditite
Pokémon Trozei! Endless Level 16
Endless Level 35
Forever Level 65
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Meditite
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Lost Wilderness (B1-B17)
Pokémon Ranger Panula Cave
Fiore Temple
Pokémon Rumble Blast Canyon: Sunny Seashore

Stats

Base stats

Medicham
Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 60
58 - 123 112 - 240
Defense: 75
72 - 139 139 - 273
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 75
72 - 139 139 - 273
Speed: 80
76 - 145 148 - 284
Total: 410   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Mega Medicham
Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 100
94 - 167 184 - 328
Defense: 85
81 - 150 157 - 295
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 85
81 - 150 157 - 295
Speed: 100
94 - 167 184 - 328
Total: 510   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
3/5 ★★★☆☆
Skill
4/5 ★★★★
Stamina
2/3 ★★
Jump
3/4 ★★★
Total
15/22 ★★★

Type effectiveness

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VI
Other generations:
III - IV - V
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Zen Headbutt Psychic Physical 08080 09090% 15
00Start Fire Punch Fire Physical 07575 100100% 15
00Start Thunder Punch Electric Physical 07575 100100% 15
00Start Ice Punch Ice Physical 07575 100100% 15
00Start Bide Normal Physical 0000 —% 10
00Start Meditate Psychic Status 0000 —% 40
00Start Confusion Psychic Special 05050 100100% 25
00Start Detect Fighting Status 0000 —% 5
044 Meditate Psychic Status 0000 —% 40
088 Confusion Psychic Special 05050 100100% 25
1111 Detect Fighting Status 0000 —% 5
1515 Hidden Power Normal Special 06060 100100% 15
1818 Mind Reader Normal Status 0000 —% 5
2222 Feint Normal Physical 03030 100100% 10
2525 Calm Mind Psychic Status 0000 —% 20
2929 Force Palm Fighting Physical 06060 100100% 10
3232 High Jump Kick Fighting Physical 130130 09090% 10
3636 Psych Up Normal Status 0000 —% 10
4242 Acupressure Normal Status 0000 —% 30
4949 Power Trick Psychic Status 0000 —% 10
5555 Reversal Fighting Physical 0000 100100% 15
6262 Recover Normal Status 0000 —% 10
  • A level of "Start" indicates a move that will be known by a Medicham obtained at level 1 in Generation VI
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Fighting Sprite.png TM47 Low Sweep Fighting Physical 06565 100}}100% 20
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag TM Fighting Sprite.png TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Mr. MimeBunearyLopunny Baton Pass Normal Status —% 40
Hitmonchan Bullet Punch Steel Physical 40 100% 30
MienfooMienshao Drain Punch Fighting Physical 75 100% 10
MachopMachokeMachampTimburrGurdurrConkeldurr Dynamic Punch Fighting Physical 100 50% 5
MakuhitaHariyamaSableyeMienfooMienshao Fake Out Normal Physical 40 100% 10
HitmonchanMagmarMagmortarMedichamElectivire Fire Punch Fire Physical 75 100% 15
MachopMachokeMachampHitmonleeSableyeBuneary
LopunnyLucario
Foresight Normal Status —% 40
Mr. Mime Guard Swap Psychic Status —% 10
HitmonchanMedicham Ice Punch Ice Physical 75 100% 15
Mr. Mime Power Swap Psychic Status —% 10
KadabraAlakazam Psycho Cut Psychic Physical 70 100% 20
HitmonchanHitmontopMr. MimeLucarioSawkMienfoo Quick Guard Fighting Status —% 15
AbraKadabraAlakazamMachopMachokeMachamp
DrowzeeHypnoHitmonleeHitmonchanHitmontopMr. Mime
ElectabuzzElectivireMagmarMagmortarMakuhitaHariyama
SableyeMedititeMedichamVolbeatSpindaCacnea
CacturneChimcharMonfernoInfernapeBunearyLopunny
LucarioCroagunkToxicroak
Secret Power Normal Physical 70 100% 20
HitmonchanElectabuzzElectivireMedichamMagmortar Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Medicham in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Medicham in that game.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Medicham can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Medicham cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS308.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani308.gif 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP308.png Body size: 1
Recruit rate: Evolve
Friend Area: Mt. Discipline
Phrases
51%-100% HP The mystical power of nature--that is yoga!
26%-50% HP So swiftly, my health has fallen to half.
1%-25% HP I stand on the brink... This may be my last act of elegance...
Level up Leveled up! The power of yoga permeates me!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! The power of yoga permeates me!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP308.png Body size: 1
Recruit rate: -12%
IQ group: C
Pokémon Ranger
Group:  Psychic  Poké Assist: Fighting PA.png
( Fighting )
Field move: Crush fm.pngCrush fm.png
(Crush ×2)
Loops: 9 Min. exp.: 52 Max. exp.: 76
Browser entry  
Medicham moves as if it were dancing. The impact of its kicks is astounding.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

307Meditite.png
Unevolved
Meditite
 Fighting  Psychic 
Rare Candy
Level 37
308Medicham.png
First evolution
Medicham
 Fighting  Psychic 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 308.png Spr 3e 308.gif Spr 3r 308.png Spr b 3r 308.png
Spr 3r 308 s.png Spr 3e 308 s.gif Spr 3r 308 s.png Spr b 3r 308 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 308 m.png Spr 4p 308 m.png Spr 4p 308 m.png Spr b 4d 308 m.png
Spr 4d 308 f.png Spr 4p 308 f.png Spr 4p 308 f.png Spr b 4d 308 f.png
Spr 4d 308 m s.png Spr 4p 308 m s.png Spr 4p 308 m s.png Spr b 4d 308 m s.png
Spr 4d 308 f s.png Spr 4p 308 f s.png Spr 4p 308 f s.png Spr b 4d 308 f s.png
V Black White Black 2 White 2 Back
Spr 5b 308 m.png Spr 5b 308 m.png Spr b 5b 308 m.png
Spr 5b 308 f.png Spr 5b 308 f.png Spr b 5b 308 f.png
Spr 5b 308 m s.png Spr 5b 308 m s.png Spr b 5b 308 m s.png
Spr 5b 308 f s.png Spr 5b 308 f s.png Spr b 5b 308 f s.png
Medicham For other sprites and images, please see Medicham images on Bulbagarden Archives.

Trivia

Origin

Medicham resembles a primate of some sort, like its pre-evolution. It appears to have been based on a practitioner of yoga. It may have also been based on Arabian belly dancers, as its pants resemble traditional bedlah pants and its headgear resembles a shawl. One headpiece growth, the longest one, resembles a ponytail, which can be seen on Persian genies in most American fiction, such as Jeannie of I Dream of Jeannie, who also wear bedlahs. Like its predecessor Meditite, Medicham looks like many Hindu deities, most especially Shiva, and Ardhanari, a fusion of Shiva and his wife Shakti.

Name origin

Medicham may be a combination of meditate and champion.

Charem may derive from charm, harem, challenge, or champ.

In other languages

Language Title Meaning
Japan Flag.png Japanese チャーレム Charem From charm, harem, challenge, or champ
France Flag.png French Charmina From charme and minauderies
Spain Flag.png Spanish Medicham Same as English name
Germany Flag.png German Meditalis From Meditation and Talisman
Italy Flag.png Italian Medicham Same as English name
South Korea Flag.png Korean 요가램 Yogarem From yoga and harem


Related articles

Notes

  1. http://www.pokemonxy.com/en-us/pokemon/mega_pokemon/#Medicham

External links

Meditite #307: Meditite
Pokémon
#309: Electrike Electrike


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.