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{| border="1" style="background: #f8f8ff; border: 1px solid #88a; border-collapse: collapse; float: right; margin: 0 0 0.5em 0.5em; width: 25%" cellspacing="1" cellpadding="2"
{{Featured|August 2, 2009}}
|-
{{GlitchPkmnInfobox
| colspan="2" style="background: #ccf; text-align: center;" | '''MissingNo.'''<br />'''けつばん''' ''Ketsuban''
| name=MissingNo.
|-
| jname=けつばん
| colspan="2" style="text-align: center; background: #fff;" | [[Image:000.png]]<br /><small>Usual sprite from Red/Blue</small>
| tmname=Ketsuban
|-
| image=Missingno.png
| style="text-align: right;" | '''[[List of Pokémon by National Dex number|National Dex]]'''
| caption=The five forms of MissingNo. (from top to bottom, left to right: Red and Blue Normal, Ghost, Aerodactyl, Kabutops, Yellow Normal)
| #000
| ndex=000
|-
| typen=<!--6-->4
| style="text-align: right; white-space: nowrap;" | '''[[Elemental types|Type]]'''
| type1=Bird
| {{t|Bird}}/{{t|Normal}}
| disptype1=unknown
|-
| type2=Normal
| style="text-align: right;" | '''Species'''
| type3=Normal
| [[???]] Pokémon
| type4=999
|-
| disptype4=unknown
| style="text-align: right;" | '''Height'''
<!--| type5=???
| 10"0'
| type6=???-->
|-
| form1=Red/Blue
| style="text-align: right;" | '''Weight'''
| form2=Yellow
| 3507.2 lbs. <ref name="Page containing Missingno.'s Pokédex entry">http://www.trsrockin.com/shark.html</ref>:
<!--| form3=B6/B7/B8-->
|-
| species=???
| style="text-align: right;" | '''[[Experience|Exp. yield]]'''
| height-ftin={{tt|3'3"{{sup/1|RGB}}|1m}}<br>{{tt|10'0"{{sup/1|RBY}}|3.3m}}
| 0 base exp.
| weight-lbs={{tt|22.0{{sup/1|RGB}} lbs.|10kg}}<br>{{tt|3507.2{{sup/1|RBY}}|1590.8kg}}
|-
| games={{3v2|Red|Blue|Yellow}}
| style="text-align: right;" | '''[[Experience|Lv100 at]]'''
| hex=1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, {{tt|B6|Kabutops Fossil MissingNo. and a variant of the Yellow form}}, {{tt|B7|Aerodactyl Fossil MissingNo. and a variant of the Yellow form}}, {{tt|B8|Ghost MissingNo. and a variant of the Yellow form}}
| 0 exp.
| lv100exp={{tt|345420|Red and Blue}}<br>{{tt|16136684|Yellow}}<br>{{tt|Varies|The growth rates for the Fossil and ghost MissingNo. are based on the last Pokémon in the party or the previous Pokémon sent out by the opponent for an opposing Fossil or ghost MissingNo.}}
|-
| mewspecial=31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175, 181, {{tt|182|Kabutops Fossil MissingNo.}}, {{tt|183|Aerodactyl Fossil MissingNo.}}, {{tt|184|Ghost MissingNo.}}
| style="text-align: right;" | '''Gender'''
| johtoguard={{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, {{p|Pupitar}}{{tt|*|Kabutops Fossil form}}, {{p|Tyranitar}}{{tt|*|Aerodactyl Fossil form}}, {{p|Lugia}}{{tt|*|Ghost form}}, {{p|Ho-Oh}}
| None
| catchrate=29 {{sup/1|RB}}, 0 {{sup/1|Y}}
|-
| generation=1
| style="text-align: right;" | '''[[Catch rate]]'''
| gen1equivexists=no
| 3
}}
|}
 
'''MissingNo.''' (Japanese: けつばん ''ketsuban'', missing number) is a [[Glitch]] [[Pokémon]] which likely owes its existence to a programming oversight in the [[Game Boy]] games [[Pokémon Red and Blue]].  
'''MissingNo.''' (Japanese: '''けつばん''' ''Ketsuban'', lit. "missing number"), as it is displayed in-game due to the ten-character limit in Western [[Generation I]] games, is a dual-type {{2t|Bird|Normal}} [[glitch Pokémon]] in {{game|Red and Blue|s}}, and a dual-type {{t|Normal}}/randomly named glitch type (which often has '9' in it) [[glitch Pokémon]] in {{game|Yellow}}. It is arguably the best known glitch Pokémon, closely followed by [['M (00)]], and it is the easiest glitch Pokémon to find in the localizations. It has five distinct forms, but the most frequent forms (the Red/Blue and Yellow normal forms) share 36 index numbers each.
 
In later generations, other glitch Pokémon are sometimes referred to as "a MissingNo.", such as {{?|10}}, {{gp|?}}, and [[-----]]. Despite this, the name "MissingNo." is a misnomer in this case; they have little relation to the one found in {{game|Red and Blue|s}} or {{v2|Yellow}}.
 
MissingNo.'s [[cry]] is generally the game's equivalent of a "blank" cry: a {{p|Nidoran♂}} (base 00)'s cry with a pitch of 0 and no echo. This is because the cries of these Pokémon are undefined in the data structure. A few MissingNo. have different cries (specifically <tt><b>0x43</b></tt>, <tt><b>0x45</b></tt>, <tt><b>0x4F</b></tt>, <tt><b>0x51</b></tt>, <tt><b>0x5E</b></tt>, <tt><b>0x5F</b></tt>, <tt><b>0x7F</b></tt>, and <tt><b>0xB5</b></tt>). The fact that these cries are valid and not garbage data (i.e. unrelated data read in the wrong way, as is the case with most of MissingNo.'s properties) supports the view that MissingNo. may have originally been a Pokémon that was deleted from the games. (See [[:#MissingNo. as deleted Pokémon theory and unique cries|this section]] for further details).
 
The Pokédex entries of MissingNo. and all glitch Pokémon with a Pokédex number of 0 will only appear upon capture if the player has not encountered {{p|Cubone}}, but as with all glitch Pokédex entries, they normally remain inaccessible through the actual Pokédex. An exception to this rule is in {{2v2|Red|Green}}, where MissingNo. can be "registered" in the Pokédex if the player enables the 'seen' flag for #152 through [[select glitches]] and memory corruption. If MissingNo.'s Pokédex data is viewed, {{p|Rhydon}}'s cry will be heard, followed by MissingNo.'s (blank) entry and a series of glitchy sounds.
 
No MissingNo. can evolve or learn any moves through leveling up.
 
If the {{gameabbrev1|RB}} MissingNo. is traded to [[Generation II]], it will hold a [[Carbos]].
 
==Forms==
==={{v2|Red and Blue|s}} normal form===
[[File:Missingno RB.png|thumb]]
MissingNo.'s Red and Blue normal form is a dual-type {{2t|Bird|Normal}} glitch Pokémon. It has a sprite that is a strange block of glitched pixels in a backward-L shape. Due to the larger number of characters that can be used to make it appear, it is the most common form. Normal form is exclusive to {{game|Red and Blue|s}}.
* This form appears through the [[old man glitch]] if the character in the third, fifth, or seventh slot of the player's name is the end-name marker, G, H, J, M, S, T, :, ], a, b, c, m, o, p, or v.
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, or {{p|Ho-Oh}}.
 
==={{v2|Yellow}} normal form===
[[File:Missingno Y.png|frame|right]]
MissingNo.'s {{v2|Yellow}} normal form is a dual-type {{t|Normal}} and randomly named glitch type (often containing '9') glitch Pokémon. This form uses the palette of {{p|Pikachu}}, and so appears as yellow and red glitched boxes. They also cause glitches that MissingNo. in Red and Blue do not. If caught, they will cause graphical glitches, possibly rendering the player invisible and making duplicates of the player, and all other on-screen characters walk in random locations on the screen after battle. These forms do not appear through the [[old man glitch]], as it was removed in Yellow. It is likely that the game will freeze or get stuck when attempting to battle Yellow MissingNo.'s normal form due to an invalid sprite pointer; <tt><b>0x0600</b></tt>. This is also what causes the walking characters effect.
 
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 31, 32, 56, 61, 62, 63, 67, 68, 69, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181.
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Scizor}}, {{p|Shuckle}}, {{p|Heracross}}, {{p|Sneasel}}, {{p|Teddiursa}}, {{p|Ursaring}}, {{p|Slugma}}, {{p|Magcargo}}, {{p|Swinub}}, {{p|Piloswine}}, {{p|Corsola}}, {{p|Remoraid}}, {{p|Octillery}}, {{p|Delibird}}, {{p|Mantine}}, {{p|Skarmory}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Kingdra}}, {{p|Phanpy}}, {{p|Donphan}}, {{p|Porygon2}}, {{p|Stantler}}, {{p|Smeargle}}, {{p|Tyrogue}}, {{p|Hitmontop}}, {{p|Smoochum}}, {{p|Elekid}}, {{p|Magby}}, {{p|Miltank}}, {{p|Blissey}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Larvitar}}, or {{p|Ho-Oh}}.
* Encountering this MissingNo. form is '''not''' safe, as it usually causes the game to freeze or get stuck.
 
===Fossil and ghost MissingNo.===
The [[Fossil]] and ghost MissingNo. (otherwise known as 'special MissingNo.') are three unique forms of MissingNo. that share their sprites with the {{p|Kabutops}} Fossil and {{p|Aerodactyl}} Fossil from the [[Pewter Museum of Science]], as well as the {{OBP|ghost|Pokémon Tower}}s of [[Pokémon Tower]]. This is because the game actually uses their index numbers to get their front sprites. These Pokémon have no constant [[base stats]], [[List of Pokémon by experience type|experience types]] or starting [[move]]s; instead they take this data from the last Pokémon in the party other than another special MissingNo. If an enemy {{pkmn|Trainer}} sends out a special MissingNo. the aforementioned data is taken from the previous Pokémon they sent out (the user's Pokémon in battle does not count here).
 
The Fossil and ghost MissingNo. exist in Yellow and have the same sprites as in {{2v2|Red|Blue}}. They also work the same way. Since the sprites are valid, these MissingNo. can be encountered instead of Yellow's normal MissingNo. and will never freeze the game on the opponent's side.
 
===={{p|Kabutops}} [[Fossil]] form====
[[File:Spr 1b 141 f.png|thumb]]
MissingNo.'s {{p|Kabutops}} Fossil form uses the sprite of the {{p|Kabutops}} Fossil found in the [[Pewter Museum of Science]]. It is index number 182 (hex:B6).
 
* This form appears through the [[old man glitch]] if w is the character in the third, fifth, or seventh slot of the player's chosen name.
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 182.
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Pupitar}}.
 
===={{p|Aerodactyl}} [[Fossil]] form====
[[File:Spr 1b 142 f.png|thumb]]
MissingNo.'s {{p|Aerodactyl}} Fossil form uses the sprite of the {{p|Aerodactyl}} Fossil found in the [[Pewter Museum of Science]]. It is index number 183 (hex:B7).


There have also been MissingNo.-like glitches in other Pokémon RPGs, which are even sometimes called a MissingNo.; however, these aren't related to the Red/Blue MissingNo., and are usually only obtainable with some sort of game enhancing device.
* This form appears through the [[old man glitch]] if x is the character in the third, fifth, or seventh slot of the player's chosen name.
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 183.
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Tyranitar}}.


Encountering MissingNo. has been known to interfere with the save game data in various ways, such as adversely affecting the [[Hall of Fame]] saved data.  
===={{OBP|Ghost|Pokémon Tower}} form====
[[File:Ghost I.png|thumb]]
MissingNo.'s Ghost form uses the sprite of the {{OBP|ghost|Pokémon Tower}}s found in [[Pokémon Tower]] if the player does not have the [[Silph Scope]]. It is index number 184 (hex:B8)


When a MissingNo. or other glitch Pokémon is viewed in [[Pokémon Stadium (English)|Pokémon Stadium]], it will appear as a baby [[Rhydon]] (the image used in the substitute attack). When viewed in [[Pokémon Stadium 2]], Missingno, will show up as a {{p|Ditto}}, and if the game is then saved from Stadium 2, the Pokémon will be a Ditto permanently.
In the Japanese versions, this form is not actually a MissingNo. In these versions, rather than being named 'けつばん' (ketsuban) it is named "Ghost" (Japanese: ゴースト). This is unused, because all Pokémon Tower ghosts including {{OBP|Marowak|ghost|the deceased Marowak}} use the hiragana ゆうれい ('[[wikipedia:Yūrei|yuurei]]') instead, which can mean the same thing but may specifically refer to the Japanese interpretation of ghosts in folklore.


MissingNo.'s presence also allows what is known as the "[[Rare Candy cheat]]," the games' infamous item duplication bug. It is commonly used to duplicate valuable and hard-to-obtains items, such as the [[Rare Candy]] item. However, the duplication bug can affect any item in the game, not just Rare Candies.
* This form appears through the [[old man glitch]] if y is the character in the third, fifth, or seventh slot of the player's chosen name.
* This form appears through the [[Mew glitch]] with a {{stat|Special}} stat of 184.
* This form appears through evolving [[.PkMn|.{{PK}}{{MN}}]]{{sup/1|RB}} or [[Z ゥ]]{{sup/1|Y}} at level 224.
* This form can be obtained through the [[Time Capsule exploit]] if the [[trade]]d Pokémon is {{p|Lugia}}.


==Appearance==
==Glitches caused==
[[Image:Missingno ghost.jpg|left|frame|MissingNo. as a Ghost.]]
[[File:Halloffameglitches.png|thumb|160px|Examples of corrupted Hall of Fame entries]]
Missingno.'s most common appearance is as a mass of pixels in a backwards 'L' shape that is similar to a [[wp:Tetris|Tetris]] piece (see picture at top of page).  
[[File:Missingno glitch walking players.png|thumb|left|160px|Example of multiple walking players on the screen]]
MissingNo.'s appearance in-battle allows the [[Item duplication glitch#Pokédex 000 item duplication glitch|item duplication glitch]], which increases the number of items in the 6th Bag slot by 128 unless the number of items in the slot already exceeds 128.


However, it sometimes appears as a {{t|Ghost}} from [[Lavender Tower]] looks before one receives the {{i|Silph Scope}} (see picture to the left), or having the sprite of the {{p|Aerodactyl}} or {{p|Kabutops}} Fossil from [[Pewter City]]'s museum. The differrent versions of MissingNo. are tied to different [[List of Pokémon by index number (GB)|hexadecimal numbers]], and which kinds appear depend on the letters in the player's name. [http://www.trsrockin.com/missingno4.html]
Encountering MissingNo. has been known to interfere with the save game data in various ways, such as adversely affecting the [[Hall of Fame]] data. The Hall of Fame is corrupted because of its proximity to a buffer used to store decompressed sprite data, which is too small to properly hold MissingNo.'s garbage sprite data.


[[Image:Missingno.jpg|frame|right|MissingnNo. in its usual form.]]
When a Trainer battles with MissingNo. in their [[party]], both the Trainer sprite and their Pokémon's sprites will be scrambled, and all other sprites will be [[Inverted sprite|reversed]]. Viewing the [[stats]] screen of a non-glitch Pokémon will remove the effects.


==Details==
In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text. <!--There should be an article on that, but unfortunately isn't. If one were created, the error codes page could be merged.--> Collision with those NPC's is buggy, but the game does handle it.
*MissingNo. has the Pokédex number #000.
*Its attacks are {{m|Water Gun}}, {{m|Water Gun}}, and {{m|Sky Attack}}.
*Its cry varies between battle (short {{p|Nidoran♂}}'s cry) and its [[Stat]] screen ({{p|Rhydon}}'s cry).  
*Its types are {{t|Bird}} (not {{t|Flying}}, Bird may be a lost beta type) and {{t|Normal}}.
*After encountering MissingNo., players will find themselves with an increased amount of the sixth item on their item list - a glitch popular for duplicating items in the sixth slot, especially rare items such as [[Rare Candy|Rare Candies]], [[Poké Ball|Master Balls]] and hard to obtain [[TM]]s. You will get 128 of that item. If there is an HM or another item that you cannot throw away in that slot, you will still have many of that item.
*If MissingNo. is caught, it will not appear in the [[Pokédex]] (unless caught via the [[Mew Glitch]] BEFORE arriving at [[Cinnabar Island]]). This is because the bit of data that tells the game you captured Missingno. is the same as the date for battling a Cubone, and there are unavoidable trainers in Rock Tunnel who use Cubone. Because of this, there is no official [[Pokédex]] description for MissingNo.
*Sometimes, depending on your player name, Missingno. can appear as the usual glitch-box look, but will have a louder growling type cry thats not used in the game otherwise.


Missingno. can only be found in the wild in [[Pokémon Red and Blue]] due to a bug in the map design.  
In Pokémon Yellow, if MissingNo. is captured at a level above 1, it will instantly downlevel to 1 upon gaining any experience, and will stay on level 1 unless given [[Rare Candy]]. After this happens, MissingNo. will have seemingly infinite health, and, when damaged, the third digit of its health would, instead of going down through numbers, scroll through letters, numbers, and glitch symbols, and its HP bar will wrap across the screen.


In the Yellow version of the game, MissingNo. can be caught via the Mew glitch (battle any channeler in the Pokémon Tower rather than the youngster with the Slowpoke. Remember that you cannot battle another Pokémon after you beat the channeler until the menu pops up). However, save before doing this.
In Pokémon Yellow, when MissingNo. is encountered, if the game doesn't crash, it will sometimes play a very long cry before the text "A wild MISSINGNO appeared!" is displayed.
After the menu pops up and you push B, the screen will go black for a couple seconds and Missingno. will appear (it will be blocky). If MissingNo. does not appear after 15 seconds, reset the Gameboy and try it again.
{{-}}
MissingNo. will be at level 7; however, if you are not experimenting with the game, it is recommended that you DO NOT catch it.


MissingNo. can also be traded into the [[Pokémon Yellow]] version of the game, but cannot be traded into [[Pokémon Gold and Silver]], the sequels to Red, Blue, and Yellow. In Pokémon Yellow, MissingNo. levels down to [[level]] 1 and stays there permanently. Rare Candies will not work because when this Missingno. enters battle, after it gains experience points, it will revert to level 1.
==Trading MissingNo.==
MissingNo. can be traded from Red and Blue into {{game|Yellow}}, but cannot be traded forward through the [[Time Capsule]] into {{game2|Gold|Silver|Crystal}}. In Yellow, MissingNo. levels down to level 1 if it gains any experience, and cannot grow any higher due to a glitched experience type. In Yellow, the only way to keep using a MissingNo. at a different level in battle is to use a [[Game Link Cable]] to battle between two games.


In the trade center, MissingNo., due to its [[index number]], appears as many different [[Generation II]] Pokémon from the perspective of {{game2|Gold|Silver|Crystal}}. (The full list of the Generation II Pokémon MissingNo. can appear as is documented on the [[List of Pokémon by index number (Generation I)]].) If the player tries to trade MissingNo., a message will appear stating "''Your <name> appears abnormal''." and the trade will automatically be cancelled. <!--Rarely, if a MissingNo. is successfully traded, it will become the Pokémon it was said to be, and act normally (though it will retain any and all moves it had as a MissingNo.). At this point, it only may be traded back into the Generation I game while the player is still in the Time Capsule (where it will again become a MissingNo.), as if the player leaves, the Generation II game will detect it as a {{cat|Generation II Pokémon}} and not allow the player to enter the Time Capsule.-->


In the [[Nintendo 3DS]] [[Virtual Console]] versions, if the player has MissingNo. in Box 1 when they attempts to transfer it to [[Pokémon Bank]] via [[Poké Transporter]], one of the following error messages will appear. All Pokémon in Box 1 that are recognized as valid by Poké Transporter will be transported, but [[glitch Pokémon]] (such as MissingNo.) will not.
<blockquote>Attention!<br>There is at least one Pokémon in the Box that cannot be sent.
A problem has been detected with one of the Pokémon. Sorry. The problematic Pokémon cannot be sent.
Any Pokémon that could not be transported have been removed from the Transport Box.</blockquote>


When it is traded, MissingNo. appears as one of many different [[Pokémon]] from the Gold/Silver perspective, and when the player tries to [[trade]] MissingNo. a message appears that says "<i>Your <name> appears abnormal</i>" and the trade automatically cancels. However, there is a really rare case of it succesfully being traded and turning into to the Pokémon that it was said to be. If it does, and is attempted to be traded back a Generation I game while the players are still in the Time Capsule, it will turn back into a Missingno.
==In [[Pokémon Stadium]]==
[[File:Missingno Substitute doll screen.png|thumb|right|250px|MissingNo. as a [[Substitute (doll)|substitute doll]] in Pokémon Stadium]]
When viewed in [[Pokémon Stadium]], MissingNo. will appear as a [[Substitute (doll)|substitute doll]] (as will various other glitch Pokémon), while in [[Pokémon Stadium 2]], MissingNo. (and other glitch Pokémon) will show up as a {{p|Ditto}} with {{m|Transform}}. If the game is saved via Stadium 2, it will then become a Ditto permanently.
{{clear}}


==Game statistics==
==MissingNo. as deleted Pokémon==
===Base stats===
The name "MissingNo." is used for the invalid Pokémon with index numbers in between valid Pokémon and is a shortened form of "missing number", derived from its Japanese name, けつばん (Ketsuban). The fact that {{p|Rhydon}}, the Pokémon with index number <tt><b>01</b></tt> was the first Pokémon ever made<ref>[http://www.nintendo.co.jp/nom/0007/gfreak/page02.html 開発スタッフインタビュー/キャラクターが決まるまで - Nintendo of Japan]</ref><ref>[http://www.glitterberri.com/pokemon-red-blue/game-freak-staff-interview/creating-the-pokemon/ GlitterBerri's Game Translations » Creating the Pokémon]</ref> led to speculation that the [[List of Pokémon by index number (Generation I)|index numbers of Pokémon in Generation I]] represent the order that they were programmed into the game, with MissingNo. being deleted entries.
{|
|-
|style="text-align:right;"|HP:
!style="text-align:left;"|33
|<div class="statbar" style="background-color: red; width: 33px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|Attack:
!style="text-align:left;"|137
|<div class="statbar" style="background-color: rgb(240,128,48); width: 137px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|Defense:
!style="text-align:left;"|1
|<div class="statbar" style="background-color: rgb(248,208,48); width: 1px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|Special:
!style="text-align:left;"|29
|<div class="statbar" style="background-color: rgb(112,172,160); width: 29px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|-
|style="text-align:right;"|Speed:
!style="text-align:left;"|6
|<div class="statbar" style="background-color: rgb(248,88,136); width: 6px; height: 10px; border: 1px solid black; overflow: hidden;">&nbsp;</div>
|}


<!--===Type effectiveness===-->
Supporting this theory was the fact that of the 39 MissingNo., nine of them have unique cries that do not consist of all <tt><b>00</b></tt> values.<ref>[https://iimarckus.org/i/missing-number/ Missing Number - IIMarck.us]</ref> These cries are located in a table in between real Pokémon cries, suggesting that they were not garbage data (unrelated data interpreted in the wrong way, as is the case with most of MissingNo.'s properties).


===Learnset===
The cry values are as follows:
====By [[level|leveling up]]====
{| border="1" style="border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;" cellspacing="1" cellpadding="2"
|- style="background: #{{normal color}};"
! Level
! [[Generation I]]
|-
| Start || {{m|Water Gun}}<br>{{m|Water Gun}}<br>{{m|Sky Attack}}
|}


====By [[TM]]/[[HM]]====
{| {| style="background: #{{unknown color light}}; {{roundy|1em}}; border: 5px solid #{{unknown color}}; margin:auto"
{| border="1" style="border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;" cellspacing="1" cellpadding="2"
|- style="background: #{{normal color}};"
! Number
! [[Generation I]]
|-
| TM01 || {{m|Mega Punch}}
|-
| TM02 || {{m|Razor Wind}}
|-
| TM03 || {{m|Swords Dance}}
|-
| TM05 || {{m|Mega Kick}}
|-
| TM06 || {{m|Toxic}}
|-
|-
| TM09 || {{m|Take Down}}
|
|
| TM10 || {{m|Double-Edge}}
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #{{unknown color light}}; border-collapse:collapse; margin:auto"
|-
|-
| TM11 || {{m|Bubblebeam}}
! [[Index number|Hex]]
! [[Index number|Dec]]
! Base cry
! Pitch
! Length
|-
|-
| TM13 || {{m|Ice Beam}}
|0x43
|67
|0
|128
|16
|-
|-
| TM14 || {{m|Blizzard}}
|0x45
|69
|29
|244
|64
|-
|-
| TM17 || {{m|Submission}}
|0x4F
|79
|34
|255
|64
|-
|-
| TM19 || {{m|Seismic Toss}}
|0x51
|81
|14
|224
|96
|-
|-
| TM20 || {{m|Rage}}
|0x5E
|94
|15
|64
|192
|-
|-
| TM25 || {{m|Thunder}}
|0x5F
|95
|15
|32
|192
|-
|-
| TM26 || {{m|Earthquake}}
|0x7F
|127
|17
|32
|16
|-
|-
| TM27 || {{m|Fissure}}
|0x89
|137
|15
|64
|128
|-
|-
| TM29 || {{m|Psychic}}
|0xB5
|-
|181
| TM30 || {{m|Teleport}}
|29
|-
|0
| TM43 || {{m|Sky Attack}}
|128
|-
|}
| TM44 || {{M|Rest}}
|-
| TM45 || {{m|Thunder Wave}}
|-
| TM49 || {{m|Tri Attack}}
|-
| TM50 || {{m|Substitute}}
|-
| HM01 || {{M|Cut}}
|-
| HM02 || {{M|Fly}}
|}
|}


==How to find MissingNo.==
([https://www.youtube.com/watch?v=ZYEeLYSM5P0 Video of the cries])
The most common way to encounter MissingNo. in the Red and Blue versions of Pokémon is to do the following:


*Go to the northern part of [[Viridian City]], and watch the Old Man's demonstration on how to catch a Pokémon.  
These theories were finally confirmed in 2020, with {{wp|2020-2021_Nintendo_data_leak|the Nintendo data leak of that year}}. Among the game material leaked was the source code for the [[Pokémon Blue Version (Japanese)|Japanese version of Pokémon Blue]], which contained many internal development assets, such as map sources, moveset lists, cry data, and the back sprites for every Pokémon in the game in Generation I order, including previously-unseen sprites occupying the same index numbers populated by MissingNo. in the released games.<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/MissingNo.#MissingNo._List The Cutting Room Floor - Pokémon Red and Blue/Missingno.]</ref> Some of these sprites match the design and index number of Pokémon previously only shown on [[Satoshi Tajiri]]'s [[Satoshi Tajiri: The Man Who Created Pokémon|biographical manga]], while most of the others correspond to Pokémon that had never been seen before.
*{{m|Fly}} to [[Cinnabar Island]].  
*{{m|Surf}} up and down along the east coast of the island until MissingNo. appears. (Depending on the player's name, MissingNo. may not show up, and other Pokémon may appear.)


Or:
==Official Nintendo statement==
[[Nintendo]] has an official description of MissingNo. listed in their Customer Service troubleshooting section:


*{{m|Fly}} to [[Cinnabar Island]].
<blockquote><p>"MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the [[Inverted sprite|graphics will often become scrambled]]. The MissingNO Pokémon is most often found after you perform the [[Fight Safari Zone Pokémon trick]].</p>
*Enter the Pokémon Lab and trade with one of the people asking for Pokémon in the lab.
*{{m|Surf}} up and down along the east coast of the island until MissingNo. appears. (Depending on the player's name, MissingNo. may not show up, and other Pokémon may appear.)


==Capturing MissingNo.==
<p>To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one."<ref name="NintendoTroubleshooting">[https://web.archive.org/web/20221001001612/https://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp Nintendo - Customer Service]</ref></p></blockquote>


If MissingNo. is caught, strange things may happen to a person's game, but they should solve themselves after playing for a while or turning the game off and on again, with the exception of the Hall of Fame glitch.  
Nintendo's statement is incorrect on the method for fixing graphical issues; releasing MissingNo. does not fix the graphics and the player certainly does not need to erase their game to perform any fixes. The correct way to fix the graphics is to simply view the Pokédex data or stat page of any non-glitch Pokémon (or any [[Glitch Pokémon family|hybrid glitch Pokémon]]). The statement may have been deliberately worded to discourage players from performing the [[Item duplication glitch]].


Contrary to myth, it is untrue that capturing MissingNo. will always delete a user's game.
The title of the statement also refers to MissingNo. as "Pokémon 000" in reference to its Pokédex number.


[[Pokémon]] and [[Pokémon trainer]]s may appear glitched after MissingNo. is captured. Checking the stats of a normal, non-glitched Pokémon will fix this.
==Game data==
===Pokédex entry===
====In Red/Blue====
[[File:JBGlitchDexMissingno..png|thumb|center|MissingNo.'s [[Pokédex]] data in {{game|Blue| (Japanese)|Japanese Blue}}]][[File:RBGlitchDexMissingno..png|thumb|center|MissingNo.'s [[Pokédex]] data in {{game|Red and Blue|s}}]]
{{Dex/Header|type=unknown|type2=normal}}
{{Dex/Gen/1|gen=I|reg1=Kanto}}
{{Dex/Entry1|v=Blue|ex=(Japanese)|link=Pokémon Blue Version (Japanese)|t=fff|entry={{tt|コメント さくせいちゅう|Comment to be written}}}}
{{Dex/Entry1|v=Yellow|entry={{tt|&nbsp;      &nbsp;|Blank Pokédex entry}}}}
|}
|}
{{Dex/Footer}}


==Why Missingno. appears==
====In Yellow====
'''MissingNo.''' is the [[Glitch]] Pokémon that appears after viewing the Old Man's tutorial in [[Viridian City]] on how to catch Pokémon, then immediately {{m|Fly}}ing to [[Cinnabar Island]] and {{m|Surf}}ing along the right hand side of the island until one is encountered, without visiting any other areas.
[[File:YGlitchDexMissingno..png|thumb|center|MissingNo.'s [[Pokédex]] data in {{game|Yellow}}]]


Whenever the game "sets up" the planned battle against the Old Man's {{p|Weedle}}, it needs to change the player's character name to "OLD MAN" so that it will display "OLD MAN" instead of the name the player has entered.
===Game locations===
{{Availability/Header|type={{#switch: {{#expr: {{#time: z}} mod 5}}|4=unknown|normal}}|type2={{#switch: {{#expr: {{#time: z}} mod 5}}|4=normal|unknown}}}}
{{Availability/Gen|gen=I}}
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Old man glitch]], [[Mew glitch]], [[Time Capsule exploit]]}}
{{Availability/Entry1|v=Yellow|area=[[Mew glitch]], [[Time Capsule exploit]]}}
|}
|}
{{Availability/Footer}}


The programmers decided to use the area of data where wild [[Pokémon]] information is as a temporary storage area for the player's name, due to the lack of memory on a [[Game Boy]]. Normally this wouldn't cause any abnormal activity, as the correct data for the wild Pokémon available is written to this area in memory whenever the player travels to an area where it is possible to catch wild Pokémon.
===Base stats===
====In Red/Blue====
For the 36 [[:#Pokémon Red and Blue Versions normal MissingNo.|normal MissingNo.]]:


Along Cinnabar Island's coast, however, there is no data indicating which wild Pokémon are catchable, and the same is true for both Viridian City and Cinnabar Island itself, at least by movement in long grass. The game uses whatever data was already in the corresponding area of data when determining which wild Pokémon encountered and their levels-- now the player's name. Normally this space in memory would hold the data of the last area visited where wild Pokémon were catchable in grass and their level data (this same glitch allows players to exit the [[Kanto Safari Zone|Safari Zone]] and {{m|Fly}} immediately to Cinnabar Island to be able to catch and fight Safari Zone Pokémon in the same way as they would in other areas), however, since in both Viridian City and Cinnabar Island the data is empty for Pokémon obtainable in the grass, the active data is never overwritten, leading to Missingno.'s. availability, among other things.
{{stats/GenI |
HP=33 |
Attack=136 |
Defense=0 |
Special=6 |
Speed=29 |
type=unknown |
type2=normal }}


The name of the player has six hexadecimal values in it. The game needs only three "slots" of wild Pokémon data to store this.  
====In Yellow====
For the 36 [[:#Pokémon Yellow Version normal MissingNo.|normal MissingNo.]]:


The wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player's name, while the levels are determined by the second, fourth, and sixth characters, respectively. By knowing which letters and symbols match which breeds and numbers, through use of certain calculators and charts [http://glitchcity.info/misc/namegen2], it is possible to set your player name at the start of the game depending on which Pokémon you wish to find, and at which levels.
{{stats/GenI |
HP=178 |
Attack=19 |
Defense=11 |
Special=23 |
Speed=0 |
type=Normal |
type2=unknown }}


==More MissingNo. information==
===Type effectiveness===
====In Red/Blue====
{{RBY type effectiveness|
type1=unknown |
type2=Normal |
Normal=  100 |
Flying=  100 |
Fighting=200 |
Ground=  100 |
Rock=    100 |
Bug=    100 |
Poison=  100 |
Ghost=    0 |
Fire=    100 |
Water=  100 |
Grass=  100 |
Electric=100 |
Psychic= 100 |
Ice=    100 |
Dragon=  100 |
notes=yes|
glitch=primary}}


One rumor claims that the player must have five or less [[Pokémon]] with him or her if he or she actually tries to catch Missingno., otherwise, his or her game may malfunction when he or she tries to withdraw it from [[Bill's PC]]. (If, of course, a player has six [[Pokémon]] at the time Missingno. is caught, MissingNo. will be sent to Bill's PC, just like any other Pokémon.) This rumor will sometimes hold true, however, it is possible to extract MissingNo. from Bill's PC without game malfunction.
====In Yellow====
{{RBY type effectiveness|
type1=Normal|
type2=unknown|
Normal=  100 |
Flying=  100 |
Fighting=200 |
Ground=  100 |
Rock=    100 |
Bug=    100 |
Poison=  100 |
Ghost=    0 |
Fire=    100 |
Water=  100 |
Grass=  100 |
Electric=100 |
Psychic= 100 |
Ice=    100 |
Dragon=  100 |
notes=yes|
glitch=secondary}}


In [[Pokémon Red and Blue]], if the player captures a MissingNo. (or any other Pokémon) over level 100, and the [[Pokémon]] gains any [[Experience]] in a battle, it will level the Pokémon down to level 100.  
===Learnset===
====By [[Level|leveling up]]====
=====Normal Red and Blue form=====
{{learnlist/levelh|MissingNo.|unknown|normal|1|0}}
{{learnlist/level1|1|Water Gun|Water|40|100|25}}
{{learnlist/level1|1|Water Gun|Water|40|100|25}}
{{learnlist/level1|1|Sky Attack|Flying|140|90|5}}
{{learnlist/levelf|MissingNo.|unknown|normal|1|0}}


When any Pokémon over level 100 is constantly given Rare Candies, eventually the Pokémon will get up to level 255, and then after level 255 the Pokémon will grow to level 0. However, as already mentioned, if a Pokémon over level 100 gains experience it will grow down to level 100.  
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====
The starting moves of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.


Pokémon going from level 255 to 0 and Pokémon going from a level above 100 back to 100 are the only known cases of Pokémon leveling down instead of up in the games.
=====Normal Yellow form=====
{{learnlist/levelh|MissingNo.|Normal|unknown|1|0}}
{{learnlist/level1|1|Pay Day|Normal|40|100|20||'''}}
{{learnlist/level1|1|Bind|Normal|15|75|20||'''}}
{{learnlist/level1|1|Water Gun|Water|40|100|25}}
{{learnlist/levelf|MissingNo.|Normal|unknown|1|0}}


A similar glitch exists, called [['M]], which evolves into {{p|Kangaskhan}} when leveled up. Due to 'M's sprite's similarity to MissingNo.'s, many say that a low-level MissingNo. can evolve into Kangaskhan.
====By [[TM]]/[[HM]]====
=====Normal Red and Blue form=====
{{learnlist/tmh|MissingNo.|unknown|normal|1|0}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20||'''}}
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||'''}}
{{learnlist/tm1|TM03|Swords Dance|Normal|&mdash;|&mdash;|30}}
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5||'''}}
{{learnlist/tm1|TM06|Toxic|Poison|&mdash;|85|10}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||'''}}
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||'''}}
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}
{{learnlist/tm1|TM14|Blizzard|Ice|120|90|5}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}
{{learnlist/tm1|TM19|Seismic Toss|Fighting|&mdash;|100|20}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20||'''}}
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}
{{learnlist/tm1|TM27|Fissure|Ground|&mdash;|30|5}}
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}}
{{learnlist/tm1|TM30|Teleport|Psychic|&mdash;|&mdash;|20}}
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}
{{learnlist/tm1|TM44|Rest|Psychic|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM45|Thunder Wave|Electric|&mdash;|100|20}}
{{learnlist/tm1|TM49|Tri Attack|Normal|80|100|10||'''}}
{{learnlist/tm1|TM50|Substitute|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|HM01|Cut|Normal|50|95|30||'''}}
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}}
{{learnlist/tmf|MissingNo.|unknown|normal|1|5}}


As mentioned before, if the Elite Four is defeated and the Hall of Fame option appears in the PC, seeing MissingNo. will cause very distorted characters, glitched names and completely different Pokémon to show up instead of your Pokémon who have beaten the Elite Four. The Hall of Fame is the only extremely noticeable change after seeing MissingNo.
=====Kabutops Fossil, Aerodactyl Fossil and Ghost forms=====
The TM/HM learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon at the bottom of the party other than another MissingNo. of one of these three kinds.


Though MissingNo. cannot usually be traded into [[Generation II]], it will appear to be a G/S/C Pokémon such as {{p|Remoraid}} or {{p|Stantler}} on the trade screen for Gold/Silver/Crystal, depending on its [[index number]].
=====Normal Yellow form=====
{{learnlist/tmh|MissingNo.|normal|unknown|1|0}}
|-
! colspan="7" style="background:#FFFFFF; border:1px solid #D8D8D8;" | This Pokémon learns no moves by TM.
{{learnlist/tmf|MissingNo.|normal|unknown|1|5}}


Nintendo has an official description of Missingno. listed in their Customer Service troubleshooting section<ref name="NintendoTroubleshooting">http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp</ref>:
===Evolution===
<!--MissingNo. does not, nor has it ever, evolved into Kangaskhan. That is 'M. NOT MissingNo.-->
{{GlitchEvobox/Formes
|sprite1=Missingno_RB
|name1=MissingNo.
|forme1=RB
|loc1=36 index numbers
|type1-1=Bird
|type2-1=Normal
|disptype1-1=unknown
|sprite2=Missingno_Y
|forme2=Yellow
|loc2=36 index numbers
|type1-2=Normal
|type2-2=999
|disptype2-2=unknown}}


<blockquote>"MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the graphics will often become scrambled. The MissingNO Pokémon is most often found after you perform the Flight Safari Zone Pokémon trick [or Viridian Old Man trick]. To fix the scrambled graphics, try releasing the MissingNO Pokémon"</blockquote>
{{GlitchEvobox/Formes
|sprite1=Spr 1b 141 f
|name1=MissingNo.
|forme1=Kabutops Fossil
|loc1=182
|type1-1=Bird
|type2-1=Normal
|disptype1-1=unknown}}


==Other glitches==
{{GlitchEvobox/Formes
|sprite1=Spr 1b 142 f
|name1=MissingNo.
|forme1=Aerodactyl Fossil
|loc1=183
|type1-1=Bird
|type2-1=Normal
|disptype1-1=unknown}}


Although similar, there seems to be no direct connection between Missingno. and [[Glitch City]], another [[Glitch]] that can be accessed. MissingNo. has acquired much notoriety due to its presence in many Pokémon myths, especially those involving {{p|Mew}}.
{{GlitchEvobox/Formes
|sprite1=Ghost_I
|name1=MissingNo.
|forme1=Ghost
|loc1=184
|type1-1=Bird
|type2-1=Normal
|disptype1-1=unknown}}


While these myths aren't true, Mew's popularity and the popularity of the original games ensures that MissingNo. will always have a place in Pokémon culture.
{{GlitchEvobox
|family=Normal
|sprite1=YGlitch053
|name1=Z ゥ
|type1-1=Normal
|evotype1=Level
|level1=224
|sprite2=MissingNo. Z Yellow
|name2=MissingNo.
|type1-2=???}}
<center>''This MissingNo. is hex B8, the Ghost form.''</center>


==MissingNo. in Pokémon Yellow==
==Sprites==
[[Image:MissingnoYellow.jpg|thumb|right|The appearance of the Missingno. found in the Yellow version using the [[Mew glitch]] is different from the Red/Blue Missingno. appearance]]
===In Red/Green===
When [[Pokémon Yellow]] was released, the original Missingno. and M glitches were disabled and removed from the game.
{{GlitchSpriteBox|
fimage=Ketsuban.png |
fsize=56px |
bimage=RBGlitchMissingno. b.png |
bsize=56px |
mimage=AniMS Missingno I.png |
msize=16px |
typen=2 |
type1=unknown |
type2=normal |
}}


However, some time after Yellow was released, a [[Mew Glitch|new code]] was discovered that allowed the capture of any Pokémon, including Mew and Missingno (see [http://www.trsrockin.com/yellowmn.html] for details). Doing method #3 of the [[Mew glitch]] using a Pokémon with a special stat of 31, 32, 61, 62, 63, 67, 68, 69, or 86 will cause Missingno. to appear. The Yellow version Missingno. is known to be more malicious than the Red/Blue Missingno., and frequently causes the game to freeze when it is found, though there is about a 1/32 chance that it won't freeze. It is recommended that the game ''not'' be saved after capturing it, because it can corrupt or delete the data.
===In Red/Blue===
{{GlitchSpriteBox|
fimage=Missingno RB.png |
fsize=56px |
bimage=RBGlitchMissingno. b.png |
bsize=56px |
mimage=AniMS Missingno I.png |
msize=16px |
typen=2 |
type1=unknown |
type2=normal |
}}


==MissingNo. in other generations==
===Kabutops Fossil, Aerodactyl Fossil and Ghost forms===
===Generation II equivalent ===
{{GlitchSpriteBox|
There is no true [[Generation II]] equivalent to MissingNo., as {{M|Surf}}ing up and down on the eastern shore of any location will come up with Pokémon available in that specific location. However, by using a cheating device or somehow messing with the game, players can encounter a Pokémon named [[Five question marks|?????]], which is also Pokédex number 000. The same Pokémon can be encountered by Gameshark's Steal Trainer Pokémon code. This Pokémon can transform to the last Pokémon you battled with. It will send you to [[Glitch City]], and freeze the game.
fimage=Spr 1b 141 f.png |
fsize=56px |
bimage=None.png |
bsize=1px |
mimage=AniMS Missingno I.png |
msize=16px |
typen=2 |
type1=unknown |
type2=unknown |
}}
{{GlitchSpriteBox|
fimage=Spr 1b 142 f.png |
fsize=56px |
bimage=None.png |
bsize=1px |
mimage=AniMS Missingno I.png |
msize=16px |
typen=2 |
type1=unknown |
type2=unknown |
}}
{{GlitchSpriteBox|
fimage=Ghost_I.png |
fsize=56px |
bimage=None.png |
bsize=1px |
mimage=AniMS Missingno I.png |
msize=16px |
typen=2 |
type1=unknown |
type2=unknown |
}}
''The backsprites of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.''


===Generation III equivalent===
===In Yellow===
There is also no true equivalent to MissingNo. in [[Generation III]]. However, like in Generation II, there is some amount of data at [[List of Pokémon by index number (GBA)|index]] and [[National Dex|National Pokédex]] #000, known as [[Ten question marks|??????????]]. It has no [[ability]], knows no [[Move|attacks]], and has its data zeroed out on all of its stats. Because of this, it is virtually of no use to trainers. However, there is another glitch-encountered Pokémon: [[Question mark|?]]. All that ? is is filler for old {{p|Unown}} data, so it has its call. Its TM/HM compatibility is similar as well, as it can learn none. Unlike Unown, though, its only attack is {{m|Tackle}}, and its sprite is a beta sprite representing a Pokémon not yet seen in the Pokédex.
{{GlitchSpriteBox|
fimage=Missingno Y.png |
fsize=56px |
bimage=YGlitchMissingno. b.png |
bsize=56px |
mimage=YGlitchMenuMissingno.png |
msize=16px |
typen=2 |
type1=normal |
type2=unknown |
}}


===Generation IV equivalent===
==Trivia==
In [[Generation IV]], there is a closer equivalent to the idea of MissingNo. that many have, which appears when a trainer enters a [[double battle]] with two fainted Pokémon, an [[Pokémon egg|egg]], and one other Pokémon. Instead of the egg coming from a [[Poké Ball]], however, a white rectangle with lines in it pops out and gives {{p|Bulbasaur}}'s cry.<sup>[http://www.youtube.com/watch?v=bwXR9IQRxps]</sup> It also appears as a [[alternate color|shining]] Pokémon for reasons unknown.
[[File:MissingNo artwork.jpg|thumb|175px|The now-deleted fan art by TOKIYA]]
* The {{game|Yellow}} normal form MissingNo. have 0 base speed. This ties with various [[Generation I]] glitch Pokémon for the lowest base Speed stat.
* In the Spanish versions of Pokémon Red and Blue, viewing the stat screen of any Pokémon in the player's party changes MissingNo.'s sprite.<ref>[https://www.youtube.com/watch?v=4T1j_BV7NMM Change the sprite of MissingNo with view the stats of any Pokémon in your team]</ref>
* In its normal form, MissingNo. has the same learnset as [['M (00)]], except that 'M (00) cannot learn {{m|Substitute}} via [[TM50]] and MissingNo. cannot learn {{m|Pound}}.
* Normal form MissingNo.'s stats in {{v2|Red and Blue|s}} are actually determined by the [[Party|parties]] of several {{tc|Biker}}s, read as base stats.<ref name="TheSmogIssue27">[http://www.smogon.com/smog/issue27/glitch Smogon - The Smog Issue #27]</ref>
* MissingNo. is the only [[glitch Pokémon]] in [[Generation I]] whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as [[Trainer (glitch Pokémon)|Trainer]] and [[C (uppercase)|C]] may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.
* In the [[Generation IV]] games, there is a sprite ([[File:GenIVKetsuban.png]]) that contains text that reads {{ruby|欠番|けつばん}}, MissingNo.'s Japanese name in {{wp|kanji}}. However, unlike the Generation I placeholder text "MissingNo.", it exists only to substitute blank tile data, not blank species data. This means that the game will display this if a sprite is referenced that does not exist or cannot be accessed.
* MissingNo. is referred to as "Pokémon 000" on [[Nintendo]]'s consumer support website, referencing its Pokédex number.
** The only Pokémon to legitimately have the number 000 in any Pokédex listing is {{p|Victini}}, whose number in the [[Unova Pokédex]] is 000.
* In August 2016, TCG artist [[TOKIYA]] posted (now-deleted) fan art of MissingNo.'s Ghost form, Aerodactyl and Kabutops fossil appearances, and default sprite in [[Pokémon Red and Green]] on her Twitter;<ref name="TOKIYAMissingNoArt">[https://twitter.com/TOKIYA/status/760264929307799552 Art by TOKIYA on Twitter] [https://web.archive.org/web/20170403110029if_/https://twitter.com/TOKIYA/status/760264929307799552 (Archive)]</ref> MissingNo. is therefore the only known glitch Pokémon to have an intentional depiction by a franchise artist.


===References===
==Name origin==
MissingNo.'s English and Japanese names are both derived from "missing number".
 
==External links==
* {{wp|MissingNo.|Article on Wikipedia}}
 
==References==
<references/>
<references/>


[[Category:Game mechanics]]
{{GlitchPkmn}}<br>
{{Project Glitchdex notice}}
 
[[Category:Glitch Pokémon]]
[[Category:Glitches]]
[[Category:Glitches]]
{{GlitchPkmn}}
{{PokémonPrevNext | prev=Glitch | next=Bulbasaur }}


[[de:Missingno.]]
[[de:Missingno.]]
[[es:MissingNo.]]
[[fr:MissingNo.]]
[[it:MissingNo.]]
[[ja:けつばん]]
[[ja:けつばん]]
[[pl:Missing no.]]
[[zh:MissingNo.]]

Latest revision as of 13:23, 1 May 2024

Smart Ribbon Master Sinnoh.png This article is a featured article. This means that it has been identified as one of the best articles produced on Bulbapedia.
MissingNo.
けつばん Ketsuban
Missingno.png
The five forms of MissingNo. (from top to bottom, left to right: Red and Blue Normal, Ghost, Aerodactyl, Kabutops, Yellow Normal)
Type Category
 Bird  Normal 
Red/Blue

 Normal  999 
Yellow
??? Pokémon
Hexadecimal identifier Exp. at Lv. 100
1F, 20, 32, 34, 38, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF, B5, B6, B7, B8 345420
16136684
Varies
Pokédex
National
#000
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Red, Blue, and Yellow
Special stat for Mew glitch Time Capsule exploit Pokémon
31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175, 181, 182, 183, 184 Scizor, Shuckle, Heracross, Sneasel, Teddiursa, Ursaring, Slugma, Magcargo, Swinub, Piloswine, Corsola, Remoraid, Octillery, Delibird, Mantine, Skarmory, Houndour, Houndoom, Kingdra, Phanpy, Donphan, Porygon2, Stantler, Smeargle, Tyrogue, Hitmontop, Smoochum, Elekid, Magby, Miltank, Blissey, Raikou, Entei, Suicune, Larvitar, Pupitar*, Tyranitar*, Lugia*, Ho-Oh
Height Weight
3'3"RGB
10'0"RBY
22.0RGB lbs.
3507.2RBY lbs.
Hybrid of Catch rate
N/A 29 RB, 0 Y
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

MissingNo. (Japanese: けつばん Ketsuban, lit. "missing number"), as it is displayed in-game due to the ten-character limit in Western Generation I games, is a dual-type Bird/Normal glitch Pokémon in Pokémon Red and Blue, and a dual-type Normal/randomly named glitch type (which often has '9' in it) glitch Pokémon in Pokémon Yellow. It is arguably the best known glitch Pokémon, closely followed by 'M (00), and it is the easiest glitch Pokémon to find in the localizations. It has five distinct forms, but the most frequent forms (the Red/Blue and Yellow normal forms) share 36 index numbers each.

In later generations, other glitch Pokémon are sometimes referred to as "a MissingNo.", such as ??????????, ?, and -----. Despite this, the name "MissingNo." is a misnomer in this case; they have little relation to the one found in Pokémon Red and Blue or Yellow.

MissingNo.'s cry is generally the game's equivalent of a "blank" cry: a Nidoran♂ (base 00)'s cry with a pitch of 0 and no echo. This is because the cries of these Pokémon are undefined in the data structure. A few MissingNo. have different cries (specifically 0x43, 0x45, 0x4F, 0x51, 0x5E, 0x5F, 0x7F, and 0xB5). The fact that these cries are valid and not garbage data (i.e. unrelated data read in the wrong way, as is the case with most of MissingNo.'s properties) supports the view that MissingNo. may have originally been a Pokémon that was deleted from the games. (See this section for further details).

The Pokédex entries of MissingNo. and all glitch Pokémon with a Pokédex number of 0 will only appear upon capture if the player has not encountered Cubone, but as with all glitch Pokédex entries, they normally remain inaccessible through the actual Pokédex. An exception to this rule is in Red and Green, where MissingNo. can be "registered" in the Pokédex if the player enables the 'seen' flag for #152 through select glitches and memory corruption. If MissingNo.'s Pokédex data is viewed, Rhydon's cry will be heard, followed by MissingNo.'s (blank) entry and a series of glitchy sounds.

No MissingNo. can evolve or learn any moves through leveling up.

If the RB MissingNo. is traded to Generation II, it will hold a Carbos.

Forms

Red and Blue normal form

Missingno RB.png

MissingNo.'s Red and Blue normal form is a dual-type Bird/Normal glitch Pokémon. It has a sprite that is a strange block of glitched pixels in a backward-L shape. Due to the larger number of characters that can be used to make it appear, it is the most common form. Normal form is exclusive to Pokémon Red and Blue.

Yellow normal form

Missingno Y.png

MissingNo.'s Yellow normal form is a dual-type Normal and randomly named glitch type (often containing '9') glitch Pokémon. This form uses the palette of Pikachu, and so appears as yellow and red glitched boxes. They also cause glitches that MissingNo. in Red and Blue do not. If caught, they will cause graphical glitches, possibly rendering the player invisible and making duplicates of the player, and all other on-screen characters walk in random locations on the screen after battle. These forms do not appear through the old man glitch, as it was removed in Yellow. It is likely that the game will freeze or get stuck when attempting to battle Yellow MissingNo.'s normal form due to an invalid sprite pointer; 0x0600. This is also what causes the walking characters effect.

Fossil and ghost MissingNo.

The Fossil and ghost MissingNo. (otherwise known as 'special MissingNo.') are three unique forms of MissingNo. that share their sprites with the Kabutops Fossil and Aerodactyl Fossil from the Pewter Museum of Science, as well as the ghosts of Pokémon Tower. This is because the game actually uses their index numbers to get their front sprites. These Pokémon have no constant base stats, experience types or starting moves; instead they take this data from the last Pokémon in the party other than another special MissingNo. If an enemy Trainer sends out a special MissingNo. the aforementioned data is taken from the previous Pokémon they sent out (the user's Pokémon in battle does not count here).

The Fossil and ghost MissingNo. exist in Yellow and have the same sprites as in Red and Blue. They also work the same way. Since the sprites are valid, these MissingNo. can be encountered instead of Yellow's normal MissingNo. and will never freeze the game on the opponent's side.

Kabutops Fossil form

Spr 1b 141 f.png

MissingNo.'s Kabutops Fossil form uses the sprite of the Kabutops Fossil found in the Pewter Museum of Science. It is index number 182 (hex:B6).

Aerodactyl Fossil form

Spr 1b 142 f.png

MissingNo.'s Aerodactyl Fossil form uses the sprite of the Aerodactyl Fossil found in the Pewter Museum of Science. It is index number 183 (hex:B7).

Ghost form

Ghost I.png

MissingNo.'s Ghost form uses the sprite of the ghosts found in Pokémon Tower if the player does not have the Silph Scope. It is index number 184 (hex:B8)

In the Japanese versions, this form is not actually a MissingNo. In these versions, rather than being named 'けつばん' (ketsuban) it is named "Ghost" (Japanese: ゴースト). This is unused, because all Pokémon Tower ghosts including the deceased Marowak use the hiragana ゆうれい ('yuurei') instead, which can mean the same thing but may specifically refer to the Japanese interpretation of ghosts in folklore.

Glitches caused

Examples of corrupted Hall of Fame entries
Example of multiple walking players on the screen

MissingNo.'s appearance in-battle allows the item duplication glitch, which increases the number of items in the 6th Bag slot by 128 unless the number of items in the slot already exceeds 128.

Encountering MissingNo. has been known to interfere with the save game data in various ways, such as adversely affecting the Hall of Fame data. The Hall of Fame is corrupted because of its proximity to a buffer used to store decompressed sprite data, which is too small to properly hold MissingNo.'s garbage sprite data.

When a Trainer battles with MissingNo. in their party, both the Trainer sprite and their Pokémon's sprites will be scrambled, and all other sprites will be reversed. Viewing the stats screen of a non-glitch Pokémon will remove the effects.

In Pokémon Yellow, capturing MissingNo. will commonly cause multiple player sprites, and sometimes other NPC's, to walk around the screen. If the NPC is aligned to the grid, it is possible to talk to them. Doing so may display text from the area, or may cause glitch text. Collision with those NPC's is buggy, but the game does handle it.

In Pokémon Yellow, if MissingNo. is captured at a level above 1, it will instantly downlevel to 1 upon gaining any experience, and will stay on level 1 unless given Rare Candy. After this happens, MissingNo. will have seemingly infinite health, and, when damaged, the third digit of its health would, instead of going down through numbers, scroll through letters, numbers, and glitch symbols, and its HP bar will wrap across the screen.

In Pokémon Yellow, when MissingNo. is encountered, if the game doesn't crash, it will sometimes play a very long cry before the text "A wild MISSINGNO appeared!" is displayed.

Trading MissingNo.

MissingNo. can be traded from Red and Blue into Pokémon Yellow, but cannot be traded forward through the Time Capsule into Pokémon Gold, Silver, and Crystal. In Yellow, MissingNo. levels down to level 1 if it gains any experience, and cannot grow any higher due to a glitched experience type. In Yellow, the only way to keep using a MissingNo. at a different level in battle is to use a Game Link Cable to battle between two games.

In the trade center, MissingNo., due to its index number, appears as many different Generation II Pokémon from the perspective of Pokémon Gold, Silver, and Crystal. (The full list of the Generation II Pokémon MissingNo. can appear as is documented on the List of Pokémon by index number (Generation I).) If the player tries to trade MissingNo., a message will appear stating "Your <name> appears abnormal." and the trade will automatically be cancelled.

In the Nintendo 3DS Virtual Console versions, if the player has MissingNo. in Box 1 when they attempts to transfer it to Pokémon Bank via Poké Transporter, one of the following error messages will appear. All Pokémon in Box 1 that are recognized as valid by Poké Transporter will be transported, but glitch Pokémon (such as MissingNo.) will not.

Attention!
There is at least one Pokémon in the Box that cannot be sent.

A problem has been detected with one of the Pokémon. Sorry. The problematic Pokémon cannot be sent.

Any Pokémon that could not be transported have been removed from the Transport Box.

In Pokémon Stadium

MissingNo. as a substitute doll in Pokémon Stadium

When viewed in Pokémon Stadium, MissingNo. will appear as a substitute doll (as will various other glitch Pokémon), while in Pokémon Stadium 2, MissingNo. (and other glitch Pokémon) will show up as a Ditto with Transform. If the game is saved via Stadium 2, it will then become a Ditto permanently.

MissingNo. as deleted Pokémon

The name "MissingNo." is used for the invalid Pokémon with index numbers in between valid Pokémon and is a shortened form of "missing number", derived from its Japanese name, けつばん (Ketsuban). The fact that Rhydon, the Pokémon with index number 01 was the first Pokémon ever made[1][2] led to speculation that the index numbers of Pokémon in Generation I represent the order that they were programmed into the game, with MissingNo. being deleted entries.

Supporting this theory was the fact that of the 39 MissingNo., nine of them have unique cries that do not consist of all 00 values.[3] These cries are located in a table in between real Pokémon cries, suggesting that they were not garbage data (unrelated data interpreted in the wrong way, as is the case with most of MissingNo.'s properties).

