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Psyduck (Pokémon)/Generation V learnset

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← Psyduck 054

By leveling up

Generation V
Other generations:
I - II - III - IV - VI
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Water Sport Water Status 0000 —}}—% 15
000Start 000Start Scratch Normal Physical 04040 100}}100% 35
0055 0044 Tail Whip Normal Status 0000 100}}100% 30
0099 0088 Water Gun Water Special 04040 100}}100% 25
01414 01111 Disable Normal Status 0000 100}}100% 20
01818 01515 Confusion Psychic Special 05050 100}}100% 25
02222 01818 Water Pulse Water Special 06060 100}}100% 20
02727 02222 Fury Swipes Normal Physical 01818 080}}80% 15
03131 02525 Screech Normal Status 0000 085}}85% 40
04444 02929 Zen Headbutt Psychic Physical 08080 090}}90% 15
N/AN/A 03232 Aqua Tail Water Physical 09090 090}}90% 10
03535 03636 Soak Water Status 0000 100}}100% 20
04040 03939 Psych Up Normal Status 0000 —}}—% 10
04848 04343 Amnesia Psychic Status 0000 —}}—% 20
05353 04646 Hydro Pump Water Special 120120 080}}80% 5
05757 05050 Wonder Room Psychic Status 0000 —}}—% 10
  • A level of "Start" indicates a move that will be known by a Psyduck obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite.png TM01 Hone Claws Dark Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Ghost Sprite.png TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
VulpixNinetalesLaprasUmbreonMantineStantler
SpoinkGrumpigWatchog
Confuse Ray Ghost Status 100% 10
MankeyPrimeape Cross Chop Fighting Physical 100 80% 5
SeelDewgongSlakothVigorothSlakingSpheal
SealeoWalreinOshawottDewottSamurottMinccino
Emolga
Encore Normal Status 100% 5
SentretFurretMudkipMarshtompSwampertSkitty
BunearyLopunnyLucario
Foresight Normal Status —% 40
EspeonAbsolMunnaWoobatSwoobat Future Sight Psychic Special 100 100% 10
PoliwagPoliwhirlPoliwrathPolitoedStantlerSpinda
GlameowPuruglyPatratWatchogMunnaMusharna
Hypnosis Psychic Status 60% 20
EkansArbokDiglettDugtrioPoliwagPoliwhirl
WooperQuagsireSwinubPiloswineMamoswineMarshtomp
SwampertShellosGastrodonStunfisk
Mud Bomb Ground Special 65 85% 10
EspeonGirafarigRemoraidOctilleryMantineSpoink
GrumpigSpindaKecleonMunnaMusharna
Psybeam Psychic Special 65 100% 20
CorsolaMilotic Refresh Normal Status —% 20
SquirtleWartortleBlastoiseRattataRaticateEkans
ArbokPikachuRaichuSandshrewSandslashNidoran♂
NidorinoNidokingVulpixNinetalesDiglettDugtrio
MeowthPersianPsyduckGolduckMankeyPrimeape
GrowlitheArcaninePoliwagPoliwhirlPoliwrathPolitoed
PonytaRapidashSlowpokeSlowbroSlowkingFarfetch'd
SeelDewgongRhyhornRhydonRhyperiorHorsea
SeadraKingdraTaurosLaprasEeveeVaporeon
JolteonFlareonEspeonUmbreonLeafeonGlaceon
OmanyteOmastarKabutoKabutopsDratiniDragonair
DragoniteCyndaquilQuilavaTyphlosionTotodileCroconaw
FeraligatrSentretFurretMareepFlaaffyAmpharos
MarillAzumarillWooperQuagsireAipomAmbipom
GirafarigDunsparceSnubbullGranbullSneaselWeavile
TeddiursaUrsaringSwinubPiloswineMamoswineCorsola
RemoraidOctilleryDelibirdMantineHoundourHoundoom
PhanpyDonphanStantlerTorchicCombuskenBlaziken
MudkipMarshtompSwampertPoochyenaMightyenaZigzagoon
LinooneLotadLombreLudicoloSeedotNuzleaf
ShiftryWingullPelipperSurskitMasquerainSlakoth
VigorothSlakingWhismurLoudredExploudSkitty
DelcattyMawileElectrikeManectricWailmerWailord
NumelCameruptTorkoalSpoinkGrumpigSpinda
ZangooseSeviperCorphishCrawdauntFeebasMilotic
KecleonAbsolSphealSealeoWalreinClamperl
HuntailGorebyssRelicanthChimcharMonfernoInfernape
PiplupPrinplupEmpoleonBidoofBibarelShinx
LuxioLuxrayPachirisuBuizelFloatzelShellos
ShellosGastrodonGastrodonBunearyLopunnyGlameow
PuruglyStunkySkuntankLucarioHippopotasHippowdon
Secret Power Normal Physical 70 100% 20
WhismurLoudredExploud Sleep Talk Normal Status —% 10
WhismurLoudredExploudKecleonMunna Synchronoise Psychic Special 70 100% 15
SlowpokeSlowbroSlowkingWooperQuagsireDunsparce
KingdraSlakothSlakingRelicanthBidoofBibarel
HippopotasHippowdonPansearMunna
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Psyduck in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Psyduck in that game.
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Worry Seed Grass Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Psyduck can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Psyduck cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Brine Water Special 65 100% 10
Pleasant Forest Encore Normal Status 100% 5
  • A superscript level indicates that Psyduck can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see event moves from other generations