Pichu (Pokémon): Difference between revisions

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[[Category:Pokémon that are part of a three-stage evolutionary line]]
[[Category:Pokémon that are part of a three-stage evolutionary line]]
[[Category:Pokemon that Drifloon would steal]]

Revision as of 18:36, 17 August 2007

000 #{{{prevnum}}}: Lanturn
Pokémon
#{{{nextnum}}}: Cleffa 000
Pichu
ピチュー Pichu
#172
172Pichu.png
Artwork from FR/LG
Type
Electric '
Category
Tiny Mouse Pokémon
Ability
Static
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#021
Hoenn
#155
Sinnoh
#103
Regional Browser numbers
Height
1′00″
Imperial
0.3 m
Metric
Weight
4.4 lbs.
Imperial
2.0 kg
Metric
Dex color
Yellow
Catch rate
190 (24.8%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F172.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Undiscovered group 1 cycles*
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 42 Battle Exp.: 421*

Pichu (Japanese: ピチュー Pichu) is an Electric-type Pokémon. First seen in the Generation II games, it can be obtained by breeding a female Pikachu or Raichu with a compatible male Pokémon, or a male Pikachu or Raichu with a Ditto.

Pichu comes with the Ability Static, which paralyzes the foe 30% of the time it uses a direct attack on Pichu.

Pichu evolves into Pikachu by gaining a level after its Tameness is 220 or above, then into Raichu when exposed to a Thunder Stone

Biology

Physiology

Gender differences

None.

Special abilities

Pichu, like its evolutions, is capable of producing electrical sparks from its cheeks. However, since Pichu is only a baby, it cannot control them as well, and may release electricity if startled.

Behavior

Pichu are known for their playfulness. They are very mischievous and are always on the lookout for something fun to do. They typically live in groups with either their evolutions or other Pokémon.

Habitat

Diet

Main article: Pokémon food

In the anime

The Pichu Brothers are a pair of Pichu who have appeared in several places, including Pikachu and Pichu, Camp Pikachu, several episodes of Pokémon Chronicles, and the Pokémon Channel special Pichu Bros. in Party Panic.

Pichu also appeared in The Apple Corp. Many were stealing apples from a girl's apple orchid.

A Pichu had a role in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate! Pichu's big brother, Pikachu, was lost and he was so worried, the Baby Electric Mouse went out to find him. Pichu came across Team Meanies, but they played a horrible trick on Pichu when asked to join them. Pichu found Team Go-Getters, who gladly let him come along with them. Pichu was eventually kidnapped by the Skarmory that had kidnapped Pikachu.

In the manga

Gold owns a Pichu, the parents of which are Red's Pika and Yellow's Chuchu.

In the TCG

Other appearances

Super Smash Bros. Melee

Pichu is a playable character. It can be unlocked by beating event 37 (Legendary Pokémon) or playing 200 matches in VS. mode. As it is very light and electric attacks do damage to itself as well as others, Pichu is considered to be a handicap character. It is technically the weakest character in the game.

Trophy information

Classic Mode

A Tiny Mouse Pokémon identifiable by its big ears, Pichu evolves into Pikachu. It's not very skilled at storing up electrical energy and will sometimes discharge it if jarred. Although it's small, it has enough electrical power to give even an adult quite a shock. It's often startled by its own power.

Adventure Mode

Compared with Pikachu, Pichu is a tad more nimble and a little more difficult to hit. Those are the only two advantages, however, and since Pichu damages itself when it uses electrical attacks, it's best suited for handicapped matches. Even though Pichu's tough to catch, it's easy to throw its tiny frame great distances.

All-Star Mode

Pichu is the lightest character in Super Smash Bros. Melee., and it's top of the class in weakness, too! For Pichu, it's all about scampering here and there to pick up items that will help it survive. The first warp in Agility causes 1 point of damage to Pichu, and the second causes 3, so try to limit the number of times you use the move.

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
Silver Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
Crystal It is unskilled at storing electric power. Any kind of shock causes it to discharge energy spontaneously.
Stadium 2 It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
Generation III
Ruby Pichu charges itself with electricity more easily on days with thunderclouds or when the air is very dry. You can hear the crackling of static electricity coming off this Pokémon.
Sapphire When Pichu plays with others, it may short out electricity with another Pichu, creating a shower of sparks. In that event, this Pokémon will begin crying, startled by the flash of sparks.
Emerald It is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older.
FireRed Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.
LeafGreen It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
Generation IV
Diamond The electric pouches on its cheeks are still small. They cannot store much electricity yet.
Pearl It plays with others by touching tails and setting off sparks. This appears to be a test of courage.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Breed Pikachu or Raichu
Crystal
None Breed Pikachu or Raichu
Generation III
Ruby Sapphire
None Breed Pikachu or Raichu
Emerald
None Breed Pikachu or Raichu
FireRed LeafGreen
None Breed Pikachu or Raichu
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Common Trophy Garden
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Box Ruby & Sapphire Store 1,499 Pokémon from one cartridge*
Pokémon Channel Camp Starlight (Saturday)
Pokémon Pinball: Ruby & Sapphire Hatch from egg
Pokémon Trozei! Huge Storage 1
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon Joyous Tower (3F-6F)
Pokémon Ranger Lyra Forest
Fall City

Base stats

Stat Range
At Lv. 50 At Lv. 100
20
80 - 127 150 - 244
40
40 - 101 76 - 196
15
18 - 73 31 - 141
35
36 - 95 67 - 185
35
36 - 95 67 - 185
60
58 - 123 112 - 240
Total:
205
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
None

Learnset

Template:Learnset intro

By leveling up

Game Generation II Generation III Generation IV
Start Thundershock
Charm
Thundershock
Charm
Thundershock
Charm
5     Tail Whip
6 Tail Whip Tail Whip  
8 Thunder Wave Thunder Wave  
10     Thunder Wave
11 Sweet Kiss Sweet Kiss  
13     Sweet Kiss
18     Nasty Plot

By TM/HM

Game Generation II Generation III Generation IV
TM02 Headbutt    
TM03 Curse    
TM04 Rollout    
TM06 Toxic Toxic Toxic
TM07 Zap Cannon    
TM10 Hidden Power Hidden Power Hidden Power
TM13 Snore    
TM16   Light Screen Light Screen
TM17 Protect Protect Protect
TM18 Rain Dance Rain Dance Rain Dance
TM20 Endure    
TM21 Frustration Frustration Frustration
TM23 Iron Tail Iron Tail Iron Tail
TM24   Thunderbolt Thunderbolt
TM25 Thunder Thunder Thunder
TM27 Return Return Return
TM31 Mud Slap    
TM32 Double Team Double Team Double Team
TM34 Swagger Shock Wave Shock Wave
TM35 Sleep Talk    
TM39 Swift    
TM40 Defense Curl    
TM42   Facade Facade
TM43 Detect Secret Power Secret Power
TM44 Rest Rest Rest
TM45 Attract Attract Attract
TM56     Fling
TM57     Charge Beam
TM58     Endure
TM70     Flash
TM73     Thunder Wave
TM78     Captivate
TM82     Sleep Talk
TM83     Natural Gift
TM86     Grass Knot
TM87     Swagger
TM90     Substitute
HM05 Flash Flash  

By breeding

Generation II Generation III Generation IV
Bide Charge Fake Out
Doubleslap Volt Tackle Thunderpunch
Encore Wish Tickle
Present
Reversal

Note: In Pokémon Emerald, Diamond, and Pearl, breeding a female Pikachu or Raichu holding a Light Ball will result in a Pichu with Volt Tackle.

By tutoring

FRLG Emerald
Body Slam Defense Curl
Counter Endure
Double-Edge Mud-Slap
Mega Kick Rollout
Mega Punch Sleep Talk
Mimic Snore
Seismic Toss Swagger
Substitute Swift
Thunder Wave

Special moves

The egg in Pokémon Box will hatch into a Pichu with Surf.

In Pokémon Mystery Dungeon, Pichu will learn Volt Tackle at level 50 if it has at least 333 IQ points, gained by feeding it 48 Yellow Gummis. If this requirement is not met until after level 50, Volt Tackle will still be available at the Move Relearner.

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Template:EvoChart Box

Trivia

Origin

It draws inspiration from mice, squirrels, and various other rodents.

Name origin

Pichu's name is a shortening of the name Pikachu to indicate that it is less than Pikachu. Its name, like Pikachu's, is a combination of ぴかぴか pikapika, which is Japanese onomatopoeia for sparkle, and ちゅうちゅう chūchū, which is the sound of squeaking.

In other languages

Related articles

External links

Template:Smash Bros. Melee

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