Rage (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=99 | | |n=99 | ||
name=Rage | | |name=Rage | ||
jname=いかり | | |jname=いかり | ||
jtranslit=Ikari | | |jtranslit=Ikari | ||
jtrans=Rage | | |jtrans=Rage | ||
gameimage=Rage.png | | |gameimage=Rage.png | ||
gameimagewidth=300px | | |gameimagewidth=300px | ||
type=Normal | | |type=Normal | ||
damagecategory=Physical | | |damagecategory=Physical | ||
basepp=20 | | |basepp=20 | ||
maxpp=32 | | |maxpp=32 | ||
power=20 | | |power=20 | ||
accuracy=100 | |accuracy=100 | ||
|gen=I | |||
gen=I | | |category=Cool | ||
category=Cool | | |appeal=3 | ||
appeal=3 | | |jam=0 | ||
jam=0 | | |cdesc=Can be repeatedly used without boring the judge. | ||
cdesc=Can be repeatedly used without boring the judge. | | |appealsc=0 | ||
appealsc=0 | | |scdesc=Earn double the score in the next turn. | ||
scdesc=Earn double the score in the next turn. | | |category6=Tough | ||
category6=Tough| | |appeal6=1 | ||
appeal6=1| | |jam6=3 | ||
jam6=3| | |cdesc6=Badly startles all of the Pokémon to act before the user. | ||
cdesc6=Badly startles all of the Pokémon to act before the user. | |touches=yes | ||
|protect=yes | |||
touches=yes | | |magiccoat=no | ||
protect=yes | | |snatch=no | ||
magiccoat=no | | |mirrormove=yes | ||
snatch=no | | |kingsrock=yes | ||
|sound=no | |||
kingsrock=yes | |tm1=yes | ||
|tm#1=20 | |||
|na=no | |||
|target=anyadjacent | |||
tm1=yes | | }} | ||
tm#1=20 | | |||
na=no | | |||
target=anyadjacent | |||
'''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I. | '''Rage''' (Japanese: '''いかり''' ''Rage'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM20]] in Generation I. | ||
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Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move, with similar power increase. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage. | Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move, with similar power increase. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage. | ||
===Generation V=== | ===Generation V onwards=== | ||
Extra damage bonuses gained when the user of Rage is hit by an opponent are again Attack stat bonuses. | Extra damage bonuses gained when the user of Rage is hit by an opponent are again Attack stat bonuses. | ||
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{{Moveentry/Level1|158|Totodile|1|Water|Water|no|7|7|8|8|8}} | {{Moveentry/Level1|158|Totodile|1|Water|Water|no|7|7|8|8|8}} | ||
{{Moveentry/Level1|159|Croconaw|1|Water|Water|no|1, 7|1, 7|8|8|8}} | {{Moveentry/Level1|159|Croconaw|1|Water|Water|no|1, 7|1, 7|8|8|8}} | ||
{{Moveentry/Level1|160|Feraligatr|1|Water|Water|no|1, 7|1, 7|1, 8|1, 8|1, 8 | {{Moveentry/Level1|160|Feraligatr|1|Water|Water|no|1, 7|1, 7|1, 8|1, 8|1, 8}} | ||
{{Moveentry/Level1|206|Dunsparce|1|Normal|Normal|no|1|1|1|1|1|STAB='''}} | {{Moveentry/Level1|206|Dunsparce|1|Normal|Normal|no|1|1|1|1|1|STAB='''}} | ||
{{Moveentry/Level1|208|Steelix|2|Steel|Ground|no|27|25|FRLG=23|14|14|B2W2=10|13}} | {{Moveentry/Level1|208|Steelix|2|Steel|Ground|no|27|25|FRLG=23|14|14|B2W2=10|13}} | ||
Line 137: | Line 133: | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.}} | {{movedescentry|{{gameabbrevmd|RB}}|The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.}} | ||
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen=While this move is in use, it gains attack power each time the user is hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame | {{moveanime|type=normal|exp=yes|gen=While this move is in use, it gains attack power each time the user is hit in battle.|image3=Ash Charmander Rage.png|image3p=Charmander's tail flame getting larger|image1=Ash Charmander Rage hit.png|image1p=Charmander|image2=Lorelei Cloyster Rage.png|image2p=Cloyster}} | ||
{{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}} | {{movep|type=normal|ms=004|pkmn=Charmander|method=Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.}} | ||
{{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}} | {{movemid|type=normal|user=Ash's Charmander|startcode=EP025|startname=Primeape Goes Bananas|notes=Debut}} | ||
{{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster's whole body glows red and its attacks gain power.}} | {{movep|type=normal|ms=091|pkmn=Cloyster|method=Cloyster's whole body glows red and its attacks gain power.}} | ||
{{movebtm|type=normal|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss-Match}} | {{movebtm|type=normal|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss-Match}} | ||
===Pokédex entries=== | ===Pokédex entries=== | ||
{{Animedexheader|Kanto}} | {{Animedexheader|Kanto|no}} | ||
{{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}} | {{Animedexbody|EP025|Rage|Ash's Pokédex|{{p|Charmander}}'s special [[move|attack]], Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.}} | ||
{{Animedexfooter/Pokémon|original|Kanto}} | {{Animedexfooter/Pokémon|original|Kanto}} | ||
Line 174: | Line 171: | ||
==In other generations== | ==In other generations== | ||
{{movegen| | {{movegen | ||
type=Normal| | |type=Normal | ||
genI=Rage I| | |genI=Rage I | ||
genII=Rage II| | |genII=Rage II | ||
genIII=Rage III| | |genIII=Rage III | ||
genIV=Rage IV | |genIV=Rage IV | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
genV=Rage V| | |genV=Rage V | ||
PMDRB=Rage PMD RB | |PMDRB=Rage PMD RB | ||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
Stad=Rage Stadium| | |Stad=Rage Stadium | ||
Stad2=Rage Stad2| | |Stad2=Rage Stad2 | ||
Colo=Rage Colo| | |Colo=Rage Colo | ||
XD=Rage XD | |XD=Rage XD | ||
}} | }} | ||
Revision as of 00:22, 26 October 2016
Rage いかり Rage | ||||||||||||
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Availability
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Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. It was TM20 in Generation I.
Effect
Generation I
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its Attack stat will increase by one stage. Being hit by a multi-hit move will raise the user's Attack once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
In Stadium, Disable will cause a Pokémon's rage to build if it is successful.
Generations II to IV
Rage is no longer a continuous move and will not last until the end of the battle. Instead, Rage must be selected every turn. The extra damage bonuses gained when the user of Rage is hit by an opponent are no longer Attack stat bonuses, but rather a separate counter used only for this move, with similar power increase. In addition to this, if Rage is not selected in consecutive turns or misses, all the damage bonuses gained through Rage will be lost. Furthermore, the accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
Generation V onwards
Extra damage bonuses gained when the user of Rage is hit by an opponent are again Attack stat bonuses.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
004 | Charmander | Fire | 22 | 19 | 19 | |||||||||||
005 | Charmeleon | Fire | 24 | 20 | 20 | |||||||||||
006 | Charizard | Fire | Flying | 24 | 20 | 20 | ||||||||||
015 | Beedrill | Bug | Poison | 25 | 25 | 25 | 19 | 19 | 19 | |||||||
057 | Primeape | Fighting | 28 | 1, 28 | 1, 28 | 28 | 28 | 28 | ||||||||
084 | Doduo | Normal | Flying | 36 | 25 | 25 | 10 | 10 | 10 9 | |||||||
085 | Dodrio | Normal | Flying | 39 | 25 | 25 | 1, 10 | 1, 10 | 1, 10 1, 9 | |||||||
095 | Onix | Rock | Ground | 25 | 27 | 25 | 23 | 14 | 14 | 10 | 13 | |||||
104 | Cubone | Ground | 46 | 29 | 29 | 23 | 23 | 23 | ||||||||
105 | Marowak | Ground | 55 | 32 | 32 | 23 | 23 | 23 | ||||||||
115 | Kangaskhan | Normal | 1 | 31 | 31 | 22 | 22 | 22 | ||||||||
128 | Tauros | Normal | 44 | 8 | 8 | 4 | 5 | 5 | 5 | |||||||
136 | Flareon | Fire | 48 | |||||||||||||
158 | Totodile | Water | 7 | 7 | 8 | 8 | 8 | |||||||||
159 | Croconaw | Water | 1, 7 | 1, 7 | 8 | 8 | 8 | |||||||||
160 | Feraligatr | Water | 1, 7 | 1, 7 | 1, 8 | 1, 8 | 1, 8 | |||||||||
206 | Dunsparce | Normal | 1 | 1 | 1 | 1 | 1 | |||||||||
208 | Steelix | Steel | Ground | 27 | 25 | 23 | 14 | 14 | 10 | 13 | ||||||
209 | Snubbull* | Fairy | 34 | 34 | 31 | 31 | 31 | |||||||||
210 | Granbull* | Fairy | 38 | 38 | 35 | 35 | 35 | |||||||||
267 | Beautifly | Bug | Flying | 37 | ||||||||||||
318 | Carvanha | Water | Dark | 7 | 6 | 6 | 6 4 | |||||||||
319 | Sharpedo | Water | Dark | 1, 7 | 1, 6 | 1, 6 | 1, 6 4 | |||||||||
371 | Bagon | Dragon | 1 | 1 | 1 | 1 | ||||||||||
372 | Shelgon | Dragon | 1 | 1 | 1 | 1 | ||||||||||
373 | Salamence | Dragon | Flying | 1 | 1 | 1 | 1 | |||||||||
551 | Sandile | Ground | Dark | 1 | 1 | |||||||||||
552 | Krokorok | Ground | Dark | 1 | 1 | |||||||||||
553 | Krookodile | Ground | Dark | 1 | 1 | |||||||||||
554 | Darumaka | Fire | 9 | 9 | ||||||||||||
555 | Darmanitan | Fire | 1, 9 | 1, 9 | ||||||||||||
626 | Bouffalant | Normal | 6 | 6 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
228 | Houndour | Dark | Fire | |||||||||||
234 | Stantler | Normal | ||||||||||||
276 | Taillow | Normal | Flying | |||||||||||
333 | Swablu | Normal | Flying | |||||||||||
522 | Blitzle | Electric | ||||||||||||
550 | Basculin | Water | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM20 |
II -- |
III -- |
IV -- |
V -- |
VI -- | |||||||||||
All Pokémon who can learn TMs can learn Rage. | ||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
|
In other games
Pokémon Mystery Dungeon series
In the Rescue Team and Explorers games, Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.
In Pokémon Mystery Dungeon: Gates to Infinity, Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.
Description
|
In the anime
While this move is in use, it gains attack power each time the user is hit in battle. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent. | |||
Ash's Charmander | Primeape Goes Bananas | Debut | |
Cloyster's whole body glows red and its attacks gain power. | |||
Prima's Cloyster | The Mandarin Island Miss-Match | None |
Pokédex entries
|
In the manga
In the Aim to Be a Card Master!! manga
The user's attack is increased by rage. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Ditto's attack is increased by rage. | |||
Kenta's Ditto | District Convention "Kenta, to the Open Sea" | Debut Used via Transform |
In the Pokémon Adventures manga
The user gains attack power when it is hit by an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pikachu gains attack power each time it is hit by an attack. | |||
Red's Pika | The Legend | Debut |
In the Pokémon Gold & Silver: The Golden Boys manga
The user increases its attack power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Chinchou increases its attack power by holding in electricity. | |||
Several wild Chinchou | A Serious Crisis!! The Battle With The Lugia | Debut |
In the Pokémon Pocket Monsters manga
The user becomes angry and increases its attack power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefairy's attack power gets increased after becoming angry. | |||
Red's Clefairy | Clefairy Transforms?! | Debut Clefairy cannot cannot legally learn Rage as of Generation III |
In other generations
Trivia
- In Generation IV, there is a glitch which can occur after a Pokémon uses Transform, even via Mimic, then uses Rage while transformed.
- Prior to Generation VI, if the last opposing Pokémon successfully used Self-Destruct or Explosion on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.
In other languages
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Generation I TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |