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p ID

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p ID
YGlitch062.png
p ID's sprite
Types Species
 Water  Fighting  Unknown Pokémon
Hexadecimal identifier Exp. at Lv. 100
DF Unknown
Pokédex
National
#062
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova
#—
New Unova
#—
Games found in
Yellow
Special stat for Mew glitch Johto guard glitch Pokémon
N/A Azumarill
Equivalent in Red and Blue
.PkMn
Height Weight
23'2" 1031.6 lbs.
Hybrid of Catch rate
Poliwrath Unknown
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

p ID is a dual-type Water/Fighting glitch Pokémon found in Pokémon Yellow Version. It occupies hexadecimal slot DF and becomes .PkMn if traded to Red and Blue. It is a hybrid of Poliwrath.

Game data

Pokédex entry

p ID's Pokédex entry.

Game locations

Generation I
Red Blue
Becomes .PkMn in Red and Blue
Yellow
Johto guard glitch (Azumarill)

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 196 290 - 383
Attack: 85
90 - 136 175 - 268
Defense: 95
100 - 146 195 - 288
Special: 70
75 - 121 145 - 238
Speed: 70
75 - 121 145 - 238
Total: 410   (480 on other generations' scale)  
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63504 EVs and IVs of 15.
  • Total on other generations' scale assumes that this glitch Pokémon's Special stat would become both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
None

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Hypnosis Psychic 0000 060}}60% 20
00Start Water Gun Water 04040 100}}100% 25
00Start DoubleSlap Normal 01515 085}}85% 10
00Start Body Slam Normal 08585 100}}100% 15
055 Aurora Beam Ice 06565 100}}100% 20
077 Egg Bomb Normal 100100 075}}75% 10
1010 Bite Normal 06060 100}}100% 25
1111 TM25 Normal 0000 000}}0% 0
1212 Horn Drill Normal 0000 —}}—% 5
1515 TM29 Normal 0000 000}}0% 0
1616 TM54 Normal 0022 008}}8% 62
2424 Mega Punch Normal 08080 085}}85% 20
2828 Slam Normal 08080 075}}75% 20
3232 Fire Punch Fire 07575 100}}100% 15
3333 Gust Normal 04040 100}}100% 35
4040 Cut Normal 05050 095}}95% 30
4141 TM13 Ice 03030 002}}2% 10
4242 Super Glitch Glitch 0000 —}}—%
4444 Pin Missile Bug 01414 085}}85% 20
5353 TM12 Normal 0000 004}}4% 7
5555 TM01 Normal 03737 000}}0% 3
6060 Poison Sting Poison 01515 100}}100% 35
6262 Pound Normal 04040 100}}100% 35
7171 Aurora Beam Ice 06565 100}}100% 20
7979 Aurora Beam Ice 06565 100}}100% 20
120120 Skull Bash Normal 100100 100}}100% 15
121121 Dizzy Punch Normal 07070 100}}100% 10
123123 TM24 Glitch 118118 031}}31% 0
125125 HM03 Normal 05050 003}}3% 59
130130 Sleep Powder Grass 0000 075}}75% 15
140140 TM40 Normal 01010 —}}—% 63
175175 TM01 Normal 03737 000}}0% 3
185185 Poison Sting Poison 01515 100}}100% 35
193193 Horn Attack Normal 06565 100}}100% 25
203203 TM54 Normal 0022 008}}8% 62
212212 TM50 Glitch 05656 028}}28% 25
225225 Bone Club Ground 06565 085}}85% 20
230230 TM40 Normal 01010 —}}—% 63
255255 TM34 Normal 0000 009}}9% 10
  • A level of "Start" indicates a move that will be known by a p ID obtained at level 1 in Generation I
  • Bold indicates a move that gets STAB when used by p ID
  • Italic indicates a move that gets STAB only when used by an evolution of p ID
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Water Sprite.png TM12 Water Gun Water 40 100% 25
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 90% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground 30% 5
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM35 Metronome Normal —% 10
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Psychic Sprite.png TM46 Psywave Psychic 80% 15
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by p ID
  • Italic indicates a move that gets STAB only when used by an evolution of p ID

Evolution

YGlitch062.png
Does not evolve
p ID
 Water  Fighting 
Rare Candy
Level 5


YGlitch176.png
First evolution
3TrainerPoké $
 Glitch  Normal 

Note: p ID will evolve into "TM50" three times upon reaching lv. 37, then it will evolve into YGlitchName00.png.

Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
YGlitch062.png 000.png 000.png YGlitch062 b.png MS Rhydon I.png

External links

On Glitch City Laboratories


Red/Blue: 'M (00)Missingno.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $Missingno.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4ぁ 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ?????Glitch EggGlitch Unown
Generation III: -???????????Bad EggÓË {e Ai
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad Egg
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon

Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.