Mist Ball inflicts damage and has a 50% chance of lowering the target's Special Attack stat by one stage. It does not affect targets with Bulletproof.
Mist Ball can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Calm Mind was used in the previous turn.
Generations III to VIII
Mist Ball has a base power of 70.
Generation VIII
Pokémon Sword and Shield
In Versions 1.0 to 1.2.1 of Pokémon Sword and Shield, Mist Ball could not be selected in a battle. Starting with Version 1.3.0, it is usable and functions the same as it did in previous generations.
Generation IX
In Versions 1.0 to 2.0.2 of Pokémon Scarlet and Violet, Mist Ball could not be selected in a battle. Starting with Version 3.0.0, it is usable and functions the same as it did in previous generations.
Furthermore, Mist Ball's base power was increased to 95.
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation.
Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Psychic Terrain
Has the user release a mist-like flurry of down in the designated direction. After a set amount of time passes, or if the move is used again, the flurry of down bursts, creating a zone of mist. Opposing Pokémon in the zone take damage, receive a slowing effect, and are marked. Marked opposing Pokémon deal decreased damage. If either Latias or Latios deals damage to marked Pokémon, the duration those Pokémon remain marked increases. Upgraded to Mist Ball+ when the Pokémon reaches Lv. 12. Upgrade: Increases the duration opposing Pokémon remain marked.