Miracle Eye (move): Difference between revisions
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{{MoveInfobox | {{MoveInfobox | ||
|n=357 | |n=357 | ||
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|jtrans=Miracle Eye | |jtrans=Miracle Eye | ||
|jtranslit=Mirakuru Ai | |jtranslit=Mirakuru Ai | ||
|gameimage=Miracle Eye.png | |gameimage=Miracle Eye VII.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Psychic | |type=Psychic | ||
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|magiccoat=yes | |magiccoat=yes | ||
|snatch=no | |snatch=no | ||
| | |mirrormove=yes | ||
|kingsrock=no | |kingsrock=no | ||
|flag7=no | |flag7=no | ||
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Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | ||
===Generation V | ===Generation V onward=== | ||
Miracle Eye can now be reflected with {{m|Magic Coat}}. | Miracle Eye can now be reflected with {{m|Magic Coat}}. | ||
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Miracle Eye can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | Miracle Eye can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | ||
If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat | If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat rises by one stage. | ||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev4|Pt}}{{gameabbrev4|HGSS}}{{gameabbrevss|PBR}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}} | {{movedescentry|{{gameabbrev4|Pt}}{{gameabbrev4|HGSS}}{{gameabbrevss|PBR}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7| | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===Description=== | ===Description=== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{gameabbrevmd|TDS}}|Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Dark-type Pokémon with a Miracle Eye status condition.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの あがっている かいひを もとにもどす てきポケモンが あくタイプのばあいは ミラクルアイじょうたいにかえる|Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Dark-type Pokémon with a Miracle Eye status condition}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.{{tt|*|Move Summary}}<br>It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.{{tt|*|Move Description}}}} | {{movedescentry|{{gameabbrevmd|SMD}}|It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.{{tt|*|Move Summary}}<br>It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.{{tt|*|Move Description}}}} | ||
|} | |} | ||
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==In the anime== | ==In the anime== | ||
{{moveanime|type=psychic|exp=yes|gen=The user's eyes glow, | {{moveanime|type=psychic|exp=yes|gen=The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.|image1=Faba Alakazam Miracle Eye.png|image1p=Alakazam}} | ||
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Both of Alakazam's eyes glow, strengthening its ability to resist attacks.}} | {{movep|type=psychic|ms=065|pkmn=Alakazam|method=Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.}} | ||
{{movebtm|type=psychic|user=Faba | {{movebtm|type=psychic|user=Faba (anime)|user1=Faba's Alakazam|startcode=SM049|startname=Mission: Total Recall!|notes=Debut}} | ||
==In the manga== | ==In the manga== | ||
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|genIV=Miracle Eye IV | |genIV=Miracle Eye IV | ||
|genV=Miracle Eye V | |genV=Miracle Eye V | ||
|genVI=Miracle Eye | |||
}} | }} | ||
=== | ===Side series games=== | ||
{{Movegen | {{Movegen | ||
|type=Psychic | |type=Psychic | ||
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|it=Miracolvista | |it=Miracolvista | ||
|ko=미라클아이 ''Miracle Eye'' | |ko=미라클아이 ''Miracle Eye'' | ||
|pl=Cudowne Oko | |||
|pt_br=Olhar Milagroso | |pt_br=Olhar Milagroso | ||
|pt_eu=Olho Milagroso | |pt_eu=Olho Milagroso | ||
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[[de:Wunderauge]] | [[de:Wunderauge]] | ||
[[es:Gran ojo]] | |||
[[fr:Œil Miracle]] | [[fr:Œil Miracle]] | ||
[[it:Miracolvista | [[it:Miracolvista]] | ||
[[ja:ミラクルアイ]] | [[ja:ミラクルアイ]] | ||
[[zh:奇迹之眼(招式)]] | [[zh:奇迹之眼(招式)]] |
Revision as of 13:32, 10 July 2019
Miracle Eye ミラクルアイ Miracle Eye | ||||||||||||
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Miracle Eye (Japanese: ミラクルアイ Miracle Eye) is a non-damaging Psychic-type move introduced in Generation IV.
Effect
Generation IV
Miracle Eye causes accuracy checks against the target to ignore changes to the target's evasion stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a Dark-type Pokémon, it also removes the target's immunity to Psychic-type moves. Miracle Eye's effect ends when the target switches out.
Miracle Eye bypasses accuracy checks to always hit its target, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Generation V onward
Miracle Eye can now be reflected with Magic Coat.
Miracle Eye will now fail if used against a Pokémon already under its effect.
Miracle Eye can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.
If powered up by a Psychium Z into Z-Miracle Eye, the user's Special Attack stat rises by one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | IX | ||||||
0064 | Human-Like | 22 | 22 | 22XY 23ORAS |
23 | ||||||
0065 | Human-Like | 22 | 22 | 22XY 23ORAS |
23 | ||||||
0150 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 36 | 29 | 29 | 29 | |||||
0177 | |
Flying | 17 | 17 | 17XY 36ORAS |
36 | |||||
0178 | |
Flying | 17 | 17 | 17XY 39ORAS |
39 | |||||
0375 | |
Mineral | 26B2W2 | 26XY 29ORAS |
29 | ||||||
0376 | |
Mineral | 26B2W2 | 26XY 29ORAS |
29 | ||||||
0561 | |
Flying | 1 | 1 | 1 | ||||||
0605 | Human-Like | 11 | 11 | 11 | |||||||
0606 | Human-Like | 1, 11 | 1, 11 | 1, 11 | |||||||
0678 | Meowstic
Male |
Field | 31 | 31 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | IX | ||||||
0238 | |
Human-Like | ✔ | ✔ | ✔ | ✔ | |||||
0574 | Human-Like | ✔ | ✔ | ✔ | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves. | |||
Faba's Alakazam | Mission: Total Recall! | Debut |
In the manga
In the Pokémon Adventures manga
The user becomes able to hit Dark types with Psychic-type moves. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Both of Kadabra's eyes sparkle, causing Dark types to be hit with Psychic-type attacks. | |||
The Battle Factory's Kadabra | Uprooting Seedot | Debut |
In other generations
Core series games
Side series games
Trivia
- In Pokémon Diamond and Pearl, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move.
In other languages
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Variations of the move Foresight | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |