Azelf (Pokémon)/Generation V learnset: Difference between revisions

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(Created page with "{{Pokelinkback|482|Azelf|5}} ====By leveling up==== {{learnlist/levelh|Azelf|Psychic|Psychic|5|4}} {{learnlist/level5|Start|Rest|Psychic|Status|—|—|10}} ...")
 
m (→‎By [[transfer]] from another generation: Adding transfer move sources)
 
(6 intermediate revisions by 2 users not shown)
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Azelf|Psychic|Psychic|5|4}}
{{learnlist/levelh|Azelf|Psychic|Psychic|5|4}}
{{learnlist/level5|Start|Rest|Psychic|Status|—|—|10}}
{{learnlist/level5|1|Rest|Psychic|Status|||10}}
{{learnlist/level5|Start|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level5|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level5|6|Imprison|Psychic|Status|—|—|10}}
{{learnlist/level5|6|Imprison|Psychic|Status|||10}}
{{learnlist/level5|16|Detect|Fighting|Status|—|—|5}}
{{learnlist/level5|16|Detect|Fighting|Status|||5}}
{{learnlist/level5|21|Swift|Normal|Special|60|—|20}}
{{learnlist/level5|21|Swift|Normal|Special|60||20}}
{{learnlist/level5|31|Uproar|Normal|Special|90|100|10}}
{{learnlist/level5|31|Uproar|Normal|Special|90|100|10}}
{{learnlist/level5|36|Future Sight|Psychic|Special|100|100|10||'''}}
{{learnlist/level5|36|Future Sight|Psychic|Special|100|100|10||'''}}
{{learnlist/level5|46|Nasty Plot|Dark|Status|—|—|20}}
{{learnlist/level5|46|Nasty Plot|Dark|Status|||20}}
{{learnlist/level5|51|Extrasensory|Psychic|Special|80|100|30||'''}}
{{learnlist/level5|51|Extrasensory|Psychic|Special|80|100|30||'''}}
{{learnlist/level5|61|Last Resort|Normal|Physical|140|100|5}}
{{learnlist/level5|61|Last Resort|Normal|Physical|140|100|5}}
{{learnlist/level5|66|Natural Gift|Normal|Physical|—|100|15}}
{{learnlist/level5|66|Natural Gift|Normal|Physical||100|15}}
{{learnlist/level5|76|Explosion|Normal|Physical|250|100|5}}
{{learnlist/level5|76|Explosion|Normal|Physical|250|100|5}}
{{learnlist/levelf|Azelf|Psychic|Psychic|5|4}}
{{learnlist/levelf|Azelf|Psychic|Psychic|5|4}}
Line 19: Line 19:
{{learnlist/tmh|Azelf|Psychic|Psychic|5|4}}
{{learnlist/tmh|Azelf|Psychic|Psychic|5|4}}
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM12|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm5|TM12|Taunt|Dark|Status||100|20}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|—|—|15}}
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|||15}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15}}
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15}}
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10}}
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|95|100|15}}
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|95|100|15}}
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|||10}}
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|120|85|5}}
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|120|85|5}}
{{learnlist/tm5|TM41|Torment|Dark|Status|—|100|15}}
{{learnlist/tm5|TM41|Torment|Dark|Status||100|15}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM53|Energy Ball|Grass|Special|80|100|10}}
{{learnlist/tm5|TM53|Energy Ball|Grass|Special|80|100|10}}
{{learnlist/tm5|TM56|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm5|TM56|Fling|Dark|Physical||100|10}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM59|Incinerate|Fire|Special|30|100|15}}
{{learnlist/tm5|TM59|Incinerate|Fire|Special|30|100|15}}
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{{learnlist/tm5|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm5|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM70|Flash|Normal|Status|—|100|20}}
{{learnlist/tm5|TM70|Flash|Normal|Status||100|20}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|—|100|20}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status||100|20}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM89|U-turn|Bug|Physical|70|100|20}}
{{learnlist/tm5|TM89|U-turn|Bug|Physical|70|100|20}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tmf|Azelf|Psychic|Psychic|5|4}}
{{learnlist/tmf|Azelf|Psychic|Psychic|5|4}}


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{{learnlist/tutorh|Azelf|Psychic|Psychic|5|4}}
{{learnlist/tutorh|Azelf|Psychic|Psychic|5|4}}
{{learnlist/tutor5|Fire Punch|Fire|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Fire Punch|Fire|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|||20|||no|yes}}
{{learnlist/tutor5|Ice Punch|Ice|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Ice Punch|Ice|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Iron Tail|Steel|Physical|100|75|15|||no|yes}}
{{learnlist/tutor5|Iron Tail|Steel|Physical|100|75|15|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Knock Off|Dark|Physical|20|100|20|||no|yes}}
{{learnlist/tutor5|Last Resort|Normal|Physical|140|100|5|||no|yes}}
{{learnlist/tutor5|Last Resort|Normal|Physical|140|100|5|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|—|—|15|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|||15|||no|yes}}
{{learnlist/tutor5|Magic Room|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Magic Room|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Recycle|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Recycle|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Role Play|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Role Play|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|||20|||no|yes}}
{{learnlist/tutor5|ThunderPunch|Electric|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|ThunderPunch|Electric|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Trick|Psychic|Status|—|100|10|||no|yes}}
{{learnlist/tutor5|Trick|Psychic|Status||100|10|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Wonder Room|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Wonder Room|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutorf|Azelf|Psychic|Psychic|5|4}}
{{learnlist/tutorf|Azelf|Psychic|Psychic|5|4}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Azelf|Psychic|Psychic|4}}
{{learnlist/prevgen5|Azelf|4|Endure|Normal|Status|—|—|10|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Azelf|4|Headbutt|Normal|Physical|70|100|15|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Azelf|4|Mud-Slap|Ground|Special|20|100|10|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Azelf|4|Secret Power|Normal|Physical|70|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Azelf|4|Shock Wave|Electric|Special|60|—|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Azelf|4|Water Pulse|Water|Special|60|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgenf/5|Azelf|Psychic|Psychic|4}}
[[it:Azelf/Mosse apprese in quinta generazione]]
[[zh:亚克诺姆/第五世代招式表]]

Latest revision as of 22:01, 30 October 2020

← Azelf Azelf

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Rest Psychic Status 0000 00——% 10
011 Confusion Psychic Special 05050 100100% 25
066 Imprison Psychic Status 0000 00——% 10
1616 Detect Fighting Status 0000 00——% 5
2121 Swift Normal Special 06060 00——% 20
3131 Uproar Normal Special 09090 100100% 10
3636 Future Sight Psychic Special 100100 100100% 10
4646 Nasty Plot Dark Status 0000 00——% 20
5151 Extrasensory Psychic Special 08080 100100% 30
6161 Last Resort Normal Physical 140140 100100% 5
6666 Natural Gift Normal Physical 0000 100100% 15
7676 Explosion Normal Physical 250250 100100% 5
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an evolution of Azelf
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 00—}}—% 15
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 00—}}—% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 08080 100}}100% 10
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Flying Sprite.png TM62 Acrobatics Flying Physical 05555 100}}100% 15
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Bug Sprite.png TM89 U-turn Bug Physical 07070 100}}100% 20
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an evolution of Azelf
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Azelf in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azelf in that game.
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an evolution of Azelf
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Azelf can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azelf cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an evolution of Azelf
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation V
Other generations:
VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Endure Normal Status 0000 00—}}—% 10
IV Headbutt Normal Physical 07070 100}}100% 15
IV Mud-Slap Ground Special 02020 100}}100% 10
IV Secret Power Normal Physical 07070 100}}100% 20
IV Shock Wave Electric Special 06060 00—}}—% 20
IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an evolution of Azelf
  • Click on the generation numbers at the top to see transfer-only moves for other generations