Bulbapedia talk:Editor's Hub

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Bulbapedia talk:Editor's Hub
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Archived discussions: 1

Updating the HeldItems template to support Legends Arceus

Any chance that the HeldItems template could be updated to support Legends Arceus? I am willing to at least make a dent in adding the info to the pages that need adding, but I cannot do that if the template doesn't support it. From the look of things, it seems like it'd be a pretty easy thing to do with a copy/paste and changing text where needed. I'm not a template expert though. -PancakeIdentity (talk) 00:13, 25 September 2022 (UTC)

Thank you for drawing attention to this. I've added Legends: Arceus and (for when the time comes) Scarlet & Violet to the {{HeldItems}} template. I hope this helps! - bthrussellUK (talk) 21:36, 25 September 2022 (UTC)
Thank you, it does! I'm wondering how we want to handle the more robust dropped item system in this game. Almost every pokemon has multiple items it can drop, and both can drop at the same time. In addition, each pokemon has different drops if its an alpha, it can drop grit if it's defeated in battle, and it can drop aguav berries if caught/defeated from a berry outbreak in a massive mass outbreak. I don't know if the current template is built to handle this complexity. Could we possibly add a new template with sections for regular drops and alpha drops. Should we bother listing the grit/aguav berry drops, considering they're independent from the species itself? -PancakeIdentity (talk) 09:12, 2 October 2022 (UTC)
Isn't that what is, at least partially, handled by this page?--Rocket Grunt 10:11, 2 October 2022 (UTC)
That doesn't show odds or alpha drops. -PancakeIdentity (talk) 18:03, 2 October 2022 (UTC)
We're going to look into this further. The template is frankly a mess right now, so may require a rebuild, so we're going to look into how to intergrate the dropped items from Legends: Arceus, or whether they'd be better off with their own solution. - bthrussellUK (talk) 20:30, 2 October 2022 (UTC)
Thank you! Once the time comes, lemme know! I have all the drop rate info (not sourced from any other fan site), so I can do the grunt work of actually getting stuff onto pages once it comes. Just for my input, I also wonder if the technical difference between "held" and "dropped" items may warrant Arceus info having its own solution? -PancakeIdentity (talk) 06:39, 3 October 2022 (UTC)

Question regarding game information not obtainable in normal gameplay

I recently added a couple of bits of trivia regarding Z-moves (that no NPC can use an Exclusive Z-Move, and that if they try, the game will crash, although this is not observable in normal gameplay as one needs to use a hacking device to make that happen) to the Z-move page. Another editor removed the latter bit, remarking that it was removed because it involved hacking.

I had looked around for rules regarding trivia about the games and their structure that could not be observed without using hacking devices or glitches, and could not find any, so I assumed that such was ok - is there a page in the manual of style that I missed, or is this an part of an unspoken guideline I should be aware of (like, I'm not complaining if it is, I just don't want to step on any toes)?

ABZB (talk) 18:24, 13 October 2022 (UTC)

For what it's worth, I asked about the edit in the Bulbagarden Discord server and a non-Staff member said "'If the game does something it isn't supposed to, it crashes'. It just means something was not programmed into the game because it is never supposed to happen. Don't think it's notable." which a staff member reacted to in agreement and another responded with "The first part that no NPC uses those items might be fine though". That doesn't point to a policy or anything, but I felt I should explain how I came to make that edit. Exempt-Medic (talk) 18:56, 13 October 2022 (UTC)
Understood. I found it interesting because of the exact timing at which it crashes - at the very end of the entire sequence, when the camera focuses back on the Pokemon that performed the move, right before the background reverts from the Z-move backdrop to the regular field - as far as I can tell with the currently limited tools available, the game is probably trying to call some animation or other model-thing related to the Trainer that initiated the Z-move that NPC trainers do not have (which seems unlikely, I can't imagine what that could be, but the timing and freeze suggests that the most strongly), leading to the game freezing. I had previously wondered if they were not included because GF ran into some difficult bug that they ran out of time to fix, or if they simply did not include it for gameplay balance reasons - that the entire thing works except for the mentioned freeze gives some weight to the "hard bug" thing. We probably won't find any more depth to that until 3DS coding and decompiling advance... I didn't put in the whole explanation because hardware/programming heavy trivia is very uncommon here, probably because we avoid emulation/ROM stuff in general, so I figured it was a bad idea to reference... - unsigned comment from ABZB (talkcontribs)
Yeah a game breaking when forced to do something it's not supposed to really isn't particularly surprising or notable. Landfish7 23:09, 13 October 2022 (UTC)

New learnset templates


I have made a couple of posts about revamping the move pages earlier this year. You can find them here and here. Since then, Bfdifan2006 and I have been working on the implementation of these suggestions. To keep this short, I won't reiterate everything.

We propose two new templates: a new header and a new entry template for moves. You can see what their implementation would look like here. There is also a tutorial page on how to use the new header.

Our goal with this measure is not only future-proofing, but also decluttering and the shortening of pages. That is why we also propose the merger of the TM/TR and the Tutor sections. Since a move can only be one of these three within a game, it's a perfect solution and the template accommodates all possible game combinations. Incredible help for mobile users, who would no longer have to scroll for ages to find out whether their Infernape could learn Drain Punch or not.

I am willing to do 100% of the manual implementation of myself (though coordinated help is appreciated). Since the new templates wouldn't be compatible with the old code, some editing is required. I would start with the level-up learnsets, then move on to merging the TM and Tutoring sections. The breeding sections would remain separate. Considering I helped with updating the learnsets during the release of SwSh and LA, I hope that my commitment is taken seriously. It is a big job, but I am confident it can be finished before the release of SV.

Please note: we'd like to implement an "All Forms" note for Pokémon like Wormadam (it would have all three artworks in the template), Shaymin, etc. Essentially for Pokémon whose forms have almost identical movesets. This would need separate approval, and I would like to hear the admins' opinion on it. This is not urgent and can be implemented after everything else. Oneofthosedf (talk) (contribs) 21:12, 14 October 2022 (UTC)

Italic game titles

I'd like to suggest using italics conforming to more standard rules in all articles. Maybe a bit more like Wikipedia?

Game titles:

  • Pokémon Scarlet
  • Pokémon Violet
  • Pokémon Scarlet and Violet

I suggest also formatting anime episode titles and manga round titles with quotation marks and no italics.


In "Pokémon Emergency!", Ash used his Pokédex to confirm his identity.

In "A Glimpse of the Glow", Red and Blue saw Mew.

--Daniel Carrero (talk) 22:06, 5 November 2022 (UTC)

In my opinion, it should stay the way it has been for anime episode and manga round titles. I'll abstain on the topic of game titles. --Bfdifan2006 (T/C) 08:41, 6 November 2022 (UTC)