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Difference between revisions of "Mime Jr. (Pokémon)"

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(Habitat)
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===Habitat===
 
===Habitat===
  +
It likes places where many people gather.
   
 
===Diet===
 
===Diet===

Revision as of 03:26, 31 May 2011

Bonsly #438: Bonsly
Pokémon
#440: Happiny Happiny
This article is about the species. For a specific instance of this species, see Mime Jr. (disambiguation).
Mime Jr.
マネネ Manene
#439
439Mime Jr.png
Art by Ken Sugimori from Diamond and Pearl
Type
Psychic '
Category
Mime Pokémon
Abilities
Soundproof or Filter Technician
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Sinnoh
#094
Regional Browser numbers
Almia
R-164
Oblivia
R-169 N-101
Height
2'00"
Imperial
0.6 m
Metric
Weight
28.7 lbs.
Imperial
13.0 kg
Metric
Dex color
Pink
Catch rate
145 (19%)
Body style
Body12.png
Footprint
 F439.png 
Gender ratio
50% male, 50% female
Breeding
No eggs group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
Base Exp.: 78 Battle Exp.: 781*

Mime Jr. (Japanese: マネネ Manene) is a Template:Type2 baby Pokémon.

It evolves into Mr. Mime when leveled up while knowing Mimic.

Biology

Physiology

Mime Jr. is a small pink Pokémon with a black torso. Mime Jr. has a red bump on its stomach and a typical red clown nose on its face. Mime Jr. appears to be wearing a black, crooked hat with a white ball on it.

Gender differences

None.

Special abilities

Mime Jr. can pick up the emotions of those around them.

Behavior

Mime Jr. has a knack for imitating others. It has been known to Mimic its foes in order to create distractions.

Habitat

It likes places where many people gather.

Diet

Main article: Pokémon food

In the anime

James's Mime Jr.

Mime Jr. first appeared in Lucario and the Mystery of Mew as Ilene's pet.

Mew took the form of a Mime Jr. in Lucario and the Mystery of Mew.

James obtains a Mime Jr. from his "nana" and "pop-pop" in Sweet Baby James.

A Mime Jr. and a Bonsly that were stars of a television show went missing in King and Queen for a Day. When the two Pokémon were found, they were discovered to be sick and James's Mime Jr. and Brock's Bonsly had to fill in for them.

Pokédex entries

Episode Pokémon Source Entry
AG147 Mime Jr. Ash's Pokédex Mime Jr., the Mime Pokémon. It can quickly imitate anyone it sees. It can sense people's emotions as well, and when it senses danger it will erect a barrier, so it can escape.
This concludes the entries from the Advanced Generation series.

In the manga

Hiori's Mime Jr.

In the Phantom Thief Pokémon 7 manga

Hiori, the hero of Phantom Thief Pokémon 7, has a Mime Jr. While Mime Jr.'s primary duty to Hiori is to receive messages intended for Hiori's alter-ego, the phantom thief named Pokémon 7, he has also used it in battle a couple of times. It first appears in Seven's Real Identity In Peril.

In the TCG

Main article: Mime Jr. (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Pearl It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Platinum It mimics the expressions and motions of those it sees to understand the feelings of others.
HeartGold In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce!
SoulSilver
Generation V
Black It mimics the expressions and motions of those it sees to understand the feelings of others.
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown

Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
CommonD
RareP
Routes 209 and 210, Trophy GardenD
Trophy GardenP
Platinum
Rare Trophy Garden
HeartGold SoulSilver
Common Breed Mr. Mime (with Odd Incense), transfer from Pokéwalker
Pal Park
None
Pokéwalker
Sinnoh Field
Generation V
Black White
None Poké Transfer or Dream World
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade


In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Happy Outlook (B1-B19)
Pokémon Ranger:
Shadows of Almia
Boyleland
Pokémon Ranger:
Guardian Signs
Old Mansion
Fire Temple
Pokémon Rumble Eternal Tower
PokéPark Wii: Pikachu's Adventure Meeting Place

