Contact: Difference between revisions
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'''Contact''' or '''direct attack''' is a term used to describe the condition when one Pokémon in a {{pkmn|battle}} physically touches the opponent in order to deal damage with a move. | '''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a term used to describe the condition when one Pokémon in a {{pkmn|battle}} physically touches the opponent in order to deal damage with a move. | ||
Contact is distinct from whether a move is [[physical move|physical]] or [[special move|special]] in nature, but most moves that make contact are physical moves, while most special moves do not make contact; [[status move]]s do not make contact in any case. | Contact is distinct from whether a move is [[physical move|physical]] or [[special move|special]] in nature, but most moves that make contact are physical moves, while most special moves do not make contact; [[status move]]s do not make contact in any case. | ||
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{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #{{physical color light}}; border-collapse:collapse;" | ||
|- style="background: #{{physical color light}};" | |- style="background: #{{physical color light}};" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
{{movelist|Attack Order|Bug}} | {{movelist|Attack Order|Bug}} | ||
{{movelist|Barrage|Normal}} | {{movelist|Barrage|Normal}} | ||
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{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #{{special color light}}; border-collapse:collapse;" | ||
|- style="background: #{{special color light}};" | |- style="background: #{{special color light}};" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
{{movelist|Draining Kiss|Fairy}} | {{movelist|Draining Kiss|Fairy}} | ||
{{movelist|Final Gambit|Fighting}} | {{movelist|Final Gambit|Fighting}} | ||
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|- style="background: #ddf;" | |- style="background: #ddf;" | ||
! Name | ! Name | ||
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|- style="background: #ddf;" | |- style="background: #ddf;" | ||
! Name | ! Name | ||
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{| border=1 width="100%" style="margin:auto; background: # | {| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #{{items color light}}; border-collapse:collapse;" | ||
|- style="background: #{{items color light}};" | |- style="background: #{{items color light}};" | ||
! | ! | ||
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==Trivia== | ==Trivia== | ||
* In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the {{pkmn|Stadium series}}, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact. | * In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the {{pkmn|Stadium series}}, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact. | ||
==In other languages== | |||
{{langtable|color={{physical color light}}|bordercolor={{physical color dark}} | |||
|de=Berührung | |||
|es=Contacto | |||
|fr=Contact | |||
|it=Contatto | |||
|ko=접촉 ''contact'' | |||
}} | |||
==See also== | ==See also== |
Revision as of 23:58, 14 February 2015
Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a term used to describe the condition when one Pokémon in a battle physically touches the opponent in order to deal damage with a move.
Contact is distinct from whether a move is physical or special in nature, but most moves that make contact are physical moves, while most special moves do not make contact; status moves do not make contact in any case.
The use of contact-based moves can trigger various Abilities of the foe, such as Cute Charm and Effect Spore. It can also trigger certain items, and can be used to spread Pokérus.
Hitting a substitute does not make contact with the Pokémon behind it.
Note that Ancient Power and Overheat make contact in Generation III only.
List of physical moves that do not make contact
These are physical moves that do not make contact. (This does not include moves such as Hyper Beam, which belonged to physical-based types before Generation IV reclassified them as special.)
Also, while confusion damage is physical, it does not make contact.
List of special moves that make contact
These are special moves that do make contact. (This does not include moves such as Fire Punch, which belonged to special-based types before Generation IV reclassified them as physical.)
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Effects involving contact
Moves
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Abilities
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Items
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Trivia
- In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
In other languages
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See also
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |