Extrasensory (move): Difference between revisions
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Revision as of 10:29, 15 December 2014
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Extrasensory じんつうりき Supernatural Power | ||||||||||||
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Range
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Availability
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Extrasensory (Japanese: じんつうりき Supernatural Power) is a damage-dealing Psychic-type move introduced in Generation III. Prior to Generation IV, it was the signature move of Nuzleaf.
Effect
Generations III to V
Extrasensory inflicts damage and has a 10% chance of causing the target to flinch.
Generation VI
Extrasensory's PP changed from 30 to 20.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
037 | Vulpix | Fire | 44 | 51 | 39 | 39 31 | ||||||
102 | Exeggcute | Grass | Psychic | 47 | 47 | |||||||
163 | Hoothoot | Normal | Flying | 37 | 45 | 45 | ||||||
164 | Noctowl | Normal | Flying | 42 | 52 | 52 | ||||||
243 | Raikou | Electric | 64 | 64 | --, 64 | |||||||
244 | Entei | Fire | 64 | 64 | --, 64 | |||||||
245 | Suicune | Water | 64 | 64 | --, 64 | |||||||
249 | Lugia | Psychic | Flying | 65 | 23 | 23 | 23 | |||||
250 | Ho-Oh | Fire | Flying | 65 | 23 | 23 | 23 | |||||
274 | Nuzleaf | Grass | Dark | 49 | 49 | 49 | 49 36 | |||||
343 | Baltoy | Ground | Psychic | 43 | 28 | 28 31 | ||||||
344 | Claydol | Ground | Psychic | 39 | 28 | 28 31 | ||||||
358 | Chimecho | Psychic | 46 | 46 | 46 22 | |||||||
436 | Bronzor | Steel | Psychic | 19 | 19 | 39 | 39 | |||||
437 | Bronzong | Steel | Psychic | 19 | 19 | 42 | 42 | |||||
480 | Uxie | Psychic | 51 | 51 | 51 | |||||||
481 | Mesprit | Psychic | 51 | 51 | 51 | |||||||
482 | Azelf | Psychic | 51 | 51 | 51 | |||||||
641 | Tornadus | Flying | 31 | 31 | ||||||||
643 | Reshiram | Dragon | Fire | 43 | 43 | |||||||
645 | Landorus | Ground | Flying | 31 | 31 | |||||||
658 | Greninja | Water | Dark | 49 | ||||||||
678 | Meowstic* | Psychic | 35 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
037 | Vulpix | Fire | ||||||||||
155 | Cyndaquil | Fire | ||||||||||
175 | Togepi | Fairy | ||||||||||
234 | Stantler | Normal | ||||||||||
293 | Whismur | Normal | ||||||||||
325 | Spoink | Psychic | ||||||||||
406 | Budew | Grass | Poison | |||||||||
570 | Zorua | Dark | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation III
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Generation IV
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In the anime
The opponent is hit by a rainbow-colored beam. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Azelf's eyes glow gold and it releases a rainbow-colored beam from the gem on its forehead at the opponent. | |||
A wild Azelf | The Needs of the Three! | Debut | |
Uxie's eyelids glow gold and it fires a rainbow-colored beam from the gem on its forehead at the opponent. | |||
A wild Uxie | The Needs of the Three! | None | |
Mesprit's eyes glow gold and it releases a rainbow-colored beam from the gem on its forehead at the opponent. | |||
A wild Mesprit | The Battle Finale of Legend! | None | |
Noctowl | Noctowl's eyes glow gold and it opens its beak, releasing a multicolored circular beam with white crescents around it at the opponent. The beam surrounds the opponent, and Noctowl lifts it into the air and throws it. | ||
Ash's Noctowl | Working on a Right Move! | None | |
Landorus crosses its arms and gold energy starts to form around it and forms into its body, causing its body to become surrounded in a golden aura. It then opens its arms and three rings of rainbow-colored energy surrounded in golden energy shoot out of its body all around it. As the rings of energy expand, they leave behind a rainbow-colored energy. | |||
A wild Landorus | Stopping the Rage of Legends! Part 2 | None |
In the manga
In the Pokémon Adventures manga
The user fires a blast of psychic energy at the foe. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Spoink's eyes flash brightly and a large explosion appears on the ground underneath the opponent. | |||
Tate's Spoink | With a Spoink in Your Step I | Debut | |
Liza's Spoink | With a Spoink in Your Step I | Debut | |
Bronzong's eyes glow brightly and a large burst of energy is releases from them at the opponent. | |||
Byron's Bronzong | Hurrah for Rapidash | None |
In other generations
Trivia
- Prior to Generation VI, aside from Magnitude 8, 9, and 10, this move had the highest base power of any move with a base PP of 30 or greater.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |