Appendix:Let's Go, Pikachu! and Let's Go, Eevee! walkthrough/Section 9

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This is the Bulbapedia walkthrough for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
These pages follow the remade Nintendo Switch iteration, not Pokémon Yellow. The guide for that game can be found here.

Celadon City

Celadon City

Celadon City is located between Route 7 to the east and Route 16 to the west. The Celadon Department Store in the northwest offers all kinds of items for sale. The Celadon Condominiums serves as Game Freak's headquarters in the Kanto region. The Celadon Gym stands on a hill in the southwest part of town.

Pokémon Center

Move Tutor

Visit the Pokémon Center to find the same Tamer from Cerulean City. Speak to him, and he will offer to teach your partner Pokémon a new move.

Let's Go, Pikachu!
Move Type Cat.
Floaty Fall  Flying  Physical
Let's Go, Eevee!
Move Type Cat.
Glitzy Glow  Psychic  Special
Baddy Bad  Dark  Special

Time for a Trade

Speak to the Camper standing near the sofa. He is hoping to trade for a SandshrewP / VulpixE, and is willing to part with its Alolan counterpart in exchange. His Sandshrew is an Ice/Steel Pokémon, and his Vulpix becomes an Ice/Fairy Pokémon when it evolves. Both are unique typings not seen outside of these evolutionary families. This trade may be conducted multiple times.

Fortune Teller

A Channeler named Madam Celadon and her Abra can be found to the left of the front desk. For $10,000, she can influence the Nature of any wild Pokémon you might encounter for the rest of the day. Nature is determined with two questions; the first question determining the Nature's strength, and the second determining its weakness.

Nature table
No change ↘ Which one will you thin out?
Which flower do you water? ↑Attack
Hardy Lonely Adamant Naughty Brave
Bold Docile Impish Lax Relaxed
Modest Mild Bashful Rash Quiet
Calm Gentle Careful Quirky Sassy
Timid Hasty Jolly Naive Serious

Celadon Condominiums

The tall building in the north part of town is the Celadon Condominiums. Brock can be seen standing outside the entrance and calls out to you when you approach. He intended to visit the local Gym Leader, but was turned away and is now headed home. He gives you a bag of Pewter Crunchies he'd brought as a gift, as well as a cup of Tea. He wishes you the best and leaves toward the east.

On the third floor, Game Freak's game director promises a reward for showing him your completed Pokédex. There is also a female Ace Trainer nearby who asks that you return once you have earned a title.

Celadon Department Store

The Celadon Department Store is the largest shop in Kanto. Nearly any item a Trainer could want can be found here.


The Trainers' Market is found on the second floor. Everyday items like Great Balls and Super Potions are offered here.

Upper cashier

Lower cashier


The third floor holds the Video Game Shop, with various video games on display. There are no items for sale, but the clerk behind the counter gives out TM03 (Helping Hand).


Wiseman Gifts is located on the fourth floor. The stones that cause certain Pokémon to evolve can be purchased here. Be sure to pick up a Poké Doll or two, as they are useful for running from wild Pokémon.


The Accessory Market can be found on the fifth floor. There are many different accessories available for Trainers and their Pokémon.


The Relaxation Space holds a picnic area and several vending machines. Each machine offers Fresh Water, Soda Pop, and Lemonade. If you purchase one of each drink for the little girl nearby, she rewards you with TM06 (Light Screen), TM09 (Reflect), and TM09 (Protect), respectively.

Vending machine

Celadon Gym

Celadon Gym
Celadon City Pokémon Gym
Leader: Erika

The Nature-Loving Princess

The Celadon Gym specializes in Grass-type Pokémon. This type is generally vulnerable against Fire-, Ice-, Flying-, Poison-, and Bug-type attacks. Most Pokémon inside are also part-Poison, which leaves them exposed to Psychic moves, as well. Water, Rock, and Ground Pokémon are best kept on the sidelines. Grass Pokémon tend to harass their target with status ailments, so it is a good idea to bring healing items like Antidote, Paralyze Heal, and Awakening. The Gym is decorated like a hedge maze. A Lass stops you near the entrance and explains that only Trainers with cute Pokémon are allowed to enter. Show her an acceptable Pokémon from your party, like Pikachu or Eevee, to gain entry.

Go straight ahead from the entrance to see Erika watching you from above the ledge. Turn right to battle Lass Kay and continue eastward. Clearing the southern bush only leads back to the entrance, so use Chop Down on the other bush and head north instead. Go right to battle Beauty Mai, then follow the path to the building's northeast area. Fight Picnicker Tina and Beauty Tamia to reach another intersection. Chopping down the bush on the right creates another shortcut to the entrance, so go left instead to battle Beauty Lori in the building's northwest corner. Head south to fight Ace Trainer Mary, then battle Lass Lina near another intersection. Cut down the bush on the right and continue on. Chop down the final bush on the left to reach the Gym Leader.

Celadon Gym
Rainbow Badge

After the battle, Erika awards you the Rainbow Badge, which ensures obedience from all Pokémon up to level 50. She also gives you TM53 (Mega Drain) as a prize.

Shady Dealings

Next door to the restaurant, there are Team Rocket Grunts organizing the transport of Pokémon to the Game Corner to be used as prizes. As one of the Grunts points out, their plan surely has nothing to do with a hidden switch in the Game Corner.

Game Corner

A Secret Switch?

Jessie and James can be found playing some of the arcade games on the west side of the building. James is ready to leave for their hideout but Jessie is in no rush, as they have already handed Cubone off to another Team Rocket member. She asks James to remind her of how to enter the hideout and James rather loudly does so. Speak to the Team Rocket Grunt guarding the poster near the counter and he picks a fight with you. Defeat his Pokémon and he retreats, leaving the poster unguarded. Inspect it to push a switch hidden underneath. A loud noise echoes as a hidden door opens to the left, revealing a secret stairway leading underground.

Team Rocket Hideout

The Team Rocket Hideout is a secret underground complex used by the group as their base of operations. Rumors point to a certain item being located somewhere in Celadon that can identify the ghosts of Pokémon Tower. It would not be surprising for Team Rocket to have acquired an item as valuable as this, so be sure to take it back if you can find it!

B1F (North)

Visit the western room to get a set of 5 Ultra Balls. The female Team Rocket Grunt to the south of the entrance is actually a spy, and gives you the Team Rocket Set of clothing to mark your encounter. Defeat the last Team Rocket Grunt and collect the 3 Mighty Candies from the east room, then take the stairs down to B2F.


Go west to fight the next Team Rocket Grunt. Further west is a maze of spinner tiles meant to thwart any intruders; step on one of these arrow tiles to be sent spinning until you reach a stopper tile.

Enter the maze and follow the spinner tiles to the stopper tile in the northwest. Backtrack carefully to reach a Nugget in the northeast corner. Collect the Awakening, TM05 (Rest), and PP Up on the way southward. Step on the northern of the two southernmost spinner tiles to reach the maze exit and climb the stairs to the east.

B1F (West)

Battle the two Rocket Grunts here, then pick up the Hyper Potion to the west and the set of 5 Great Balls to the east.


Backtrack through the east side of the maze and head down the stairs to the north.


Go south past the lone Rocket Grunt to reach TM20 (Dark Pulse), then head west to grab the Revive in the floor's northwest corner and enter the second maze of spinner tiles. Collect the X Speed and Rare Candy on the way southward, then battle another Rocket Grunt and go downstairs.

B4F (Northwest)

Go west to reach a Hyper Potion and a PP Up, then continue north. Another Rocket Grunt can be found in the north room. It's his fault that the elevator isn't working, because he has the Lift Key!

Even when defeated, he still refuses to give it up. He runs off and throws the key into the metal grating overhead to prevent you from reaching the boss. Examine the blue chair from the desk to move it underneath the vent in the northeast part of the room. Examine the chair again to help your partner Pokémon up into the vent. Take control of the Pokémon and go northwest to reach another metal grate; examine it to walk out onto the overhead pipes. Loop around along the metal grating to reach the Lift Key to the southeast. Jessie and James are standing guard in the next room and hear your Pokémon's movements, but believe it to be from Meowth's stomach making noise. Move to the edge of the grating to have your Pokémon jump down and reunite with you.

Climb back up to B2F and make your way through the larger maze again to reach the elevator. Take it down to B4F.

B4F (Southeast)

Go west to reach an Elixir, then head north to confront Jessie and James. Soon after exiting the elevator, you are confronted by Jessie and James. They intend to get payback for their defeat at Mt. Moon, and draw you into battle.

After the battle, the trio runs off again. Step inside the office to find Cubone near the desk while a Rocket Admin named Archer meets with his boss to discuss his plans to take over Silph Co. in Saffron City. As he turns to leave, he realizes that you have been listening in. He draws you into battle as payback.

VS Archer

Defeated, he begs Giovanni for forgiveness. The Rocket boss steps out from behind the desk, ready to take you on himself. He explains that Team Rocket captures Pokémon from all over the world to keep their criminal enterprise running. He is amused that you have infiltrated their hideout, but refuses to let you rescue even Cubone.

VS Giovanni

Giovanni's {p|Rhyhorn}} takes massive damage from Grass and Water attacks. His Persian takes serious damage only from Fighting moves.

Giovanni accepts his defeat, and acknowledges that you raise your Pokémon with great care. He allows you to take Cubone with you, and gives you the Silph Scope as an apology for mocking you. He says that a child like you could never understand his goals, and leaves the room. Cubone takes the opportunity to make its way back to Lavender Town. Ride the elevator back to B1F to reach the exit.

Fly, Fly Away

When you leave the Game Corner, be sure to speak to the Rocker in front of the building. He's invented a machine with balloons attached that lets the user fly through the sky, and teaches your partner Pokémon a new Secret Technique, Sky Dash. Use this to instantly fly back to Lavender Town.

Lavender Town

Pokémon Tower

The Ghost Pokémon of Pokémon Tower are immune to Normal- and Fighting-type attacks, and are vulnerable to Ghost- and Dark-type moves. The spirits can be relentless, so it may be useful to bring a supply of Repels along to avoid them as much as possible. There are still many possessed Channelers here as well, so be sure to bring some Super Potions along to keep your Pokémon in good health.


Upon reaching 3F with Trace in tow, you automatically use the Silph Scope to reveal the nearby spirits as Gastly and Haunter. Go north to fight Channeler Hope and reach an Awakening, then circle back around to the center of the room. Battle Channeler Carly and grab the nearby Super Potion before climbing the stairs to 4F.


Pick up the nearby Escape Rope, and TM04 (Teleport) closer to the center of the room. Grab the Full Heal near the northeast wall and climb the western stairs.


Go northeast to battle Channeler Ruth and grab the Nugget near the north wall. A Channeler in the middle of the floor has not been possessed and maintains a healing area with her white magic. When a Trainer enters this protected zone, all of their Pokémon will be fully healed. Continue south to battle Channeler Karina and pick up the Ice Stone near the southwest wall. Battle Channeler Janae to reach the eastern stairs.


Go south to fight Channeler Angelica and collect the Revive, then turn around and head north. Battle past Channelers Emilia and Jennifer, then pick up the set of three Ultra Balls near the northeast wall. Go west to get a Hyper Potion, then turn southward. As you approach the middle of the room, the ghost attacks! Trace catches up to you and the Silph Scope activates, revealing a Marowak. Cubone rushes in and tries to reach for its mother, but her spirit is calmed and she crosses over to the afterlife. Trace attempts to comfort the Pokémon, then tells you that he'll see that it gets home. He asks that you continue on and help Mr. Fuji get home, as well. Go south to grab a Rare Candy and climb the southern stairs.


Upon reaching the top floor, you find Mr. Fuji standing before an altar. Jessie and James rush past you. With Marowak's spirit calmed, they are now here to persuade Mr. Fuji to provide his research to Team Rocket. They can't risk you thwarting their plans again, and draw you into battle. Their Ekans and Koffing have evolved since the previous battle. Use Ground- and Psychic-type moves like before for greatest effect.

Afterward, Jessie tells James that they can make up for their defeat by helping with the takeover of Silph Co. in Saffron City. After they blast off again, speak to Mr. Fuji. Having not even noticed Jessie and James's presence, he thanks you for calming Marowak's spirit and asks that you accompany him to his home, Pokémon House, at the foot of the tower.

Pokémon House

Speak to Mr. Fuji to receive the Poké Flute as thanks. This instrument awakens any sleeping Pokémon who may hear its music. With this, you can finally wake the two Snorlax who have been blocking the way to southern Kanto. But first, head west to return to Saffron City to chase off the Rockets and take on the next Gym.

← Part 8 Rock Tunnel, Route 10 (South), Lavender Town, Route 8, Route 7
Let's Go, Pikachu! and Let's Go, Eevee!
Saffron City, Silph Co., Saffron Gym Part 10 →

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