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Ledge

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A ledge on Route 203
Red jumping over a ledge in Pokémon FireRed and LeafGreen
Brendan using an Acro Bike to bunny-hop up a ledge in Pokémon Emerald
Calem riding a Skiddo jumping over a ledge in X and Y

Ledges are a common feature of the geography of the Pokémon world. They can be found on most routes, and have been featured in every core series Pokémon game.

Ledges are not just for decorative purposes; they also serve as one-way obstacles. Players are able to jump over ledges and land on the other side, but may not climb back up. A ledge may be strategically placed on a route for a couple of different reasons.

One purpose the ledge serves is to provide a quick return from a new area once it has been reached. Often this removes the need to walk through tall grass (in one direction only). Ledges may also be used in this manner to provide a quick return back to the start of a cave.

The other main use of a ledge is to prevent a player from entering a new area too early. For example, it is possible to enter the southern end of Route 46 near the beginning of the game, but the northern end cannot be reached until reaching Blackthorn City due to the ledges blocking the path. This area is full of high level Pokémon, and being able to travel there at the start of the game would disrupt the storyline of Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver.

In Generation III

In the Hoenn Safari Zone and the Jagged Pass, when there is a path of stones running across a ledge, it is possible to use an Acro Bike to travel "up" the ledge by hopping the bike across the stones.

In Generation VI

Ledges in Route 12 can be jumped over by riding a Skiddo.


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
SpinnerSoft soilTall grassTrapWarp tileWater tile
Dungeon tiles

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.