Makuhita (Pokémon)/Generation V learnset: Difference between revisions

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{{learnlist/levelh|Makuhita|Fighting|Fighting|5|3}}
{{learnlist/levelh|Makuhita|Fighting|Fighting|5|3}}
{{learnlist/level5|1|Tackle|Normal|Physical|50|100|35}}
{{learnlist/level5|1|Tackle|Normal|Physical|50|100|35}}
{{learnlist/level5|1|Focus Energy|Normal|Status|—|—|30}}
{{learnlist/level5|1|Focus Energy|Normal|Status|||30}}
{{learnlist/level5|4|Sand-Attack|Ground|Status|—|100|15}}
{{learnlist/level5|4|Sand-Attack|Ground|Status||100|15}}
{{learnlist/level5|7|Arm Thrust|Fighting|Physical|15|100|20||'''}}
{{learnlist/level5|7|Arm Thrust|Fighting|Physical|15|100|20||'''}}
{{learnlist/level5|10|Vital Throw|Fighting|Physical|70|—|10||'''}}
{{learnlist/level5|10|Vital Throw|Fighting|Physical|70||10||'''}}
{{learnlist/level5|13|Fake Out|Normal|Physical|40|100|10}}
{{learnlist/level5|13|Fake Out|Normal|Physical|40|100|10}}
{{learnlist/level5|16|Whirlwind|Normal|Status|—|100|20}}
{{learnlist/level5|16|Whirlwind|Normal|Status||100|20}}
{{learnlist/level5|19|Knock Off|Dark|Physical|20|100|20}}
{{learnlist/level5|19|Knock Off|Dark|Physical|20|100|20}}
{{learnlist/level5|22|SmellingSalt|Normal|Physical|60|100|10}}
{{learnlist/level5|22|SmellingSalt|Normal|Physical|60|100|10}}
{{learnlist/level5|25|Belly Drum|Normal|Status|—|—|10}}
{{learnlist/level5|25|Belly Drum|Normal|Status|||10}}
{{learnlist/level5|28|Force Palm|Fighting|Physical|60|100|10||'''}}
{{learnlist/level5|28|Force Palm|Fighting|Physical|60|100|10||'''}}
{{learnlist/level5|31|Seismic Toss|Fighting|Physical|—|100|20}}
{{learnlist/level5|31|Seismic Toss|Fighting|Physical||100|20}}
{{learnlist/level5|34|Wake-Up Slap|Fighting|Physical|60|100|10||'''}}
{{learnlist/level5|34|Wake-Up Slap|Fighting|Physical|60|100|10||'''}}
{{learnlist/level5|37|Endure|Normal|Status|—|—|10}}
{{learnlist/level5|37|Endure|Normal|Status|||10}}
{{learnlist/level5|40|Close Combat|Fighting|Physical|120|100|5||'''}}
{{learnlist/level5|40|Close Combat|Fighting|Physical|120|100|5||'''}}
{{learnlist/level5|43|Reversal|Fighting|Physical|—|100|15||'''}}
{{learnlist/level5|43|Reversal|Fighting|Physical||100|15||'''}}
{{learnlist/level5|46|Heavy Slam|Steel|Physical|—|100|10}}
{{learnlist/level5|46|Heavy Slam|Steel|Physical||100|10}}
{{learnlist/levelf|Makuhita|Fighting|Fighting|5|3}}
{{learnlist/levelf|Makuhita|Fighting|Fighting|5|3}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Makuhita|Fighting|Fighting|5|3}}
{{learnlist/tmh|Makuhita|Fighting|Fighting|5|3}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM08|Bulk Up|Fighting|Status|—|—|20}}
{{learnlist/tm5|TM08|Bulk Up|Fighting|Status|||20}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15}}
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm5|TM28|Dig|Ground|Physical|80|100|10}}
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15||'''}}
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15||'''}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm5|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm5|TM47|Low Sweep|Fighting|Physical|60|100|20||'''}}
{{learnlist/tm5|TM47|Low Sweep|Fighting|Physical|60|100|20||'''}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5||'''}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5||'''}}
{{learnlist/tm5|TM56|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm5|TM56|Fling|Dark|Physical||100|10}}
{{learnlist/tm5|TM67|Retaliate|Normal|Physical|70|100|5}}
{{learnlist/tm5|TM67|Retaliate|Normal|Physical|70|100|5}}
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm5|TM83|Work Up|Normal|Status|—|—|30}}
{{learnlist/tm5|TM83|Work Up|Normal|Status|||30}}
{{learnlist/tm5|TM84|Poison Jab|Poison|Physical|80|100|20}}
{{learnlist/tm5|TM84|Poison Jab|Poison|Physical|80|100|20}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15||'''}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15||'''}}
{{learnlist/tm5|HM03|Surf|Water|Special|95|100|15}}
{{learnlist/tm5|HM03|Surf|Water|Special|95|100|15}}
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====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Makuhita|Fighting|Fighting|5|3}}
{{learnlist/breedh|Makuhita|Fighting|Fighting|5|3}}
{{learnlist/breed5|{{MSP|107|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30|}}
{{learnlist/breed5|{{MSP/3|107|Hitmonchan}}|Bullet Punch|Steel|Physical|40|100|30||grid=8}}
{{learnlist/breed5|{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|Chip Away|Normal|Physical|70|100|20|||}}
{{learnlist/breed5|{{MSP/3|532|Timburr}}{{MSP/3|533|Gurdurr}}{{MSP/3|534|Conkeldurr}}|Chip Away|Normal|Physical|70|100|20||||grid=8}}
{{learnlist/breed5|{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|448|Lucario}}{{MSP|539|Sawk}}|Counter|Fighting|Physical|—|100|20}}
{{learnlist/breed5|{{MSP/3|107|Hitmonchan}}{{MSP/3|237|Hitmontop}}{{MSP/3|448|Lucario}}{{MSP/3|539|Sawk}}|Counter|Fighting|Physical||100|20|grid=8}}
{{learnlist/breed5|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}|Cross Chop|Fighting|Physical|100|80|5||||'''}}
{{learnlist/breed5|{{MSP/3|066|Machop}}{{MSP/3|067|Machoke}}{{MSP/3|068|Machamp}}|Cross Chop|Fighting|Physical|100|80|5||||'''|grid=8}}
{{learnlist/breed5|{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|302|Sableye}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}{{MSP|448|Lucario}}<br>{{MSP|619|Mienfoo}}{{MSP|620|Mienshao}}|Detect|Fighting|Status|&mdash;|&mdash;|5}}
{{learnlist/breed5|{{MSP/3|107|Hitmonchan}}{{MSP/3|237|Hitmontop}}{{MSP/3|302|Sableye}}{{MSP/3|307|Meditite}}{{MSP/3|308|Medicham}}{{MSP/3|448|Lucario}}{{MSP/3|619|Mienfoo}}{{MSP/3|620|Mienshao}}|Detect|Fighting|Status|||5|grid=8}}
{{learnlist/breed5|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|DynamicPunch|Fighting|Physical|100|50|5||||'''}}
{{learnlist/breed5|{{MSP/3|066|Machop}}{{MSP/3|067|Machoke}}{{MSP/3|068|Machamp}}{{MSP/3|532|Timburr}}{{MSP/3|533|Gurdurr}}{{MSP/3|534|Conkeldurr}}|DynamicPunch|Fighting|Physical|100|50|5||||'''|grid=8}}
{{learnlist/breed5|{{MSP|126|Magmar}}{{MSP|467|Magmortar}}{{MSP|302|Sableye}}{{MSP|327|Spinda}}{{MSP|331|Cacnea}}{{MSP|332|Cacturne}}<br>{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}{{MSP|574|Gothita}}{{MSP|575|Gothorita}}{{MSP|576|Gothitelle}}{{MSP|624|Pawniard}}<br>{{MSP|625|Bisharp}}|Faint Attack|Dark|Physical|60|&mdash;|20}}
{{learnlist/breed5|{{MSP/3|126|Magmar}}{{MSP/3|467|Magmortar}}{{MSP/3|302|Sableye}}{{MSP/3|327|Spinda}}{{MSP/3|331|Cacnea}}{{MSP/3|332|Cacturne}}{{MSP/3|453|Croagunk}}{{MSP/3|454|Toxicroak}}{{MSP/3|574|Gothita}}{{MSP/3|575|Gothorita}}{{MSP/3|576|Gothitelle}}{{MSP/3|624|Pawniard}}{{MSP/3|625|Bisharp}}|Faint Attack|Dark|Physical|60||20|grid=8}}
{{learnlist/breed5|{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|307|Meditite}}{{MSP|308|Medicham}}{{MSP|391|Monferno}}<br>{{MSP|392|Infernape}}{{MSP|448|Lucario}}|Feint|Normal|Physical|30|100|10}}
{{learnlist/breed5|{{MSP/3|106|Hitmonlee}}{{MSP/3|107|Hitmonchan}}{{MSP/3|237|Hitmontop}}{{MSP/3|307|Meditite}}{{MSP/3|308|Medicham}}{{MSP/3|391|Monferno}}{{MSP/3|392|Infernape}}{{MSP/3|448|Lucario}}|Feint|Normal|Physical|30|100|10}}
{{learnlist/breed5|{{MSP|107|Hitmonchan}}{{MSP|532|Timburr}}{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|Focus Punch|Fighting|Physical|150|100|20||||'''}}
{{learnlist/breed5|{{MSP/3|107|Hitmonchan}}{{MSP/3|532|Timburr}}{{MSP/3|533|Gurdurr}}{{MSP/3|534|Conkeldurr}}|Focus Punch|Fighting|Physical|150|100|20||||'''|grid=8}}
{{learnlist/breed5|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|106|Hitmonlee}}{{MSP|302|Sableye}}{{MSP|427|Buneary}}<br>{{MSP|428|Lopunny}}|Foresight|Normal|Status|&mdash;|&mdash;|40}}
{{learnlist/breed5|{{MSP/3|066|Machop}}{{MSP/3|067|Machoke}}{{MSP/3|068|Machamp}}{{MSP/3|106|Hitmonlee}}{{MSP/3|302|Sableye}}{{MSP/3|427|Buneary}}{{MSP/3|428|Lopunny}}|Foresight|Normal|Status|||40|grid=8}}
{{learnlist/breed5|{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}{{MSP|313|Volbeat}}|Helping Hand|Normal|Status|&mdash;|&mdash;|20}}
{{learnlist/breed5|{{MSP/3|106|Hitmonlee}}{{MSP/3|107|Hitmonchan}}{{MSP/3|237|Hitmontop}}{{MSP/3|313|Volbeat}}|Helping Hand|Normal|Status|||20|grid=8}}
{{learnlist/breed5|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}<br>{{MSP|332|Cacturne}}{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}{{MSP|538|Throh}}|Revenge|Fighting|Physical|60|100|10||||'''}}
{{learnlist/breed5|{{MSP/3|066|Machop}}{{MSP/3|067|Machoke}}{{MSP/3|068|Machamp}}{{MSP/3|106|Hitmonlee}}{{MSP/3|107|Hitmonchan}}{{MSP/3|237|Hitmontop}}{{MSP/3|332|Cacturne}}{{MSP/3|453|Croagunk}}{{MSP/3|454|Toxicroak}}{{MSP/3|538|Throh}}|Revenge|Fighting|Physical|60|100|10||||'''|grid=8}}
{{learnlist/breed5|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|532|Timburr}}<br>{{MSP|533|Gurdurr}}{{MSP|534|Conkeldurr}}|Wake-Up Slap|Fighting|Physical|60|100|10||||'''}}
{{learnlist/breed5|{{MSP/3|066|Machop}}{{MSP/3|067|Machoke}}{{MSP/3|068|Machamp}}{{MSP/3|296|Makuhita}}{{MSP/3|297|Hariyama}}{{MSP/3|532|Timburr}}{{MSP/3|533|Gurdurr}}{{MSP/3|534|Conkeldurr}}|Wake-Up Slap|Fighting|Physical|60|100|10||||'''|grid=8}}
{{learnlist/breed5|{{MSP|068|Machamp}}{{MSP|106|Hitmonlee}}{{MSP|237|Hitmontop}}{{MSP|122|Mr. Mime}}{{MSP|538|Throh}}{{MSP|620|Mienshao}}|Wide Guard|Rock|Status|&mdash;|&mdash;|10}}
{{learnlist/breed5|{{MSP/3|068|Machamp}}{{MSP/3|106|Hitmonlee}}{{MSP/3|237|Hitmontop}}{{MSP/3|122|Mr. Mime}}{{MSP/3|538|Throh}}{{MSP/3|620|Mienshao}}|Wide Guard|Rock|Status|||10|grid=8}}
{{learnlist/breedf|Makuhita|Fighting|Fighting|5|3}}
{{learnlist/breedf|Makuhita|Fighting|Fighting|5|3}}


Line 77: Line 77:
{{learnlist/tutorh|Makuhita|fighting|fighting|5|3}}
{{learnlist/tutorh|Makuhita|fighting|fighting|5|3}}
{{learnlist/tutor5|Fire Punch|Fire|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Fire Punch|Fire|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|&mdash;|&mdash;|20|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|||20|||no|yes}}
{{learnlist/tutor5|Ice Punch|Ice|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Ice Punch|Ice|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Low Kick|Fighting|Physical|&mdash;|100|20||'''|no|yes}}
{{learnlist/tutor5|Low Kick|Fighting|Physical||100|20||'''|no|yes}}
{{learnlist/tutor5|Role Play|Psychic|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Role Play|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5||'''|no|yes}}
{{learnlist/tutor5|Superpower|Fighting|Physical|120|100|5||'''|no|yes}}
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===={{pkmn|Dream World}} moves====
===={{pkmn|Dream World}} moves====
{{learnlist/eventh|Makuhita|fighting|fighting|5|3}}
{{learnlist/eventh|Makuhita|fighting|fighting|5|3}}
{{learnlist/event5|{{dwa|Rugged Mountain}}|Helping Hand|Normal|Status|&mdash;|&mdash;|20}}
{{learnlist/event5|{{dwa|Rugged Mountain}}|Helping Hand|Normal|Status|||20}}
{{learnlist/event5|{{dwa|Rugged Mountain}}|Ice Punch|Ice|Physical|75|100|15}}
{{learnlist/event5|{{dwa|Rugged Mountain}}|Ice Punch|Ice|Physical|75|100|15}}
{{learnlist/eventf|Makuhita|fighting|fighting|5|3}}
{{learnlist/eventf|Makuhita|fighting|fighting|5|3}}


[[it:Makuhita/Mosse apprese nella quinta generazione]]
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Makuhita|Fighting|Fighting|3}}
{{learnlist/prevgen5|Makuhita|3|Body Slam|Normal|Physical|85|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Makuhita|3|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Makuhita|3|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Makuhita|3|Headbutt|Normal|Physical|70|100|15|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Makuhita|3|Mega Kick|Normal|Physical|120|75|5|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Makuhita|3|Mega Punch|Normal|Physical|80|85|20|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Makuhita|3|Metronome|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Makuhita|3|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Makuhita|3|Mud-Slap|Ground|Special|20|100|10|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Makuhita|3|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Makuhita|3|Refresh|Normal|Status|—|—|20|III=event<!--XD-->}}
{{learnlist/prevgen5|Makuhita|3|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Makuhita|3|Vacuum Wave|Fighting|Special|40|100|30||'''|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Makuhita|3|Whirlpool|Water|Special|35|85|15|IV=yes<!--TM-->}}
{{learnlist/prevgenf/5|Makuhita|Fighting|Fighting|3}}
 
[[it:Makuhita/Mosse apprese in quinta generazione]]
[[zh:幕下力士/第五世代招式表]]
[[zh:幕下力士/第五世代招式表]]

Latest revision as of 02:38, 26 November 2023

← Makuhita Makuhita

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
011 Focus Energy Normal Status 0000 00——% 30
044 Sand-Attack Ground Status 0000 100100% 15
077 Arm Thrust Fighting Physical 01515 100100% 20
1010 Vital Throw Fighting Physical 07070 00——% 10
1313 Fake Out Normal Physical 04040 100100% 10
1616 Whirlwind Normal Status 0000 100100% 20
1919 Knock Off Dark Physical 02020 100100% 20
2222 SmellingSalt Normal Physical 06060 100100% 10
2525 Belly Drum Normal Status 0000 00——% 10
2828 Force Palm Fighting Physical 06060 100100% 10
3131 Seismic Toss Fighting Physical 0000 100100% 20
3434 Wake-Up Slap Fighting Physical 06060 100100% 10
3737 Endure Normal Status 0000 00——% 10
4040 Close Combat Fighting Physical 120120 100100% 5
4343 Reversal Fighting Physical 0000 100100% 15
4646 Heavy Slam Steel Physical 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status 0000 00—}}—% 20
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Fighting Sprite.png TM47 Low Sweep Fighting Physical 06060 100}}100% 20
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 00—}}—% 30
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Hitmonchan
Bullet Punch Steel Physical 40 100% 30
TimburrGurdurrConkeldurr
Chip Away Normal Physical 70 100% 20
HitmonchanHitmontopLucarioSawk
Counter Fighting Physical 100% 20
MachopMachokeMachamp
Cross Chop Fighting Physical 100 80% 5
HitmonchanHitmontopSableyeMedititeMedichamLucarioMienfooMienshao
Detect Fighting Status —% 5
MachopMachokeMachampTimburrGurdurrConkeldurr
DynamicPunch Fighting Physical 100 50% 5
MagmarMagmortarSableyeSpindaCacneaCacturneCroagunkToxicroakGothitaGothoritaGothitellePawniardBisharp
Faint Attack Dark Physical 60 —% 20
HitmonleeHitmonchanHitmontopMedititeMedichamMonfernoInfernapeLucario
Feint Normal Physical 30 100% 10
HitmonchanTimburrGurdurrConkeldurr
Focus Punch Fighting Physical 150 100% 20
MachopMachokeMachampHitmonleeSableyeBunearyLopunny
Foresight Normal Status —% 40
HitmonleeHitmonchanHitmontopVolbeat
Helping Hand Normal Status —% 20
MachopMachokeMachampHitmonleeHitmonchanHitmontopCacturneCroagunkToxicroakThroh
Revenge Fighting Physical 60 100% 10
MachopMachokeMachampMakuhitaHariyamaTimburrGurdurrConkeldurr
Wake-Up Slap Fighting Physical 60 100% 10
MachampHitmonleeHitmontopMr. MimeThrohMienshao
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Makuhita in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Makuhita in that game.
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Makuhita can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Makuhita cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Rugged Mountain Helping Hand Normal Status —% 20
Rugged Mountain Ice Punch Ice Physical 75 100% 15
  • A superscript level indicates that Makuhita can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Metronome Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Refresh Normal Status 0000 00—}}—% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Vacuum Wave Fighting Special 04040 100}}100% 30
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an evolution of Makuhita
  • Click on the generation numbers at the top to see transfer-only moves for other generations