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 20
80 - 127 150 - 244
Attack: 25
27 - 84 49 - 163
Defense: 45
45 - 106 85 - 207
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 90
85 - 156 166 - 306
Speed: 60
58 - 123 112 - 240
Total: 310   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
4/5 ★★★★
Power
1/2
Skill
3/5 ★★★☆☆
Stamina
1/3 ☆☆
Jump
3/3 ★★★
Total
12/18 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
IV - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Tickle Normal Status 0000 100100% 20
00Start Barrier Psychic Status 0000 —% 30
00Start Confusion Psychic Special 05050 100100% 25
044 Copycat Normal Status 0000 —% 20
088 Meditate Psychic Status 0000 —% 40
1111 Encore Normal Status 0000 100100% 5
1515 DoubleSlap Normal Physical 01515 08585% 10
1818 Mimic Normal Status 0000 —% 10
2222 Light Screen Psychic Status 0000 —% 30
2222 Reflect Psychic Status 0000 —% 20
2525 Psybeam Psychic Special 06565 100100% 20
2929 Substitute Normal Status 0000 —% 10
3232 Recycle Normal Status 0000 —% 10
3636 Trick Psychic Status 0000 100100% 10
3939 Psychic Psychic Special 09090 100100% 10
4343 Role Play Psychic Status 0000 —% 10
4646 Baton Pass Normal Status 0000 —% 40
5050 Safeguard Normal Status 0000 —% 25
  • A level of "Start" indicates a move that will be known by a Mime Jr. obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
BunearyLopunnyGothitaGothoritaGothitelle Charm Normal Status 100% 20
MagmarMagmortarSableyeVolbeat Confuse Ray Ghost Status 100% 10
MakuhitaHariyamaSableyeMienfooMienshao Fake Out Normal Physical 40 100% 10
KadabraAlakazamDrowzeeHypnoGothitaGothorita
Gothitelle
Future Sight Psychic Special 100 100% 10
BunearyLopunny Healing Wish Psychic Status —% 10
DrowzeeHypnoSpinda Hypnosis Psychic Status 60% 20
Spinda Icy Wind* Ice Special 55 95% 15
GothitaGothoritaGothitelle Magic Room Psychic Status —% 10
Mr. Mime Mimic Normal Status —% 10
DrowzeeHypnoChimcharMonfernoInfernapeCroagunk
Toxicroak
Nasty Plot Dark Status —% 20
KadabraAlakazamMr. MimeElgyemBeheeyem Power Split Psychic Status —% 10
Spinda Teeter Dance Normal Status 100% 20
KadabraAlakazamMr. Mime Trick Psychic Status 100% 10
MachopMachokeMachampMakuhitaHariyamaTimburr
GurdurrConkeldurr
Wake-Up Slap Fighting Physical 60 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Mime Jr. can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mime Jr. cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP439.png Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Psychic  Poké Assist: Psychic PA.png
( Psychic )
Field move: None
Browser entry  
It launches strange orbs to attack. It protects itself with a psychic barrier.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Psychic  Psychic Assist.png
( Psychic )
Past
Electric Assist.png
( Normal )
Tackle 1 field move.png
(Tackle ×1)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It attacks by launching strange rings that make Pokémon Stopped.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
PPW439.png PokéPark Pad entry:
Mime Jr. will give you some interesting stats. You'll find him in the Tree House. His favorite Attraction is Rayquaza's Balloon Panic.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Mime Jr.
Baby form
Mime Jr.
 Psychic 
TM Normal
Level up
knowing Mimic


Odd Incense
Breed
holding Odd Incense

Mr. Mime
First evolution
Mr. Mime
 Psychic 

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 439.png Spr 4p 439.png Spr 4p 439.png Spr b 4d 439.png
Spr 4d 439 s.png Spr 4p 439 s.png Spr 4p 439 s.png Spr b 4d 439 s.png
V Black White Black 2 White 2 Back
Spr 5b 439.png Spr 5b 439.png Spr b 5b 439.png
Spr 5b 439 s.png Spr 5b 439 s.png Spr b 5b 439 s.png
Mime Jr. For other sprites and images, please see Mime Jr. images on Bulbagarden Archives.

Trivia

  • Mime Jr.'s US name was revealed on May 28, 2006, the same day that Weavile's name was revealed.
  • Mime Jr. is one of three Pokémon on the player's team in the demo version of Diamond and Pearl.
  • Mime Jr. is one of the few baby Pokémon with a wide moveset, learning its last move on level 50. Other baby Pokémon rarely learn any moves past level 20.
  • To date, Mime Jr. is the only Pokémon with a catch rate of 145.
  • Mime Jr. is one of eight Pokémon whose name has a non-alphabetic character in it, the others being Nidoran♀, Nidoran♂, Farfetch'd, Mr. Mime, Porygon2, Ho-Oh and Porygon-Z.
    • Its evolutionary line is the only one in which every Pokémon has a non-alphabetic character.
  • In HeartGold and SoulSilver, if the player has a Mime Jr. as their partner in Copycat's room, the Mime Jr. will "mimic" the player when interacted with.

Origin

Mime Jr. is based on a mime and a clown. Mime Jr. also looks like ice cream in a cone with whipped cream at the top.

Name origin

Mime Jr.'s name is based on that of its evolved form, Mr. Mime. Its Japanese name, Manene, is based on 真似 mane, mimicry. The -nene in its name could come from nene, Spanish for boy.

In other languages

Language Name Name Origin
German Pantimimi From pantomime.
French Mime Jr
Korean 흉내내 Hyungnaenae From 흉내내기.
Chinese (Taiwan) 魔尼尼 Mó Ní Ní Transliteration of its Japanese name. 魔 also means magic.


Related articles

External links

Bonsly #438: Bonsly
Pokémon
#440: Happiny Happiny
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.