The cry values are as follows:

Hex Dec Base cry Pitch Length
0x43 67 0 128 16
0x45 69 29 244 64
0x4F 79 34 255 64
0x51 81 14 224 96
0x5E 94 15 64 192
0x5F 95 15 32 192
0x7F 127 17 32 16
0x89 137 15 64 128
0xB5 181 29 0 128

(Video of the cries)

These theories were finally confirmed in 2020, with the Nintendo data leak of that year. Among the game material leaked was the source code for the Japanese version of Pokémon Blue, which contained many internal development assets, such as map sources, moveset lists, cry data, and the back sprites for every Pokémon in the game in Generation I order, including previously-unseen sprites occupying the same index numbers populated by MissingNo. in the released games.[4] Some of these sprites match the design and index number of Pokémon previously only shown on Satoshi Tajiri's biographical manga, while most of the others correspond to Pokémon that had never been seen before.

Official Nintendo statement

Nintendo has an official description of MissingNo. listed in their Customer Service troubleshooting section:

"MissingNO is a programming quirk, and not a real part of the game. When you get this, your game can perform strangely, and the graphics will often become scrambled. The MissingNO Pokémon is most often found after you perform the Fight Safari Zone Pokémon trick.

To fix the scrambled graphics, try releasing the MissingNo Pokémon. If the problem persists, the only solution is to re-start your game. This means erasing your current game and starting a brand new one."[5]

Nintendo's statement is incorrect on the method for fixing graphical issues; releasing MissingNo. does not fix the graphics and the player certainly does not need to erase their game to perform any fixes. The correct way to fix the graphics is to simply view the Pokédex data or stat page of any non-glitch Pokémon (or any hybrid glitch Pokémon). The statement may have been deliberately worded to discourage players from performing the Item duplication glitch.

The title of the statement also refers to MissingNo. as "Pokémon 000" in reference to its Pokédex number.

Game data

Pokédex entry

In Red/Blue

MissingNo.'s Pokédex data in Japanese Blue
MissingNo.'s Pokédex data in Pokémon Red and Blue
Generation I Kanto
#—
Blue (Japanese) コメント さくせいちゅう
Yellow    


In Yellow

MissingNo.'s Pokédex data in Pokémon Yellow

Game locations

Generation I
Red Blue
Old man glitch, Mew glitch, Time Capsule exploit
Yellow
Mew glitch, Time Capsule exploit


Base stats

In Red/Blue

For the 36 normal MissingNo.:

Stat Range
At Lv. 50 At Lv. 100
33
93 - 139 176 - 269
136
141 - 187 277 - 370
0
5 - 51 5 - 98
29
34 - 80 63 - 156
6
11 - 57 17 - 110
Total:
204
(210 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


In Yellow

For the 36 normal MissingNo.:

Stat Range
At Lv. 50 At Lv. 100
178
238 - 284 466 - 559
19
24 - 70 43 - 136
11
16 - 62 27 - 120
0
5 - 51 5 - 98
23
28 - 74 51 - 144
Total:
231
(254 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

In Red/Blue

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its primary type is one of the glitch types, which do not have any weaknesses or resistances, this glitch Pokémon has the same weaknesses and resistances as a pure  Normal-type  Pokémon.

In Yellow

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its secondary type is one of the glitch types, which do not have any weaknesses or resistances, this glitch Pokémon has the same weaknesses and resistances as a pure  Normal-type  Pokémon.

Learnset

By leveling up

Normal Red and Blue form
Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
011 Water Gun Water 04040 100}}100% 25
011 Water Gun Water 04040 100}}100% 25
011 Sky Attack Flying 140140 090}}90% 5
  • Bold indicates a move that gets STAB when used by MissingNo.
  • Italic indicates a move that gets STAB only when used by an evolution of MissingNo.
  • Click on the generation numbers at the top to see level-up moves from other generations
Kabutops Fossil, Aerodactyl Fossil and Ghost forms

The starting moves of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.

Normal Yellow form
Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
011 Pay Day Normal 04040 100}}100% 20
011 Bind Normal 01515 075}}75% 20
011 Water Gun Water 04040 100}}100% 25
  • Bold indicates a move that gets STAB when used by MissingNo.
  • Italic indicates a move that gets STAB only when used by an evolution of MissingNo.
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Normal Red and Blue form
Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM02 Razor Wind Normal 80 75% 10
Bag TM Normal Sprite.png TM03 Swords Dance Normal —% 30
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground 30% 5
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Psychic Sprite.png TM30 Teleport Psychic —% 20
Bag TM Flying Sprite.png TM43 Sky Attack Flying 140 90% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Electric Sprite.png TM45 Thunder Wave Electric 100% 20
Bag TM Normal Sprite.png TM49 Tri Attack Normal 80 100% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Flying Sprite.png HM02 Fly Flying 70 95% 15
  • Bold indicates a move that gets STAB when used by MissingNo.
  • Italic indicates a move that gets STAB only when used by an evolution of MissingNo.
Kabutops Fossil, Aerodactyl Fossil and Ghost forms

The TM/HM learnset of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon at the bottom of the party other than another MissingNo. of one of these three kinds.

Normal Yellow form
Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by TM.
  • Bold indicates a move that gets STAB when used by MissingNo.
  • Italic indicates a move that gets STAB only when used by an evolution of MissingNo.

Evolution

36 index numbers
Missingno RB.png
RB
MissingNo.
 Bird  Normal 

36 index numbers
Missingno Y.png
Yellow
MissingNo.
 Normal  999 


182
Spr 1b 141 f.png
Kabutops Fossil
MissingNo.
 Bird  Normal 


183
Spr 1b 142 f.png
Aerodactyl Fossil
MissingNo.
 Bird  Normal 


184
Ghost I.png
Ghost
MissingNo.
 Bird  Normal 


YGlitch053.png
Unevolved
Z ゥ
 Normal 
Rare Candy
Level 224


MissingNo. Z Yellow.png
First evolution
MissingNo.
 ??? 


This MissingNo. is hex B8, the Ghost form.

Sprites

In Red/Green

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Ketsuban.png 000.png 000.png RBGlitchMissingno. b.png AniMS Missingno I.png

In Red/Blue

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Missingno RB.png 000.png 000.png RBGlitchMissingno. b.png AniMS Missingno I.png

Kabutops Fossil, Aerodactyl Fossil and Ghost forms

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Spr 1b 141 f.png 000.png 000.png None.png AniMS Missingno I.png
Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Spr 1b 142 f.png 000.png 000.png None.png AniMS Missingno I.png
Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Ghost I.png 000.png 000.png None.png AniMS Missingno I.png

The backsprites of the Kabutops Fossil, Aerodactyl Fossil and Ghost forms are the same as the Pokémon whose data was accessed last.

In Yellow

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Missingno Y.png 000.png 000.png YGlitchMissingno. b.png YGlitchMenuMissingno.png

Trivia

The now-deleted fan art by TOKIYA
  • The Pokémon Yellow normal form MissingNo. have 0 base speed. This ties with various Generation I glitch Pokémon for the lowest base Speed stat.
  • In the Spanish versions of Pokémon Red and Blue, viewing the stat screen of any Pokémon in the player's party changes MissingNo.'s sprite.[6]
  • In its normal form, MissingNo. has the same learnset as 'M (00), except that 'M (00) cannot learn Substitute via TM50 and MissingNo. cannot learn Pound.
  • Normal form MissingNo.'s stats in Red and Blue are actually determined by the parties of several Bikers, read as base stats.[7]
  • MissingNo. is the only glitch Pokémon in Generation I whose English name is entirely composed of typographical characters. Although other glitch Pokémon such as Trainer and C may appear to be entirely composed of typographical characters, they contain illegible characters which change depending on the current tileset loaded into memory.
  • In the Generation IV games, there is a sprite (GenIVKetsuban.png) that contains text that reads 欠番(けつばん), MissingNo.'s Japanese name in kanji. However, unlike the Generation I placeholder text "MissingNo.", it exists only to substitute blank tile data, not blank species data. This means that the game will display this if a sprite is referenced that does not exist or cannot be accessed.
  • MissingNo. is referred to as "Pokémon 000" on Nintendo's consumer support website, referencing its Pokédex number.
    • The only Pokémon to legitimately have the number 000 in any Pokédex listing is Victini, whose number in the Unova Pokédex is 000.
  • In August 2016, TCG artist TOKIYA posted (now-deleted) fan art of MissingNo.'s Ghost form, Aerodactyl and Kabutops fossil appearances, and default sprite in Pokémon Red and Green on her Twitter;[8] MissingNo. is therefore the only known glitch Pokémon to have an intentional depiction by a franchise artist.

Name origin

MissingNo.'s English and Japanese names are both derived from "missing number".

External links

References

Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.