User:Dominikololo

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User:Dominikololo/Test User:Dominikololo/Visual National Pokédex

Cool

Hoenn Contests

Appeal Jam Description Moves
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move. Drill PeckHorn AttackMega KickMetal ClawPeckSolar BeamStruggle
ThunderboltThunder PunchThundershockTriple KickVine WhipZap Cannon
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes. AeroblastCross ChopLeaf BladeRazor LeafRazor WindSky AttackSlash
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled. Hi Jump KickJump KickSubmissionVolt Tackle
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals. Bullet SeedCutGuillotineThunder Wave
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front. Brick BreakCrush ClawDizzy PunchExtrasensoryHyper FangIron TailSpark
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals. DragonBreathFalse SwipeFocus EnergyHyper VoiceRolling Kick
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once. DetectDouble TeamRapid Spin
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others. BarrierTeleport
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can be repeatedly used without boring the judge. Fury CutterRage
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Jams the others, and misses one turn of appeals. Frenzy PlantHyper BeamOutrage
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Scrambles up the order of appeals on the next turn. RoarTwister
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all Pokémon that have done their appeals. Thunder
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal. Air CutterDragon ClawSky Uppercut
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the Pokémon that appealed before the user. Twineedle
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention. DynamicPunchFury AttackPin MissileSpike Cannon
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from getting excited. Doom DesireLeer
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works better the later it is performed. Dragon Rage
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed first. Aerial AceShock WaveSwift
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed last. Reversal
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made earlier next turn. AgilityExtremespeedMach PunchQuick Attack
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made later next turn. Vital Throw
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness. Cosmic PowerDragon DanceHowl
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before. Double KickMegahornMeteor MashSonic BoomSteel WingWing Attack
For a detailed description of a move's Contest effect and see its page.

Sinnoh Super Contests

Appeal Description Moves
3 ♥♥♥
♥♥♥♥
A basic performance using a move known by the Pokémon. Air CutterBrick BreakCross PoisonCrush ClawCutDragon RageDrill Peck
Gunk ShotHigh Jump KickHorn AttackHyper VoiceIce FangJump Kick
Magnet BombPeckRazor LeafRolling KickSlashSonic BoomSparkSteel Wing
StruggleSubmissionThunder ShockTwisterVine WhipWing Attack
2 ♥♥♥♥
♥♥♥♥
Allows performance of the same move twice in a row. Bullet SeedDouble KickFury AttackFury Cutter
OutragePin MissileSpike CannonTriple KickTwineedle
0 ♥♥♥♥
♥♥♥♥
Earn +15 if all the Pokémon choose the same Judge. GuillotineHorn Drill
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Judge's Voltage goes up. Zap Cannon
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs first in the turn. Aerial AceAir SlashDark PulseDischargeDoom DesireDragon Breath
Dragon ClawExtrasensoryFocus BlastLeaf BladePsycho CutRapid Spin
Shock WaveSky UppercutSwiftThunderThunder PunchThunderbolt
0 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs last in the turn. Cross ChopDragon RushDynamic PunchForce PalmHyper FangIron Tail
Mega KickMegahornMetal ClawMeteor MashNatural GiftRock Climb
1 ♥♥♥
♥♥♥♥
Earn +3 if no other Pokémon has chosen the same Judge. PaybackRazor WindSky AttackSolar Beam
3 ♥♥♥
♥♥♥♥
Earn +3 if the Pokémon that just went hit max Voltage. Volt Tackle
2 ♥♥♥♥
♥♥♥♥
Earn +3 if the Pokémon that just went hit max Voltage. AeroblastFrenzy PlantHyper BeamRoar of TimeSeed Flare
0 ♥♥♥♥
♥♥♥♥
Earn a higher score the later the Pokémon performs. Trump Card
0 ♥♥♥♥
♥♥♥♥
Earn double the score in the next turn. AcupressureCosmic PowerDragon DanceFocus EnergyHowlRage
2 ♥♥♥♥
♥♥♥♥
Earns double the score on the final performance. Reversal
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform first in the next turn. AgilityDouble TeamExtreme SpeedMach PunchQuick AttackTeleport
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform last in the next turn. Hammer ArmVital Throw
0 ♥♥♥♥
♥♥♥♥
Increased Voltage is added to the performance score. Roost
2 ♥♥♥♥
♥♥♥♥
Points doubles if last to appeal. Avalanche
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going down in the same turn. LeerRoarThunder Wave
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going up in the same turn. BarrierStealth Rock
0 ♥♥♥♥
♥♥♥♥
Raises the score if the Voltage is low. DetectDizzy PunchFalse SwipeHeart SwapPower TrickPsycho Shift
0 ♥♥♥♥
♥♥♥♥
Steals the Voltage of the Pokémon that just went. Switcheroo
For a detailed description of a move's Contest effect and see its page.

Hoenn Contest Spectaculars

Appeal Jam Description Moves
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled. Brave BirdFlare BlitzHigh Jump Kick
OutrageSubmissionV-createVolt Tackle
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went. Cross ChopDrill PeckNight SlashRazor Wind
RetaliateSky AttackSolar BeamSteel Wing
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled. Jump Kick
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience. Blaze KickDragon RageFury CutterHyper FangLeaf Blade
Leaf TornadoMegahornMeteor MashNight Daze
PsystrikeRazor ShellSearing ShotSonic BoomTriple Kick
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles all of the Pokémon to act before the user. Mat BlockThunder Wave
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal. GuillotineHorn DrillZap Cannon
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of. Dynamic PunchPunishment
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type. Cross PoisonDouble HitDouble KickExtrasensory
Sky UppercutTwineedleX-Scissor
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the last Pokémon to act before the user. Air SlashCrush Claw
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles the Pokémon that the audience has high expectations of. Leer
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn. AgilityAqua JetExtreme SpeedMach Punch
Quick AttackTailwindVacuum WaveWater Shuriken
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move later on the next turn. Circle ThrowRoar
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used. Bullet SeedFury AttackPin MissileSpike Cannon
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used first. Electro Ball
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used last. AeroblastParting ShotPrecipice Blades
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience in any kind of contest. Sacred SwordStorm Throw
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too. Bulk UpDouble TeamDragon DanceFocus Energy
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect. False SwipeHold BackVolt Switch
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the remaining Pokémon nervous. Stealth Rock
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends. BarrierDetectKing's ShieldPhantom ForceShadow ForceTeleport
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move. Air CutterBrick BreakCutDark PulseDragon ClawFire Fang
Focus BlastForce PalmHorn AttackIce FangIron Tail
Metal ClawPeckPsycho CutRazor LeafRolling Kick
Shadow ClawSlashSparkThunder FangThunder Punch
Thunder ShockThunderboltTwisterVine WhipWing Attack
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn. Oblivion Wing
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user. Hyper Voice
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn. Frenzy PlantHyper Beam
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the last Pokémon to act before the user. Dragon Breath
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the later it is used in a turn. Fusion BoltGyro BallReversalTrump Card
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited. Fell StingerMega KickRapid SpinThunder
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn. Aerial AceDefogMagnet BombQuick GuardShock WaveSwift
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn. HowlMetal BurstVital Throw
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up. AcrobaticsFlame ChargeTechno Blast
For a detailed description of a move's Contest effect and see its page.

Beauty/Beautiful

Hoenn Contests

Appeal Jam Description Moves
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move. Blaze KickBlizzardEmberFire BlastFire Punch
Flame WheelFlamethrowerHeat WaveHydro Pump
Ice PunchPowder SnowSacred FireSoft-Boiled
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes. Surf
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled. Overheat
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals. Perish SongSheer Cold
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front. Will-O-Wisp
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals. HailIcy WindLovely KissSporeBubble Beam
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once. DiveMirror Coat
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others. Light ScreenMagic CoatMistSafeguard
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Jams the others, and misses one turn of appeals. Blast BurnHydro CannonPetal Dance
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes all Pokémon after the user nervous. Mean Look
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Randomizes the order of appeals on the next turn. Signal Beam
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Scrambles the order of appeals on the next turn. PsybeamWater Pulse
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shifts the judge's attention from the others. Flash
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all Pokémon that have done their appeals. Tri Attack
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Startles Pokémon that have made a same-type appeal. Ice Beam
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal. Aurora BeamIcicle Spear
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the Judge's attention. Cotton Spore
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from getting excited. Moonlight
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited. Fire SpinIce BallWhirlpool
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works best the more crowd is excited. Nature Power
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works better the later it is performed. EruptionWater Spout
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed first. Magical Leaf
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed last. Feather DanceHeal Bell
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works the best the more the crowd is excited. Sunny Day
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal's quality varies depending on its timing. Morning Sun
8 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The user cannot make anymore appeals after this. ExplosionSelf-Destruct
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition and helps prevent nervousness. GrowthSilver Wind
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness. Bulk UpMeditateSwords DanceTail Glow
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before. ConversionConversion 2
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Worsens the condition of those that made appeals. Haze
For a detailed description of a move's Contest effect and see its page.

Sinnoh Super Contests

Appeal Description Moves
3 ♥♥♥
♥♥♥♥
A basic performance using a move known by the Pokémon. EmberFire FangNight SlashPowder SnowPower GemPower WhipTri Attack
2 ♥♥♥♥
♥♥♥♥
Allows performance of the same move twice in a row. Flame WheelIce BallIcicle Spear
0 ♥♥♥♥
♥♥♥♥
Earn +15 if all the Pokémon choose the same Judge. ExplosionSelf-DestructSheer Cold
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Judge's Voltage goes up. Signal BeamSilver Wind
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs first in the turn. Aura SphereAurora BeamBlaze KickBlizzardCharge BeamEnergy Ball
Fire BlastFire PunchFlamethrowerHeat WaveHydro PumpIce Beam
Ice PunchMagical LeafPsybeamSurfWater PulseWill-O-WispX-Scissor
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs last in the turn. EruptionZen Headbutt
1 ♥♥♥
♥♥♥♥
Earn +3 if no other Pokémon has chosen the same Judge. Dive
1 ♥♥♥
♥♥♥♥
Earn +3 if the Pokémon gets the lowest score. ConversionConversion 2
2 ♥♥♥♥
♥♥♥♥
Earn +3 if the Pokémon that just went hit max Voltage. Blast BurnGiga ImpactHydro CannonOverheatSacred FireWater Spout
1 ♥♥♥
♥♥♥♥
Earn +3 if two Pokémon raise the Voltage in a row. Drain Punch
0 ♥♥♥♥
♥♥♥♥
Earn a higher score the later the Pokémon performs. Fire SpinPetal DanceWhirlpool
0 ♥♥♥♥
♥♥♥♥
Earn double the score in the next turn. Bulk UpGrowthMeditateSwords DanceTail Glow
2 ♥♥♥♥
♥♥♥♥
Earn double the score in the next turn. Metal BurstSpore
2 ♥♥♥♥
♥♥♥♥
Earns double the score on the final performance. AssuranceGyro BallMagic CoatMirror Coat
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform first in the next turn. Aqua JetCotton SporeIce Shard
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform last in the next turn. Bubble BeamIcy Wind
0 ♥♥♥♥
♥♥♥♥
Increased Voltage is added to the performance score. Aqua RingHeal BellLunar DanceMoonlightMorning SunSoft-Boiled
2 ♥♥♥♥
♥♥♥♥
Lowers the Voltage of all Judges by one each. FlashMean LookPerish Song
2 ♥♥♥♥
♥♥♥♥
Makes the order of contestants random in the next turn. Nature Power
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going down in the same turn. CaptivateFeather DanceLovely KissWorry Seed
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going up in the same turn. DefogGastro AcidGravityHailHazeLight ScreenMistSafeguardSunny Day
0 ♥♥♥♥
♥♥♥♥
Raises the score if the Voltage is low. FeintPower Swap
For a detailed description of a move's Contest effect and see its page.

Hoenn Contest Spectaculars

Appeal Jam Description Moves
8 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves. ExplosionHealing WishSelf-Destruct
7 ♥♥♥♥
♥♥♥
0 ♥♥♥♥
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves. Lunar Dance
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled. Draco MeteorDragon AscentEruptionLeaf StormLight of Ruin
OverheatPetal DanceSeed FlareSpacial RendWater Spout
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went. AvalancheFlame WheelFreeze ShockIce Burn
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience. Blue FlareBolt StrikeEchoed VoiceFreeze-Dry
JudgmentMystical FireSecret SwordWeather Ball
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles all of the Pokémon to act before the user. Blizzard
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal. HailSheer Cold
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of. Cotton SporeElectroweb
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type. Acid SprayThousand Arrows
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the last Pokémon to act before the user. Bug BuzzIce BeamInfernoMoonblastPsyshock
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn. Haze
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn. Ice Shard
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used. Icicle SpearMoonlightMorning SunTri Attack
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used first. Grassy TerrainMisty TerrainOrigin Pulse
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used last. Diamond StormDoom DesireIcicle CrashSacred FireSteam Eruption
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience in any kind of contest. Fire PledgeGrass PledgeHeal Pulse
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness too. Heal PulseCosmic Power
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too. Swords DanceAqua RingAromatic MistAutotomizeGeomancy
GrowthMeditateOminous WindQuiver DanceSilver WindTail Glow
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes audience expect little of other contestants. Flame BurstFlashSignal BeamWill-O-Wisp
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience expect little of the other contestants. PsybeamWater Pulse
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect. Frost BreathIcy WindLovely KissPerish Song
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the remaining Pokémon nervous. Mean LookRelic Song
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled one time this turn. DiveLight ScreenSafeguard
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends. Flower ShieldHeal BellMist
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move. Aqua TailDazzling GleamDragon PulseEarth Power
Energy BallFairy WindFlamethrowerFlash Cannon
Ice PunchPowder SnowPower Gem
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user. DischargeHeat WaveLand's WrathPetal BlizzardSurf
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user. Spore
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn. Blast BurnHydro CannonRoar of Time
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the last Pokémon to act before the user. Aurora BeamBubble BeamMirror Shot
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporally stops the crowd from growing excited. Ion Deluge
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited. Fire SpinGlaciateIce BallWhirlpool
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the later it is used in a turn. Fusion Flare
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited. Fire BlastHydro PumpNature PowerRain DanceSunny Day
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn. Aura SphereClear SmogMagical Leaf
Feather DanceMagic CoatMirror Coat
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon. ConversionConversion 2RoundVenoshock
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up. Charge BeamFiery Dance
For a detailed description of a move's Contest effect and see its page.

Tough

Hoenn Contests

Appeal Jam Description Moves
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before. BarrageComet PunchRock BlastRock Throw
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness. Acid ArmorAncient PowerSwallow
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made later next turn. CurseFocus PunchRevenge
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works well if the user's condition is good. Rock Smash
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed last. EndeavorSpiteWaterfall
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works better the later it is performed. Grudge
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works best the more the crowd is excited. MagnitudeRain Dance
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited. Rollout
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from getting excited. ClampWrap
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention. Arm ThrustBone ClubBone RushDouble Slap
Fury SwipesMuddy WaterOctazookaScary Face
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the Judge's attention. Sludge Bomb
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the Pokémon that appealed before the user. ConstrictHeadbutt
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal. Seismic TossSlamStrength
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Scrambles up the order of appeals on the next turn. Sandstorm
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the appeal as good as those before it. Thief
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes all Pokémon after the user nervous. Torment
8 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes a great appeal, but allows no more to the end. Memento
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Jams the others, and misses one turn of appeals. Thrash
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others. BideIron Defense
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once. CounterStockpile
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by other once. Harden
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals. BiteEarthquakeGlareMud ShotRock SlideSmog
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front. Body SlamCrunchLickLow KickSkull BashSludgeStomp
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals. FissureSuper Fang
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled. Double-EdgeSuperpowerTake Down
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes. CrabhammerKarate Chop
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move. BonemerangEgg BombMega PunchPound
ScratchSpit UpTackleVice Grip
For a detailed description of a move's Contest effect and see its page.

Sinnoh Super Contests

Appeal Description Moves
0 ♥♥♥♥
♥♥♥♥
Steals the Voltage of the Pokémon that just went. Bug BiteThief
0 ♥♥♥♥
♥♥♥♥
Raises the score if the Voltage is low. LickTorment
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going up in the same turn. HardenIron DefenseRain DanceSandstorm
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going down in the same turn. GlareSpite
2 ♥♥♥♥
♥♥♥♥
Lowers the Voltage of all Judges by one each. Grudge
0 ♥♥♥♥
♥♥♥♥
Increased Voltage is added to the performance score. Swallow
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform last in the next turn. Mud ShotScary FaceRock Polish
2 ♥♥♥♥
♥♥♥♥
Earns double the score on the final performance. BideCounterCrush GripEndeavorRevenge
0 ♥♥♥♥
♥♥♥♥
Earn double the score in the next turn. Acid ArmorStockpile
0 ♥♥♥♥
♥♥♥♥
Earn a higher score the later the Pokémon performs. ConstrictCurseWrap
2 ♥♥♥♥
♥♥♥♥
Earn +3 if the Pokémon that just went hit max Voltage. Head SmashRock Wrecker
1 ♥♥♥
♥♥♥♥
Earn +3 if the Pokémon gets the lowest score. Fling
1 ♥♥♥
♥♥♥♥
Earn +3 if no other Pokémon has chosen the same Judge. Focus PunchSkull Bash
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs last in the turn. Ancient PowerCrabhammerCrunchEarthquakeIron Head
MagnitudeMega PunchMuddy WaterRock Smash
SludgeSludge BombSpit UpSuperpowerWood Hammer
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs first in the turn. Lava Plume
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Judge's Voltage goes up. OctazookaStone Edge
0 ♥♥♥♥
♥♥♥♥
Earn +15 if all the Pokémon choose the same Judge. Double-EdgeFissureMemento
2 ♥♥♥♥
♥♥♥♥
Allows performance of the same move twice in a row. Arm ThrustBarrageBone RushBonemerangComet Punch
Double SlapFury SwipesMagma StormRock BlastRolloutThrash
3 ♥♥♥
♥♥♥♥
A basic performance using a move known by the Pokémon. BiteBody SlamBone ClubClampEgg BombHeadbutt
Karate ChopLow KickPoundRock SlideRock Throw
ScratchSeismic TossSlamSmogStompStrength
Super FangTackleTake DownVice GripWaterfall
For a detailed description of a move's Contest effect and see its page.

Hoenn Contest Spectaculars

Appeal Jam Description Moves
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up. Power-Up PunchSpit Up
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn. CounterEndeavorFocus PunchHeat CrashPaybackRevenge
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn. Noble Roar
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited. MagnitudePower Whip
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the later it is used in a turn. Low Kick
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited. ClampSky DropWrap
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the last Pokémon to act before the user. BiteSludge
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn. BoomburstGiga ImpactGrudgeRock Wrecker
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user. BulldozeLava PlumeMagma StormMuddy WaterRock Slide
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as the moved used just before it. Thief
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it. Drain PunchHorn Leech
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move. Fire PunchHeadbuttIron HeadKarate ChopMud ShotPoison Jab
PoundRock SmashRock ThrowScratchSeed BombSlam
SmogStompStrengthStruggleTackleVice GripWaterfall
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends. Acid ArmorIron DefenseSpiky ShieldWide Guard
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled one time this turn. DigHardenSwallow
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the remaining Pokémon nervous. ScaldTorment
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect. Snarl
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes audience expect little of other contestants. IncinerateRock Climb
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too. Ancient PowerRototillerStockpile
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness too. Coil
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience in any kind of contest. Chip AwayFlying Press
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used last. Heavy SlamShell Smash
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used first. Hyperspace FuryWork Up
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used. AcupressureArm ThrustBelchBone Rush
Comet PunchFury SwipesRock Blast
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Earn +2 if the Judge's Voltage goes up. Spacial Rend
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move later on the next turn. BideCurseDragon Tail
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn. Bullet PunchRock Polish
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn. ConstrictGastro AcidScary FaceSludge WaveThousand Waves
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the last Pokémon to act before the user. Body SlamCrunch
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type. Bonemerang
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of. Sludge BombSmack DownSticky WebWring Out
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that successfully showed their appeal. Earthquake
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokemon that used a move of the same type. Dual Chop
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal. FissureGunk ShotHurricaneSandstormSpiteSuper Fang
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles all of the Pokémon to act before the user. GlareRage
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience. Bone ClubCrabhammerCrush GripMega Punch
OctazookaSeismic TossSteamroller
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went. BrineDragon RushDrill RunSkull Bash
Smelling SaltsStone EdgeWake-Up Slap
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled. Close CombatDouble-EdgeHammer ArmHead ChargeHead Smash
SuperpowerTake DownThrashWild ChargeWood Hammer
8 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves. Final GambitMemento
For a detailed description of a move's Contest effect and see its page.

Smart/Clever

Hoenn Contests

Appeal Jam Description Moves
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move. Weather Ball
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes. Camouflage
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled. Psycho Boost
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that made good appeals. Beat UpPsywavePursuitSnatchStun Spore
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the Pokémon in front. AcidKnock OffMega DrainMist BallNeedle ArmPain Split
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals. Grass WhistleHypnosisMetal Sound
NightmarePsychicScreechSleep Powder
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once. Calm MindSubstitute
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others. DigFlyIngrainReflect
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can be repeatedly used without boring the judge. Hidden PowerRecycleTransform
8 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes a great appeal, but allows no more to the end. Destiny Bond
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes all Pokémon after the user nervous. DisableFlatterHelping HandSpider WebSpikesTaunt
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the appeal as good as the one before it. Mirror MoveSketch
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the appeal as good as those before it. Skill Swap
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Scrambles up the order of appeals on the next turn. Confuse RayGustShadow BallSmokescreenSupersonicWhirlwind
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all Pokémon that have done their appeals. Dream EaterLeech Seed
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal. Night ShadeRecover
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the Pokémon that appealed before the user. AbsorbAstonishConfusionLeech Life
Luster PurgePoison StingSmelling SaltsString Shot
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention. Giga Drain
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from getting excited. Future SightKinesisLock-OnMind ReaderRock TombSand Tomb
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works best the more the crowd is excited. Pay Day
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed first. Faint AttackShadow Punch
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed last. AromatherapyFake Tears
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works well if the user's condition is good. Secret Power
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal's quality depends on its timing. Synthesis
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before. ChargePsych UpTrick
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Worsens the condition of those that made appeals. ForesightImprisonOdor SleuthPoison Fang
Poison GasPoison PowderPoison TailToxic
For a detailed description of a move's Contest effect and see its page.

Sinnoh Super Contests

Appeal Description Moves
3 ♥♥♥
♥♥♥♥
A basic performance using a move known by the Pokémon. AcidAstonishConfusionGustKnock OffNeedle Arm
Night ShadePoison GasPsywaveSeed BombThunder Fang
2 ♥♥♥♥
♥♥♥♥
Allows performance of the same move twice in a row. Beat UpDouble Hit
0 ♥♥♥♥
♥♥♥♥
Earn +15 if all the Pokémon choose the same Judge. Destiny BondWhirlwind
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Judge's Voltage goes up. Attack OrderBrineDragon PulseGrass Knot
Poison FangPoison JabPoison TailWeather Ball
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs first in the turn. Flash CannonFuture SightPsychicShadow BallShadow Punch
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs last in the turn. Earth PowerFaint AttackMud Bomb
1 ♥♥♥
♥♥♥♥
Earn +3 if no other Pokémon has chosen the same Judge. DigFly
1 ♥♥♥
♥♥♥♥
Earn +3 if the Pokémon gets the lowest score. ChatterHidden PowerPay DayPunishmentSketchSubstituteTransform
2 ♥♥♥♥
♥♥♥♥
Earn +3 if the Pokémon that just went hit max Voltage. Close CombatDraco MeteorFlare BlitzLuster Purge
Mist BallPsycho BoostShadow ForceWring Out
1 ♥♥♥
♥♥♥♥
Earn +3 if two Pokémon raise the Voltage in a row. AbsorbDream EaterForesightGiga DrainHelping HandImprison
Leech LifeLock-OnMega DrainMind ReaderOdor SleuthPursuit
0 ♥♥♥♥
♥♥♥♥
Earn a higher score the later the Pokémon performs. IngrainLeech SeedSand Tomb
0 ♥♥♥♥
♥♥♥♥
Earn double the score in the next turn. Calm MindChargeDefend OrderKinesisOminous WindPsych Up
2 ♥♥♥♥
♥♥♥♥
Earns double the score on the final performance. Mirror Move
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform first in the next turn. Bullet PunchShadow SneakSucker PunchTailwindVacuum Wave
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform last in the next turn. Rock Tomb
0 ♥♥♥♥
♥♥♥♥
Increased Voltage is added to the performance score. AromatherapyHeal OrderRecoverSynthesis
2 ♥♥♥♥
♥♥♥♥
Lowers the Voltage of all Judges by one each. Confuse RayMetal SoundPain SplitScreechSmokescreen
2 ♥♥♥♥
♥♥♥♥
Makes the order of contestants random in the next turn. JudgmentSecret Power
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going down in the same turn. Dark VoidDisableFake TearsFlatterGrass Whistle
HypnosisNightmarePoison PowderPoison Sting
Sleep PowderString ShotStun SporeSupersonicToxic
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going up in the same turn. CamouflageReflectSpider WebSpikesToxic Spikes
0 ♥♥♥♥
♥♥♥♥
Raises the score if the Voltage is low. Smelling SaltsTauntWake-Up Slap
0 ♥♥♥♥
♥♥♥♥
Steals the Voltage of the Pokémon that just went. RecycleSkill SwapSnatchTrick
For a detailed description of a move's Contest effect and see its page.

Hoenn Contest Spectaculars

Appeal Jam Description Moves
8 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves. Destiny Bond
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled. Psycho Boost
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience. Attack OrderHidden PowerKinesisNight ShadeTransform
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles all of the Pokémon to act before the user. Eerie ImpulseHypnosisMetal SoundNightmareSleep Powder
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal. Forest's CurseMist BallStun Spore
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of. Acid
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of. Confuse RayTaunt
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type. ElectrifyForesightHeal OrderHexLuster PurgePursuitSwitcherooTrick
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the last Pokémon to act before the user. Giga Drain
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn. EmbargoPoison PowderPoison TailToxicVenom Drench
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn. FeintLock-OnMe FirstMind ReaderQuashShadow Sneak
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move later on the next turn. Whirlwind
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used. PsywaveSynthesis
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used first. Crafty ShieldElectric TerrainHyperspace HoleSucker Punch
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience in any kind of contest. Pay Day
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too. Calm MindChargeIngrainLeech SeedMagnetic FluxNasty PlotShift Gear
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes audience expect little of other contestants. Poison GasRock TombScreechSupersonic
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect. PowderRoost
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the remaining Pokémon nervous. DisableFlatterGravityMagnet RiseSpider Web
SpikesTelekinesisToxic SpikesWorry Seed
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled one time this turn. Defend OrderFlyGrass WhistleOdor SleuthReflect
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends. Aromatherapy
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move. AbsorbConfusionGear GrindHelping Hand
Needle ArmPoison FangPsychicShadow BallZen Headbutt
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Scrambles the order in which Pokémon will move on the next turn. Ally SwitchTopsy-TurvyTrick RoomWonder Room
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as all of the moves before it this turn. Guard SplitPower Split
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn. CamouflageGuard SwapHeart SwapParabolic ChargePower Swap
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before this turn. Pain Split
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it. Foul PlayLeech LifeMirror MoveRecycleSketchSkill SwapSnatch
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the last Pokémon to act before the user. GustKnock OffLow SweepMega DrainPoison StingSmokescreenString Shot
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited. Fairy LockHeal BlockImprisonMagic RoomRage PowderSand Tomb
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the later it is used in a turn. Assurance
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited. Natural Gift
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn. Faint AttackMiracle EyeShadow Punch
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn. Psycho Shift
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon. Dream EaterFuture SightPower TrickPsych UpRecoverReflect TypeSynchronoise
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up. Beat UpSecret PowerStored Power
For a detailed description of a move's Contest effect and see its page.

Cute

Hoenn Contests

Appeal Jam Description Moves
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move. Mud SportSnoreWater GunWater Sport
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appeal that excites the audience in any contest. FrustrationReturn
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals. Sweet Scent
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once. Defense CurlMinimizeRest
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others. BounceProtectWithdraw
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can be repeatedly used without boring the judge. MetronomePresentSleep Talk
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Jams the others, and misses one turn of appeals. Teeter Dance
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes all Pokémon after the user nervous. AttractBaton PassBlockEncoreSingSweet KissYawn
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the appeal as good as the one before it. Mimic
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the appeal as good as those before it. CovetRole Play
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Scrambles up the order of appeals on the next turn. Uproar
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all Pokémon that have done their appeals. Bubble
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles Pokémon that made a same-type appeal. CharmFake Out
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the Pokémon that has the judge's attention. Mud-SlapSand Attack
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from getting excited. Wish
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited. Follow Me
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works better the later it is performed. FlailSlack Off
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed first. Swagger
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed last. FacadeGrowlSplashTail Whip
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal's quality depends on its timing. Assist
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness. AmnesiaBelly DrumRefreshSharpen
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before. Milk Drink
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Worsens the condition of those that made appeals. Tickle
For a detailed description of a move's Contest effect and see its page.

Sinnoh Super Contests

Appeal Description Moves
3 ♥♥♥
♥♥♥♥
A basic performance using a move known by the Pokémon. Aqua TailMud-SlapSleep TalkSnoreWater Gun
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Judge's Voltage goes up. Bug Buzz
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs first in the turn. Fake OutMirror ShotReturnShadow Claw
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs last in the turn. Brave BirdFrustration
1 ♥♥♥
♥♥♥♥
Earn +3 if no other Pokémon has chosen the same Judge. Bounce
1 ♥♥♥
♥♥♥♥
Earn +3 if the Pokémon gets the lowest score. Role Play
2 ♥♥♥♥
♥♥♥♥
Earn +3 if the Pokémon that just went hit max Voltage. Leaf StormLucky Chant
1 ♥♥♥
♥♥♥♥
Earn +3 if two Pokémon raise the Voltage in a row. EncoreMiracle Eye
0 ♥♥♥♥
♥♥♥♥
Earn a higher score the later the Pokémon performs. Last Resort
0 ♥♥♥♥
♥♥♥♥
Earn double the score in the next turn. AmnesiaBelly DrumNasty PlotSharpen
2 ♥♥♥♥
♥♥♥♥
Earns double the score on the final performance. FacadeFlail
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform first in the next turn. Me First
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform last in the next turn. Bubble
0 ♥♥♥♥
♥♥♥♥
Increased Voltage is added to the performance score. Healing WishMilk DrinkRefreshRestSlack OffWish
2 ♥♥♥♥
♥♥♥♥
Lowers the Voltage of all Judges by one each. Uproar
2 ♥♥♥♥
♥♥♥♥
Makes the order of contestants random in the next turn. AssistAttractFollow MeMetronomeTeeter DanceTrick Room
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going down in the same turn. CharmGrowlSand AttackSingSwagger
Sweet KissSweet ScentTail WhipTickle
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going up in the same turn. CharmBlockDefense CurlEmbargoMagnet Rise
MinimizeMud SportWater SportWithdrawYawn
0 ♥♥♥♥
♥♥♥♥
Raises the score if the Voltage is low. Baton PassGuard SwapPresentProtectSplashU-turn
0 ♥♥♥♥
♥♥♥♥
Steals the Voltage of the Pokémon that just went. CovetMimicPluck
For a detailed description of a move's Contest effect and see its page.

Hoenn Contest Spectaculars

Appeal Jam Description Moves
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled. Belly Drum
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience. Heart StampPresentRollout
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of. CharmSoakUproar
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type. EntrainmentNuzzleTrick-or-Treat
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn. Bug BiteChatterConfideFlingMud-Slap
Play RoughPluckSimple BeamSwaggerTickle
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn. Baby-Doll Eyes
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move later on the next turn. After You
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used. AssistAttractBarrageDouble SlapMetronomeSleep TalkTail Slap
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used last. Wish
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience in any kind of contest. CelebrateHappy HourMud SportWater Sport
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too. Hone ClawsLucky ChantSharpen
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes audience expect little of other contestants. Dizzy PunchSand Attack
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect. CaptivateFake TearsSlack OffSnoreSplashU-turn
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the remaining Pokémon nervous. BlockEncoreSingSweet KissYawn
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled one time this turn. Defense CurlProtectRefreshSubstituteSweet ScentWithdraw
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends. AmnesiaBounceCotton GuardHold HandsRest
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until turn ends. Minimize
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move. BubbleEgg BombEmberReturnWater Gun
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn. Draining Kiss
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it. CovetMimicRole Play
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as the moved used just before it. Copycat
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn. Teeter Dance
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the last Pokémon to act before the user. AstonishFake OutFrustrationLickLow KickMud Bomb
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from growing excited. Follow MeInfestation
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the later it is used in a turn. FlailGrass Knot
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited. BestowPlay Nice
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn. Disarming VoiceMilk DrinkSoft-Boiled
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn. FacadeGrowlStruggle BugTail Whip
0 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up. Baton PassLast Resort
For a detailed description of a move's Contest effect and see its page.