Deoxys (Pokémon)/Generation V learnset

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By leveling up

Normal Forme
Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Leer Normal Status 0000 100100% 30
011 Wrap Normal Physical 01515 09090% 20
099 Night Shade Ghost Special 0000 100100% 15
1717 Teleport Psychic Status 0000 00——% 20
2525 Knock Off Dark Physical 02020 100100% 20
3333 Pursuit Dark Physical 04040 100100% 20
4141 Psychic Psychic Special 09090 100100% 10
4949 Snatch Dark Status 0000 00——% 10
5757 Psycho Shift Psychic Status 0000 09090% 10
6565 Zen Headbutt Psychic Physical 08080 09090% 15
7373 Cosmic Power Psychic Status 0000 00——% 20
8181 Recover Normal Status 0000 00——% 10
8989 Psycho Boost Psychic Special 140140 09090% 5
9797 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see level-up moves from other generations
Attack Forme
Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Leer Normal Status 0000 100100% 30
011 Wrap Normal Physical 01515 09090% 20
099 Night Shade Ghost Special 0000 100100% 15
1717 Teleport Psychic Status 0000 00——% 20
2525 Taunt Dark Status 0000 100100% 20
3333 Pursuit Dark Physical 04040 100100% 20
4141 Psychic Psychic Special 09090 100100% 10
4949 Superpower Fighting Physical 120120 100100% 5
5757 Psycho Shift Psychic Status 0000 09090% 10
6565 Zen Headbutt Psychic Physical 08080 09090% 15
7373 Cosmic Power Psychic Status 0000 00——% 20
8181 Zap Cannon Electric Special 120120 05050% 5
8989 Psycho Boost Psychic Special 140140 09090% 5
9797 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see level-up moves from other generations
Defense Forme
Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Leer Normal Status 0000 100100% 30
011 Wrap Normal Physical 01515 09090% 20
099 Night Shade Ghost Special 0000 100100% 15
1717 Teleport Psychic Status 0000 00——% 20
2525 Knock Off Dark Physical 02020 100100% 20
3333 Spikes Ground Status 0000 00——% 20
4141 Psychic Psychic Special 09090 100100% 10
4949 Snatch Dark Status 0000 00——% 10
5757 Psycho Shift Psychic Status 0000 09090% 10
6565 Zen Headbutt Psychic Physical 08080 09090% 15
7373 Iron Defense Steel Status 0000 00——% 15
7373 Amnesia Psychic Status 0000 00——% 20
8181 Recover Normal Status 0000 00——% 10
8989 Psycho Boost Psychic Special 140140 09090% 5
9797 Counter Fighting Physical 0000 100100% 20
9797 Mirror Coat Psychic Special 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see level-up moves from other generations
Speed Forme
Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Leer Normal Status 0000 100100% 30
011 Wrap Normal Physical 01515 09090% 20
099 Night Shade Ghost Special 0000 100100% 15
1717 Double Team Normal Status 0000 00——% 15
2525 Knock Off Dark Physical 02020 100100% 20
3333 Pursuit Dark Physical 04040 100100% 20
4141 Psychic Psychic Special 09090 100100% 10
4949 Swift Normal Special 06060 00——% 20
5757 Psycho Shift Psychic Status 0000 09090% 10
6565 Zen Headbutt Psychic Physical 08080 09090% 15
7373 Agility Psychic Status 0000 00——% 30
8181 Recover Normal Status 0000 00——% 10
8989 Psycho Boost Psychic Special 140140 09090% 5
9797 ExtremeSpeed Normal Physical 08080 100100% 5
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 00—}}—% 15
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Fighting Sprite.png TM47 Low Sweep Fighting Physical 06060 100}}100% 20
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Psychic Sprite.png TM51 Ally Switch Psychic Status 0000 00—}}—% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 08080 100}}100% 10
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Deoxys in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Deoxys in that game.
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Normal Forme
Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Attack Forme
Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Defense Forme
Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Speed Forme
Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Deoxys can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Deoxys cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Normal Forme
Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Avalanche Ice Physical 06060 100}}100% 10
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV ExtremeSpeed Normal Physical 08080 100}}100% 5
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Iron Defense Steel Status 0000 00—}}—% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
III IV Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Attack Forme
Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Avalanche Ice Physical 06060 100}}100% 10
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Meteor Mash Steel Physical 100100 085}}85% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Defense Forme
Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Avalanche Ice Physical 06060 100}}100% 10
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Detect Fighting Status 0000 00—}}—% 5
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Speed Forme
Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Avalanche Ice Physical 06060 100}}100% 10
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Icy Wind Ice Special 05555 095}}95% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Masuda Deoxys Nasty Plot Dark Status —% 20
Masuda Deoxys Dark Pulse Dark Special 80 100% 15
  • A superscript level indicates that Deoxys can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Deoxys
  • Italic indicates a move that gets STAB only when used by an evolution of Deoxys
  • Click on the generation numbers at the top to see event moves from other generations