Appendix:Brilliant Diamond and Shining Pearl walkthrough/Section 2

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This is the Bulbapedia walkthrough for Pokémon Brilliant Diamond and Shining Pearl.
These pages follow the remade Nintendo Switch iteration, not Pokémon Diamond and Pearl. The guide for those games can be found here.


Route 202

When you first reach Route 202, Professor Rowan's assistant (Lucas/Dawn) will give a demonstration on how to catch Pokémon by catching a wild Bidoof. The assistant then gives you twenty Poké Balls. The Pokémon that Lucas/Dawn has is the first partner Pokémon that neither you nor Barry choose earlier. Before departing, Lucas/Dawn will mention that it is easier to capture a wild Pokémon if you lower the Pokémon's Hit Points more, and even easier if you inflict a status condition. Now that you can capture Pokémon, you can also trade between games through the Pokémon Center's Union Room.

Now that you can now use Poké Balls, it is recommended that you start catching a few Pokémon, such as Starly or Shinx. You will be facing Barry soon and his first partner Pokémon will be at the point where it will have a move of its own type in its arsenal, so your first partner Pokémon may need the extra backup.

After this point, you are off having some of your first Pokémon battles in the game. This is the first route where you can battle Trainers. There are three Trainers here, none of which have a Pokémon stronger than level 5.

Pokémon

If you catch a Bidoof and evolve it into a Bibarel, it will become a Normal/Water-type Pokémon. Its stats are relatively mediocre, but it has a decent movepool via level up and TM. Shinx is a good pickup as a solid choice that evolves into Luxio and then Luxray. Shinx helps against Flying-type and Water-type Pokémon if you picked Turtwig or Chimchar respectively, and helps Piplup out as well, but Shinx's evolutionary line focuses on Attack instead of Special Attack, so Special-based moves such as Discharge that it learns quite late and Thunderbolt will not deal as much damage. Shinx and its evolutions can learn some Physical-based Electric-type moves such as Spark, Wild Charge and Thunder Fang, as well as two Dark-type moves, Bite and Crunch. These moves don't come early, though. Kricketot is hard to use even when it evolves into Kricketune, mostly due to the fact that Bug-type moves have few advantages, while being resisted by many other types. Starly is one of the best Flying-type Pokémon in the game, especially when it evolves into Staravia and then Staraptor, getting Close Combat and Brave Bird. It has very high Attack to back these moves up, too.

Trainers

Items

Once you've defeated the Trainers on the route and caught all the Pokémon you want, head north to Jubilife City.

Jubilife City

Jubilife City

As you are about to enter Jubilife City, Lucas/Dawn approaches to tell you that your rival Barry is at the Trainers' School. Until you complete your missions here you cannot go east to Route 203. However, you can go north to Route 204 to face more wild Pokémon and catch a Budew, which can help a little with your first Gym match, especially if you chose Chimchar.

Trainers' School

The Trainers' School

The building west of the Pokémon Center is the Trainers' School. Here, you meet Barry and give him the Parcel, which contains two Town Maps. Barry gives you one of them then leaves for Oreburgh City. There are two Pokémon Trainers that can be fought here, in the northeast corner of the school. After you beat them, you will receive 3 copies of TM10 (Work Up).

Pokétch Company

The Pokétch Company makes a new appliance called the Pokémon Watch, or Pokétch for short. After you receive the Town Map, the owner of the company, who is in the center of town, will approach you. He tells you to bring him three Coupons from the clowns around the city, and he will give you a Pokétch. The clowns ask simple yes/no-questions about Pokémon (and the answer is always "Yes"). When you get the question correct, you receive the Coupon. After you get all three Coupons, return to the man to receive the Pokétch. You can get the three Coupons in any order because you can talk to the clowns in any order you like. Now you can access the Pokétch whenever you want, which is a good thing, since you can install the necessary Hidden Moves onto it to reach areas you couldn't before, once you obtain the necessary Gym Badges.

The Pokétch building is the northwest corner of the city. If you return after you receive an odd-numbered Badge (i.e., the Coal Badge, Cobble Badge, Relic Badge, and Icicle Badge), you can talk to the owner inside the building to receive a new apps for your Pokétch. Out of those you can receive from him, the Marking Map is one of the most useful apps because it can be used to track Roaming Pokémon.

Inside the building west of Jubilife City that leads to Route 218, you can receive the Old Rod from a Fisherman, who also offers to teach you how to fish. You can't do anything on Route 218 but fish until you get Surf, but you can catch a Magikarp here with your Old Rod. This is a useful Pokémon if you have enough patience, because while Magikarp is considered the weakest Pokémon ever, it evolves into the brutally powerful Gyarados, which is a great addition to a team and can learn many good moves, such as Waterfall, Crunch and the powerful setup move Dragon Dance. It can also get Earthquake, Stone Edge and Avalanche through TM for coverage.

Back in Jubilife City, the apartment east of the TV station has a blond-haired girl on the first floor that will give you a Quick Claw.

The following items are available in Jubilife City:

Once you have the Town Map and Pokétch, you can head east to Route 203, though you may want to head north to Route 204 and catch some more Pokémon first. There are other places in Jubilife City, such as the Jubilife TV station and the Global Wonder Station, but you won't be able to access these places until you've obtained the Coal Badge, so it's best to move on.

Route 204

Here, you can catch some Pokémon and battle some Trainers, but you can't continue through the Ravaged Path until you get Rock Smash and the Coal Badge. You'll come back here eventually, though, and once you do, you'll be able to explore the northern portion of this route.

Pokémon

Budew is a Grass/Poison-type Pokémon. It evolves into Roselia if leveled up during the day when its friendship is high, and will evolve again into the new final form Roserade when a Shiny Stone is used. The Roselia evolutionary line has very high Special Attack and can learn the whole line of Absorb. Budew starts of with Absorb, picks up Mega Drain and eventually Giga Drain if evolved. Be sure to evolve it because Budew doesn't learn any good moves after picking up Mega Drain, unless it evolves. Try to let Budew evolve at or before Level 19 because that's when Roselia learns Magical Leaf. Afterwards, Roselia can learn Petal Dance. When Roselia evolves into Roserade, it doesn't learn any more moves, but its Special Attack will skyrocket. Roselia's evolutionary line can also learn SolarBeam and Sludge Bomb through TMs, making use of their high Sp. Atk.

You can encounter Zubat at night, or if you head into Ravaged Path.

Trainers

Items

Ravaged Path

You cannot proceed very far into the Ravaged Path because of the rugged rocks, but there are still Pokémon you can catch: Zubat, Geodude and Psyduck (the latter being the rarest in this location for now.

Pokémon

Zubat is a Poison/Flying-type Pokémon. Zubat will evolve into Golbat starting at Level 22, then into Crobat when Golbat has high friendship. Zubat starts off with only Astonish as a physical attacking option and is stuck with just that until it gets Poison Fang. Golbat will pick up Bite. Crobat has the same moveset as Golbat, except that it can relearn Cross Poison and learn Fly via TM. Zubat will struggle a lot early on, but it will be more useful when it evolves into Golbat. You should know that the Zubat evolutionary line has high Speed. When Golbat evolves again into Crobat, it be able to will outspeed most of the Pokémon you'll fight.

Geodude is a Rock/Ground-type Pokémon. Geodude will evolve into Graveler starting at Level 25, then into Golem when traded. Geodude evolutionary line has high Attack and very high Defense, but low Special Attack, Special Defense and Speed. It can learn good Rock-type and Ground-type moves, such as Stone Edge and Earthquake by leveling up, as well as Rock Slide through TM80. It can also launch suicide attacks with Selfdestruct and Explosion. However, it has two major weaknesses: Water-type and Grass-type attacks.

Psyduck is a Water-type Pokémon that focuses on Special attacks. It evolves into Golduck at Level 33. If you decide to use this Pokémon, keep in mind that the only Special Water-type moves you'll get through levelling up are Water Pulse and Hydro Pump. It can use two different Ice-type attacks via TM, but all in all, this Pokémon's movepool is pretty limited. If you want to use a Water-type on your team, there are certainly other options in the Sinnoh region even if you didn't pick Piplup, though if you're a fan of the Psyduck line and are willing to put in the time and effort of first finding, and then catching this Pokémon, you can still make it do well in battle.

Items

Route 203

Make sure that you heal your Pokémon before proceeding, because you will have an important fight very soon. It is also recommended that you do not proceed unless your Pokémon are trained to Level 7 or above.

Turtwig If the player chose Turtwig:



Chimchar If the player chose Chimchar:



Piplup If the player chose Piplup:



After the battle, return to the Pokémon Center to heal your Pokémon, then continue, going along the path and battling the Trainers along it. Head east to reach the Oreburgh Gate.

Pokémon

The only new find is Abra, which is a Psychic-type Pokémon. Abra will struggle a lot at first (even more troublesome than Zubat) due to knowing only Teleport. However, Abra will be powerful if you evolve it into Kadabra starting from Level 16, and then into Alakazam by trading it. Kadabra and Alakazam are able to pick up Psychic, Psyshock and Future Sight by leveling up and Dream Eater through TM. It can also be taught a variety of coverage moves via TM. The Abra evolutionary line has high Special Attack and Speed, but low Defense. Abra is difficult to catch because it will always use Teleport unless you use Taunt, which Chimchar will learn at level 9 (be careful that Abra will Struggle then). If you didn't pick Chimchar, your best bet at this point is to throw a Poké Ball right away and hope to get lucky. If you are unable or too impatient to catch Abra, a woman in Oreburgh City will trade you one for a Machop.

To avoid wild Pokémon, you can use the Repel found on the north bank of the pond. In the future, you will be able to buy Repels from Poké Marts.

Trainers

Items

Oreburgh Gate

Enter the cave on the east and you will find yourself in Oreburgh Gate. The Hiker at the entrance stops you and gives you three TMs for Rock Smash. He will also register the move to your Pokétch by giving you the Hidden Moves app, but you can't use it until you get the Coal Badge. Then fight the two Trainers inside the cave. There is nothing to do here until except fight the two Trainers and catch wild Pokémon until you have your first Badge. Head east to Oreburgh City.

Pokémon

Trainers

Items


← Part 1 Introduction, Twinleaf Town, Verity Lakefront, Lake Verity, Twinleaf Town, Route 201, Sandgem Town, Twinleaf Town
Brilliant Diamond and Shining Pearl
walkthrough
Oreburgh City, Route 207, Oreburgh Mine, Oreburgh Gym, Oreburgh Gate, Jubilife City, Route 204, Ravaged Path Part 3 →
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