User:Dominikololo: Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Dominikololo (talk | contribs) No edit summary |
Dominikololo (talk | contribs) No edit summary |
||
Line 538: | Line 538: | ||
| Worsens the condition of those that made appeals. | | Worsens the condition of those that made appeals. | ||
| [[Haze]] | | [[Haze]] | ||
|- | |||
! colspan="4" style="background:#{{beauty color light}}; {{roundybottom|8px}}" | <small>For a detailed description of a move's Contest effect and see its page.</small> | |||
|} | |} | ||
Line 634: | Line 636: | ||
| Raises the score if the Voltage is low. | | Raises the score if the Voltage is low. | ||
| [[Feint]] • [[Power Swap]] | | [[Feint]] • [[Power Swap]] | ||
|- | |||
! colspan="3" style="background:#{{beauty color light}}; {{roundybottom|8px}}" | <small>For a detailed description of a move's Contest effect and see its page.</small> | |||
|} | |} | ||
Line 823: | Line 827: | ||
| Works well if the user is pumped up. | | Works well if the user is pumped up. | ||
| [[Charge Beam]] • [[Fiery Dance]] | | [[Charge Beam]] • [[Fiery Dance]] | ||
|- | |||
! colspan="4" style="background:#{{beauty color light}}; {{roundybottom|8px}}" | <small>For a detailed description of a move's Contest effect and see its page.</small> | |||
|} | |} | ||
Line 882: | Line 888: | ||
| {{movelist/contest-hearts|1|000}} | | {{movelist/contest-hearts|1|000}} | ||
| Startles the Pokémon that has the judge's attention. | | Startles the Pokémon that has the judge's attention. | ||
| [[Arm Thrust]] • [[Bone Club]] • [[Bone Rush]] • [[Double Slap]] | | [[Arm Thrust]] • [[Bone Club]] • [[Bone Rush]] • [[Double Slap]]<br>[[Fury Swipes]] • [[Muddy Water]] • [[Octazooka]] • [[Scary Face]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
Line 967: | Line 973: | ||
| {{movelist/contest-hearts|0|000}} | | {{movelist/contest-hearts|0|000}} | ||
| A highly appealing move. | | A highly appealing move. | ||
| [[Bonemerang]] • [[Egg Bomb]] • [[Mega Punch]] • [[Pound]] | | [[Bonemerang]] • [[Egg Bomb]] • [[Mega Punch]] • [[Pound]]<br>[[Scratch]] • [[Spit Up]] • [[Tackle]] • [[Vice Grip]] | ||
|- | |- | ||
! colspan="4" style="background:#{{tough color light}}; {{roundybottom|8px}}" | <small>For a detailed description of a move's Contest effect and see its page.</small> | ! colspan="4" style="background:#{{tough color light}}; {{roundybottom|8px}}" | <small>For a detailed description of a move's Contest effect and see its page.</small> | ||
Line 1,033: | Line 1,039: | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
| Earn +2 if the Pokémon performs last in the turn. | | Earn +2 if the Pokémon performs last in the turn. | ||
| [[Ancient Power]] • [[Crabhammer]] • [[Crunch]] • [[Earthquake]] • [[Iron Head]] | | [[Ancient Power]] • [[Crabhammer]] • [[Crunch]] • [[Earthquake]] • [[Iron Head]]<br>[[Magnitude]] • [[Mega Punch]] • [[Muddy Water]] • [[Rock Smash]]<br>[[Sludge]] • [[Sludge Bomb]] • [[Spit Up]] • [[Superpower]] • [[Wood Hammer]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
Line 1,049: | Line 1,055: | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
| Allows performance of the same move twice in a row. | | Allows performance of the same move twice in a row. | ||
| [[Arm Thrust]] • [[Barrage]] • [[Bone Rush]] • [[Bonemerang]] • [[Comet Punch]] | | [[Arm Thrust]] • [[Barrage]] • [[Bone Rush]] • [[Bonemerang]] • [[Comet Punch]]<br>[[Double Slap]] • [[Fury Swipes]] • [[Magma Storm]] • [[Rock Blast]] • [[Rollout]] • [[Thrash]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|3|F88}} | | {{movelist/contest-hearts|3|F88}} | ||
| A basic performance using a move known by the Pokémon. | | A basic performance using a move known by the Pokémon. | ||
| [[Bite]] • [[Body Slam]] • [[Bone Club]] • [[Clamp]] • [[Egg Bomb]] • [[Headbutt]] | | [[Bite]] • [[Body Slam]] • [[Bone Club]] • [[Clamp]] • [[Egg Bomb]] • [[Headbutt]]<br>[[Karate Chop]] • [[Low Kick]] • [[Pound]] • [[Rock Slide]] • [[Rock Throw]]<br>[[Scratch]] • [[Seismic Toss]] • [[Slam]] • [[Smog]] • [[Stomp]] • [[Strength]]<br>[[Super Fang]] • [[Tackle]] • [[Take Down]] • [[Vice Grip]] • [[Waterfall]] | ||
|- | |- | ||
! colspan="3" style="background:#{{tough color light}}; {{roundybottom|8px}}" | <small>For a detailed description of a move's Contest effect and see its page.</small> | ! colspan="3" style="background:#{{tough color light}}; {{roundybottom|8px}}" | <small>For a detailed description of a move's Contest effect and see its page.</small> | ||
Line 1,124: | Line 1,130: | ||
| {{movelist/contest-hearts|0|000}} | | {{movelist/contest-hearts|0|000}} | ||
| Quite an appealing move. | | Quite an appealing move. | ||
| [[Fire Punch]] • [[Headbutt]] • [[Iron Head]] • [[Karate Chop]] | | [[Fire Punch]] • [[Headbutt]] • [[Iron Head]] • [[Karate Chop]]<br>[[Mud Shot]] • [[Poison Jab]] • [[Pound]] • [[Rock Smash]]<br>[[Rock Throw]] • [[Scratch]] • [[Seed Bomb]] • [[Slam]] • [[Smog]] • [[Stomp]]<br>[[Strength]] • [[Struggle]] • [[Tackle]] • [[Vice Grip]] • [[Waterfall]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|1|F88}} | | {{movelist/contest-hearts|1|F88}} | ||
Line 1,179: | Line 1,185: | ||
| {{movelist/contest-hearts|0|000}} | | {{movelist/contest-hearts|0|000}} | ||
| Effectiveness varies depending on when it is used. | | Effectiveness varies depending on when it is used. | ||
| [[Acupressure]] • [[Arm Thrust]] • [[Belch]] • [[Bone Rush]] | | [[Acupressure]] • [[Arm Thrust]] • [[Belch]] • [[Bone Rush]]<br>[[Comet Punch]] • [[Fury Swipes]] • [[Rock Blast]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
Line 1,239: | Line 1,245: | ||
| {{movelist/contest-hearts|0|000}} | | {{movelist/contest-hearts|0|000}} | ||
| An appealing move that can be used repeatedly without boring the audience. | | An appealing move that can be used repeatedly without boring the audience. | ||
| [[Bone Club]] • [[Crabhammer]] • [[Crush Grip]] • [[Mega Punch]] | | [[Bone Club]] • [[Crabhammer]] • [[Crush Grip]] • [[Mega Punch]]<br>[[Octazooka]] • [[Seismic Toss]] • [[Steamroller]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|3|F88}} | | {{movelist/contest-hearts|3|F88}} | ||
| {{movelist/contest-hearts|0|000}} | | {{movelist/contest-hearts|0|000}} | ||
| Affected by how well the previous Pokémon's move went. | | Affected by how well the previous Pokémon's move went. | ||
| [[Brine]] • [[Dragon Rush]] • [[Drill Run]] • [[Skull Bash]] | | [[Brine]] • [[Dragon Rush]] • [[Drill Run]] • [[Skull Bash]]<br>[[Smelling Salts]] • [[Stone Edge]] • [[Wake-Up Slap]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|6|F88}} | | {{movelist/contest-hearts|6|F88}} | ||
| {{movelist/contest-hearts|0|000}} | | {{movelist/contest-hearts|0|000}} | ||
| A very appealing move, but after using this move, the user is more easily startled. | | A very appealing move, but after using this move, the user is more easily startled. | ||
| [[Close Combat]] • [[Double-Edge]] • [[Hammer Arm]] | | [[Close Combat]] • [[Double-Edge]] • [[Hammer Arm]]<br>[[Head Charge]] • [[Head Smash]] • [[Superpower]] • [[Take Down]]<br>[[Thrash]] • [[Wild Charge]] • [[Wood Hammer]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|8|F88}} | | {{movelist/contest-hearts|8|F88}} | ||
Line 1,296: | Line 1,302: | ||
| {{movelist/contest-hearts|3|000}} | | {{movelist/contest-hearts|3|000}} | ||
| Badly startles those that have made appeals. | | Badly startles those that have made appeals. | ||
| [[Grass Whistle]] • [[Hypnosis]] • [[Metal Sound]] | | [[Grass Whistle]] • [[Hypnosis]] • [[Metal Sound]]<br>[[Nightmare]] • [[Psychic]] • [[Screech]] • [[Sleep Powder]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
Line 1,351: | Line 1,357: | ||
| {{movelist/contest-hearts|3|000}} | | {{movelist/contest-hearts|3|000}} | ||
| Startles the Pokémon that appealed before the user. | | Startles the Pokémon that appealed before the user. | ||
| [[Absorb]] • [[Astonish]] • [[Confusion]] • [[Leech Life]] | | [[Absorb]] • [[Astonish]] • [[Confusion]] • [[Leech Life]]<br>[[Luster Purge]] • [[Poison Sting]] • [[Smelling Salts]] • [[String Shot]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
Line 1,396: | Line 1,402: | ||
| {{movelist/contest-hearts|0|000}} | | {{movelist/contest-hearts|0|000}} | ||
| Worsens the condition of those that made appeals. | | Worsens the condition of those that made appeals. | ||
| [[Foresight]] • [[Imprison]] • [[Odor Sleuth]] • [[Poison Fang]] | | [[Foresight]] • [[Imprison]] • [[Odor Sleuth]] • [[Poison Fang]]<br>[[Poison Gas]] • [[Poison Powder]] • [[Poison Tail]] • [[Toxic]] | ||
|- | |- | ||
! colspan="4" style="background:#{{clever color light}}; {{roundybottom|8px}}" | <small>For a detailed description of a move's Contest effect and see its page.</small> | ! colspan="4" style="background:#{{clever color light}}; {{roundybottom|8px}}" | <small>For a detailed description of a move's Contest effect and see its page.</small> | ||
Line 1,410: | Line 1,416: | ||
| {{movelist/contest-hearts|3|F88}} | | {{movelist/contest-hearts|3|F88}} | ||
| A basic performance using a move known by the Pokémon. | | A basic performance using a move known by the Pokémon. | ||
| [[Acid]] • [[Astonish]] • [[Confusion]] • [[Gust]] • [[Knock Off]] • [[Needle Arm]] | | [[Acid]] • [[Astonish]] • [[Confusion]] • [[Gust]] • [[Knock Off]] • [[Needle Arm]]<br>[[Night Shade]] • [[Poison Gas]] • [[Psywave]] • [[Seed Bomb]] • [[Thunder Fang]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
Line 1,422: | Line 1,428: | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
| Earn +2 if the Judge's Voltage goes up. | | Earn +2 if the Judge's Voltage goes up. | ||
| [[Attack Order]] • [[Brine]] • [[Dragon Pulse]] • [[Grass Knot]] | | [[Attack Order]] • [[Brine]] • [[Dragon Pulse]] • [[Grass Knot]]<br>[[Poison Fang]] • [[Poison Jab]] • [[Poison Tail]] • [[Weather Ball]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
Line 1,442: | Line 1,448: | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
| Earn +3 if the Pokémon that just went hit max Voltage. | | Earn +3 if the Pokémon that just went hit max Voltage. | ||
| [[Close Combat]] • [[Draco Meteor]] • [[Flare Blitz]] • [[Luster Purge]] | | [[Close Combat]] • [[Draco Meteor]] • [[Flare Blitz]] • [[Luster Purge]]<br>[[Mist Ball]] • [[Psycho Boost]] • [[Shadow Force]] • [[Wring Out]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|1|F88}} | | {{movelist/contest-hearts|1|F88}} | ||
| Earn +3 if two Pokémon raise the Voltage in a row. | | Earn +3 if two Pokémon raise the Voltage in a row. | ||
| [[Absorb]] • [[Dream Eater]] • [[Foresight]] • [[Giga Drain]] • [[Helping Hand]] • [[Imprison]] | | [[Absorb]] • [[Dream Eater]] • [[Foresight]] • [[Giga Drain]] • [[Helping Hand]] • [[Imprison]]<br>[[Leech Life]] • [[Lock-On]] • [[Mega Drain]] • [[Mind Reader]] • [[Odor Sleuth]] • [[Pursuit]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|0|F88}} | | {{movelist/contest-hearts|0|F88}} | ||
Line 1,482: | Line 1,488: | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
| Prevents the Voltage from going down in the same turn. | | Prevents the Voltage from going down in the same turn. | ||
| [[Dark Void]] • [[Disable]] • [[Fake Tears]] • [[Flatter]] • [[Grass Whistle]] | | [[Dark Void]] • [[Disable]] • [[Fake Tears]] • [[Flatter]] • [[Grass Whistle]]<br>[[Hypnosis]] • [[Nightmare]] • [[Poison Powder]] • [[Poison Sting]]<br>[[Sleep Powder]] • [[String Shot]] • [[Stun Spore]] • [[Supersonic]] • [[Toxic]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
Line 1,600: | Line 1,606: | ||
| {{movelist/contest-hearts|0|000}} | | {{movelist/contest-hearts|0|000}} | ||
| Makes the remaining Pokémon nervous. | | Makes the remaining Pokémon nervous. | ||
| [[Disable]] • [[Flatter]] • [[Gravity]] • [[Magnet Rise]] • [[Spider Web]] | | [[Disable]] • [[Flatter]] • [[Gravity]] • [[Magnet Rise]] • [[Spider Web]]<br>[[Spikes]] • [[Telekinesis]] • [[Toxic Spikes]] • [[Worry Seed]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
Line 1,615: | Line 1,621: | ||
| {{movelist/contest-hearts|0|000}} | | {{movelist/contest-hearts|0|000}} | ||
| Quite an appealing move. | | Quite an appealing move. | ||
| [[Absorb]] • [[Confusion]] • [[Gear Grind]] • [[Helping Hand]] | | [[Absorb]] • [[Confusion]] • [[Gear Grind]] • [[Helping Hand]]<br>[[Needle Arm]] • [[Poison Fang]] • [[Psychic]] • [[Shadow Ball]] • [[Zen Headbutt]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|3|F88}} | | {{movelist/contest-hearts|3|F88}} | ||
Line 1,885: | Line 1,891: | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
| Prevents the Voltage from going down in the same turn. | | Prevents the Voltage from going down in the same turn. | ||
| [[Charm]] • [[Growl]] • [[Sand Attack]] • [[Sing]] • [[Swagger]] | | [[Charm]] • [[Growl]] • [[Sand Attack]] • [[Sing]] • [[Swagger]]<br>[[Sweet Kiss]] • [[Sweet Scent]] • [[Tail Whip]] • [[Tickle]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|2|F88}} | | {{movelist/contest-hearts|2|F88}} | ||
| Prevents the Voltage from going up in the same turn. | | Prevents the Voltage from going up in the same turn. | ||
| [[Charm]] • [[Block]] • [[Defense Curl]] • [[Embargo]] • [[Magnet Rise]] | | [[Charm]] • [[Block]] • [[Defense Curl]] • [[Embargo]] • [[Magnet Rise]]<br>[[Minimize]] • [[Mud Sport]] • [[Water Sport]] • [[Withdraw]] • [[Yawn]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|0|F88}} | | {{movelist/contest-hearts|0|F88}} | ||
Line 1,933: | Line 1,939: | ||
| {{movelist/contest-hearts|0|000}} | | {{movelist/contest-hearts|0|000}} | ||
| Brings down the energy of any Pokémon that have already used a move this turn. | | Brings down the energy of any Pokémon that have already used a move this turn. | ||
| [[Bug Bite]] • [[Chatter]] • [[Confide]] • [[Fling]] • [[Mud-Slap]] | | [[Bug Bite]] • [[Chatter]] • [[Confide]] • [[Fling]] • [[Mud-Slap]]<br>[[Play Rough]] • [[Pluck]] • [[Simple Beam]] • [[Swagger]] • [[Tickle]] | ||
|- style="background-color:white" | |- style="background-color:white" | ||
| {{movelist/contest-hearts|3|F88}} | | {{movelist/contest-hearts|3|F88}} |
Revision as of 16:33, 26 February 2019
User:Dominikololo/Test User:Dominikololo/Visual National Pokédex
Cool
Hoenn Contests
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
After this move, the user is more easily startled. | Hi Jump Kick • Jump Kick • Submission • Volt Tackle | ||||||
|
|
Jams the others, and misses one turn of appeals. | Frenzy Plant • Hyper Beam • Outrage | ||||||
|
|
A highly appealing move. | Drill Peck • Horn Attack • Mega Kick • Metal Claw • Peck • Solar Beam • Struggle Thunderbolt • Thunder Punch • Thundershock • Triple Kick • Vine Whip • Zap Cannon | ||||||
|
|
Affected by how well the appeal in front goes. | Aeroblast • Cross Chop • Leaf Blade • Razor Leaf • Razor Wind • Sky Attack • Slash | ||||||
|
|
The next appeal can be made earlier next turn. | Agility • Extremespeed • Mach Punch • Quick Attack | ||||||
|
|
Scrambles up the order of appeals on the next turn. | Roar • Twister | ||||||
|
|
The next appeal can be made later next turn. | Vital Throw | ||||||
|
|
Can be repeatedly used without boring the judge. | Fury Cutter • Rage | ||||||
|
|
Temporarily stops the crowd from getting excited. | Doom Desire • Leer | ||||||
|
|
Startles the Pokémon that appealed before the user. | Twineedle | ||||||
|
|
Startles all Pokémon that have done their appeals. | Thunder | ||||||
|
|
Startles the Pokémon that has the judge's attention. | DynamicPunch • Fury Attack • Pin Missile • Spike Cannon | ||||||
|
|
Startles Pokémon that made a same-type appeal. | Air Cutter • Dragon Claw • Sky Uppercut | ||||||
|
|
Badly startles all Pokémon that made good appeals. | Bullet Seed • Cut • Guillotine • Thunder Wave | ||||||
|
|
The appeal works great if performed first. | Aerial Ace • Shock Wave • Swift | ||||||
|
|
The appeal works great if performed last. | Reversal | ||||||
|
|
Works well if it's the same type as the one before. | Double Kick • Megahorn • Meteor Mash • Sonic Boom • Steel Wing • Wing Attack | ||||||
|
|
Can avoid being startled by others once. | Detect • Double Team • Rapid Spin | ||||||
|
|
Badly startles the Pokémon in front. | Brick Break • Crush Claw • Dizzy Punch • Extrasensory • Hyper Fang • Iron Tail • Spark | ||||||
|
|
Badly startles those that have made appeals. | DragonBreath • False Swipe • Focus Energy • Hyper Voice • Rolling Kick | ||||||
|
|
Can avoid being startled by others. | Barrier • Teleport | ||||||
|
|
Ups the user's condition. Helps prevent nervousness. | Cosmic Power • Dragon Dance • Howl | ||||||
|
|
The appeal works better the later it is performed. | Dragon Rage | ||||||
For a detailed description of a move's Contest effect and see its page. |
Sinnoh Super Contests
Appeal | Description | Moves | |||
---|---|---|---|---|---|
|
A basic performance using a move known by the Pokémon. | Air Cutter • Brick Break • Cross Poison • Crush Claw • Cut • Dragon Rage • Drill Peck Gunk Shot • High Jump Kick • Horn Attack • Hyper Voice • Ice Fang • Jump Kick Magnet Bomb • Peck • Razor Leaf • Rolling Kick • Slash • Sonic Boom • Spark • Steel Wing Struggle • Submission • Thunder Shock • Twister • Vine Whip • Wing Attack | |||
|
Earn +3 if the Pokémon that just went hit max Voltage. | Volt Tackle | |||
|
Allows performance of the same move twice in a row. | Bullet Seed • Double Kick • Fury Attack • Fury Cutter Outrage • Pin Missile • Spike Cannon • Triple Kick • Twineedle | |||
|
Earn +2 if the Judge's Voltage goes up. | Zap Cannon | |||
|
Earn +2 if the Pokémon performs first in the turn. | Aerial Ace • Air Slash • Dark Pulse • Discharge • Doom Desire • Dragon Breath Dragon Claw • Extrasensory • Focus Blast • Leaf Blade • Psycho Cut • Rapid Spin Shock Wave • Sky Uppercut • Swift • Thunder • Thunder Punch • Thunderbolt | |||
|
Earn +3 if the Pokémon that just went hit max Voltage. | Aeroblast • Frenzy Plant • Hyper Beam • Roar of Time • Seed Flare | |||
|
Earns double the score on the final performance. | Reversal | |||
|
Enables the user to perform first in the next turn. | Agility • Double Team • Extreme Speed • Mach Punch • Quick Attack • Teleport | |||
|
Enables the user to perform last in the next turn. | Hammer Arm • Vital Throw | |||
|
Points doubles if last to appeal. | Avalanche | |||
|
Prevents the Voltage from going down in the same turn. | Leer • Roar • Thunder Wave | |||
|
Prevents the Voltage from going up in the same turn. | Barrier • Stealth Rock | |||
|
Earn +3 if no other Pokémon has chosen the same Judge. | Payback • Razor Wind • Sky Attack • Solar Beam | |||
|
Raises the score if the Voltage is low. | Detect • Dizzy Punch • False Swipe • Heart Swap • Power Trick • Psycho Shift | |||
|
Steals the Voltage of the Pokémon that just went. | Switcheroo | |||
|
Earn +15 if all the Pokémon choose the same Judge. | Guillotine • Horn Drill | |||
|
Increased Voltage is added to the performance score. | Roost | |||
|
Earn a higher score the later the Pokémon performs. | Trump Card | |||
|
Earn double the score in the next turn. | Acupressure • Cosmic Power • Dragon Dance • Focus Energy • Howl • Rage | |||
|
Earn +2 if the Pokémon performs last in the turn. | Cross Chop • Dragon Rush • Dynamic Punch • Force Palm • Hyper Fang • Iron Tail Mega Kick • Megahorn • Metal Claw • Meteor Mash • Natural Gift • Rock Climb | |||
For a detailed description of a move's Contest effect and see its page. |
Hoenn Contest Spectaculars
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
A very appealing move, but after using this move, the user is more easily startled. | Brave Bird • Flare Blitz • High Jump Kick Outrage • Submission • V-create • Volt Tackle | ||||||
|
|
After this move, the user is more easily startled. | Jump Kick | ||||||
|
|
Startles all other Pokémon. User cannot act in the next turn. | Frenzy Plant • Hyper Beam | ||||||
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | False Swipe • Hold Back • Volt Switch | ||||||
|
|
Quite an appealing move. | Air Cutter • Brick Break • Cut • Dark Pulse • Dragon Claw • Fire Fang Focus Blast • Force Palm • Horn Attack • Ice Fang • Iron Tail Metal Claw • Peck • Psycho Cut • Razor Leaf • Rolling Kick Shadow Claw • Slash • Spark • Thunder Fang • Thunder Punch Thunder Shock • Thunderbolt • Twister • Vine Whip • Wing Attack | ||||||
|
|
Affected by how well the previous Pokémon's move went. | Cross Chop • Drill Peck • Night Slash • Razor Wind Retaliate • Sky Attack • Solar Beam • Steel Wing | ||||||
|
|
An appealing move that can be used repeatedly without boring the audience. | Blaze Kick • Dragon Rage • Fury Cutter • Hyper Fang • Leaf Blade Leaf Tornado • Megahorn • Meteor Mash • Night Daze Psystrike • Razor Shell • Searing Shot • Sonic Boom • Triple Kick | ||||||
|
|
Causes the user to move earlier on the next turn. | Agility • Aqua Jet • Extreme Speed • Mach Punch Quick Attack • Tailwind • Vacuum Wave • Water Shuriken | ||||||
|
|
Causes the user to move later on the next turn. | Circle Throw • Roar | ||||||
|
|
Excites the audience a lot if used first. | Electro Ball | ||||||
|
|
Excites the audience a lot if used last. | Aeroblast • Parting Shot • Precipice Blades | ||||||
|
|
Startles the last Pokémon to act before the user. | Dragon Breath | ||||||
|
|
Startles all of the Pokémon to act before the user. | Hyper Voice | ||||||
|
|
Badly startles all Pokémon that successfully showed their appeal. | Guillotine • Horn Drill • Zap Cannon | ||||||
|
|
Badly startles Pokémon that the audience has high expectations of. | Dynamic Punch • Punishment | ||||||
|
|
Badly startles Pokémon that used a move of the same type. | Cross Poison • Double Hit • Double Kick • Extrasensory Sky Uppercut • Twineedle • X-Scissor | ||||||
|
|
Badly startles the Pokémon that the audience has high expectations of. | Leer | ||||||
|
|
Excites the audience in any kind of contest. | Sacred Sword • Storm Throw | ||||||
|
|
Makes the remaining Pokémon nervous. | Stealth Rock | ||||||
|
|
Works great if the user goes first this turn. | Aerial Ace • Defog • Magnet Bomb • Quick Guard • Shock Wave • Swift | ||||||
|
|
Works great if the user goes last this turn. | Howl • Metal Burst • Vital Throw | ||||||
|
|
Badly startles the last Pokémon to act before the user. | Air Slash • Crush Claw | ||||||
|
|
Badly startles all of the Pokémon to act before the user. | Mat Block • Thunder Wave | ||||||
|
|
Effectiveness varies depending on when it is used. | Bullet Seed • Fury Attack • Pin Missile • Spike Cannon | ||||||
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Bulk Up • Double Team • Dragon Dance • Focus Energy | ||||||
|
|
Prevents the user from being startled until the turn ends. | Barrier • Detect • King's Shield • Phantom Force • Shadow Force • Teleport | ||||||
|
|
Shows off the Pokémon's appeal about as well as all the moves before it this turn. | Oblivion Wing | ||||||
|
|
Works better the later it is used in a turn. | Fusion Bolt • Gyro Ball • Reversal • Trump Card | ||||||
|
|
Works better the more the crowd is excited. | Fell Stinger • Mega Kick • Rapid Spin • Thunder | ||||||
|
|
Works well if the user is pumped up. | Acrobatics • Flame Charge • Techno Blast | ||||||
For a detailed description of a move's Contest effect and see its page. |
Beauty/Beautiful
Hoenn Contests
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
A highly appealing move. | Blaze Kick • Blizzard • Ember • Fire Blast • Fire Punch Flame Wheel • Flamethrower • Heat Wave • Hydro Pump Ice Punch • Powder Snow • Sacred Fire • Soft-Boiled | ||||||
|
|
Affected by how well the appeal in front goes. | Surf | ||||||
|
|
After this move, the user is more easily startled. | Overheat | ||||||
|
|
Badly startles all Pokémon that made good appeals. | Perish Song • Sheer Cold | ||||||
|
|
Badly startles the Pokémon in front. | Will-O-Wisp | ||||||
|
|
Badly startles those that have made appeals. | Hail • Icy Wind • Lovely Kiss • Spore • Bubble Beam | ||||||
|
|
Can avoid being startled by others once. | Dive • Mirror Coat | ||||||
|
|
Can avoid being startled by others. | Light Screen • Magic Coat • Mist • Safeguard | ||||||
|
|
Jams the others, and misses one turn of appeals. | Blast Burn • Hydro Cannon • Petal Dance | ||||||
|
|
Makes all Pokémon after the user nervous. | Mean Look | ||||||
|
|
Randomizes the order of appeals on the next turn. | Signal Beam | ||||||
|
|
Scrambles the order of appeals on the next turn. | Psybeam • Water Pulse | ||||||
|
|
Shifts the judge's attention from the others. | Flash | ||||||
|
|
Startles all Pokémon that have done their appeals. | Tri Attack | ||||||
|
|
Startles Pokémon that have made a same-type appeal. | Ice Beam | ||||||
|
|
Startles Pokémon that made a same-type appeal. | Aurora Beam • Icicle Spear | ||||||
|
|
Startles the Pokémon that has the Judge's attention. | Cotton Spore | ||||||
|
|
Temporarily stops the crowd from getting excited. | Moonlight | ||||||
|
|
Temporarily stops the crowd from growing excited. | Fire Spin • Ice Ball • Whirlpool | ||||||
|
|
The appeal works best the more crowd is excited. | Nature Power | ||||||
|
|
The appeal works better the later it is performed. | Eruption • Water Spout | ||||||
|
|
The appeal works great if performed first. | Magical Leaf | ||||||
|
|
The appeal works great if performed last. | Feather Dance • Heal Bell | ||||||
|
|
The appeal works the best the more the crowd is excited. | Sunny Day | ||||||
|
|
The appeal's quality varies depending on its timing. | Morning Sun | ||||||
|
|
The user cannot make anymore appeals after this. | Explosion • Self-Destruct | ||||||
|
|
Ups the user's condition and helps prevent nervousness. | Growth • Silver Wind | ||||||
|
|
Ups the user's condition. Helps prevent nervousness. | Bulk Up • Meditate • Swords Dance • Tail Glow | ||||||
|
|
Works well if it's the same type as the one before. | Conversion • Conversion 2 | ||||||
|
|
Worsens the condition of those that made appeals. | Haze | ||||||
For a detailed description of a move's Contest effect and see its page. |
Sinnoh Super Contests
Appeal | Description | Moves | |||
---|---|---|---|---|---|
|
A basic performance using a move known by the Pokémon. | Ember • Fire Fang • Night Slash • Powder Snow • Power Gem • Power Whip • Tri Attack | |||
|
Allows performance of the same move twice in a row. | Flame Wheel • Ice Ball • Icicle Spear | |||
|
Earn +15 if all the Pokémon choose the same Judge. | Explosion • Self-Destruct • Sheer Cold | |||
|
Earn +2 if the Judge's Voltage goes up. | Signal Beam • Silver Wind | |||
|
Earn +2 if the Pokémon performs first in the turn. | Aura Sphere • Aurora Beam • Blaze Kick • Blizzard • Charge Beam • Energy Ball Fire Blast • Fire Punch • Flamethrower • Heat Wave • Hydro Pump • Ice Beam Ice Punch • Magical Leaf • Psybeam • Surf • Water Pulse • Will-O-Wisp • X-Scissor | |||
|
Earn +2 if the Pokémon performs last in the turn. | Eruption • Zen Headbutt | |||
|
Earn +3 if no other Pokémon has chosen the same Judge. | Dive | |||
|
Earn +3 if the Pokémon gets the lowest score. | Conversion • Conversion 2 | |||
|
Earn +3 if the Pokémon that just went hit max Voltage. | Blast Burn • Giga Impact • Hydro Cannon • Overheat • Sacred Fire • Water Spout | |||
|
Earn +3 if two Pokémon raise the Voltage in a row. | Drain Punch | |||
|
Earn a higher score the later the Pokémon performs. | Fire Spin • Petal Dance • Whirlpool | |||
|
Earn double the score in the next turn. | Bulk Up • Growth • Meditate • Swords Dance • Tail Glow | |||
|
Earn double the score in the next turn. | Metal Burst • Spore | |||
|
Earns double the score on the final performance. | Assurance • Gyro Ball • Magic Coat • Mirror Coat | |||
|
Enables the user to perform first in the next turn. | Aqua Jet • Cotton Spore • Ice Shard | |||
|
Enables the user to perform last in the next turn. | Bubble Beam • Icy Wind | |||
|
Increased Voltage is added to the performance score. | Aqua Ring • Heal Bell • Lunar Dance • Moonlight • Morning Sun • Soft-Boiled | |||
|
Lowers the Voltage of all Judges by one each. | Flash • Mean Look • Perish Song | |||
|
Makes the order of contestants random in the next turn. | Nature Power | |||
|
Prevents the Voltage from going down in the same turn. | Captivate • Feather Dance • Lovely Kiss • Worry Seed | |||
|
Prevents the Voltage from going up in the same turn. | Defog • Gastro Acid • Gravity • Hail • Haze • Light Screen • Mist • Safeguard • Sunny Day | |||
|
Raises the score if the Voltage is low. | Feint • Power Swap | |||
For a detailed description of a move's Contest effect and see its page. |
Hoenn Contest Spectaculars
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. | Explosion • Healing Wish • Self-Destruct | ||||||
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. | Lunar Dance | ||||||
|
|
A very appealing move, but after using this move, the user is more easily startled. | Draco Meteor • Dragon Ascent • Eruption • Leaf Storm • Light of Ruin Overheat • Petal Dance • Seed Flare • Spacial Rend • Water Spout | ||||||
|
|
Affected by how well the previous Pokémon's move went. | Avalanche • Flame Wheel • Freeze Shock • Ice Burn | ||||||
|
|
An appealing move that can be used repeatedly without boring the audience. | Blue Flare • Bolt Strike • Echoed Voice • Freeze-Dry Judgment • Mystical Fire • Secret Sword • Weather Ball | ||||||
|
|
Badly startles all of the Pokémon to act before the user. | Blizzard | ||||||
|
|
Badly startles all Pokémon that successfully showed their appeal. | Hail • Sheer Cold | ||||||
|
|
Badly startles Pokémon that the audience has high expectations of. | Cotton Spore • Electroweb | ||||||
|
|
Badly startles Pokémon that used a move of the same type. | Acid Spray • Thousand Arrows | ||||||
|
|
Badly startles the last Pokémon to act before the user. | Bug Buzz • Ice Beam • Inferno • Moonblast • Psyshock | ||||||
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | Haze | ||||||
|
|
Causes the user to move earlier on the next turn. | Ice Shard | ||||||
|
|
Effectiveness varies depending on when it is used. | Icicle Spear • Moonlight • Morning Sun • Tri Attack | ||||||
|
|
Excites the audience a lot if used first. | Grassy Terrain • Misty Terrain • Origin Pulse | ||||||
|
|
Excites the audience a lot if used last. | Diamond Storm • Doom Desire • Icicle Crash • Sacred Fire • Steam Eruption | ||||||
|
|
Excites the audience in any kind of contest. | Fire Pledge • Grass Pledge • Heal Pulse | ||||||
|
|
Gets the Pokémon pumped up. Helps prevent nervousness too. | Heal Pulse • Cosmic Power | ||||||
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Swords Dance • Aqua Ring • Aromatic Mist • Autotomize • Geomancy Growth • Meditate • Ominous Wind • Quiver Dance • Silver Wind • Tail Glow | ||||||
|
|
Makes audience expect little of other contestants. | Flame Burst • Flash • Signal Beam • Will-O-Wisp | ||||||
|
|
Makes the audience expect little of the other contestants. | Psybeam • Water Pulse | ||||||
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | Frost Breath • Icy Wind • Lovely Kiss • Perish Song | ||||||
|
|
Makes the remaining Pokémon nervous. | Mean Look • Relic Song | ||||||
|
|
Prevents the user from being startled one time this turn. | Dive • Light Screen • Safeguard | ||||||
|
|
Prevents the user from being startled until the turn ends. | Flower Shield • Heal Bell • Mist | ||||||
|
|
Quite an appealing move. | Aqua Tail • Dazzling Gleam • Dragon Pulse • Earth Power Energy Ball • Fairy Wind • Flamethrower • Flash Cannon Ice Punch • Powder Snow • Power Gem | ||||||
|
|
Startles all of the Pokémon to act before the user. | Discharge • Heat Wave • Land's Wrath • Petal Blizzard • Surf | ||||||
|
|
Startles all of the Pokémon to act before the user. | Spore | ||||||
|
|
Startles all other Pokémon. User cannot act in the next turn. | Blast Burn • Hydro Cannon • Roar of Time | ||||||
|
|
Startles the last Pokémon to act before the user. | Aurora Beam • Bubble Beam • Mirror Shot | ||||||
|
|
Temporally stops the crowd from growing excited. | Ion Deluge | ||||||
|
|
Temporarily stops the crowd from growing excited. | Fire Spin • Glaciate • Ice Ball • Whirlpool | ||||||
|
|
Works better the later it is used in a turn. | Fusion Flare | ||||||
|
|
Works better the more the crowd is excited. | Fire Blast • Hydro Pump • Nature Power • Rain Dance • Sunny Day | ||||||
|
|
Works great if the user goes first this turn. | Aura Sphere • Clear Smog • Magical Leaf Feather Dance • Magic Coat • Mirror Coat | ||||||
|
|
Works well if it is the same type as the move used by the last Pokémon. | Conversion • Conversion 2 • Round • Venoshock | ||||||
|
|
Works well if the user is pumped up. | Charge Beam • Fiery Dance | ||||||
For a detailed description of a move's Contest effect and see its page. |
Tough
Hoenn Contests
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
Works well if it's the same type as the one before. | Barrage • Comet Punch • Rock Blast • Rock Throw | ||||||
|
|
Ups the user's condition. Helps prevent nervousness. | Acid Armor • Ancient Power • Swallow | ||||||
|
|
The next appeal can be made later next turn. | Curse • Focus Punch • Revenge | ||||||
|
|
The appeal works well if the user's condition is good. | Rock Smash | ||||||
|
|
The appeal works great if performed last. | Endeavor • Spite • Waterfall | ||||||
|
|
The appeal works better the later it is performed. | Grudge | ||||||
|
|
The appeal works best the more the crowd is excited. | Magnitude • Rain Dance | ||||||
|
|
Temporarily stops the crowd from growing excited. | Rollout | ||||||
|
|
Temporarily stops the crowd from getting excited. | Clamp • Wrap | ||||||
|
|
Startles the Pokémon that has the judge's attention. | Arm Thrust • Bone Club • Bone Rush • Double Slap Fury Swipes • Muddy Water • Octazooka • Scary Face | ||||||
|
|
Startles the Pokémon that has the Judge's attention. | Sludge Bomb | ||||||
|
|
Startles the Pokémon that appealed before the user. | Constrict • Headbutt | ||||||
|
|
Startles Pokémon that made a same-type appeal. | Seismic Toss • Slam • Strength | ||||||
|
|
Scrambles up the order of appeals on the next turn. | Sandstorm | ||||||
|
|
Makes the appeal as good as those before it. | Thief | ||||||
|
|
Makes all Pokémon after the user nervous. | Torment | ||||||
|
|
Makes a great appeal, but allows no more to the end. | Memento | ||||||
|
|
Jams the others, and misses one turn of appeals. | Thrash | ||||||
|
|
Can avoid being startled by others. | Bide • Iron Defense | ||||||
|
|
Can avoid being startled by others once. | Counter • Stockpile | ||||||
|
|
Can avoid being startled by other once. | Harden | ||||||
|
|
Badly startles those that have made appeals. | Bite • Earthquake • Glare • Mud Shot • Rock Slide • Smog | ||||||
|
|
Badly startles the Pokémon in front. | Body Slam • Crunch • Lick • Low Kick • Skull Bash • Sludge • Stomp | ||||||
|
|
Badly startles all Pokémon that made good appeals. | Fissure • Super Fang | ||||||
|
|
After this move, the user is more easily startled. | Double-Edge • Superpower • Take Down | ||||||
|
|
Affected by how well the appeal in front goes. | Crabhammer • Karate Chop | ||||||
|
|
A highly appealing move. | Bonemerang • Egg Bomb • Mega Punch • Pound Scratch • Spit Up • Tackle • Vice Grip | ||||||
For a detailed description of a move's Contest effect and see its page. |
Sinnoh Super Contests
Appeal | Description | Moves | |||
---|---|---|---|---|---|
|
Steals the Voltage of the Pokémon that just went. | Bug Bite • Thief | |||
|
Raises the score if the Voltage is low. | Lick • Torment | |||
|
Prevents the Voltage from going up in the same turn. | Harden • Iron Defense • Rain Dance • Sandstorm | |||
|
Prevents the Voltage from going down in the same turn. | Glare • Spite | |||
|
Lowers the Voltage of all Judges by one each. | Grudge | |||
|
Increased Voltage is added to the performance score. | Swallow | |||
|
Enables the user to perform last in the next turn. | Mud Shot • Scary Face • Rock Polish | |||
|
Earns double the score on the final performance. | Bide • Counter • Crush Grip • Endeavor • Revenge | |||
|
Earn double the score in the next turn. | Acid Armor • Stockpile | |||
|
Earn a higher score the later the Pokémon performs. | Constrict • Curse • Wrap | |||
|
Earn +3 if the Pokémon that just went hit max Voltage. | Head Smash • Rock Wrecker | |||
|
Earn +3 if the Pokémon gets the lowest score. | Fling | |||
|
Earn +3 if no other Pokémon has chosen the same Judge. | Focus Punch • Skull Bash | |||
|
Earn +2 if the Pokémon performs last in the turn. | Ancient Power • Crabhammer • Crunch • Earthquake • Iron Head Magnitude • Mega Punch • Muddy Water • Rock Smash Sludge • Sludge Bomb • Spit Up • Superpower • Wood Hammer | |||
|
Earn +2 if the Pokémon performs first in the turn. | Lava Plume | |||
|
Earn +2 if the Judge's Voltage goes up. | Octazooka • Stone Edge | |||
|
Earn +15 if all the Pokémon choose the same Judge. | Double-Edge • Fissure • Memento | |||
|
Allows performance of the same move twice in a row. | Arm Thrust • Barrage • Bone Rush • Bonemerang • Comet Punch Double Slap • Fury Swipes • Magma Storm • Rock Blast • Rollout • Thrash | |||
|
A basic performance using a move known by the Pokémon. | Bite • Body Slam • Bone Club • Clamp • Egg Bomb • Headbutt Karate Chop • Low Kick • Pound • Rock Slide • Rock Throw Scratch • Seismic Toss • Slam • Smog • Stomp • Strength Super Fang • Tackle • Take Down • Vice Grip • Waterfall | |||
For a detailed description of a move's Contest effect and see its page. |
Hoenn Contest Spectaculars
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
Works well if the user is pumped up. | Power-Up Punch • Spit Up | ||||||
|
|
Works great if the user goes last this turn. | Counter • Endeavor • Focus Punch • Heat Crash • Payback • Revenge | ||||||
|
|
Works great if the user goes first this turn. | Noble Roar | ||||||
|
|
Works better the more the crowd is excited. | Magnitude • Power Whip | ||||||
|
|
Works better the later it is used in a turn. | Low Kick | ||||||
|
|
Temporarily stops the crowd from growing excited. | Clamp • Sky Drop • Wrap | ||||||
|
|
Startles the last Pokémon to act before the user. | Bite • Sludge | ||||||
|
|
Startles all other Pokémon. User cannot act in the next turn. | Boomburst • Giga Impact • Grudge • Rock Wrecker | ||||||
|
|
Startles all of the Pokémon to act before the user. | Bulldoze • Lava Plume • Magma Storm • Muddy Water • Rock Slide | ||||||
|
|
Shows off the Pokémon's appeal about as well as the moved used just before it. | Thief | ||||||
|
|
Shows off the Pokémon's appeal about as well as the move used just before it. | Drain Punch • Horn Leech | ||||||
|
|
Quite an appealing move. | Fire Punch • Headbutt • Iron Head • Karate Chop Mud Shot • Poison Jab • Pound • Rock Smash Rock Throw • Scratch • Seed Bomb • Slam • Smog • Stomp Strength • Struggle • Tackle • Vice Grip • Waterfall | ||||||
|
|
Prevents the user from being startled until the turn ends. | Acid Armor • Iron Defense • Spiky Shield • Wide Guard | ||||||
|
|
Prevents the user from being startled one time this turn. | Dig • Harden • Swallow | ||||||
|
|
Makes the remaining Pokémon nervous. | Scald • Torment | ||||||
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | Snarl | ||||||
|
|
Makes audience expect little of other contestants. | Incinerate • Rock Climb | ||||||
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Ancient Power • Rototiller • Stockpile | ||||||
|
|
Gets the Pokémon pumped up. Helps prevent nervousness too. | Coil | ||||||
|
|
Excites the audience in any kind of contest. | Chip Away • Flying Press | ||||||
|
|
Excites the audience a lot if used last. | Heavy Slam • Shell Smash | ||||||
|
|
Excites the audience a lot if used first. | Hyperspace Fury • Work Up | ||||||
|
|
Effectiveness varies depending on when it is used. | Acupressure • Arm Thrust • Belch • Bone Rush Comet Punch • Fury Swipes • Rock Blast | ||||||
|
|
Earn +2 if the Judge's Voltage goes up. | Spacial Rend | ||||||
|
|
Causes the user to move later on the next turn. | Bide • Curse • Dragon Tail | ||||||
|
|
Causes the user to move earlier on the next turn. | Bullet Punch • Rock Polish | ||||||
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | Constrict • Gastro Acid • Scary Face • Sludge Wave • Thousand Waves | ||||||
|
|
Badly startles the last Pokémon to act before the user. | Body Slam • Crunch | ||||||
|
|
Badly startles Pokémon that used a move of the same type. | Bonemerang | ||||||
|
|
Badly startles Pokémon that the audience has high expectations of. | Sludge Bomb • Smack Down • Sticky Web • Wring Out | ||||||
|
|
Badly startles Pokémon that successfully showed their appeal. | Earthquake | ||||||
|
|
Badly startles Pokemon that used a move of the same type. | Dual Chop | ||||||
|
|
Badly startles all Pokémon that successfully showed their appeal. | Fissure • Gunk Shot • Hurricane • Sandstorm • Spite • Super Fang | ||||||
|
|
Badly startles all of the Pokémon to act before the user. | Glare • Rage | ||||||
|
|
An appealing move that can be used repeatedly without boring the audience. | Bone Club • Crabhammer • Crush Grip • Mega Punch Octazooka • Seismic Toss • Steamroller | ||||||
|
|
Affected by how well the previous Pokémon's move went. | Brine • Dragon Rush • Drill Run • Skull Bash Smelling Salts • Stone Edge • Wake-Up Slap | ||||||
|
|
A very appealing move, but after using this move, the user is more easily startled. | Close Combat • Double-Edge • Hammer Arm Head Charge • Head Smash • Superpower • Take Down Thrash • Wild Charge • Wood Hammer | ||||||
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. | Final Gambit • Memento | ||||||
For a detailed description of a move's Contest effect and see its page. |
Smart/Clever
Hoenn Contests
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
A highly appealing move. | Weather Ball | ||||||
|
|
Affected by how well the appeal in front goes. | Camouflage | ||||||
|
|
After this move, the user is more easily startled. | Psycho Boost | ||||||
|
|
Badly startles all Pokémon that made good appeals. | Beat Up • Psywave • Pursuit • Snatch • Stun Spore | ||||||
|
|
Badly startles the Pokémon in front. | Acid • Knock Off • Mega Drain • Mist Ball • Needle Arm • Pain Split | ||||||
|
|
Badly startles those that have made appeals. | Grass Whistle • Hypnosis • Metal Sound Nightmare • Psychic • Screech • Sleep Powder | ||||||
|
|
Can avoid being startled by others once. | Calm Mind • Substitute | ||||||
|
|
Can avoid being startled by others. | Dig • Fly • Ingrain • Reflect | ||||||
|
|
Can be repeatedly used without boring the judge. | Hidden Power • Recycle • Transform | ||||||
|
|
Makes a great appeal, but allows no more to the end. | Destiny Bond | ||||||
|
|
Makes all Pokémon after the user nervous. | Disable • Flatter • Helping Hand • Spider Web • Spikes • Taunt | ||||||
|
|
Makes the appeal as good as the one before it. | Mirror Move • Sketch | ||||||
|
|
Makes the appeal as good as those before it. | Skill Swap | ||||||
|
|
Scrambles up the order of appeals on the next turn. | Confuse Ray • Gust • Shadow Ball • Smokescreen • Supersonic • Whirlwind | ||||||
|
|
Startles all Pokémon that have done their appeals. | Dream Eater • Leech Seed | ||||||
|
|
Startles Pokémon that made a same-type appeal. | Night Shade • Recover | ||||||
|
|
Startles the Pokémon that appealed before the user. | Absorb • Astonish • Confusion • Leech Life Luster Purge • Poison Sting • Smelling Salts • String Shot | ||||||
|
|
Startles the Pokémon that has the judge's attention. | Giga Drain | ||||||
|
|
Temporarily stops the crowd from getting excited. | Future Sight • Kinesis • Lock-On • Mind Reader • Rock Tomb • Sand Tomb | ||||||
|
|
The appeal works best the more the crowd is excited. | Pay Day | ||||||
|
|
The appeal works great if performed first. | Faint Attack • Shadow Punch | ||||||
|
|
The appeal works great if performed last. | Aromatherapy • Fake Tears | ||||||
|
|
The appeal works well if the user's condition is good. | Secret Power | ||||||
|
|
The appeal's quality depends on its timing. | Synthesis | ||||||
|
|
Works well if it's the same type as the one before. | Charge • Psych Up • Trick | ||||||
|
|
Worsens the condition of those that made appeals. | Foresight • Imprison • Odor Sleuth • Poison Fang Poison Gas • Poison Powder • Poison Tail • Toxic | ||||||
For a detailed description of a move's Contest effect and see its page. |
Sinnoh Super Contests
Appeal | Description | Moves | |||
---|---|---|---|---|---|
|
A basic performance using a move known by the Pokémon. | Acid • Astonish • Confusion • Gust • Knock Off • Needle Arm Night Shade • Poison Gas • Psywave • Seed Bomb • Thunder Fang | |||
|
Allows performance of the same move twice in a row. | Beat Up • Double Hit | |||
|
Earn +15 if all the Pokémon choose the same Judge. | Destiny Bond • Whirlwind | |||
|
Earn +2 if the Judge's Voltage goes up. | Attack Order • Brine • Dragon Pulse • Grass Knot Poison Fang • Poison Jab • Poison Tail • Weather Ball | |||
|
Earn +2 if the Pokémon performs first in the turn. | Flash Cannon • Future Sight • Psychic • Shadow Ball • Shadow Punch | |||
|
Earn +2 if the Pokémon performs last in the turn. | Earth Power • Faint Attack • Mud Bomb | |||
|
Earn +3 if no other Pokémon has chosen the same Judge. | Dig • Fly | |||
|
Earn +3 if the Pokémon gets the lowest score. | Chatter • Hidden Power • Pay Day • Punishment • Sketch • Substitute • Transform | |||
|
Earn +3 if the Pokémon that just went hit max Voltage. | Close Combat • Draco Meteor • Flare Blitz • Luster Purge Mist Ball • Psycho Boost • Shadow Force • Wring Out | |||
|
Earn +3 if two Pokémon raise the Voltage in a row. | Absorb • Dream Eater • Foresight • Giga Drain • Helping Hand • Imprison Leech Life • Lock-On • Mega Drain • Mind Reader • Odor Sleuth • Pursuit | |||
|
Earn a higher score the later the Pokémon performs. | Ingrain • Leech Seed • Sand Tomb | |||
|
Earn double the score in the next turn. | Calm Mind • Charge • Defend Order • Kinesis • Ominous Wind • Psych Up | |||
|
Earns double the score on the final performance. | Mirror Move | |||
|
Enables the user to perform first in the next turn. | Bullet Punch • Shadow Sneak • Sucker Punch • Tailwind • Vacuum Wave | |||
|
Enables the user to perform last in the next turn. | Rock Tomb | |||
|
Increased Voltage is added to the performance score. | Aromatherapy • Heal Order • Recover • Synthesis | |||
|
Lowers the Voltage of all Judges by one each. | Confuse Ray • Metal Sound • Pain Split • Screech • Smokescreen | |||
|
Makes the order of contestants random in the next turn. | Judgment • Secret Power | |||
|
Prevents the Voltage from going down in the same turn. | Dark Void • Disable • Fake Tears • Flatter • Grass Whistle Hypnosis • Nightmare • Poison Powder • Poison Sting Sleep Powder • String Shot • Stun Spore • Supersonic • Toxic | |||
|
Prevents the Voltage from going up in the same turn. | Camouflage • Reflect • Spider Web • Spikes • Toxic Spikes | |||
|
Raises the score if the Voltage is low. | Smelling Salts • Taunt • Wake-Up Slap | |||
|
Steals the Voltage of the Pokémon that just went. | Recycle • Skill Swap • Snatch • Trick | |||
For a detailed description of a move's Contest effect and see its page. |
Hoenn Contest Spectaculars
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. | Destiny Bond | ||||||
|
|
A very appealing move, but after using this move, the user is more easily startled. | Psycho Boost | ||||||
|
|
An appealing move that can be used repeatedly without boring the audience. | Attack Order • Hidden Power • Kinesis • Night Shade • Transform | ||||||
|
|
Badly startles all of the Pokémon to act before the user. | Eerie Impulse • Hypnosis • Metal Sound • Nightmare • Sleep Powder | ||||||
|
|
Badly startles all Pokémon that successfully showed their appeal. | Forest's Curse • Mist Ball • Stun Spore | ||||||
|
|
Badly startles Pokémon that the audience has high expectations of. | Acid | ||||||
|
|
Badly startles Pokémon that the audience has high expectations of. | Confuse Ray • Taunt | ||||||
|
|
Badly startles Pokémon that used a move of the same type. | Electrify • Foresight • Heal Order • Hex • Luster Purge • Pursuit • Switcheroo • Trick | ||||||
|
|
Badly startles the last Pokémon to act before the user. | Giga Drain | ||||||
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | Embargo • Poison Powder • Poison Tail • Toxic • Venom Drench | ||||||
|
|
Causes the user to move earlier on the next turn. | Feint • Lock-On • Me First • Mind Reader • Quash • Shadow Sneak | ||||||
|
|
Causes the user to move later on the next turn. | Whirlwind | ||||||
|
|
Effectiveness varies depending on when it is used. | Psywave • Synthesis | ||||||
|
|
Excites the audience a lot if used first. | Crafty Shield • Electric Terrain • Hyperspace Hole • Sucker Punch | ||||||
|
|
Excites the audience in any kind of contest. | Pay Day | ||||||
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Calm Mind • Charge • Ingrain • Leech Seed • Magnetic Flux • Nasty Plot • Shift Gear | ||||||
|
|
Makes audience expect little of other contestants. | Poison Gas • Rock Tomb • Screech • Supersonic | ||||||
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | Powder • Roost | ||||||
|
|
Makes the remaining Pokémon nervous. | Disable • Flatter • Gravity • Magnet Rise • Spider Web Spikes • Telekinesis • Toxic Spikes • Worry Seed | ||||||
|
|
Prevents the user from being startled one time this turn. | Defend Order • Fly • Grass Whistle • Odor Sleuth • Reflect | ||||||
|
|
Prevents the user from being startled until the turn ends. | Aromatherapy | ||||||
|
|
Quite an appealing move. | Absorb • Confusion • Gear Grind • Helping Hand Needle Arm • Poison Fang • Psychic • Shadow Ball • Zen Headbutt | ||||||
|
|
Scrambles the order in which Pokémon will move on the next turn. | Ally Switch • Topsy-Turvy • Trick Room • Wonder Room | ||||||
|
|
Shows off the Pokémon's appeal about as well as all of the moves before it this turn. | Guard Split • Power Split | ||||||
|
|
Shows off the Pokémon's appeal about as well as all the moves before it this turn. | Camouflage • Guard Swap • Heart Swap • Parabolic Charge • Power Swap | ||||||
|
|
Shows off the Pokémon's appeal about as well as all the moves before this turn. | Pain Split | ||||||
|
|
Shows off the Pokémon's appeal about as well as the move used just before it. | Foul Play • Leech Life • Mirror Move • Recycle • Sketch • Skill Swap • Snatch | ||||||
|
|
Startles the last Pokémon to act before the user. | Gust • Knock Off • Low Sweep • Mega Drain • Poison Sting • Smokescreen • String Shot | ||||||
|
|
Temporarily stops the crowd from growing excited. | Fairy Lock • Heal Block • Imprison • Magic Room • Rage Powder • Sand Tomb | ||||||
|
|
Works better the later it is used in a turn. | Assurance | ||||||
|
|
Works better the more the crowd is excited. | Natural Gift | ||||||
|
|
Works great if the user goes first this turn. | Faint Attack • Miracle Eye • Shadow Punch | ||||||
|
|
Works great if the user goes last this turn. | Psycho Shift | ||||||
|
|
Works well if it is the same type as the move used by the last Pokémon. | Dream Eater • Future Sight • Power Trick • Psych Up • Recover • Reflect Type • Synchronoise | ||||||
|
|
Works well if the user is pumped up. | Beat Up • Secret Power • Stored Power | ||||||
For a detailed description of a move's Contest effect and see its page. |
Cute
Hoenn Contests
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
A highly appealing move. | Mud Sport • Snore • Water Gun • Water Sport | ||||||
|
|
An appeal that excites the audience in any contest. | Frustration • Return | ||||||
|
|
Badly startles those that have made appeals. | Sweet Scent | ||||||
|
|
Can avoid being startled by others once. | Defense Curl • Minimize • Rest | ||||||
|
|
Can avoid being startled by others. | Bounce • Protect • Withdraw | ||||||
|
|
Can be repeatedly used without boring the judge. | Metronome • Present • Sleep Talk | ||||||
|
|
Jams the others, and misses one turn of appeals. | Teeter Dance | ||||||
|
|
Makes all Pokémon after the user nervous. | Attract • Baton Pass • Block • Encore • Sing • Sweet Kiss • Yawn | ||||||
|
|
Makes the appeal as good as the one before it. | Mimic | ||||||
|
|
Makes the appeal as good as those before it. | Covet • Role Play | ||||||
|
|
Scrambles up the order of appeals on the next turn. | Uproar | ||||||
|
|
Startles all Pokémon that have done their appeals. | Bubble | ||||||
|
|
Startles Pokémon that made a same-type appeal. | Charm • Fake Out | ||||||
|
|
Startles the Pokémon that has the judge's attention. | Mud-Slap • Sand Attack | ||||||
|
|
Temporarily stops the crowd from getting excited. | Wish | ||||||
|
|
Temporarily stops the crowd from growing excited. | Follow Me | ||||||
|
|
The appeal works better the later it is performed. | Flail • Slack Off | ||||||
|
|
The appeal works great if performed first. | Swagger | ||||||
|
|
The appeal works great if performed last. | Facade • Growl • Splash • Tail Whip | ||||||
|
|
The appeal's quality depends on its timing. | Assist | ||||||
|
|
Ups the user's condition. Helps prevent nervousness. | Amnesia • Belly Drum • Refresh • Sharpen | ||||||
|
|
Works well if it's the same type as the one before. | Milk Drink | ||||||
|
|
Worsens the condition of those that made appeals. | Tickle | ||||||
For a detailed description of a move's Contest effect and see its page. |
Sinnoh Super Contests
Appeal | Description | Moves | |||
---|---|---|---|---|---|
|
A basic performance using a move known by the Pokémon. | Aqua Tail • Mud-Slap • Sleep Talk • Snore • Water Gun | |||
|
Earn +2 if the Judge's Voltage goes up. | Bug Buzz | |||
|
Earn +2 if the Pokémon performs first in the turn. | Fake Out • Mirror Shot • Return • Shadow Claw | |||
|
Earn +2 if the Pokémon performs last in the turn. | Brave Bird • Frustration | |||
|
Earn +3 if no other Pokémon has chosen the same Judge. | Bounce | |||
|
Earn +3 if the Pokémon gets the lowest score. | Role Play | |||
|
Earn +3 if the Pokémon that just went hit max Voltage. | Leaf Storm • Lucky Chant | |||
|
Earn +3 if two Pokémon raise the Voltage in a row. | Encore • Miracle Eye | |||
|
Earn a higher score the later the Pokémon performs. | Last Resort | |||
|
Earn double the score in the next turn. | Amnesia • Belly Drum • Nasty Plot • Sharpen | |||
|
Earns double the score on the final performance. | Facade • Flail | |||
|
Enables the user to perform first in the next turn. | Me First | |||
|
Enables the user to perform last in the next turn. | Bubble | |||
|
Increased Voltage is added to the performance score. | Healing Wish • Milk Drink • Refresh • Rest • Slack Off • Wish | |||
|
Lowers the Voltage of all Judges by one each. | Uproar | |||
|
Makes the order of contestants random in the next turn. | Assist • Attract • Follow Me • Metronome • Teeter Dance • Trick Room | |||
|
Prevents the Voltage from going down in the same turn. | Charm • Growl • Sand Attack • Sing • Swagger Sweet Kiss • Sweet Scent • Tail Whip • Tickle | |||
|
Prevents the Voltage from going up in the same turn. | Charm • Block • Defense Curl • Embargo • Magnet Rise Minimize • Mud Sport • Water Sport • Withdraw • Yawn | |||
|
Raises the score if the Voltage is low. | Baton Pass • Guard Swap • Present • Protect • Splash • U-turn | |||
|
Steals the Voltage of the Pokémon that just went. | Covet • Mimic • Pluck | |||
For a detailed description of a move's Contest effect and see its page. |
Hoenn Contest Spectaculars
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
A very appealing move, but after using this move, the user is more easily startled. | Belly Drum | ||||||
|
|
An appealing move that can be used repeatedly without boring the audience. | Heart Stamp • Present • Rollout | ||||||
|
|
Badly startles Pokémon that the audience has high expectations of. | Charm • Soak • Uproar | ||||||
|
|
Badly startles Pokémon that used a move of the same type. | Entrainment • Nuzzle • Trick-or-Treat | ||||||
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | Bug Bite • Chatter • Confide • Fling • Mud-Slap Play Rough • Pluck • Simple Beam • Swagger • Tickle | ||||||
|
|
Causes the user to move earlier on the next turn. | Baby-Doll Eyes | ||||||
|
|
Causes the user to move later on the next turn. | After You | ||||||
|
|
Effectiveness varies depending on when it is used. | Assist • Attract • Barrage • Double Slap • Metronome • Sleep Talk • Tail Slap | ||||||
|
|
Excites the audience a lot if used last. | Wish | ||||||
|
|
Excites the audience in any kind of contest. | Celebrate • Happy Hour • Mud Sport • Water Sport | ||||||
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Hone Claws • Lucky Chant • Sharpen | ||||||
|
|
Makes audience expect little of other contestants. | Dizzy Punch • Sand Attack | ||||||
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | Captivate • Fake Tears • Slack Off • Snore • Splash • U-turn | ||||||
|
|
Makes the remaining Pokémon nervous. | Block • Encore • Sing • Sweet Kiss • Yawn | ||||||
|
|
Prevents the user from being startled one time this turn. | Defense Curl • Protect • Refresh • Substitute • Sweet Scent • Withdraw | ||||||
|
|
Prevents the user from being startled until the turn ends. | Amnesia • Bounce • Cotton Guard • Hold Hands • Rest | ||||||
|
|
Prevents the user from being startled until turn ends. | Minimize | ||||||
|
|
Quite an appealing move. | Bubble • Egg Bomb • Ember • Return • Water Gun | ||||||
|
|
Shows off the Pokémon's appeal about as well as all the moves before it this turn. | Draining Kiss | ||||||
|
|
Shows off the Pokémon's appeal about as well as the move used just before it. | Covet • Mimic • Role Play | ||||||
|
|
Shows off the Pokémon's appeal about as well as the moved used just before it. | Copycat | ||||||
|
|
Startles all other Pokémon. User cannot act in the next turn. | Teeter Dance | ||||||
|
|
Startles the last Pokémon to act before the user. | Astonish • Fake Out • Frustration • Lick • Low Kick • Mud Bomb | ||||||
|
|
Temporarily stops the crowd from growing excited. | Follow Me • Infestation | ||||||
|
|
Works better the later it is used in a turn. | Flail • Grass Knot | ||||||
|
|
Works better the more the crowd is excited. | Bestow • Play Nice | ||||||
|
|
Works great if the user goes first this turn. | Disarming Voice • Milk Drink • Soft-Boiled | ||||||
|
|
Works great if the user goes last this turn. | Facade • Growl • Struggle Bug • Tail Whip | ||||||
|
|
Works well if the user is pumped up. | Baton Pass • Last Resort | ||||||
For a detailed description of a move's Contest effect and see its page. |