Bide (move): Difference between revisions
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|gameimage2=Bide 2.png | |gameimage2=Bide 2.png | ||
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|type=Normal | |type=Normal | ||
|damagecategory=Physical | |damagecategory=Physical | ||
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|cdesc6=Causes the user to move later on the next turn. | |cdesc6=Causes the user to move later on the next turn. | ||
|touches=yes | |touches=yes | ||
|protect=yes | |protect=yes | ||
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Revision as of 01:30, 26 October 2016
Bide がまん Perseverance | ||||||||||||||
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Range
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Availability
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Bide (Japanese: がまん Perseverance) is a damage-dealing Normal-type move introduced in Generation I. It was TM34 in Generation I.
Effect
Generation I
After Bide is selected, the user will be unable to select a move for an idling period of 2-3 turns (chosen randomly), though it will still be able to switch out during this time. Afterwards, Bide will do damage equal to twice the damage received during the idling period. Although Bide is a Normal-type move, type has no effect on the calculated damage inflicted by this attack, so Bide does not receive the same-type attack bonus. Bide bypasses accuracy checks to always hit, even during the semi-invulnerable turn of a move such as Dig or Fly. Bide hits Ghost types, despite them being immune to Normal-type moves.
The damage received during the period is counted as equal to the last amount of damage done. The last amount of damage done will include crash damage, an opponent's self-inflicted confusion damage, and the full damage absorbed by a substitute. Additionally, if the opponent does not use an attack that misses, the last amount of damage done will not be reset, effectively resulting in damage done during the previous turn also being counted as damage done during that turn.
Sleep, freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide.
In Stadium, a move can be selected during each of Bide's idling turns. Bide will miss against any Pokémon that is in the middle of Dig, Fly, or a similar semi-invulnerable state.
Generation II
Bide no longer hits Ghost-type Pokémon, nor Pokémon in the the semi-invulnerable turn of moves like Dig and Fly.
Generation III
Bide will now only endure attacks for two turns. When using Bide in a Double Battle, a Pokémon cannot switch out of battle. Also during Double Battles, this attack will hit the last Pokémon to attack the user, including its ally.
Generation IV
Bide is now an increased priority move. Bide can now affect Ghost-type Pokémon, as well as Pokémon who are in the semi-invulnerable turn of Dive, Bounce, or Shadow Force. If sleep status is inflicted on a Pokémon using Bide the move is disrupted and does not continue even after the Pokémon wakes up.
Generation V
During Triple Battles, this attack will hit the last Pokémon to attack the user, including allies.
Generation VI
Bide now deals fixed Normal-type damage, and thus will not affect Ghost types unless the Bide user has Scrappy.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
204 | Pineco | Bug | 29 | 29 | 17 | 20 | 20 | 20 | ||||||||
205 | Forretress | Bug | Steel | 29 | 29 | 17 | 20 | 20 | 20 | |||||||
213 | Shuckle | Bug | Rock | 28 | 28 | 9 | 1 | 1 | 1 | |||||||
241 | Miltank | Normal | 26 | 26 | 15 | 15 | 15 | |||||||||
258 | Mudkip | Water | 15 | 15 | 15 | 15 | ||||||||||
259 | Marshtomp | Water | Ground | 15 | 15 | 15 | 15 18 | |||||||||
260 | Swampert | Water | Ground | 15 | 15 | 15 | 15 18 | |||||||||
273 | Seedot | Grass | 1 | 1 | 1 | 1 | ||||||||||
290 | Nincada | Bug | Ground | 29 | ||||||||||||
307 | Meditite | Fighting | Psychic | 1 | 1 | 1 | 1 | |||||||||
308 | Medicham | Fighting | Psychic | 1 | 1 | 1 | 1 | |||||||||
328 | Trapinch | Ground | 17 | 17 1 | ||||||||||||
329 | Vibrava | Ground | Dragon | 17 | 17 1 | |||||||||||
330 | Flygon | Ground | Dragon | 17 | 17 1 | |||||||||||
393 | Piplup | Water | 18 | 22 | 22 | 22 | ||||||||||
394 | Prinplup | Water | 19 | 24 | 24 | 24 | ||||||||||
401 | Kricketot | Bug | 1 | 1 | 1 | |||||||||||
402 | Kricketune | Bug | 1 | 1 | 1 | |||||||||||
417 | Pachirisu | Electric | 1 | 1 | 1 | |||||||||||
504 | Patrat | Normal | 8 | 8 | ||||||||||||
505 | Watchog | Normal | 8 | 8 | ||||||||||||
532 | Timburr | Fighting | 8 | 8 | ||||||||||||
533 | Gurdurr | Fighting | 1, 8 | 1, 8 | ||||||||||||
534 | Conkeldurr | Fighting | 1, 8 | 1, 8 | ||||||||||||
538 | Throh | Fighting | 5 | 5 | ||||||||||||
539 | Sawk | Fighting | 5 | 5 | ||||||||||||
564 | Tirtouga | Water | Rock | 1 | 1 | |||||||||||
565 | Carracosta | Water | Rock | 1 | 1 | |||||||||||
590 | Foongus | Grass | Poison | 12 | 12 | |||||||||||
591 | Amoonguss | Grass | Poison | 1, 12 | 1, 12 | |||||||||||
613 | Cubchoo | Ice | 9 | 9 | ||||||||||||
614 | Beartic | Ice | 1, 9 | 1 | ||||||||||||
616 | Shelmet | Bug | 8 | 8 | ||||||||||||
618 | Stunfisk | Ground | Electric | 5 | 5 | |||||||||||
696 | Tyrunt | Rock | Dragon | 12 | ||||||||||||
697 | Tyrantrum | Rock | Dragon | 12 | ||||||||||||
704 | Goomy | Dragon | 13 | |||||||||||||
705 | Sliggoo | Dragon | 13 | |||||||||||||
706 | Goodra | Dragon | 13 | |||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
098 | Krabby | Water | ||||||||||||
138 | Omanyte | Rock | Water | |||||||||||
165 | Ledyba | Bug | Flying | |||||||||||
172 | Pichu* | Electric | ||||||||||||
191 | Sunkern | Grass | ||||||||||||
206 | Dunsparce* | Normal | ||||||||||||
214 | Heracross | Bug | Fighting | |||||||||||
222 | Corsola | Water | Rock | |||||||||||
361 | Snorunt | Ice | ||||||||||||
393 | Piplup | Water | ||||||||||||
548 | Petilil | Grass | ||||||||||||
564 | Tirtouga | Water | Rock | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM34 |
II -- |
III -- |
IV -- |
V -- |
VI -- | |||||||||||
All Pokémon who can learn TMs can learn Bide. | ||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Rumble Blast
The user goes into a reprisal and any damage that is done to the user is passed to the attacker as well.
Description
|
In the anime
In the main series
The user endures the foe's attack and then fires it back at twice the power. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Wobbuffet braces itself for an attack. | |||
Jessie's Wobbuffet | A Hot Water Battle | Debut Wobbuffet cannot legally learn Bide | |
Piplup's body becomes outlined in white as it endures the opponent's attacks. Then, its whole body glows white and it fires a white beam at the opponent from its body. | |||
Dawn's Piplup | Following A Maiden's Voyage! | None | |
Professor Rowan's Piplup | SS024 | None | |
Goomy endures the opponent's attacks. Then, its whole body glows red and it fires a white beam at the opponent from its body. | |||
Ash's Goomy | A Slippery Encounter! | None | |
Goodra endures the opponent's attacks. Then, its whole body glows red and it fires a white beam at the opponent from its body. | |||
Ash's Goodra | Good Friends, Great Training! | None |
In Pokémon Origins
The user endures the foe's attacks and then strikes back with twice the power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Onix takes hits from two of its opponent's attacks. Onix then becomes surrounded by a light red aura, and it hits the opponent with its tail. | |||
Brock's Onix | File 1: Red | Debut |
In the manga
In the Pokémon Adventures manga
The user absorbs any attacks hit at it, and powers up its attack power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pikachu absorbs any attacks hit at it, which powers up its attack strength. | |||
Red's Pika | The Legend | Debut | |
Marshtomp closes its eyes and braces itself for attacks. | |||
Ruby's Mumu | I More Than Like You, Luvdisc I | None |
In the Pokémon Diamond and Pearl Adventure! manga
The user absorbs an attack and unleashes it with double the amount. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Piplup absorbs an attack and unleashes it with twice the power. | |||
Hareta's Piplup | Hareta's Very First Pokémon Battle!! | Debut |
In the Pokémon Pocket Monsters manga
The user holds its own while standing still. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Seedot closes it eyes and stands still. | |||
Unknown Trainer's Seedot | Let's Try To Be Idols!! | Debut |
In other generations
In other languages
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Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Pages with broken file links
- Generation I TM moves
- Moves
- Moves that target the user
- Normal-type moves
- Tough moves
- Physical moves
- Generation I moves
- Articles needing more information
- TM moves that all Pokémon that can learn TMs can learn
- Machine moves
- Moves that can hit semi-invulnerable Pokémon
- Moves that cannot miss
- Moves that deal direct damage
- Increased priority moves