Fake Out (move): Difference between revisions
Reinhartmax (talk | contribs) |
|||
Line 153: | Line 153: | ||
{{movemanga|type=normal|exp=yes|gen=The user claps its hands together and fires a beam from them at the opponent, causing it to flinch.|image1=Brawly Hariyama Fake Out Adventures.png|image1p=Hariyama}} | {{movemanga|type=normal|exp=yes|gen=The user claps its hands together and fires a beam from them at the opponent, causing it to flinch.|image1=Brawly Hariyama Fake Out Adventures.png|image1p=Hariyama}} | ||
{{movep|type=normal|ms=297|pkmn=Hariyama|method=Hariyama claps its hands together and a beam of energy comes out of them and hits the opponent, causing it to flinch.}} | {{movep|type=normal|ms=297|pkmn=Hariyama|method=Hariyama claps its hands together and a beam of energy comes out of them and hits the opponent, causing it to flinch.}} | ||
{{ | {{movemid|type=normal|user=Brawly's Hariyama|startcode=PS247|startname=The Beginning of the End with Kyogre & Groudon IX|notes=Debut}} | ||
{{movep|type=normal|ms=300|pkmn=Skitty|method=}} | |||
{{movebtmManga|type=normal|user=Shauna's Neco-P|startcode=X & Y chapter (Adventures)|startname=X & Y chapter}} | |||
===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga=== | ===In the Pocket Monsters Platinum: Aim to Be Battle King!! manga=== |
Revision as of 04:05, 7 September 2016
Fake Out ねこだまし Slap Hands | ||||||||||||||
| ||||||||||||||
Range
| ||||||||||||||
Availability
| ||||||||||||||
| ||||||||||||||
| ||||||||||||||
| ||||||||||||||
|
Fake Out (Japanese: ねこだまし Slap Hands) is a damage-dealing Normal-type move introduced in Generation III.
Effect
Generations III and IV
Fake Out inflicts damage, is an increased priority move, and always makes the target flinch, unless it has the Ability Inner Focus or Shield Dust. If the target does not use an increased priority move during the round that it is used, Fake Out will go first regardless of the user's or target's Speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Fake Out, the move order of the users will be determined normally. If the user is put to sleep or frozen during the round that Fake Out is (or attempts to be) used, Fake Out's increased priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.
Although Fake Out's accuracy is 100%, it will fail if not used on the first turn the user is out.
Generation V
Fake Out now has +3 priority. In a Rotation Battle, Fake Out can be used on the first turn the Pokémon is rotated in—being out of its Poké Ball but currently rotated out does not affect a Pokémon's ability to use Fake Out.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
052 | Meowth | Normal | 50 | 43 | 9 | 9 | 9 | |||||
053 | Persian | Normal | 59 | 55 | 1, 9 | 1, 9 | 1, 9 | |||||
115 | Kangaskhan | Normal | 19 | 7 | 7 | 7 | ||||||
236 | Tyrogue | Fighting | 1 | 1 | 1 | |||||||
271 | Lombre | Water | Grass | 19 | 11 | 11 | 11 16 | |||||
274 | Nuzleaf | Grass | Dark | 19 | 19 | 19 | 19 12 | |||||
296 | Makuhita | Fighting | 19 | 13 | 13 | 13 10 | ||||||
297 | Hariyama | Fighting | 19 | 13 | 13 | 13 10 | ||||||
300 | Skitty | Normal | 1 | 1 | 1 | |||||||
301 | Delcatty | Normal | 1 | 1 | 1 | |||||||
302 | Sableye | Dark | Ghost | 21 | 18 | 18 | 18 21 | |||||
431 | Glameow | Normal | 1 | 1 | 1 | |||||||
432 | Purugly | Normal | 1 | 1 | 1 | |||||||
509 | Purrloin | Dark | 21 | 21 | ||||||||
510 | Liepard | Dark | 22 | 22 | ||||||||
619 | Mienfoo | Fighting | 13 | 13 | ||||||||
620 | Mienshao | Fighting | 13 | 1, 13 | ||||||||
677 | Espurr | Psychic | 19 | |||||||||
678 | Meowstic | Psychic | 19 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
007 | Squirtle | Water | ||||||||||
086 | Seel | Water | ||||||||||
122 | Mr. Mime | Psychic | Fairy | |||||||||
172 | Pichu | Electric | ||||||||||
190 | Aipom | Normal | ||||||||||
215 | Sneasel | Dark | Ice | |||||||||
225 | Delibird | Ice | Flying | |||||||||
238 | Smoochum | Ice | Psychic | |||||||||
300 | Skitty | Normal | ||||||||||
307 | Meditite | Fighting | Psychic | |||||||||
327 | Spinda | Normal | ||||||||||
352 | Kecleon | Normal | ||||||||||
390 | Chimchar | Fire | ||||||||||
427 | Buneary | Normal | ||||||||||
439 | Mime Jr. | Psychic | Fairy | |||||||||
453 | Croagunk | Poison | Fighting | |||||||||
559 | Scraggy | Dark | Fighting | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
# | Pokémon | Type | Game | ||
---|---|---|---|---|---|
XD | |||||
151 | Mew | Psychic | ✔ | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. |
Special move
Generation IV
|
Generation V
|
By event
Generation V
|
Generation VI
|
In other games
Pokémon Mystery Dungeon series
Fake Out hits a target up to 2 tiles from user. It will cringe a target that's a tile away.
Description
|
In the anime
The user makes the foe flinch as it claps its hands together sending a wave of air making the foe fly backwards. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Glameow runs up to the opponent and claps its paws together. When it claps, a large shockwave of air comes out of them and pushes the opponent back. | |||
Zoey's Glameow | A Grand Fight for Winning! | Debut | |
Johanna's Glameow | SS024 | None |
In the manga
In the Pokémon Adventures manga
The user claps its hands together and fires a beam from them at the opponent, causing it to flinch. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hariyama claps its hands together and a beam of energy comes out of them and hits the opponent, causing it to flinch. | |||
Brawly's Hariyama | The Beginning of the End with Kyogre & Groudon IX | Debut | |
Shauna's Neco-P | X & Y chapter | None |
In the Pocket Monsters Platinum: Aim to Be Battle King!! manga
Unknown | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Tyrogue | |||
Shin's Tyrogue | PBK7 | Debut |
In other generations
Trivia
- This move is the first Generation III move in index number order.
- Its Japanese name, ねこだまし Neko Damashi (Slap Hands), refers to a sumo technique used at the start of a match to make the opponent close their eyes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to cat deception.
- Fake Out has the highest priority of all damage-dealing moves, excluding Pursuit used against a target being switched out.
- Excluding Fling with a King's Rock or Razor Fang, Fake Out is the only move with a 100% chance of causing the target to flinch.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |