Hyperspace Hole (move)
| Hyperspace Hole いじげんホール Interdimensional Hole | ||||||||||||
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Range
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Availability
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Hyperspace Hole (Japanese: いじげんホール Interdimensional Hole) is a damage-dealing Psychic-type move introduced in Generation VI. It is the signature move of Hoopa Confined.
Effect
Hyperspace Hole inflicts damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
It will also hit the target even if it is protected by Protect, Detect, Spiky Shield, King's Shield, Mat Block, Baneful Bunker, Obstruct, Silk Trap, or Burning Bulwark and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of Quick Guard, Wide Guard, and Crafty Shield from the target's side of the field. Hyperspace Hole cannot remove the effects of protecting moves if it does not affect the target (such as if the target is Dark-type). It hits through a substitute.
Generation VIII
Hyperspace Hole cannot be selected in a battle.
Generation IX
Pokémon Legends: Z-A
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Other effects
In Pokémon Scarlet and Violet, if Hoopa Confined knows this move and is changed into Unbound form, Hyperspace Hole will be forgotten and replaced with Hyperspace Fury.
Description
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Learnset
By leveling up
| # | Pokémon | Types | Egg Groups | Level | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| VI | VII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0720 | Hoopa
Confined |
No Eggs Discovered | 1, 85 | 1, 85 | 85 | 60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
In other games
Pokémon Mystery Dungeon series
Hyperspace Hole inflicts damage, and bypasses the enemy's Protect, Wide Guard, Quick Guard, Mat Block, King's Shield, or Spiky Shield. The move will already be at maximum power and starts at 13 PP (though the base PP is coded as 5).
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Pokémon Masters EX
| Name | Category | Move gauge cost | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) | |
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| Hyperspace Hole | Special | 4 | — | 144 | 172 | —% | An opponent | Sure Hit | Never misses. | Lear & Hoopa | |
| Sync move | |||||||||||
| Name | Category | State | Base power | Max power | Target | Effect tag | Description | Playable sync pair | |||
| Singularity Hyperspace Hole | Special | Default | 200 | 240 | An opponent | — | This attack's power increases when none of the target's stats are raised. | Lear & Hoopa | |||
| 6★ EX | 300 | 360 | |||||||||
| 6★ EX with EX role | All opponents | ||||||||||
Pokémon UNITE
| Pokémon | Move Icon | Image | Level Learned | Cooldown | Description |
|---|---|---|---|---|---|
Hoopa |
4 | 12s | Hoopa creates a large ring at the designated location, dealing damage to opposing Pokémon in the area of effect. After a set amount of time, Hoopa and any ally Pokémon in the area of effect will return to their base, and their movement speed will be increased for a short time. Ally Pokémon that return to their base in this manner must wait a short time before the HP recovery from being in their base triggers. These ally Pokémon can also warp back to where the large ring was created. An intact ally forward goal zone can also be designated as the location where the large ring is created. Creating the ring on the forward goal zone of the top path will also create a ring on the forward goal zone of the bottom path, and vice versa. All ally Pokémon, including Hoopa, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. After an ally Pokémon warps, there is a set cooldown before that ally can use these rings again. If a path's forward goal zone is destroyed, the middle goal zone on the same path will take its place. This move cannot be used on base goal zones. Upgraded to Hyperspace Hole+ when the Pokémon reaches Lv. 10. Upgrade: Also increases the movement speed of ally Pokémon near the ring when they are heading toward it. |
Description
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In other generations
Core series games
Spin-off series games
Trivia
- Hyperspace Hole is the only Psychic-type move introduced in Generation VI.
- Hyperspace Hole is the only damaging Psychic-type move that never misses, not counting Z-Moves and Max Moves.
In other languages
| Language | Title | |
|---|---|---|
| Chinese | Cantonese | 異次元洞 Yihchiyùhn Duhng |
| Mandarin | 異次元洞 / 异次元洞 Yìcìyuán Dòng | |
| French | TrouDimensionnel | |
| German | Dimensionsloch | |
| Hindi | हाइपरस्पेस होल Hyperspace Hole | |
| Indonesian | Lubang Hiperdimensi | |
| Italian | Forodimensionale | |
| Korean | 이차원홀 IchawonholIX+ 다른차원홀 DareunchawonholVI–VIII | |
| Brazilian Portuguese | Fenda de Hiperespaço | |
| Russian | Гиперпространственная Дыра Giperprostranstvennaya Dyra | |
| Spanish | Paso Dimensional | |
| Thai | หลุมต่างมิติ Lum Tangmiti | |
| Turkish | Hiperuzay Deliği | |
| This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |

