From Bulbapedia, the community-driven Pokémon encyclopedia.
Sigilyph (Japanese: シンボラー Symboler) is a dual-type Psychic/Flying Pokémon introduced in Generation V.
It is not known to evolve into or from any other Pokémon.
Biology
Sigilyph is a multicolored, totem pole-like Pokémon, possessing a single cyan eye on its black head, as well as two similar-looking eyespots (distinguishable as such because they never blink) on its body. Its base is mostly black, with a green zigzag pattern in the middle and a black pattern surrounded by green. Sigilyph has a pair of wings and a long tail-like appendage that are yellow with blue and red stripes on each of the "feathers". It has two black "feet" with three toes each and two small spikes at its base. Sigilyph's psychic powers grant it the ability to levitate constantly.
Sigilyph will use its psychic powers to attack anyone who invades its territory. Due to it retaining memories from when it guarded an ancient city or served as the guardians' emissaries, it apparently flies along the same route constantly. Sigilyph lives in deserts and rocky environments.
Game data
NPC appearances
Pokédex entries
This Pokémon was unavailable prior to Generation V.
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Generation V
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Unova B W : #067
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Unova B2 W2 : #120
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Black
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They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
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White
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The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
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Black 2
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The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
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White 2
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Generation VI
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Kalos Coastal #090
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Hoenn #—
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X
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The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
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Y
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The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
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Omega Ruby
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The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
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Alpha Sapphire
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The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
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Generation VIII
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Galar #297
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Sinnoh #—
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Hisui #—
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This Pokémon has no Pokédex entries in Brilliant Diamond, Shining Pearl, and Legends: Arceus.
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Sword
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Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians' emissaries.
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Shield
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A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands.
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Game locations
This Pokémon was unavailable prior to Generation V.
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In side games
This Pokémon was unavailable prior to Generation V.
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Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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72
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132 - 179
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254 - 348
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58
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56 - 121
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108 - 236
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80
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76 - 145
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148 - 284
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103
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97 - 170
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189 - 335
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80
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76 - 145
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148 - 284
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97
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91 - 163
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179 - 322
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Total: 490
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
Sigilyph is available in Sword and Shield.
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- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an Evolution of Sigilyph
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an Evolution of Sigilyph
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Sigilyph in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Sigilyph in that game.
- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an Evolution of Sigilyph
- Click on the generation numbers at the top to see Egg moves from other generations
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- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an Evolution of Sigilyph
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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By transfer from another generation
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Sigilyph
- Italic indicates a move that gets STAB only when used by an Evolution of Sigilyph
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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Side game data
Pokémon Super Mystery Dungeon
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Body size: Standard (1 tile)
How to Recruit: Explore the last floor of a dungeon
Connected to: Xatu
Connection Orb Set: 22
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Phrases
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Normal
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We have been protecting an ancient city for generations. That memory is still passed down.
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Low HP (< 50%)
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I cannot be certain, but I believe I will soon be unable to lift a muscle...
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Pokémon Rumble Rush
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Walking Speed: 1.17 seconds
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Base HP: 54
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Base Attack: 79
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Base Defense: 55
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Base Speed: 60
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Evolution data
Sprites
This Pokémon was unavailable prior to Generation V.
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This Pokémon is unavailable in Generation IX.
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In animation
Main series
Major appearances
Sigilyph debuted in White—Victini and Zekrom and Black—Victini and Reshiram, under the ownership of Damon. He used its power to activate the energy harnessed by the Solosis and Duosion in the Sword of the Vale so he could lift it into the sky.
Sigilyph made its animated series debut in Explorers of the Hero's Ruin!, where it was one of the guardians of the Hero's Ruin.
In Cloudy Fate, Bright Future!, Carrie used a Sigilyph to attack Professor Sycamore and his assistants Sophie and Cosette, and then to battle Ash. She operated under the belief that they were all the threat to Kalos that Olympia had predicted.
Minor appearances
Multiple wild Sigilyph appeared in White—Victini and Zekrom and Black—Victini and Reshiram. One appeared in the opening sequences of both movies, while the others appeared in a flashback as former residents of the now-relocated Sword of the Vale.
A Sigilyph appeared in Getting More Than You Battled For!.
A Trainer's Sigilyph appeared in It's... Champion Time!.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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BW064
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Sigilyph
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Ash's Pokédex
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Sigilyph, the Avianoid Pokémon. Sigilyph keeps enemies from invading its territory with its Psychic powers and was the guardian of cities long ago.
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Pokémon Generations
In The Uprising, Team Plasma Grunts used multiple Sigilyph to battle Iris and the Unova Gym Leaders at N's Castle.
In the manga
Pokémon Adventures
A Sigilyph was among several Pokémon attracted to Alder's wrestling match with his Bouffalant in Nimbasa City in A New Perspective.
A Trainer's Sigilyph appeared in Drawing Bridges and The Final Battle.
A Sigilyph appears under the ownership of an unknown Trainer in The Transfer Student where it battled with Whitley's Foongy.
N's Sigilyph first appeared in Giant Chasm.
A Sigilyph appeared in a flashback in Epilogue.
Pokémon RéBURST
A Sigilyph appears as a Burst form of Sabin.
Movie adaptations
Damon's Sigilyph appears in the manga adaptation of White—Victini and Zekrom. It is used by its trainer to trap Victini inside the Sword of the Vale.
In the TCG
- Main article: Sigilyph (TCG)
Trivia
- Sigilyph is the only Pokémon that can have the Ability Wonder Skin which does not have it as a Hidden Ability.
- Excluding Flying-type Arceus, Sigilyph is the only Pokémon that can learn Gravity by leveling up and can effectively ground itself with this move.
- Sigilyph was designed by Keiko Moritsugu.[1]
- Sigilyph's English category, "Avianoid", may be a combination of avian (pertaining to birds) and -oid (suffix derived from an Ancient Greek word meaning "form" or "likeness"). The name can be taken to mean "bird-like creature".
Origin
Sigilyph appears to have been inspired by the Nazca Lines, specifically the avian figures, and kachina dolls. Like Sigilyph, the Nazca Lines are found in a desert. It also resembles a wind chime or a totem pole; the latter of which is found throughout the United States and Canada.
Name origin
Sigilyph may be a combination of sigil and glyph. It may also draw its name from sylph, a mythological spirit of the air.
Symboler may be a combination of symbol and the agentive suffix -er. It may also involve bora (a type of wind) or Ra (the Ancient Egyptian falcon-headed sun god).
In other languages
Language
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Title
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Meaning
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Japanese
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シンボラー Symboler
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From symbol and bora or Ra
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French
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Cryptéro
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From cryptogramme and πτερόν pterón
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Spanish
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Sigilyph
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Same as English name
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German
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Symvolara
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From Symbol and volare
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Italian
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Sigilyph
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Same as English name
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Korean
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심보러 Symboler
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Transcription of Japanese name
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Mandarin Chinese
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象徵鳥 / 象征鸟 Xiàngzhēngniǎo
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From 象徵 / 象征 xiàngzhēng and 鳥 / 鸟 niǎo
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Cantonese Chinese
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象徵鳥 Jeuhngjīngníuh
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From 象徵 jeuhngjīng and 鳥 níuh
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More languages
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Hindi
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सिम्बलाय Symboleye
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From symbol and eye
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Russian
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Сигилифф Sigiliff
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Transcription of English name
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Thai
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ซิมโบลา Simbola
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Transcription of Japanese name
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References
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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