Dungeon tile

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050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Japanese name + other languages, images, in-game descriptions, Adventure Squad trap list.

A dungeon tile is a game element exclusive to the Pokémon Mystery Dungeon series. Dungeon floors are made of various dungeon tiles.

Types of tiles

Terrain tiles

These types of tiles are considered as part of the dungeon's environment and structure. Depending on the type, they can affect moves and may cause status ailments, drain 5 Belly points or even drain 5 HP per step.

Wall

Walls define the rooms and corridors of dungeons and are normally impassable. Ghost-type Pokémon, Pokémon holding a Mobile Scarf, Pokémon that have used a Mobile Orb, Pokémon with the IQ skills Super Mobile or Absolute Mover, or Pokémon holding a Looplet with the Mobility emeraSMD can travel through walls. In the Rescue Team and Explorers games, traveling through a wall costs the player 5 points of Belly. In dungeons in Gates to Infinity that don't use the hunger feature, the player loses HP instead of belly points, however dungeons in Gates to Infinity that use the hunger feature will drain 5 belly points per step, just as in previous games.

Walls can be turned into regular floor tiles by using Rock Smash, the standard attack if the Pokémon is Mega Evolved or is holding a Looplet with the Tunnel emeraSMD, or if they are within the blast radius of Hyper BeamSMD, Self-DestructSMD, ExplosionSMD, Blast TrapsSMD, and Big Blast TrapsSMD. Walls in certain dungeons or on certain floors are indestructible and cannot be destroyed or moved through.

Water

Water tiles can only be traveled on by Water-type Pokémon, Pokémon that are flying or floating, Pokémon with the IQ skills All-Terrain Mover, Super Mobile, or Absolute Mover, and Pokémon holding a Looplet with the Mobility emeraSMD. Dive can be used on these tiles but Dig cannot. Pokémon that cannot travel on water tiles but are forced onto them from the effect of a move or item or by switching place with the leader will be warped to a random regular floor tile.

Lava

Lava tiles can only be traveled on by Fire-type Pokémon, Pokémon that are flying or floating, Pokémon with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover, Pokémon holding a Looplet with the Mobility emeraSMD, and Rhyhorn, Groudon, and Rhyperior. Non-Fire types, excluding the abformentioned Rhyhorn, Groudon, and Rhyperior, will be inflicted with a burn. Dig cannot be used on these tiles.

Air

Air tiles can only be traveled on by Pokémon that are flying or floating, Pokémon with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover, and Pokémon holding a Looplet with the Mobility emeraSMD. Dig and Dive cannot be used on these tiles.

Floor tiles

Floor tiles are different from the terrain tiles, these tiles can do various effects, such as taking the Pokémon to the next floor, resetting the Pokémon's statistics, damaging a Pokémon or even causing a status ailment. In every Pokémon Mystery Dungeon game's code, these tiles are in the same location as items and are considered as "items" in which cannot be picked up, but are triggered upon stepping on it. There are even some tiles in the games that are unused, but can only be created and used through hacking, such as the Exit tile.

Stairs

Stairs (Japanese: かいだん Stairs) are the most common way to proceed to the next floor of a dungeon. They can either appear as stairs going up or going down. In Meteor Cave, the stairs will be disabled until the floor's Deoxys clone is defeated. In Pokémon Mystery Dungeon: Gates to Infinity and later, stairs will appear in a verity of different colors, deppending on the type of dungeon.

Warp Zone

A Warp Zone (Japanese: ワープゾーン Warp Zone) is a tile that only appears in Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky. It is used in certain dungeons instead of stairs to progress to the next floor or exit the dungeon, normally after defeating a boss. They have exactly the same appearance as Warp Traps.

Wonder Tile

A Wonder Tile (Japanese: ふしぎなゆか Wonder Tile) causes any stat changes of the Pokémon stepping on them to be reverted. Floors with Wonder Tiles will have a certain number spawned.

Training Switch

A Training Switch (Japanese: たんれんスイッチ Training Switch) is a tile in which will appear in certain dungeons in Gates to Infinity and Super Mystery Dungeon. When stepped on, the party will gain the Trained status, which causes moves to gain more growth points when used. The status will end when the party moves on to the next floor or leaves the dungeon. Training Switches can only be used once and will always break after being stepped on.

Apart from rarely appearing on floors randomly in some dungeons in Gates to Infinity, Training Switches will always appear behind locked doors. However, in certain purchasable DLC dungeons in Gates to Infinity, Training Switches will be more common and will randomly appear on floors.

Rescue Spot/Rescue Point

A Rescue SpotRB/Rescue PointTDS (Japanese: きゅうじょちてん Rescue Point) is a tile that allows the player to complete a rescue and then send an A-OK Mail via Wonder Mail code, Wireless Connection or Nintendo Wi-Fi Connection. A Rescue SpotRB/Rescue PointTDS will appear in the same place as where the stairs would normally be, on the same floor as where the other player was defeated when performing a friend rescue. The room with a Rescue SpotRB/Rescue PointTDS will always be guarded by a Monster House.

Progress Point

A Progress Point (Japanese: きろくポイント Record Point) is a tile in which is created by a Progress Device. Upon using a Progress Device, the tile will be created underneath the player and the game will be saved immediately upon creating the tile. The game can be saved again, if the player steps on the tile or activates it through the menu.

Another tile, under the same name, is created through using a Progress Device +. This tile does much more than the Progress Point created from a Progress Device; it saves the game upon using the Progress Device +, as well as stepping on the tile, and if the player decides to give up in the dungeon (either upon fainting or giving up in the options), all items and money will be kept and won't be lost.

Sparkling Floor

Sparkling Floors will either spawn a wild Pokémon, or give the player a Gold Bar or other rare item. Outside of dungeons, this tile indicates the presence of a normal item that can be picked up.

Gold Floor

A Gold Floor is a floor tile that exists in Pokémon Mystery Dungeon: Gates to Infinity and later. When these tiles appear in dungeons, they will only contain a Gold Bar. These tiles are only visible to the leader holding a Gold Scope and also can only triggered if the leader is holding a Gold Scope. In Super Mystery Dungeon, these tiles may contain additional items in place of Gold Bars, including Joy Seeds and Vitamins. They will only be visible in dungeons when the leader is holding an Excavation Looplet. Outside of dungeons, Gold Floors will only indicate the presence of a rare item that can be picked up.

Carpet

Carpet denotes the area of a Kecleon Shop. Any item found on carpet belongs to the Shop and leaving without paying for it will cause several Kecleon to appear and attack the party. Dropping an item on carpet and leaving will make the item belong to the Shop.

Ditto

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: What happens if a Trawl Orb or Explosion is used? Also, what happens in the 5% chance it fails?.

In some dungeons in Super Mystery Dungeon (often where the Pokémon Ditto is one of the enemy Pokémon that appears on the floors), it can sometimes be found disguised as an item. This tile acts like a trap and has a 95% activation rate, just like traps do. If one of the party step on it, the item will disappear and reappear next to the Pokémon that stepped on it. But if the Pokémon has a Trap Proof emera, or fails to work, then nothing will happpen. When on it, the player can either move on, check the tile info, or activate it. If Ditto gets a chance to attack (which is often after when one of the party stepped on it while disguised as an item, while slow or at normal speed), it will immediately use the move Transform to transform into the party member that was targeted. And since the move targets one of the party members, it will make all party members (except for the one it targeted) confused. Even though this tile acts like a trap, and even uses an in-game icon of a trap in it's info, it's not considered a real trap at all.

Stunfisk

In dungeons in where the Pokémon Stunfisk is one of the enemy Pokémon that appears on the floors it can be completely hidden as a floor tile, just like an ordinary trap would. This tile acts like a trap and has a 95% activation rate, just like traps do. Using a See-Trap Orb will have no effect and won't reveal any invisible Stunfisk tiles in rooms. If the player steps on it, it will immediately appear and make the player Paralyzed. Even though this tile acts like a trap, and even uses an in-game icon of a trap in it's info, it's not considered a real trap at all.

Traps

Traps (Japanese: スイッチ SwitchRBTDS/ワナ TrapGtISMD) are tiles that cause negative effects to the player and their party. Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a See-Trap Orb or having the leader hold the Grass LoopletSMD will make all traps on the floor visible. If the leader uses a normal attack on a space in front of themselves, it can also reveal the trap on that particular space. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a Trapper Orb or a move such as Spikes. In every Pokémon Mystery Dungeon game (except for Pokémon Mystery Dungeon: Gates to Infinity), traps will never be created on the tile at the entrance of a room. However, Pokémon Mystery Dungeon: Gates to Infinity is the only game in the series in which can create traps and items at the entrance of a room. Prior to Pokémon Mystery Dungeon: Gates to Infinity, all traps (except for Summon Trap, Pokémon Trap and Grudge Trap) will remain after being stepped on and there is no limited to how many times it can be stepped on. But starting in Pokémon Mystery Dungeon: Gates to Infinity, all traps may break after being triggered — most traps have a 100% break-rate, but some have a 30% break-rate after each activation and can be set off again and again until it breaks.

In Gates to Infinity and later, Monster Houses will usually contain a very large amount of traps compared to other rooms. Depending on its size, there may be up to 14 traps inside one.

Trap RB TD Sky BSL GtI SMD Effect
Apple Trap Turns a random item in the Bag into a Big Apple. It will always break after use.
Big Blast Trap Causes an explosion in a 5×5 area that deals half HP damage to any party member and defeats any enemies within range. Fire-type Pokémon take a quarter of damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the Ability Damp is on the floor. It will always break after use.
Blast Trap Causes an explosion in a 3×3 area that deals half HP damage to any party member and defeats any enemies within range. Fire-type Pokémon take a quarter of damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with Damp is on the floor. It will always break after use.
Chestnut Trap Drops chestnuts onto the Pokémon, dealing 10 damage. It is replaced with the "Spiky Trap" in Gates to Infinity and later.
Discord Trap* Causes the party to be inflicted with Discord. It will always break after use.
Emera-Crush Trap An emera attached to the Pokémon's looplet is lost. It will always break after use.
Emera-Swap Trap An emera in the Pokémon's looplet is changed into a different emera. It will always break after use.
Explosion Trap Causes an explosion in a 5×5 area that cuts the party's HP in half and deals 80 damage to wild Pokémon. Fire-type Pokémon take a quarter of damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the Ability Damp is on the floor. It is replaced with the "Big Blast Trap" in Gates to Infinity and later.
Grimy Trap Causes some food items to turn into Grimy Food. In Pokémon Super Mystery Dungeon, if the leader steps on it, a food item in the bag may be turned into Grimy Food, but if a teammate steps on it and is holding a food item, it may be turned into Grimy Food. Cannot be triggered by teammates in games prior to Pokémon Super Mystery Dungeon. It will always break after use in Gates to Infinity and later.
Grudge Trap All wild Pokémon are warped near the trap and given the Grudge status. It will disappear/break after being triggered in every game
Gust Trap The Pokémon that stepped on it is sent flying 10 squares in any direction. Hitting a wall or Pokémon causes 5 damage (to both Pokémon, when applicable). If it lands on the water, above a crag, or in lava, it will be warped into a random room of the floor. It will always break after use in Gates to Infinity and later.
Hunger Trap Reduces Belly points by 10, or to 0 if Belly points is less than 10. There's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off.
Mud Trap Will lower either Attack, Defense, Sp. Atk, Sp. Def, accuracy or evasiveness statistic. It will always break after use in Gates to Infinity and later.
Pitfall Trap Deals 5RBTDS/10GtI damage. If triggered by the player, the party falls to the next floor (or out of the dungeon, if on last floor). If triggered by a teammate, they disappear from the dungeon and have to be reselected again, either from the Friend AreasRB, Chimecho AssemblyTDS or Quagsire AssemblyGtI. If triggered by the mission client, they disappear and the mission is failed. Only appears in descending dungeons. It will always break after use in Gates to Infinity.
Poison Trap Inflicts Poison. Doesn't affect Steel-type and Poison-type Pokémon, or Pokémon with Immunity. It will always break after use in Gates to Infinity and later.
Pokémon Trap Causes any items on the floor (up to a limit) within the room to turn into wild Pokémon. It disappears/breaks after triggering in every game. In Meteor Cave, there are no spawnable Pokémon, so it breaks without doing anything.
PP-Zero TrapRBTDS
PP Leech TrapGtISMD
Reduces one move's PP to 0. It will always break after use in Gates to Infinity and later.
Random Trap Becomes any other trap. If applicable, the selected trap will affect all party members instead of only the one that stepped on the trap. Not triggered if the weather is Rain or a Pokémon with Damp is on the floor. It will always break after use in Gates to Infinity and later.
Seal Trap Causes one move to be Sealed. It will always break after use in Gates to Infinity and later.
Selfdestruct Trap Causes an explosion in a 3×3 area that deals a quarter of HP damage to any party member and deals 40 damage to wild Pokémon within range. Fire-type Pokémon take 1/8 damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with Damp is on the floor. It is replaced with the "Blast Trap" in Gates to Infinity and later.
Slow Trap Temporarily lowers movement speed. It will always break after use in Gates to Infinity and later.
Slumber Trap Causes the sleep status. It will always break after use in Gates to Infinity and later.
Spiked TileRBTDS
SpikesSMD
Deals 15RB/20TDS damage. Using Spikes creates trap and is completely visible. In Explorers of Time/Darkness and later, the party doesn't trigger its own traps unless activated through the menu. In Pokémon Super Mystery Dungeon, it was renamed to "Spikes" and also, Spikes traps can also appear randomly on dungeon floors with other traps, even without an enemy Pokémon using the move. And these ones are invisible until stepped on. In Pokémon Super Mystery Dungeon, there's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off. This trap doesn't exist in Gates to Infinity's code because the move Spikes also doesn't exist in Pokémon Mystery Dungeon: Gates to Infinity's code.
Spiky Trap Drops spiky balls on the Pokémon that steps on it, dealing 10GtI/25SMD damage. It will always break after use.
Spin Trap Inflicts the Confused status. It will always break after use in Gates to Infinity and later.
Stealth Rock Deals damage equal to 1/6 of max HP. Using Stealth Rock creates the trap, which remains invisible until stepped on. Party doesn't trigger its own traps unless activated through the menu. This trap can also appear randomly in various dungeons in Super Mystery Dungeon. In Gates to Infinity and later, there's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off.
Sticky Trap Causes held item to become sticky, rendering it useless and unequippable. In Super Mystery Dungeon, or if the player triggers it and no item is held, a random item in the inventory will become sticky. Cleanse Orbs, clearing the dungeon, and, in Explorers of Sky, paying Lickilicky at a Secret Bazaar removes stickiness. It will always break after use in Gates to Infinity and later.
Summon Trap Summons 1-4 wild Pokémon to adjacent tiles. It disappears/breaks after triggering in every game.
Toxic Spikes Inflicts Poison and after Explorers, deals damage. Using Toxic Spikes creates the trap and is completely visible. Party doesn't trigger its own traps unless activated through the menu. In Super Mystery Dungeon, Toxic Spikes traps can appear randomly in some dungeons, even without an enemy using the move. And these ones are invisible until stepped on. In Gates to Infinity and later, there's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off.
Trip Trap * Pokémon drops its held item. It will always break after use in Gates to Infinity and later.
Warp Trap Warps Pokémon to a random regular floor tile. It will always break after use in Gates to Infinity and later.

Descriptions

Info

Name Game Description
Stairs MDRB
MDTDS
Stairs leading to the next floor.
If you are on the final floor,
you will escape from the dungeon.
MDGtI Stairs leading to the next floor. You won't
be able to return to the previous floor,
so make sure you're ready to move on.
SMD It's the stairs!
You can go to the next floor.
Warp Zone MDRB The warp zone leading to the next floor.
If you are on the final floor,
you will escape from the dungeon.
MDTDS The warp zone leading to the next floor. If you
are on the final floor, you will escape from
the dungeon.
Rescue Spot MDRB You reached the rescue spot where your
friend's team went down!
Send an A-OK Mail from the Pelipper Post
Office to let your friend know you've
rescued the defeated team.
Rescue Point MDTDS You reached the rescue spot where your
friend's team went down! Send an A-OK Mail to
let your friend know you've rescued the
defeated team.
Wonder Tile MDRB An odd floor tile seen in many dungeons.
Stepping on it resets the
Pokémon's Attack, Defense, and so on,
if they are boosted or reduced.
MDTDS Stepping on this curious floor tile,
found in many dungeons,
restores the Pokémon's Attack, Defense,
and other stats to normal levels,
whether they're reduced or boosted.
MDGtI Stepping on this curious floor tile, found in
many dungeons, restores your Attack,
Defense, and other stats to normal levels,
whether they're lowered or boosted.
SMD Stepping on it resets your Attack, Sp. Atk,
Defense, Sp. Def, accuracy, and evasiveness
if any had been changed.
Training Switch MDGtI Stepping on this trap gives your party
the Trained status.
SMD Stepping on it causes your party
to be trained.
Progress Point SMD Stepping on it enables you to
save your adventure!
You can use it as many times as you'd like.
Progress Point SMD Stepping on it enables you
to save your adventure!
You can use it as many times as you'd like.
Also, even if you are defeated,
you won't lose items or Poké currency VI Sprite.png.
Sparkling Floor MDGtI An item might be buried under this floor.
But be careful--if you go digging for
items, an enemy might jump out!
SMD Something is buried under this floor.
Stepping on it makes an item or an enemy
Pokémon appear.
Gold Floor MDGtI When you have a MDBag Scope V Sprite.pngGold Scope
and step on this floor, you can get a
MDBag Gold Bar V Sprite.pngGold Bar .
Gust Trap MDRB Stepping on this trap triggers a blast
of some sort that sends the Pokémon
flying.
MDTDS Stepping on this trap triggers a gust of
wind that sends the pokémon flying.
MDGtI Stepping on this trap triggers a gust of
wind that sends you flying.
SMD Stepping on it sends you flying in
a random direction.
Warp Trap MDRB Stepping on this trap instantly warps
the Pokémon to another spot on the floor.
MDTDS Stepping on this trap warps the
Pokémon to another tile on the floor
instantly.
MDGtI Stepping on this trap warps you
to another spot on the floor.
SMD Stepping on it warps you
to somewhere else on the floor.
Pitfall Trap MDRB Stepping on this trap drops the Pokémon
to the next floor, inflicting damage.
If it's not the team leader, the Pokémon
faints. If that happens, even a Reviver
Seed can't help the fainted Pokémon.
MDTDS Stepping on this trap flings this
Pokémon to the next floor, which
inflicts damage and makes the Pokémon
faint. The team leader will not faint,
however. Pokémon that faint can't be
helped with a Reviver Seed.
MDGtI Stepping on this trap makes you fall into
a deep pit that causes damage and moves
you to the next floor. If a Pokémon other
than the leader falls, it will faint. The
fainted Pokémon can't be helped with a
MDBag Seed V Sprite.pngReviver Seed, so be careful!
Discord Trap SMD Stepping on it creates a discord
among your party.
Seal Trap MDRB Stepping on this trap disables one
of the Pokémon's moves as long
as it remains on the same floor.
MDTDS Stepping on this trap disables one
of the Pokémon's moves. The effect wears
off when the Pokémon leaves the floor.
MDGtI Stepping on this trap causes the Sealed
status condition to one of your moves.
The effect wears off when you leave
the floor.
SMD Stepping on it seals one move.
PP-Zero Trap MDRB Stepping on this trap completely drains
the PP of a random move.
MDTDS Stepping on this trap completely drains
the PP of one of the Pokémon's moves.
The move is randomly chosen.
PP Leech Trap MDGtI Stepping on this trap completely drains
the PP of one of your moves.
SMD Stepping on it drains the PP
of 1 of your moves to 0.
Slow Trap MDRB Stepping on this trap lowers
the Pokémon's Movement Speed by one level.
MDTDS Stepping on this trap reduces the
Pokémon's Movement Speed by 1 level.
MDGtI Stepping on this trap lowers
your Travel Speed by 1 level.
SMD Stepping on it lowers your Travel Speed .
Slumber Trap MDRB Stepping on this trap releases a sleeping
gas that puts the Pokémon to
sleep.
MDTDS Stepping on this trap releases a
gas that causes a Sleep status.
MDGtI Stepping on this trap releases a gas
that causes the Sleep status.
SMD Stepping on it makes you sleep.
Poison Trap MDRB Stepping on this trap looses poison
spikes that leave the Pokémon poisoned.
MDTDS Stepping on this trap releases spikes
that afflict the Pokémon with a
Poisoned status condition.
MDGtI Stepping on this trap releases spikes
that cause the Poisoned status condition.
SMD Stepping on it makes you poisoned.
Spin Trap MDRB Stepping on this trap spins the Pokémon
around dizzyingly, making it
confused.
MDTDS Stepping on this trap spins the Pokémon
around and makes it dizzy, causing a
Confused status.
MDGtI Stepping on this trap spins you around
and makes you dizzy, causing the
confused status.
SMD Stepping on it makes you confused.
Selfdestruct Trap MDRB Stepping on this trap makes it explode.
Its damage extends to other Pokémon,
items, and walls around the trap.
MDTDS Stepping on this trap causes an
explosion, damaging all surrounding
Pokémon, items, and walls.
Explosion Trap MDRB Stepping on this trap triggers a
huge explosion.
Its damage extends to other Pokémon,
items, and walls. It has a bigger
range than a Selfdestruct Trap.
MDTDS Stepping on this trap causes a
huge explosion, damaging all surrounding
Pokémon, items, and walls. It has a
range that is much wider than a
Selfdestruct Trap.
Blast Trap MDGtI Stepping on this trap causes an explosion
that damages all nearby Pokémon and items.
SMD Stepping on it causes a blast.
Big Blast Trap MDGtI Stepping on this trap causes a
huge explosion that damages all
nearby Pokémon and items.
SMD Stepping on it causes a huge blast.
Chestnut Trap MDRB Stepping on this trap makes a spiky,
unshelled Chestnut drop, inflicting
damage.
MDTDS Stepping on this trap makes spiky
Chestnuts fall, inflicting damage on the
Pokémon.
Spiky Trap MDGtI Stepping on this trap damages you
with it's spikes.
SMD Stepping on it damages you.
Summon Trap MDRB Stepping on this trap releases a sweet
aroma that attracts Pokémon from afar.
MDTDS Stepping on this trap releases a sweet
aroma that attracts Pokémon from
afar.
MDGtI Stepping on this trap releases a sweet
aroma that attracts Pokémon from afar.
SMD Stepping on it causes enemy Pokémon
to appear near you.
Grudge Trap MDS Stepping on this trap causes enemy
Pokémon to appear, surrounding the
Pokémon. It affects all Pokémon on
the floor with a Grudge status effect.
MDGtI Stepping on this trap causes enemy
Pokémon to appear near you.
Also, enemy Pokémon on the floor will get
the Grudge status condition.
SMD Stepping on it causes enemy Pokémon to
hold a grudge and come for you.
Also, the PP of the move you used on an enemy
with a grudge will be 0!
Pokémon Trap MDRB Stepping on this trap transforms all
items in the room into hostile Pokémon.
MDTDS Stepping on this trap transforms all
items in the same room into enemy
Pokémon.
MDGtI Stepping on this trap transforms all items
in the same room into Pokémon.
SMD Stepping on it transforms items on the
floor of the room into enemy Pokémon.
Trip Trap MDTDS Stepping on this trap makes the
Pokémon trip and drop its held item.
MDGtI Stepping on this trap makes you trip and
drop your held item.
SMD Stepping on it makes you drop your held item.
Sticky Trap MDRB
MDTDS
Stepping on this trap makes a random
item become sticky and unusable.
MDGtI Stepping on this trap makes a random item
become sticky and unusable.
SMD If the leader steps on it, an item in the
Bag becomes sticky.
If a Pokémon other than the leader steps on it,
the Pokémon's held item becomes sticky.
Mud Trap MDRB Stepping on this trap makes it blow
mud that lowers the Pokémon's Attack,
Defense, Special Attack, or
Special Defense by one level.
MDTDS Stepping on this trap makes it spew
mud that reduces the Pokémon's Attack,
Defense, Special Attack, or Special
Defense by 3 levels.
MDGtI Stepping on this trap makes it spew mud
that lowers the Pokémon's Attack,
Defense, Special Attack, or
Special Defense a lot.
SMD Stepping on it lowers your Attack, Defense,
Sp. Atk, or Sp. Def.
Grimy Trap MDRB Stepping on this trap makes it spew
muck that gums up food.
MDTDS Stepping on this trap makes it spew
muck that gunks up food.
MDGtI Stepping on this trap makes it spew a
filthy grime that covers your food. Yuck!
SMD If the leader steps on it, food in the Bag
will become MDBag Grimy Food VI Sprite.pngGrimy Food.
If a Pokémon other than the leader steps on it,
it's held item will become MDBag Grimy Food VI Sprite.pngGrimy Food.
Apple Trap SMD Stepping on it changes an item in the
Bag to a MDBag Apple Fresh VI Sprite.pngBig Apple.
Hunger Trap SMD Stepping on it makes you hungry!
Emera-Swap Trap SMD Stepping on it swaps an emera on a MDBag Looplet VI Sprite.pnglooplet
for another emera.
Emera-Crush Trap SMD Stepping on it causes an emera on
a MDBag Looplet VI Sprite.pnglooplet to come off a disappear.
Spiked Tile MDRB Stepping on this trap inflicts damage.
It can be made using the move Spikes.
MDTDS Stepping on this trap, which is made
with the Spikes move, inflicts damage
on the Pokémon.
Spikes SMD Stepping on it damages you.
Toxic Spikes MDTDS Stepping on this trap inflicts damage
and causes a Poisoned
status. This trap is made with the
Toxic Spikes move.
MDGtI Stepping on this trap damages you and
causes the Poisoned status.
This trap is made by using the
Toxic Spikes move.
SMD Stepping on it damages you and
makes you poisoned.
Stealth Rock MDTDS Stepping on this trap, which is made
with the Stealth Rock move, inflicts
damage on the Pokémon!
The trap is invisible when created!
MDGtI Stepping on this trap damages you.
This trap is made using the
Stealth Rock move.
SMD Stepping on it damages you with
a Rock-type move.
Random Trap MDS Stepping on this trap releases the same
effect as another trap appearing
on the floor. Also, this trap affects
everyone in the party!
MDGtI Stepping on this trap releases the same
effect as another trap appearing on
the floor. Also, this trap affects your
entire party!
SMD Stepping on it has a random effect
on your party!
Who knows what kind of effect
it may have?

Adventure Hint

Name Game Description
Wonder Tile MDGtI This is a IconTileGTI.pngWonder Tile. If your stats
have been lowered by moves such as
Growl or Tail Whip, stepping
on this will return them to normal.
But watch out! Any raised stats
will also be returned to normal.
SMD If your stats are lowered by a trap or by an
enemy's move, walk over a IconTileSMD.pngWonder Tile
to restore them to normal.
But watch out! Any raised stats will
also be returned to normal!
Training Switch MDGtI This is a IconTileGTI.pngTraining Switch.
Step on it, and moves that you and your
party members use will power up more
quickly while on this floor!
SMD This is a IconTileSMD.pngTraining Switch.
Step on it, and your moves that you and your
teammates use will power up more
quickly while on this floor!
Gust Trap MDGtI It's a IconTrapGTI.pngGust Trap!
The Pokémon that steps on this trap will
be blown away! If it gets blown on top of
a crag or into the water, the Pokémon will
be warped somewhere.
SMD It's a IconTrapSMD.pngGust Trap!
The Pokémon that steps on this trap will
be blown away! If it gets blown to
somewhere it can't land, such as on top of
a crag or in the water, the Pokémon will
be warped somewhere else.
Warp Trap MDGtI It's a IconTrapGTI.pngWarp Trap!

If you get separated from a party member,
try switching that party member's tactics
to "Wait there." This will make it easier
for you to regroup.
SMD It's a IconTrapSMD.pngWarp Trap!
The Pokémon that steps on this trap will
be warped away! If you get separated from
a teammate, try switching that teammate's
tactics to Wait there. This will make it
easier for you to regroup.
Pitfall Trap MDGtI It's a IconTrapGTI.pngPitfall Trap!
The Pokémon that steps on this trap will
fall down to the next floor!
If a party member falls, you'll be separated!
You'll have to return to Quagsire Assembly
to choose the party member again.
Seal Trap MDGtI It's a IconTrapGTI.pngSeal Trap!
The Pokémon that steps on this trap will
be unable to use one of it's moves!
Move on to the next floor, or use a
MDBag Seed V Sprite.pngHeal Seed to return to normal.
SMD It's a IconTrapSMD.pngSeal Trap!
The Pokémon that steps on this trap will
be unable to use 1 move!
To return to normal, move on to the next
floor or use a MDBag Seed VI Sprite.pngHeal Seed.
PP Leech Trap MDGtI It's a IconTrapGTI.pngPP Leech Trap!
If a Pokémon steps on this trap,
the PP of one of it's moves will be
reduced to 0!
SMD It's a IconTrapSMD.pngPP Leech Trap!
If a Pokémon steps on this trap, the PP of
1 move will be reduced to 0!
Slow Trap MDGtI It's a IconTrapGTI.pngSlow Trap!
The Pokémon that steps on this trap
will have it's Speed lowered temporarily!
SMD It's a IconTrapSMD.pngSlow Trap!
The Pokémon that steps on this trap
will become slow, and it's
Travel Speed will go down temporarily!
Slumber Trap MDGtI It's a IconTrapGTI.pngSlumber Trap!
The Pokémon that steps on this trap
will temporarily fall asleep!
SMD It's a IconTrapSMD.pngSlumber Trap!
The Pokémon that steps on this trap
will get the sleep status
and fall asleep!
Poison Trap MDGtI It's a IconTrapGTI.pngPoison Trap!
The Pokémon that steps on this trap will
become Poisoned!
SMD It's a IconTrapSMD.pngPoison Trap!
The Pokémon that steps on this trap
will become poisoned!
Spin Trap MDGtI It's a IconTrapGTI.pngSpin Trap!
The Pokémon that steps on this trap
will become confused!
SMD It's a IconTrapSMD.pngSpin Trap!
The Pokémon that steps on this trap
will become confused!
Blast Trap MDGtI It's a IconTrapGTI.pngBlast Trap!
If a Pokémon steps on this trap, the trap
will explode, damaging nearby Pokémon!
Nearby items on the ground will be
destroyed and disappear, too!
SMD It's a IconTrapSMD.pngBlast Trap!
If a Pokémon steps on this trap, the trap
will explode, damaging nearby Pokémon!
Nearby items on the ground will be
destroyed and will disappear!
Big Blast Trap MDGtI It's a IconTrapGTI.pngBig Blast Trap!
If a Pokémon steps on this trap,
a big explosion will occur, damaging all
nearby Pokémon!
Nearby items on the ground will be
destroyed and disappear, too!
SMD It's a IconTrapSMD.pngBig Blast Trap!
If a Pokémon steps on this trap,
a big explosion will occur, damaging
all nearby Pokémon!
Nearby items on the ground will be
destroyed and will disappear!
Spiky Trap MDGtI It's a IconTrapGTI.pngSpiky Trap!
The Pokémon that steps on this trap will
take damage!
SMD It's a IconTrapSMD.pngSpiky Trap!
The Pokémon that steps on
this trap will take damage!
Summon Trap MDGtI It's a IconTrapGTI.pngSummon Trap!
An enemy Pokémon will appear close to
the Pokémon that steps on this trap!
SMD It's a IconTrapSMD.pngSummon Trap!
An enemy Pokémon will appear close to
the Pokémon that steps on this trap!
Grudge Trap MDGtI Oh no! It's a IconTrapGTI.pngGrudge Trap!
All of the enemies on this floor will gain
the Grudge status!
If you defeat an enemy with the
Grudge status,
the PP of the move last used will be
reduced to 0!
It might be a good idea to run through this
floor without fighting!
SMD Enemies on the entire floor will hold a
grudge and come for you!
The PP of the move you used on an enemy
with a grudge will be 0!
Pokémon Trap MDGtI It's a IconTrapGTI.pngPokémon Trap!
If a Pokémon steps on this trap, an item on
the ground in the room will turn into
an enemy Pokémon!
SMD It's a IconTrapSMD.pngPokémon Trap!
If a Pokémon steps on this trap, items
on the ground in the room will transform
into enemy Pokémon!
Trip Trap MDGtI It's a IconTrapGTI.pngTrip Trap!
The Pokémon that steps on this trap will
drop its held item on the ground!
SMD It's a IconTrapSMD.pngTrip Trap!
The Pokémon that steps on this trap
will drop it's held item onto the ground!
Sticky Trap MDGtI It's a IconTrapGTI.pngSticky Trap!
If a Pokémon steps on this trap, one of its
items will get all sticky and become
unusable! Either leave the dungeon, or use
a MDBag Orb V Sprite.pngCleanse Orb to return to normal.
SMD It's a IconTrapSMD.pngSticky Trap! If a Pokémon steps
on this trap, 1 item will get sticky
and become unusable!
Either leave the dungeon or use a
MDBag Wonder Orb VI Sprite.pngCleanse Orb to return to normal.
Mud Trap MDGtI It's a IconTrapGTI.pngMud Trap!
The Pokémon that steps on this trap will
have it's stats lowered.
SMD It's a IconTrapSMD.pngMud Trap!
The Pokémon that steps on this trap
will have it's Attack, Sp. Atk,
Defense, or Sp. Def lowered.
Grimy Trap MDGtI It's a IconTrapGTI.pngGrimy Trap!
Any MDBag Apple V Sprite.pngApple inside your Bag
may turn into MDBag Grimy Food V Sprite.pngGrimy Food.
Eat it and something bad will happen.
SMD It's a IconTrapSMD.pngGrimy Trap!
Any food item inside your Bag, such as an
MDBag Apple Fresh VI Sprite.pngApple, may turn into MDBag Grimy Food VI Sprite.pngGrimy Food.
If you eat it, something bad will happen.
Apple Trap SMD It's an IconTrapSMD.pngApple Trap!
If you step on it, 1 item in your Bag
will become a MDBag Apple Fresh VI Sprite.pngBig Apple!
Hunger Trap SMD It's a IconTrapSMD.pngHunger Trap!
Your Belly will become empty!
Emera-Swap Trap SMD It's an IconTrapSMD.pngEmera-Swap Trap! If you step on it,
an emera set into a MDBag Looplet VI Sprite.pnglooplet will be
replaced with another emera!
Emera-Crush Trap SMD It's an IconTrapSMD.pngEmera-Crush Trap!
If you step on it, an emera set into
a MDBag Looplet VI Sprite.pnglooplet will drop off and disappear!
Spikes SMD It's a IconTrapSMD.pngSpikes trap!
The Pokémon that steps on it
will take damage!
Toxic Spikes MDGtI It's a IconTrapGTI.pngToxic Spikes!
The Pokémon that steps on this trap will
take damage and also become
Poisoned!
SMD It's a IconTrapSMD.pngToxic Spikes trap!
The Pokémon that steps on this trap will
take damage and also become
poisoned!
Stealth Rock MDGtI It's a IconTrapGTI.pngStealth Rock!
The Pokémon that steps on this trap will
take damage!
If the Pokémon is weak against Rock,
the damage will be greater.
SMD It's a IconTrapSMD.pngStealth Rock trap! The Pokémon
that steps on this trap will take damage!
If the Pokémon is weak against Rock-type
moves, the damage will be greater.
Random Trap MDGtI It's a IconTrapGTI.pngRandom Trap!
Who knows what kind of effect
it will have?
SMD It's a IconTrapSMD.pngRandom Trap!
If a Pokémon steps on it, a random thing
will happen to you and your teammates.
Who knows what kind of effect
it may have?

Appearance

Tile MDRB & MDTDS MDGtI SMD
Stairs StairsUp.pngStairsDown.pngStairsDisabled.png StairsUpGTI.png
StairsUpOrangeGTI.pngStairsDownOrangeGTI.png
StairsUpSMD.pngStairsDownSMD.png
Warp Zone WarpTrap.png
Wonder Tile WonderTile.png WonderTileGTI.png WonderTileSMD.png
Training Switch TrainingSwitchGTI.png TrainingSwitchSMD.png
Rescue SpotRB
Rescue PointTDS
RescuePoint.png
Progress Point ProgressPoint1SMD.png
Progress Point ProgressPoint2SMD.png
Sparkling Floor SparklingFloorGTI.png SparklingFloorSMD.png
Gold Floor GoldFloorGTI.png
Carpet KecleonCarpet.png KecleonCarpetGTI.png KecleonCarpetSMD.png
Gust Trap GustTrap.png GustTrapGTI.png GustTrapSMD.png
Warp Trap WarpTrap.png WarpTrapGTI.png WarpTrapSMD.png
Pitfall Trap PitfallTrap.png PitfallTrapGTI.png
Discord Trap DiscordTrapSMD.png
Seal Trap SealTrap.png SealTrapGTI.png SealTrapSMD.png
PP-Zero TrapRBTDS
PP Leech TrapGtISMD
PP-ZeroTrap.png PPLeechTrapGTI.png PPLeechTrapSMD.png
Slow Trap SlowTrap.png SlowTrapGTI.png SlowTrapSMD.png
Slumber Trap SlumberTrap.png SlumberTrapGTI.png SlumberTrapSMD.png
Poison Trap PoisonTrap.png PoisonTrapGTI.png PoisonTrapSMD.png
Spin Trap SpinTrap.png SpinTrapGTI.png SpinTrapSMD.png
Selfdestruct Trap SelfdestructTrap.png
Explosion Trap ExplosionTrap.png
Blast Trap BlastTrapGTI.png BlastTrapSMD.png
Big Blast Trap BigBlastTrapGTI.png BigBlastTrapSMD.png
Chestnut Trap ChestnutTrap.png
Spiky Trap SpikyTrapGTI.png SpikyTrapSMD.png
Sticky Trap StickyTrap.png StickyTrapGTI.png StickyTrapSMD.png
Mud Trap MudTrap.png MudTrapGTI.png MudTrapSMD.png
Grimy Trap GrimyTrap.png GrimyTrapGTI.png GrimyTrapSMD.png
Apple Trap AppleTrapSMD.png
Hunger Trap HungerTrapSMD.png
Summon Trap SummonTrap.png SummonTrapGTI.png SummonTrapSMD.png
Grudge Trap GrudgeTrap.png GrudgeTrapGTI.png GrudgeTrapSMD.png
Pokémon Trap PokémonTrap.png PokémonTrapGTI.png PokémonTrapSMD.png
Trip Trap TripTrap.png TripTrapGTI.png TripTrapSMD.png
Emera-Swap Trap Emera-SwapTrapSMD.png
Emera-Crush Trap Emera-CrushTrapSMD.png
Spiked TileRBTDS
SpikesSMD
SpikedTile.png SpikesSMD.png
Toxic Spikes ToxicSpikes.png ToxicSpikesGTI.png ToxicSpikesSMD.png
Stealth Rock StealthRock.png StealthRockGTI.png StealthRockSMD.png
Random Trap RandomTrap.png RandomTrapGTI.png RandomTrapSMD.png

In other languages

Tiles

English Japanese Japanese France Flag.png French Germany Flag.png German Italy Flag.png Italian Spain Flag.png Spanish South Korea Flag.png Korean
Wonder Tile ふしぎなゆか Mattomagica
Training Switch たんれんスイッチ
Stairs かいだん Treppe Scale
Warp Zone ワープゾーン Zona teletrasporto
Rescue SpotRB
Rescue PointTDS
きゅうじょちてん Punto SOS
Progress Point きろくポイント
Progress Point きろくポイント(金)
Carpet カーペット Tappeto

Traps

English Japanese Japanese France Flag.png French Germany Flag.png German Italy Flag.png Italian Spain Flag.png Spanish South Korea Flag.png Korean
Chestnut Trap イガグリスイッチ Châtaigne Castagnotrappola
Spiky Trap トゲトゲのワナ
Pitfall Trap おとしあな Trappe Precipitotrappola
Grudge Trap おんねんスイッチS
おんねんのワナSMD
Sticky Trap くっつきスイッチRBTDS
くっつきのワナGtISMD
Glue
Spin Trap ぐるぐるスイッチRBTDS
ぐるぐるのワナGtISMD
ConfusionRB
TournisTDS
Trip Trap ころびスイッチRBTDS
ころばせのワナGtISMD
Croche piège
Selfdestruct Trap じばくスイッチ VoltomineRB
Piège VoltomineTDS
Blast Trap ばくはのワナ
Poison Trap どくばりスイッチRBTDS
どくばりのワナGtISMD
PoisonRB
Dard-VeninTDS
Gust Trap とっぷうスイッチRBTDS
とっぷうのワナGtISMD
Ventilo
Mud Trap どろスイッチRBTDS
どろのワナGtISMD
Boue
Slumber Trap バクスイッチRBTDS
すいみんのワナGtISMD
SoporifiqueRB
BogueTDS
Explosion Trap ばくはスイッチ ÉlectromineRB
Piège ÉlectromineTDS
Big Blast Trap だいばくはのワナ
Grimy Trap ベトベタスイッチRBTDS
ベトベタのワナGtISMD
Tadmorv
Apple Trap リンゴのワナ
Hunger Trap はらへりのワナ
Seal Trap ふういんスイッチRBTDS
ふういんのワナGtISMD
Verrou
Pokémon Trap ポケモンスイッチRBTDS
ポケモンのワナGtISMD
Pokémon
Slow Trap ヤドンスイッチRBTDS
どんそくのワナGtISMD
Ramoloss
Random Trap ゆびふりスイッチRBTDS
ゆびふりのワナSMD
Summon Trap よびよせスイッチRBTDS
よびよせのワナGtISMD
Invocation
Warp Trap ワープスイッチRBTDS
ワープのワナGtISMD
Télépiège Teletrappola
PP-Zero TrapRBTDS
PP Leech TrapGtISMD
わざへりのわなRBTDS
わざへりのワナGtISMD
PP-ZéroRB
Piège PP ZéroTDS
Stealth Rock ステルスロック
Toxic Spikes どくびし
Spiked TileRBTDS
SpikesGtISMD
まきびし
Emera-Crush Trap ラピスけしのワナ
Emera-Swap Trap ラピスがえのワナ
Discord Trap こじらせのワナ


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile

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