Triple Kick (move): Difference between revisions
No edit summary |
m (that's not how this move works) Tag: Undo |
||
Line 45: | Line 45: | ||
Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends. | Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends. | ||
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), | Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07. | ||
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. | If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. |
Revision as of 08:15, 4 January 2022
Triple Kick トリプルキック Triple Kick | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. Prior to Generation VII, it was the signature move of Hitmontop.
Effect
Generation II
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively.
Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
If the user is holding a King's Rock, the final successful strike has a chance to cause the opponent to flinch.
Generations III and IV
Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.
Since each strike has 90% base accuracy, there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
Triple Kick may now continue attacking after breaking a substitute.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generation V onwards
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor or Stamina, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
If the user has Skill Link, the move will have only one accuracy check.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0237 | Human-Like | 49 | 20 | 19 | 19 | 19 | 33 | 1, Evo. | |||||
0795 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 43 | 30SwSh | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Triple Kick is a move with 8 base power, 70% accuracy, and 15 PP. It damages an enemy in front of the user while cutting corners, attacking 3 times; the move will end early as soon as a single hit misses. The second and third hit have 2x and 3x damage multiplier, respectively. This move's base critical hit rate is lower than normal, at 2%.
In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 52.5%.
Description
|
In the anime
A consecutive three-kick attack that becomes more powerful with each successive hit. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Hitmontop jumps up and spins on his head and kicks the opponent three times with his legs and tail or just his feet. | |||
Chigusa's Hitmontop | Two Hits and a Miss | Debut | |
Butch's Hitmontop | The Mystery is History | None | |
Mason's Hitmontop | Outrageous Fortunes | None | |
Bea's Hitmontop | Octo-Gridlock at the Gym! | None |
In the manga
Pokémon Adventures
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmontop spins on his head and he kicks the opponent three times with his legs and tail at a fast speed. | |||
Chuck's Hitmontop | Heckled by Hitmontop | Debut |
Pokémon Gold & Silver: The Golden Boys
The user kicks the opponent three times at a fast speed. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmontop spins on his head and he kicks the opponent three times with his legs and tail quickly. | |||
A Hitmontop Gold borrowed | Let's Use Fighting Type Pokémon!! | Debut |
Pokémon Gotta Catch 'Em All
The user kicks the opponent three times. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmontop spins on his head and he kicks the opponent three times with his legs and tail at a fast speed. | |||
Shu's Hitmontop | GDZ51 | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Along with Triple Axel, it is one of only two multi-strike moves whose chance to miss for successive hits are independent of the first hit.
- Triple Kick shares its description with Triple Axel.
- Triple Kick is tied with Constrict for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |