Harsh sunlight: Difference between revisions

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(so wait, more effective move is a DISadvantage? nintendo logic on full power here.)
m (Apologies if this messes up anything, this is my first edit. Generations 3 and 4 end sunlight with the text "The sunlight faded.".)
 
(165 intermediate revisions by 59 users not shown)
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{| class="roundy" style="background:#{{fire color light}}; border: 2px solid #{{fire color dark}}; float:right"
:''Sunny redirects here. For the Week Sibling named Sunny, see [[Week Siblings]]. For the character of the day from ''[[Pokémon Journeys: The Series]]'', see [[Sunny (JNS05)]].''
|-
----
| colspan=2 style="text-align:center" | <big><big>'''{{color|{{fire color dark}}|Intense sunlight}}'''</big></big><br><span lang="ja">'''{{color|{{fire color dark}}|ひざしがつよい}}'''</span> ''{{color|{{fire color dark}}|Intense sunlight}}''
{{WeatherInfobox
|-
|name=Harsh sunlight
| style="text-align:center" colspan=2 | [[File:Sunny Field.png|240px]]<br>[[File:Sunny Day.png|240px]]
|jname={{tt|日差しが強い|ひざしがつよい}}
|- style="background:#{{fire color}};"
|jtrans=Intense sunlight
! style="{{roundytl|8px}}" width=50% | Move
|move=Sunny Day
! style="{{roundytr|8px}}" width=50% | Ability
|move2=Max Flare
|- style="background:#FFF; text-align:center"
|ability=Drought
| style="{{roundybl|8px}}" | {{m|Sunny Day}}
|ability2=Desolate Land
| style="{{roundybr|8px}}" | {{a|Drought}}
|ability3=Orichalcum Pulse
|}
|baimage=Harsh sunlight IX
|color=Fire
}}
 
'''Harsh sunlight''' (Japanese: '''{{tt|日差しが強い|ひざしがつよい}}''' ''intense sunlight''), sometimes referred to as '''Sunny''', is a type of [[weather]] introduced in battle in [[Generation II]]. It was introduced in the overworld in [[Generation III]].


'''Intense sunlight''' (Japanese: '''ひざしがつよい''' ''Intense sunlight'') is a [[weather condition]] introduced in battle in [[Generation II]]. It was introduced in the overworld in [[Generation III]].
It will last for five turns if created using {{a|Drought}} ([[Generation VI]] onwards), {{a|Orichalcum Pulse}}, or {{m|Sunny Day}}, or eight if created by a Pokémon holding a [[Heat Rock]]. If created using Drought (prior to Generation VI) or encountered in the overworld, it will last until replaced. In {{g|Sword and Shield}}, {{m|Max Flare}} causes harsh sunlight after dealing damage.


It will last for five turns if created using {{m|Sunny Day}} (eight is the user is holding a {{DL|In-battle effect item|Heat Rock}}), and will remain until the battle ends or it is replaced if a Pokémon with {{a|Drought}} (before Generation VI, where the Ability works the same way as move) is sent out or it is encountered naturally.
There is also a variation of harsh sunlight called '''extremely harsh sunlight''' (Japanese: '''{{tt|日差しがとても強い|ひざしがとてもつよい}}''' ''very intense sunlight''). Extremely harsh sunlight can be encountered in the overworld or created using {{a|Desolate Land}}; if the latter, it lasts until the summoner is removed from the field (and no other Pokémon with Desolate Land remain on the field), the summoner is rotated out in a Rotation Battle, the summoner has Desolate Land suppressed or replaced, or [[Rain|heavy rain]] or [[strong winds]] are created by {{a|Primordial Sea}} or {{a|Delta Stream}} respectively.


==Description==
==Description==
* When activated
{| class="roundy" style="background:#{{Fire color dark}}; {{roundy|10px}}; border: 3px solid #{{Fire color}}" cellspacing="1" cellpadding="2"
:''"The sunlight got bright!"''{{tt|*|Generation II and III}}
|-
:''"The sunlight turned harsh!"''{{tt|*|Generation IV onwards}}
! style="background:#{{Fire color light}}; {{roundytl|5px}}" | Event
! style="background:#{{Fire color light}}" width=100 | Gen II
! style="background:#{{Fire color light}}" | Gen III
! style="background:#{{Fire color light}}" | Gen IV
! style="background:#{{Fire color light}}" | Gen V
! style="background:#{{Fire color light}}" | Gen VI
! style="background:#{{Fire color light}}" | Gen VII
! style="background:#{{Fire color light}}; {{roundytr|5px}}" | Gen VIII
|- style="background:#FFF"
| If naturally occurring
| N/A
| ''"The sunlight is strong."''
| colspan=3 | N/A
| rowspan=3 | ''"The sunlight turned harsh!"''
| ''"The sunlight is harsh!"''
|- style="background:#FFF"
| {{m|Sunny Day}} used
| colspan=2 | ''"The sunlight got bright!"''
| ''"The sunlight turned harsh!"''
| rowspan=2 colspan=2 | ''"The sunlight turned harsh!"''
| rowspan=2 | ''"The sunlight turned harsh!"''
|- style="background:#FFF"
| {{a|Drought}} activated
| N/A
| ''"{{tt|(Wild/Foe)|No prefix when referring to player's Pokémon}} <Pokémon>'s <sc>Drought</sc> intensified the sun's rays!"''
| ''"{{tt|(The wild/foe's)|No prefix when referring to player's Pokémon}} <Pokémon>'s Drought intensified the sun's rays!"''
|- style="background:#FFF"
| After turn is complete
| colspan=3 | ''"The sunlight is strong."''
| colspan=4 | (no text)
|-
| style="background:#FFF; {{roundybl|5px}}" | When harsh sunlight ends
| style="background:#FFF" {{roundybr|5px}}" colspan=3 | ''"The sunlight faded."''
| style="background:#FFF; {{roundybr|5px}}" colspan=4 | ''"The harsh sunlight faded."''
|}


* After turn is complete{{tt|*|Before Generation V}}
===Extremely harsh sunlight===
:''"The sunlight is strong."''
{| class="roundy" style="background:#{{Fire color dark}}; {{roundy|10px}}; border: 3px solid #{{Fire color}}" cellspacing="1" cellpadding="2"
|-
! style="background:#{{Fire color light}}; {{roundytl|5px}}" | Event
! style="background:#{{Fire color light}}" | Gen VI
! style="background:#{{Fire color light}}; {{roundytr|5px}}" | Gen VII
|- style="background:#FFF"
| If naturally occurring
| rowspan=2 | ''"The sunlight turned extremely harsh!"''
| N/A
|- style="background:#FFF"
| {{a|Desolate Land}} activated
| colspan=2 | ''"The sunlight turned extremely harsh!"''
|- style="background:#FFF"
| Preventing changing weather
| colspan=2 | ''"The extremely harsh sunlight was not lessened at all!"''
|- style="background:#FFF"
| Negating a {{type|Water}} attack
| colspan=2 | ''"The Water-type attack evaporated in the harsh sunlight!"''
|-
| style="background:#FFF; {{roundybl|5px}}" | When extremely harsh sunlight ends
| style="background:#FFF; {{roundybr|5px}}" colspan=2 | ''"The harsh sunlight faded."''
|}


* After five (eight if Heat Rock is held) turns have passed
:''"The sunlight faded."''
==On the field==
==On the field==
{| style="background: #{{fire color dark}}; {{roundy|10px}} border: 3px solid #{{fire color}}; float:center" cellspacing="1" cellpadding="2"
===Main series===
|-
{{weatherloch|fire}}
! style="font-size:100%; background:#{{fire color light}}; text-align:center; {{roundytl|5px}}" | {{color|000000|Region}}
|- style="background:#FFF"
! style="font-size:100%; background:#{{fire color light}}; text-align:center" | {{color|000000|Location}}
| {{gameabbrev3|E}}
! style="font-size:100%; background:#{{fire color light}}; text-align:center; {{roundytr|5px}}" | {{color|000000|Conditions}}
|- style="background:#FFFFFF;"
| [[Hoenn]]
| [[Hoenn]]
| {{rt|114|Hoenn}}
| {{rt|114|Hoenn}}
| When [[Terra Cave]] is there{{sup/3|E}}
| When [[Terra Cave]] is there
|- style="background:#FFFFFF;"
|- style="background:#FFF"
| {{gameabbrev3|E}}
| [[Hoenn]]
| [[Hoenn]]
| {{rt|115|Hoenn}}
| {{rt|115|Hoenn}}
| When [[Terra Cave]] is there{{sup/3|E}}
| When [[Terra Cave]] is there
|- style="background:#FFFFFF;"
|- style="background:#FFF"
| {{gameabbrev3|E}}
| [[Hoenn]]
| [[Hoenn]]
| {{rt|116|Hoenn}}
| {{rt|116|Hoenn}}
| When [[Terra Cave]] is there{{sup/3|E}}
| When [[Terra Cave]] is there
|- style="background:#FFFFFF;"
|- style="background:#FFF"
| {{gameabbrev3|E}}
| [[Hoenn]]
| [[Hoenn]]
| {{rt|118|Hoenn}}
| {{rt|118|Hoenn}}
| When [[Terra Cave]] is there{{sup/3|E}}
| When [[Terra Cave]] is there
|- style="background:#FFFFFF;"
|- style="background:#FFF"
| style="{{roundybl|5px}}" | [[Hoenn]]
| {{gameabbrev3|Ru}}
| Eastern [[water route]]s
| [[Hoenn]]
| style="{{roundybr|5px}}" | After {{p|Groudon}} is awakened but before battling it{{sup/3|R}}{{sup/3|E}}
| [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]],<br/>[[Ever Grande City]], [[Route]]s {{rtn|124|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}},<br/>{{rtn|128|Hoenn}}
| After {{p|Groudon}} is awakened but before battling it
|- style="background:#FFF"
| {{gameabbrev3|E}}
| [[Hoenn]]
| [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]],<br/>[[Ever Grande City]], [[Sky Pillar]]{{tt|*|Only when Sky Pillar is unlocked}}, [[Route]]s {{rtn|124|Hoenn}},<br/>{{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}}, {{rtn|128|Hoenn}}, {{rtn|129|Hoenn}}{{tt|*|Only when Sky Pillar is unlocked}}, {{rtn|130|Hoenn}}{{tt|*|Only when Sky Pillar is unlocked}}, {{rtn|131|Hoenn}}{{tt|*|Only when Sky Pillar is unlocked}}
| After {{p|Groudon}} is awakened but before solving the crisis. Interchanges with rain.
|- style="background:#FFF"
| {{gameabbrev7|SMUSUM}}
| [[Alola]]
| [[Haina Desert]]
| 10:00 AM – 4:59 PM
|- style="background:#FFF"
| {{gameabbrev7|SMUSUM}}
| [[Alola]]
| [[Haina Desert]]
| 10:00 AM – 4:59 PM
|- style="background:#FFF"
| {{gameabbrev8|SwSh}}
| [[Galar]]
| {{rt|6|Galar}}
| Always
|-
| style="background:#FFF; {{roundybl|5px}}" | {{gameabbrev8|SwSh}}
| style="background:#FFF" | [[Galar]]
| style="background:#FFF" | Various areas of the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]]
| style="background:#FFF; {{roundybr|5px}}" | Random days, all day
|}
 
In [[Galar]], there are different types of weather occurring in the [[Wild Area]], the [[Isle of Armor]], and the [[Crown Tundra]]. The type of weather will affect which wild Pokémon appear in the area. While there is harsh sunlight outside of battle, the in-battle weather condition will be harsh sunlight. There are nine types of weather in the Wild Area.
 
====Extremely harsh sunlight====
{{weatherloch|fire}}
|- style="background:#FFF"
| style="{{roundybl|5px}}" | {{gameabbrev6|OR}}
| [[Hoenn]]
| [[Lilycove City]]{{tt|*|Except Lilycove Department Store}}, [[Mossdeep City]], [[Sootopolis City]],<br/><!--[[Ever Grande City]]!-->[[Secret Islet]], [[Secret Shore]], [[Secret Meadow]],<br/> [[Route]]s {{rtn|124|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|127|Hoenn}}, {{rtn|128|Hoenn}}, {{rtn|129|Hoenn}}, {{rtn|130|Hoenn}}
| style="{{roundybr|5px}}" | After {{p|Groudon}} is awakened but before battling it
|}
 
===Mystery Dungeon series===
{{incomplete|section|needs=Other games}}
{| style="background: #{{Fire color dark}}; {{roundy|10px}}; border: 3px solid #{{Fire color}}" cellspacing="1" cellpadding="2"
|-
! style="background:#{{Fire color light}}; {{roundytl|5px}}" | <span style="color:#000">Game</span>
! style="background:#{{Fire color light}}" | <span style="color:#000">Dungeon</span>
! style="background:#{{Fire color light}}" | <span style="color:#000">Floors</span>
! style="background:#{{Fire color light}}; {{roundytr|5px}}" | <span style="color:#000">Notes</span><noinclude>
|- style="background:#FFF"
| {{gameabbrevmd|RB}}
| [[Uproar Forest]]
| 3 and 6
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|RB}}
| [[Sky Tower]]
| 24 and Summit 2
|
|- style="background:#FFF"
| {{gameabbrevmd|RB}}
| [[Howling Forest]]
| 3, 6, 9 and 13
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|RB}}
| [[Fiery Field]]
| 5, 10, 15, 20 and 25
|
|- style="background:#FFF"
| {{gameabbrevmd|RB}}
| [[Lightning Field]]
| 5, 10, 15, 20 and 25
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|RB}}
| [[Mt. Faraway]]
| 4, 8, 10, 14, 17, 22,<br/>24, 26, 28, 30, 32, 34<br/>and 36
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|RB}}
| [[Western Cave]]
| 5, 15, 18, 21, 27, 40,<br/>45, 56, 59, 66, 84 and 95
| Might be overridden by {{a|Sand Stream}} sandstorms on floors 56 and 59
|- style="background:#FFF"
| {{gameabbrevmd|RB}}
| [[Northern Range]]
| 4, 8, 11 and 15
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|RB}}
| [[Pitfall Valley]]
| 3, 6, 10 and 15
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|RB}}
| [[Wyvern Hill]]
| 4, 8, 12, 16, 20, 24<br/>and 28
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|RB}}
| [[Purity Forest]]
| 15, 21, 24, 28, 32, 38,<br/>43, 48, 52, 57, 61, 67,<br/>81 and 89
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Hidden Land]]
| 6 and 10
| The weather might be overriden by {{a|Snow Warning}} hail
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Temporal Tower]]
| 4 and 9
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| {{OBP|Mt. Travail|Explorers of Time, Darkness, and Sky}}
| 8 and 9
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Spacial Rift]]
| 8, 14 and Deep 5
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Marine Resort]]
| 4 and 8
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Shimmer Desert]]
| 1 and 6
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Giant Volcano]]
| 3 and 5
|
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Sky Stairway]]
| 9, 16, 20, 24, 30, 37,<br/>42 and 48
|
 
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| {{OBP|Mystery Jungle|Explorers of Time, Darkness, and Sky}}
| 5, 10, 15, 20 and 25
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Zero Isle North]]
| 5, 10, 15, 20, 25, 30,<br/>35, 40, 45, 50, 55, 60,<br/>65, 70 and 74
| Might be any of the other six weather conditions instead.<br/>The weather on floors 45, 50, 55 and 60 might be overriden by {{a|Sand Stream}} sandstorms
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Zero Isle East]]
| 10, 17, 26, 28 and 36
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Zero Isle West]]
| 9, 10, 17, 18, 26, 27,<br/>35 and 36
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|TDS}}
| [[Zero Isle South]]
| 15, 21, 24, 28, 32, 38,<br/>43, 48, 52, 57, 61, 67, <br/>81 and 89
| Might be any of the other six weather conditions instead<br/>The weather on floors 21 and 24 might be overriden by {{a|Snow Warning}} hail
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Zero Isle Center]]
| 15, 21, 24 and 28
| Might be any of the other six weather conditions instead.<br/>The weather on floor 15 might be overriden by {{a|Sand Stream}} sandstorms
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Destiny Tower (Explorers of Sky)|Destiny Tower]]
| 15, 21, 24, 28, 32, 38,<br/>43, 48, 52, 57, 61, 67, <br/>81 and 89
| Might be any of the other six weather conditions instead<br/>The weather might be overriden by {{a|Snow Warning}} hail on floors 21 and 24 and<br/>{{a|Sand Stream}} sandstorms on floor 89.
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Southeastern Islands]]
| 4, 8, 12, 15 and 24
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Inferno Cave]]
| 5, 7, 11, 15, 17, 21,<br/> 24 and 28
| Might be any of the other six weather conditions instead on floors 7, 15, 17, 24 and 28
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Star Cave]]
| 14
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Sky Peak Mountain Path]]
| Summit 2
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Fortune Ravine]]
| Pit
| Might be any of the other six weather conditions instead
|- style="background:#FFF"
| {{gameabbrevmd|S}}
| [[Southern Jungle]]
| 4, 7 and 10
| Might be any of the other six weather conditions instead<br/>The weather on floor 4 might be overriden by {{a|Sand Stream}} sandstorms
|}
|}


==Effects in battle==
==Effects==
===Advantages===
* Increases the damage of {{type|Fire}} moves by 50%.
* Increases the power of {{type|Fire}} moves by 50%.  
* Decreases the damage of {{type|Water}} moves by 50%.
* Allows {{m|SolarBeam}} to be used instantly.  
** {{m|Hydro Steam}} is an exception; its damage will be boosted by 50% instead.
* In Generation V, causes {{m|Growth}} to raise {{stat|Attack}} and {{stat|Special Attack}} two stages each.  
* Allows {{m|Solar Beam}} and {{m|Solar Blade}} to be used instantly.
* Activates the following [[Ability|Abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}.  
* From Generation V onward, causes {{m|Growth}} to raise {{stat|Attack}} and {{stat|Special Attack}} two stages each.
* Removes the chance of {{a|Harvest}} failing to restore a held berry.
* Activates the following {{Abilities}}: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}, {{a|Protosynthesis}}, {{a|Orichalcum Pulse}}.
** Causes Forecast to change {{p|Castform}} to its [[List of Pokémon with form differences#Castform|Sunny Form]].
** Causes Flower Gift to change {{p|Cherrim}} to its [[List of Pokémon with form differences#Cherrim|Sunshine Form]].
* Guarantees {{a|Harvest}} will restore a held [[Berry]].
* Changes {{m|Weather Ball}} to a {{type|Fire}} move and doubles its power.
* Changes {{m|Weather Ball}} to a {{type|Fire}} move and doubles its power.
* Changes {{p|Castform}} to its [[Form differences#Castform|Sunny Form]], and {{p|Cherrim}} to its [[Form differences#Cherrim|Sunshine Form]].
* Prevents Pokémon from becoming {{status|frozen}} (it, however, will not thaw out Pokémon that are already frozen when it becomes active).
* Prevent Pokémon from becoming {{status|frozen}}.
* Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ⅔ of max {{stat|HP}} (twice the normal amount in [[Generation II]]).
* Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ⅔ of max {{stat|HP}} (twice the normal amount in [[Generation II]]).
===Disadvantages===
* Decreases the power of {{type|Water}} moves by 50%.
* Lowers accuracy of {{m|Thunder}} and {{m|Hurricane}} to 50%.
* Lowers accuracy of {{m|Thunder}} and {{m|Hurricane}} to 50%.
====Extremely harsh sunlight====
* Causes {{type|Water}} damaging moves to fail if used.
** If a Pokémon attempts to use {{m|Natural Gift}} while holding a [[Berry]] that makes the move Water-type, the Berry is not consumed.
** If a {{status|freeze|frozen}} Pokémon attempts to use {{m|Scald}} or {{m|Steam Eruption}}, it will still thaw itself before the move fails.
* Causes the moves {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}} to fail if used. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}.
** If a Pokémon affected by {{m|Powder}} uses Sunny Day, it will take damage from Powder.
* Causes the Abilities {{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}} to fail. This cannot be subverted even with {{a|Cloud Nine}} or {{a|Air Lock}}.


==Variations==
==Variations==
Intense sunlight has only one variation. When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.
===Harsh sunlight===
The screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.
===Extremely harsh sunlight===
The horizon turns orange and yellow. The screen turns to bright, daytime appearance, regardless of actual time, with the upper portion of it becoming especially bright. Pillars of light randomly appear.


==In the anime==
==In the anime==
[[File:Harsh sunlight anime.png|thumb|250px|Harsh sunlight in the {{pkmn|anime}}]]
{{main|Sunny Day (move)#In the anime|Sunny Day (move) → In the anime}}
{{main|Sunny Day (move)#In the anime|Sunny Day (move) → In the anime}}
{{main|Drought (ability)#In the anime|Drought (ability) → In the anime}}
{{main|Drought (Ability)#In the anime|Drought (Ability) → In the anime}}
 
In addition to the previously mentioned [[move]] and [[Ability]], harsh sunlight has appeared at the [[Eterna Gym]] in ''[[DP037|The Grass Menagerie!]]'', where it shone through the [[Gym]]'s roof and proved beneficial to [[Gardenia]] and {{Ash}} during their Gym {{pkmn|battle}}.
{{-}}


==In the manga==
==In the manga==
{{main|Sunny Day (move)#In the manga|Sunny Day (move) → In the manga}}
[[File:Harsh sunlight Adventures.png|thumb|100px|Harsh sunlight in Pokémon Adventures]]
{{main|Drought (ability)#In the manga|Drought (ability) → In the manga}}
{{main|Sunny Day (move)#In the manga|Sunny Day (move) → In the manga}}  
{{main|Drought (Ability)#In the manga|Drought (Ability) → In the manga}}
{{main|Desolate Land (Ability)#In the manga|Desolate Land (Ability) → In the manga}}
In the [[Pokémon Adventures]] manga, in addition to the aforementioned move and Abilities, harsh sunlight also appeared at the [[Battle Arcade]] as a result of the game board in ''[[PS422|Interrupting Ivysaur]]''
{{-}}


==In other generations==
==In other generations==
===In battle===
===In battle===
{{Movegen|
====Core series games====
type=Fire|
{{Movegen
genII=Sunny Day II|
|type=Fire
genIII=Sunny Day III|
|genII=Sunny Day II
genIV=Sunny Day IV|
|genIII=Sunny Day III
genV=Sunny Day|
|genIV=Sunny Day IV
|genV=Sunny Day V
}}
{{Movegen
|type=Fire
|genVI=Sunny Day VI 2
|genVII=Sunny Day VII 2
|genVIII=Sunny Day VIII
 
}}
=====Extremely harsh sunlight=====
{{Movegen
|type=Fire
|ORAS=Extremely harsh sunlight ORAS
|genVII=Extremely harsh sunlight VII
}}
 
====Side series games====
{{Movegen
|type=Fire
|Stad2=Sunny Day Stad2
|Colo=Sunny Day Colo
|XD=Sunny Day XD
|PBR=Sunny Day PBR
}}
====Spin-off series games====
{{Movegen
|type=Fire
|PMDRB=Sunny Day PMD RB
}}
 
===Interface elements===
{{Movegen
|type=Fire
|BW=Sunlight icon BW
|B2W2=Sunlight icon B2W2
|genVII=Harsh sunlight battle interface SM
|genVII2=Harsh sunlight battle interface USUM
}}
 
=====Extremely harsh sunlight=====
{{Movegen
|type=Fire
|genVII=Extremely harsh sunlight battle interface SM
|genVII2=Extremely harsh sunlight battle interface USUM
}}
}}


===In the overworld===
===In the overworld===
{{Incomplete|section|Missing the SwSh image}}
{{Movegen|
{{Movegen|
type=Fire|
type=Fire|
genIII=Sunny Field|
genIII=Intense Sunlight Field III|
}}
}}


==Trivia==
=====Extremely harsh sunlight=====
* It can only be found in the overworld in [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby]] and {{game|Emerald}}. It is the least common weather condition, only appearing in two games.
{{Movegen
|type=Fire
|ORAS=Extremely harsh sunlight Field ORAS
}}


==In other languages==
{{Langtable|color={{fire color light}}|bordercolor={{fire color dark}}
|zh_yue=大晴天 ''{{tt|Daaihchìhngtīn|Sunny}}''
|zh_cmn=大晴天 ''{{tt|Dàqíngtiān|Sunny}}''
|fr=Soleil
|de=Sonne<br>Gleißendes Sonnenlicht
|id=Sinar matahari yang terik<br>Sinar matahari menyengat
|it=Luce solare intensa
|ko=햇살이 강한 ''Haessali ganghan''
|ms=Panas terik<br>Cuaca cerah
|es=Sol
|th=อากาศแจ่มใส ''Akat Chaemsai''<br>แดดแรงจัด ''Daetraengchat''
|vi=Nắng gắt
}}
''Extremely harsh sunlight''
{{Langtable|color={{fire color light}}|bordercolor={{fire color dark}}
|zh_yue=大日照 ''{{tt|Daaiyahtjiu|Harsh Sunlight}}''
|zh_cmn=大日照 ''{{tt|Dàrìzhào|Harsh Sunlight}}''
|fr=Soleil intense
|de=Sehr starker Sonnenlicht
|it=Luce solare accecante
|ko=햇살이 아주 강한 ''Haessali aju ganghan''
|es=Sol abrasador<br>Calor abrasador
}}
{{-}}
{{-}}
{| style="background: #F8F8F8; {{roundy|10px}} border: 3px solid #{{fire color}}; margin: auto; width: auto;" cellspacing="1" cellpadding="2"
{{weathernav|fire}}
|-
! style="font-size:100%; background:#{{fire color light}}; text-align:center; {{roundytop|5px}}" colspan="2" | {{color2|000000|Weather conditions}}
|-
| style="font-size:90%; text-align:center" bgcolor="#FFFFFF" colspan="2" | Intense sunlight • [[Rain]] • [[Sandstorm]] • [[Hail]] • [[Shadowy aura]] • [[Fog]]
|}


[[Category:Weather conditions]]
[[Category:Weather conditions]]
[[Category:Game mechanics]]
 
[[de:Wetter#Sonne]]
[[fr:Climat#Soleil]]
[[it:Luce solare intensa]]
[[ja:にほんばれ (天気)]]
[[zh:大晴天(天气)]]

Latest revision as of 17:33, 23 April 2024

Sunny redirects here. For the Week Sibling named Sunny, see Week Siblings. For the character of the day from Pokémon Journeys: The Series, see Sunny (JNS05).

Harsh sunlight
日差しが強い Intense sunlight
Harsh sunlight IX.png
Move Ability
Sunny Day
Max Flare
Drought
Desolate Land
Orichalcum Pulse

Harsh sunlight (Japanese: 日差しが強い intense sunlight), sometimes referred to as Sunny, is a type of weather introduced in battle in Generation II. It was introduced in the overworld in Generation III.

It will last for five turns if created using Drought (Generation VI onwards), Orichalcum Pulse, or Sunny Day, or eight if created by a Pokémon holding a Heat Rock. If created using Drought (prior to Generation VI) or encountered in the overworld, it will last until replaced. In Pokémon Sword and Shield, Max Flare causes harsh sunlight after dealing damage.

There is also a variation of harsh sunlight called extremely harsh sunlight (Japanese: 日差しがとても強い very intense sunlight). Extremely harsh sunlight can be encountered in the overworld or created using Desolate Land; if the latter, it lasts until the summoner is removed from the field (and no other Pokémon with Desolate Land remain on the field), the summoner is rotated out in a Rotation Battle, the summoner has Desolate Land suppressed or replaced, or heavy rain or strong winds are created by Primordial Sea or Delta Stream respectively.

Description

Event Gen II Gen III Gen IV Gen V Gen VI Gen VII Gen VIII
If naturally occurring N/A "The sunlight is strong." N/A "The sunlight turned harsh!" "The sunlight is harsh!"
Sunny Day used "The sunlight got bright!" "The sunlight turned harsh!" "The sunlight turned harsh!" "The sunlight turned harsh!"
Drought activated N/A "(Wild/Foe) <Pokémon>'s Drought intensified the sun's rays!" "(The wild/foe's) <Pokémon>'s Drought intensified the sun's rays!"
After turn is complete "The sunlight is strong." (no text)
When harsh sunlight ends "The sunlight faded." "The harsh sunlight faded."

Extremely harsh sunlight

Event Gen VI Gen VII
If naturally occurring "The sunlight turned extremely harsh!" N/A
Desolate Land activated "The sunlight turned extremely harsh!"
Preventing changing weather "The extremely harsh sunlight was not lessened at all!"
Negating a Water-type attack "The Water-type attack evaporated in the harsh sunlight!"
When extremely harsh sunlight ends "The harsh sunlight faded."

On the field

Main series

Game Region Location Conditions
E Hoenn Route 114 When Terra Cave is there
E Hoenn Route 115 When Terra Cave is there
E Hoenn Route 116 When Terra Cave is there
E Hoenn Route 118 When Terra Cave is there
R Hoenn Lilycove City, Mossdeep City, Sootopolis City,
Ever Grande City, Routes 124, 125, 126, 127,
128
After Groudon is awakened but before battling it
E Hoenn Lilycove City, Mossdeep City, Sootopolis City,
Ever Grande City, Sky Pillar*, Routes 124,
125, 126, 127, 128, 129*, 130*, 131*
After Groudon is awakened but before solving the crisis. Interchanges with rain.
SMUSUM Alola Haina Desert 10:00 AM – 4:59 PM
SMUSUM Alola Haina Desert 10:00 AM – 4:59 PM
SwSh Galar Route 6 Always
SwSh Galar Various areas of the Wild Area, Isle of Armor, and Crown Tundra Random days, all day

In Galar, there are different types of weather occurring in the Wild Area, the Isle of Armor, and the Crown Tundra. The type of weather will affect which wild Pokémon appear in the area. While there is harsh sunlight outside of battle, the in-battle weather condition will be harsh sunlight. There are nine types of weather in the Wild Area.

Extremely harsh sunlight

Game Region Location Conditions
OR Hoenn Lilycove City*, Mossdeep City, Sootopolis City,
Secret Islet, Secret Shore, Secret Meadow,
Routes 124, 125, 126, 127, 128, 129, 130
After Groudon is awakened but before battling it

Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Other games
Game Dungeon Floors Notes
MDRB Uproar Forest 3 and 6 Might be any of the other six weather conditions instead
MDRB Sky Tower 24 and Summit 2
MDRB Howling Forest 3, 6, 9 and 13 Might be any of the other six weather conditions instead
MDRB Fiery Field 5, 10, 15, 20 and 25
MDRB Lightning Field 5, 10, 15, 20 and 25 Might be any of the other six weather conditions instead
MDRB Mt. Faraway 4, 8, 10, 14, 17, 22,
24, 26, 28, 30, 32, 34
and 36
Might be any of the other six weather conditions instead
MDRB Western Cave 5, 15, 18, 21, 27, 40,
45, 56, 59, 66, 84 and 95
Might be overridden by Sand Stream sandstorms on floors 56 and 59
MDRB Northern Range 4, 8, 11 and 15 Might be any of the other six weather conditions instead
MDRB Pitfall Valley 3, 6, 10 and 15 Might be any of the other six weather conditions instead
MDRB Wyvern Hill 4, 8, 12, 16, 20, 24
and 28
Might be any of the other six weather conditions instead
MDRB Purity Forest 15, 21, 24, 28, 32, 38,
43, 48, 52, 57, 61, 67,
81 and 89
Might be any of the other six weather conditions instead
MDTDS Hidden Land 6 and 10 The weather might be overriden by Snow Warning hail
MDTDS Temporal Tower 4 and 9
MDTDS Mt. Travail 8 and 9
MDTDS Spacial Rift 8, 14 and Deep 5
MDTDS Marine Resort 4 and 8
MDTDS Shimmer Desert 1 and 6
MDTDS Giant Volcano 3 and 5
MDTDS Sky Stairway 9, 16, 20, 24, 30, 37,
42 and 48
MDTDS Mystery Jungle 5, 10, 15, 20 and 25 Might be any of the other six weather conditions instead
MDTDS Zero Isle North 5, 10, 15, 20, 25, 30,
35, 40, 45, 50, 55, 60,
65, 70 and 74
Might be any of the other six weather conditions instead.
The weather on floors 45, 50, 55 and 60 might be overriden by Sand Stream sandstorms
MDTDS Zero Isle East 10, 17, 26, 28 and 36 Might be any of the other six weather conditions instead
MDTDS Zero Isle West 9, 10, 17, 18, 26, 27,
35 and 36
Might be any of the other six weather conditions instead
MDTDS Zero Isle South 15, 21, 24, 28, 32, 38,
43, 48, 52, 57, 61, 67,
81 and 89
Might be any of the other six weather conditions instead
The weather on floors 21 and 24 might be overriden by Snow Warning hail
MDS Zero Isle Center 15, 21, 24 and 28 Might be any of the other six weather conditions instead.
The weather on floor 15 might be overriden by Sand Stream sandstorms
MDS Destiny Tower 15, 21, 24, 28, 32, 38,
43, 48, 52, 57, 61, 67,
81 and 89
Might be any of the other six weather conditions instead
The weather might be overriden by Snow Warning hail on floors 21 and 24 and
Sand Stream sandstorms on floor 89.
MDS Southeastern Islands 4, 8, 12, 15 and 24 Might be any of the other six weather conditions instead
MDS Inferno Cave 5, 7, 11, 15, 17, 21,
24 and 28
Might be any of the other six weather conditions instead on floors 7, 15, 17, 24 and 28
MDS Star Cave 14 Might be any of the other six weather conditions instead
MDS Sky Peak Mountain Path Summit 2 Might be any of the other six weather conditions instead
MDS Fortune Ravine Pit Might be any of the other six weather conditions instead
MDS Southern Jungle 4, 7 and 10 Might be any of the other six weather conditions instead
The weather on floor 4 might be overriden by Sand Stream sandstorms

Effects

Extremely harsh sunlight

Variations

Harsh sunlight

The screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.

Extremely harsh sunlight

The horizon turns orange and yellow. The screen turns to bright, daytime appearance, regardless of actual time, with the upper portion of it becoming especially bright. Pillars of light randomly appear.

In the anime

Harsh sunlight in the anime
Main article: Sunny Day (move) → In the anime
Main article: Drought (Ability) → In the anime

In addition to the previously mentioned move and Ability, harsh sunlight has appeared at the Eterna Gym in The Grass Menagerie!, where it shone through the Gym's roof and proved beneficial to Gardenia and Ash during their Gym battle.

In the manga

Harsh sunlight in Pokémon Adventures
Main article: Sunny Day (move) → In the manga
Main article: Drought (Ability) → In the manga
Main article: Desolate Land (Ability) → In the manga

In the Pokémon Adventures manga, in addition to the aforementioned move and Abilities, harsh sunlight also appeared at the Battle Arcade as a result of the game board in Interrupting Ivysaur

In other generations

In battle

Core series games

Extremely harsh sunlight

Side series games

Spin-off series games

Interface elements

Extremely harsh sunlight

In the overworld

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing the SwSh image
Extremely harsh sunlight

In other languages

Language Title
Chinese Cantonese 大晴天 Daaihchìhngtīn
Mandarin 大晴天 Dàqíngtiān
France Flag.png French Soleil
Germany Flag.png German Sonne
Gleißendes Sonnenlicht
Indonesia Flag.png Indonesian Sinar matahari yang terik
Sinar matahari menyengat
Italy Flag.png Italian Luce solare intensa
South Korea Flag.png Korean 햇살이 강한 Haessali ganghan
Malaysia Flag.png Malaysian Panas terik
Cuaca cerah
Spain Flag.png Spanish Sol
Thailand Flag.png Thai อากาศแจ่มใส Akat Chaemsai
แดดแรงจัด Daetraengchat
Vietnam Flag.png Vietnamese Nắng gắt

Extremely harsh sunlight

Language Title
Chinese Cantonese 大日照 Daaiyahtjiu
Mandarin 大日照 Dàrìzhào
France Flag.png French Soleil intense
Germany Flag.png German Sehr starker Sonnenlicht
Italy Flag.png Italian Luce solare accecante
South Korea Flag.png Korean 햇살이 아주 강한 Haessali aju ganghan
Spain Flag.png Spanish Sol abrasador
Calor abrasador


Weather conditions
Harsh sunlightRainSandstormHailSnowShadowy auraFog
Extremely harsh sunlightHeavy rainStrong winds