Terrain: Difference between revisions
Solemn Mac (talk | contribs) (→In Pokémon Masters EX: Added links, separated established links, reformatted many tables, gave the section some color, added a new setter of terrain, and made other text changes. All these edits should make this section look cleaner and feel more user friendly.) |
(again... I don't think it's super necessary that we talk about the differences. It's clear there are differences... overall, this section is overly (and unnecessarily) verbose. Also, I think we should decide on whether it's a table OR a description, but not both for effects. It's redundant. If we need to discuss, please message me. overall, this still needs cleanup.) |
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===In [[Pokémon Masters EX]]=== | ===In [[Pokémon Masters EX]]=== | ||
Terrain functions similarly to the main series games. All terrain last for 45 seconds excluding time that sync pairs spend performing [[Sync Move]]s or [[Max Move]]s but ''including'' time that they spend to use regular [[List of moves (Masters)|moves]]. | |||
====Creating terrain==== | ====Creating terrain==== | ||
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{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
! style="width: 75px"| Pokémon's | ! style="width: 75px"| Pokémon's move | ||
! style="width: 225px"| Playable | ! style="width: 225px"| Playable users | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | | style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | ||
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{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
! style="width: 75px"| Trainer's | ! style="width: 75px"| Trainer's move | ||
! style="width: 100px"| Terrain | ! style="width: 100px"| Terrain | ||
! style="width: 235px"| Playable | ! style="width: 235px"| Playable users | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
| Psychic Wish | | Psychic Wish | ||
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! style="width: 75px"| [[Max Move]] | ! style="width: 75px"| [[Max Move]] | ||
! style="width: 75px"| Terrain | ! style="width: 75px"| Terrain | ||
! style="width: 225px"| Playable | ! style="width: 225px"| Playable users | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
| {{m|Max Lightning}} | | {{m|Max Lightning}} | ||
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|} | |} | ||
=====By | =====By {{mas|Skill}}===== | ||
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | {| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}" | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
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! style="width: 75px"| Terrain | ! style="width: 75px"| Terrain | ||
! style="width: 180px"| Description | ! style="width: 180px"| Description | ||
! style="width: 225px"| Playable | ! style="width: 225px"| Playable users | ||
! style="width: 325px"| Recurring | ! style="width: 325px"| Recurring opponents | ||
|- style="background-color:#{{normal color light}}" | |- style="background-color:#{{normal color light}}" | ||
| Conductive Sync | | Conductive Sync | ||
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|} | |} | ||
=====Special | =====Special case===== | ||
Every time Legendary Arena's/Gauntlet's Tapu Bulu gets new HP bar, including at the start of battle, the field of play instantly sets {{m|Grassy Terrain}} | Every time Legendary Arena's/Gauntlet's Tapu Bulu gets a new HP bar, including at the start of battle, the field of play instantly sets {{m|Grassy Terrain}}. | ||
====Removing terrain==== | ====Removing terrain==== | ||
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! Terrain | ! Terrain | ||
! width=110px | [[Type]] of Boosted Attacks | ! width=110px | [[Type]] of Boosted Attacks | ||
! width=500px | Additional | ! width=500px | Additional effect | ||
|- | |- | ||
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | | style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | ||
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| - | | - | ||
|} | |} | ||
=====Effects on attack moves===== | =====Effects on attack moves===== | ||
Some attack moves can have their effects changed depending on the terrain. | Some attack moves can have their effects changed depending on the terrain. Thus far, only {{m|Grassy Glide}} falls in this category. | ||
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | ||
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| rowspan="5" style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | | rowspan="5" style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}} | ||
| Electrorepulsion 3 | | Electrorepulsion 3 | ||
| Reduces damage that the user takes from attack moves by 30% | | Reduces damage that the user takes from attack moves by 30% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Induction 3 | | Power Induction 3 | ||
| Powers up the user's attack moves by 30% | | Powers up the user's attack moves by 30% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shock Recovery 1 | | Shock Recovery 1 | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Induction 5 | | Sync Induction 5 | ||
| Powers up the user's [[sync move]]s by 50% | | Powers up the user's [[sync move]]s by 50% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Turbo Charge 2 | | Turbo Charge 2 | ||
| Quickly charges the user's move gauge | | Quickly charges the user's move gauge | ||
|- | |- | ||
| border:10px solid rowspan="3" style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | | border:10px solid rowspan="3" style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}} | ||
| Turbo Turf 2 | | Turbo Turf 2 | ||
| Quickly charges the user's move gauge | | Quickly charges the user's move gauge | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Verdant Immunity | | Verdant Immunity | ||
| Prevents [[status condition]]s from afflicting the user | | Prevents [[status condition]]s from afflicting the user | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Verdant Recovery 1 | | Verdant Recovery 1 | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- | |- | ||
| rowspan="9" style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | | rowspan="9" style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}} | ||
| Precognition 2 | | Precognition 2 | ||
| Quickly charges the user's move gauge | | Quickly charges the user's move gauge | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Precognition 3 | | Precognition 3 | ||
| Quickly charges the user's move gauge | | Quickly charges the user's move gauge | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Premonition 2 | | Premonition 2 | ||
| Reduces damage that the user takes from attack moves by 20% | | Reduces damage that the user takes from attack moves by 20% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Psychic Freebie 9 | | Psychic Freebie 9 | ||
| Grants the user the Free Move Next effect after their attack move is successful | | Grants the user the Free Move Next effect after their attack move is successful | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Psychic Stasis | | Psychic Stasis | ||
| Prevents the user's stats from getting lowered | | Prevents the user's stats from getting lowered | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Weird Immunity | | Weird Immunity | ||
| Prevents [[status condition]]s from afflicting the user | | Prevents [[status condition]]s from afflicting the user | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Weird Recovery 1 | | Weird Recovery 1 | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Weird Shield | | Weird Shield | ||
| Increases the user's {{stat|Special Defense}} by 50% | | Increases the user's {{stat|Special Defense}} by 50% | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Weird Vibes 1 | | Weird Vibes 1 | ||
| Powers up the user's attack moves by 10% | | Powers up the user's attack moves by 10% | ||
|} | |} | ||
Revision as of 20:35, 27 August 2022
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing Mystery Dungeon details |
Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
In the core series games
Causing terrain
Each terrain has a corresponding move, Max Move, and Ability that will create it. Psychic Terrain can be invoked by a certain Z-Move as well.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Terrain move | Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
Z-Move / Max Move |
Max Lightning | Max Overgrowth | Max Starfall | Genesis Supernova Max Mindstorm |
Ability | Electric Surge | Grassy Surge | Misty Surge | Psychic Surge |
Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns.
Removing terrain
Terrain can be removed using certain moves.
Moves
A terrain can be removed using any of the following moves.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Defog | Flying | Status | — | —% | Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards |
G-Max Wind Rage | Flying | Varies | — | —% | Exclusive G-Max Move of Gigantamax Corviknight Also removes the effects of screen-creating moves and entry hazards |
Splintered Stormshards | Rock | Physical | 190 | —% | Exclusive Z-Move of Lycanroc |
Steel Roller | Steel | Physical | 130 | 100% | Fails when there is no terrain |
Effects
- Electric Terrain: Increases the power of Electric-type moves used by Pokémon on the ground by 50%Gen. VI-VII/30%Gen. VIII. Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.
- Grassy Terrain: Increases the power of Grass-type moves used by Pokémon on the ground by 50%Gen. VI-VII/30%Gen. VIII. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the damage taken from Bulldoze, Earthquake, and Magnitude.
- Misty Terrain: Halves the damage taken by Pokémon on the ground from Dragon-type moves. Prevents Pokémon on the ground from being afflicted with status conditions and (from Generation VII onward) confusion.
- Psychic Terrain: Increases the power of Psychic-type moves used by Pokémon on the ground by 50%Gen. VII/30%Gen. VIII. Prevents Pokémon on the ground from being hit by moves with increased priority.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
Natural objects disappear and cannot be destroyed while terrain is in effect.
All effects can also be displayed in this table:
Terrain | Damage | Additional effect on grounded Pokémon | |
---|---|---|---|
Increase By grounded Pokémon by 50% (Gen. VI-VII)/ 30% (Gen. VIII) |
Decrease To grounded Pokémon by 50% | ||
Electric Terrain | Electric-type moves | - | Prevents Pokémon from falling asleep or becoming drowsy |
Grassy Terrain | Grass-type moves | Bulldoze Earthquake Magnitude |
Restores 1/16 HP each turn |
Misty Terrain | - | Dragon-type moves | Prevents Pokémon from being afflicted by status conditions or becoming confused (Gen. VII+) |
Psychic Terrain | Psychic-type moves | - | Prevents Pokémon from being hit by moves with increased priority |
Effect on moves
Some moves can have their effects changed depending on the terrain.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Expanding Force | Psychic | Special | 80 | 100% | Power is increased and hits all opposing Pokémon if used on Psychic Terrain |
Floral Healing | Fairy | Status | — | 100% | Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain |
Grassy Glide | Grass | Physical | 70 | 100% | Increased priority if used on Grassy Terrain |
Misty Explosion | Fairy | Special | 100 | 100% | Base power is increased by 50% if used on Misty Terrain |
Rising Voltage | Electric | Special | 70 | 100% | Power doubles when the target is on Electric Terrain |
Terrain Pulse | Normal | Special | 50 | 100% | Power doubles and changes type depending on the terrain |
Environment-based moves
Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Nature Power | Thunderbolt | Energy Ball | Moonblast | Psychic |
Secret Power | May cause paralysis (Thunder Shock animation) |
May cause sleep (Vine Whip animation) |
May lower Special Attack one stage (Fairy Wind animation) |
May lower Speed one stage (Confusion animation) |
Camouflage | Electric | Grass | Fairy | Psychic |
Effect on Abilities
Certain Abilities are activated under certain terrains.
Name | Effect | Generation introduced |
---|---|---|
Grass Pelt | While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50% | VI |
Mimicry | Changes the Pokémon's type depending on the terrain | VIII |
Surge Surfer | While Electric Terrain is active, doubles the Speed of Pokémon with this Ability | VII |
Items
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
---|---|---|---|
Electric Seed |
Grassy Seed |
Misty Seed |
Psychic Seed |
boosts Defense | boosts Special Defense |
In the spin-off games
In Pokémon Masters EX
Terrain functions similarly to the main series games. All terrain last for 45 seconds excluding time that sync pairs spend performing Sync Moves or Max Moves but including time that they spend to use regular moves.
Creating terrain
There are five means to apply terrain effects; only Electric, Grassy, and Psychic Terrain are available in these ways:
By Pokémon's move
Pokémon's move | Playable users |
---|---|
Psychic Terrain | Bianca & Musharna |
Electric Terrain | Volkner & Luxray |
Grassy Terrain | Sygna Suit Lyra & Celebi (Direct link) |
By Trainer's move
Trainer's move | Terrain | Playable users |
---|---|---|
Psychic Wish | Psychic Terrain | May (Anniversary 2022) & Latias |
Try This! | Psychic Terrain | Sygna Suit Steven & Deoxys (Direct link) |
By Max Move
Max Move | Terrain | Playable users |
---|---|---|
Max Lightning | Electric Terrain | Elesa (Classic) & Emolga |
Max Mindstorm | Psychic Terrain | Bede & Hatterene |
By Skill
Skill Name | Skill Kind | Terrain | Description | Playable users | Recurring opponents |
---|---|---|---|---|---|
Conductive Sync | Passive | Electric Terrain | Turns the field of play’s terrain into Electric Terrain the first time the user's sync move is used each battle. | Volkner (New Year's 2022) & Electivire | - |
Green Thumb | Passive | Grassy Terrain | Turns the field of play’s terrain into Grassy Terrain after using a sync move. | - | Will & Exeggutor (Champion Stadium: Johto Challenge) Tapu Bulu (Legendary Arena/Gauntlet) (Direct link) |
Special case
Every time Legendary Arena's/Gauntlet's Tapu Bulu gets a new HP bar, including at the start of battle, the field of play instantly sets Grassy Terrain.
Removing terrain
Only Defog can clear terrain effects.
Name | Category | Move Gauge | MP | Base Power | Max Power | Accuracy | Target | Effect Tag | Description | Playable Users |
---|---|---|---|---|---|---|---|---|---|---|
Defog | Status | 2 | 2 | — | — | —% | An opponent | — | Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. | Lisia & Altaria Darach & Staraptor |
Effects
- Electric Terrain: Increases the damage of Electric-type attacks by 50% and prevents afflictions of Sleep (though it does not cure Pokémon who were already asleep before that terrain takes effect).
- Grassy Terrain: Increases the damage of Grass-type attacks by 50% and restores HP of the Pokémon that uses a Grass-type move* by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion.
- Psychic Terrain: Increases the damage of Psychic-type attacks by 50%.
All effects are also in this table:
Terrain | Type of Boosted Attacks | Additional effect |
---|---|---|
Electric Terrain | Electric | Prevents Pokémon from falling asleep (but does not awaken those already sleeping). |
Grassy Terrain | Grass | Restores 1/16 HP (rounded down) to Pokémon after they use a Grass-type move (unless they hit themselves in confusion).* |
Psychic Terrain | Psychic | - |
Effects on attack moves
Some attack moves can have their effects changed depending on the terrain. Thus far, only Grassy Glide falls in this category.
Name | Category | Move Gauge | MP | Base Power | Max Power | Accuracy | Target | Effect Tag | Description | Playable Users |
---|---|---|---|---|---|---|---|---|---|---|
Grassy Glide | Physical | 3 | — | 100 | 120 | 100% | An opponent | — | Will not consume the move gauge when the terrain is Grassy Terrain. | Sygna Suit Lyra & Celebi (Direct link) |
Effects on skills
In addition, there are skills that are active only under certain terrains:
Terrain | Skill | Effect |
---|---|---|
Electric Terrain | Electrorepulsion 3 | Reduces damage that the user takes from attack moves by 30% |
Power Induction 3 | Powers up the user's attack moves by 30% | |
Shock Recovery 1 | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | |
Sync Induction 5 | Powers up the user's sync moves by 50% | |
Turbo Charge 2 | Quickly charges the user's move gauge | |
Grassy Terrain | Turbo Turf 2 | Quickly charges the user's move gauge |
Verdant Immunity | Prevents status conditions from afflicting the user | |
Verdant Recovery 1 | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | |
Psychic Terrain | Precognition 2 | Quickly charges the user's move gauge |
Precognition 3 | Quickly charges the user's move gauge | |
Premonition 2 | Reduces damage that the user takes from attack moves by 20% | |
Psychic Freebie 9 | Grants the user the Free Move Next effect after their attack move is successful | |
Psychic Stasis | Prevents the user's stats from getting lowered | |
Weird Immunity | Prevents status conditions from afflicting the user | |
Weird Recovery 1 | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | |
Weird Shield | Increases the user's Special Defense by 50% | |
Weird Vibes 1 | Powers up the user's attack moves by 10% |
Trivia
- Psychic Terrain is the only terrain to not be introduced in Generation VI.
- Additionally, Psychic Terrain is the only terrain to not be available in Pokémon Brilliant Diamond and Shining Pearl.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |