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==Characteristics==
==Characteristics==
A {{OBP|Pokémon|species}} will have its Cute condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a sweet [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Speed}}—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cuteness Contest.
[[File:025Pikachu-Pop Star.png|250px|thumb|Pop Star [[Cosplay Pikachu]] whose special move is {{m|Draining Kiss}}]]
A {{OBP|Pokémon|species}} will have its Cute condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|sweet-tasting, pink-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{stat|Speed}}—Timid, Hasty, Jolly, and Naive—get the most benefit from Berries that have a sweet flavor, as a result, they are the easiest to raise for a Cuteness Contest.


When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Pink Scarf}}. Most of the [[move]]s that display Cuteness are {{t|Normal}}, {{t|Psychic}}, and {{t|Water}}, but moves from other [[type]]s may be Cute as well. Furthermore, Cute moves are usually learned at lower [[level]]s and/or are not very effective in a {{pkmn|battle}}, such as {{m|Tail Whip}}, {{m|Growl}}, {{m|Splash}}, and {{m|Assist}}.
When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]], the [[Visual Competition]] of a [[Pokémon Super Contest]], and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the [[Pink Scarf]]. Most of the [[move]]s that display Cuteness are {{t|Normal}}, {{t|Psychic}}, and {{t|Water}}, but moves from other [[type]]s may be Cute as well. Furthermore, Cute moves are usually learned at lower [[level]]s and/or are not very effective in a {{pkmn|battle}}, such as {{m|Tail Whip}}, {{m|Growl}}, {{m|Splash}}, and {{m|Assist}}.


During a Cuteness Contest, the audience will react as follows:
During a Cuteness Contest, the audience will react as follows:


{| class="roundy" style="margin:auto; text-align:center; background: #{{cute color light}}; border: 3px solid #{{cute color dark}}" width="300px" cellpadding="2px"
{| class="roundy" style="margin: auto; text-align: center; background: #{{Cute color}}; border: 3px solid #{{Cute color dark}}" width=400px cellpadding=2px
! width="50%" | Move performed
! width="50%" | Audience reaction
|- style="background:#{{cool color}}"
| {{color2|000|Cool (condition)|Cool move}}
| Discontent
|- style="background:#{{Beautiful color}}"
| {{color2|000|Beautiful (condition)|Beautiful move}}
| Indifference
|- style="background:#{{cute color}}"
| Cute move
| Excitement
|- style="background:#{{clever color}}"
| {{color2|000|Clever (condition)|Clever move}}
| Indifference
|- style="background:#{{tough color}}"
| {{color2|000|Tough (condition)|Tough move}}
| Discontent
|-
|-
| class="roundybottom" style="background: #{{cute color light}}" colspan="2" height="2px" |
! style="background: #{{Cute color light}}; {{roundytl|5px}}" width=50% colspan=2 | Move performed
! style="background: #{{Cute color light}}; {{roundytr|5px}}" width=50% | Audience reaction
|-
| style="background:#{{Cute color}}; border: 1px solid #{{Cute color dark}}" colspan=2 | Cute move
| style="background:#FFF" | Excitement
|-
| style="background:#{{Beautiful color}}; border: 1px solid #{{Beautiful color dark}}" | {{color2|000|Beautiful (condition)|Beautiful move}}
| style="background:#{{Clever color}}; border: 1px solid #{{Clever color dark}}" | {{color2|000|Clever (condition)|Clever move}}
| style="background:#FFF" | Indifference
|-
| style="background:#{{Cool color}}; border: 1px solid #{{Cool color dark}}" | {{color2|000|Cool (condition)|Cool move}}
| style="background:#{{Tough color}}; border: 1px solid #{{Tough color dark}}" | {{color2|000|Tough (condition)|Tough move}}
| style="background:#FFF" | Discontent
|-
| class="roundybottom" style="background: #{{Cute color light}}" colspan=3 height="2px" |
|}{{-}}
|}{{-}}


==Awards==
==Awards==
At the end of a Cuteness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.
At the end of a Cuteness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. Finally, visiting [[Mr. Goods]] after winning the Master Rank contest will earn the players a trophy.


===Hoenn Contests===
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color}}; border: 3px solid #{{cute color dark}}" cellpadding=5px
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
|-
|-
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Contest and Rank
! style="background: #{{cute color light}};" | Super Rank
! style="background: #{{cute color light}}" | Normal Rank
! style="background: #{{cute color light}};" | Hyper Rank
! style="background: #{{cute color light}}" | Super Rank
! style="background: #{{cute color light}}" | Hyper Rank
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
|- style="background: #FFF"
| Hoenn Contests
| [[File:Cute Ribbon Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cute Ribbon}}
| [[File:Cute Ribbon Super.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cute Ribbon Super}}
| [[File:Cute Ribbon Hyper.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cute Ribbon Hyper}}
| [[File:Cute Ribbon Master Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cute Ribbon Master}}
|- style="background: #FFF"
| Hoenn Contest Spectaculars
| N/A
| N/A
| N/A
| [[File:Cuteness Master Ribbon.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Spectacular Ribbons|Cuteness Master Ribbon}}
|-style="background: #{{cute color light}}"
! Contest and Rank
! Normal Rank
! Great Rank
! Ultra Rank
! Master Rank
|- style="background: #FFF"
| rowspan=2 | Sinnoh Super Contests
| [[File:Cute Ribbon Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cute Ribbon}}
| [[File:Cute Ribbon Great.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cute Ribbon Great}}
| [[File:Cute Ribbon Ultra.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cute Ribbon Ultra}}
| [[File:Cute Ribbon Master Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cute Ribbon Master}}
|- style="background: #FFF"
| [[File:Accessory Pink Barrette Sprite.png]]<br>{{color2|000|Accessory#Barrettes|Pink Barrette}}
| [[File:Accessory Pink Balloon Sprite.png]]<br>{{color2|000|Accessory#Balloons|Pink Balloon}}
| [[File:Accessory Lace Headress Sprite.png]]<br>{{color2|000|Accessory#Headwear|Lace Headress}}
| [[File:Accessory Flower Stage Sprite.png]]<br>{{color2|000|Accessory#Stages|Flower Stage}}
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Cute Ribbon Hoenn.png‎]]
| class="roundybottom" style="background: #{{cute color light}}" colspan="5" |
| style="background: #FFF" | [[File:Cute Ribbon Super.png]]
| style="background: #FFF" | [[File:Cute Ribbon Hyper.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Cute Ribbon Master Hoenn.png]]
|}
|}


===Sinnoh Super Contests===
==Moves==
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
=== Hoenn Contests ===
In [[Generation III]] there are 49 moves (13.8% of all moves) in Cute category.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{cute color}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
|-
|-
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank
! style="background-color:#{{cute color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background: #{{cute color light}};" | Great Rank
! style="background-color:#{{cute color light}}" | {{color2|000|Jamming|Jam}}
! style="background: #{{cute color light}};" | Ultra Rank
! style="background-color:#{{cute color light}}" | Description
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
! style="background-color:#{{cute color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background: #FFF"
|- style="background-color:#FFF"
| [[File:Cute Ribbon Sinnoh.png‎]]
| {{movelist/contest-hearts|4}}
| [[File:Cute Ribbon Great.png]]
| {{movelist/contest-jam|0}}
| [[File:Cute Ribbon Ultra.png]]
| A highly appealing move.
| [[File:Cute Ribbon Master Sinnoh.png]]
| '''{{m|Mud Sport}}''' • {{m|Snore}} • {{m|Water Gun}} • '''{{m|Water Sport}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| An appeal that excites the audience in any CONTEST.
| {{m|Frustration}} • {{m|Return}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|3}}
| Badly startles those that have made appeals.
| '''{{m|Sweet Scent}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others once.
| '''{{m|Defense Curl}}''' • {{m|Minimize}} • '''{{m|Rest}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others.
| {{m|Bounce}} • {{m|Protect}} • {{m|Withdraw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Can be repeatedly used without boring the JUDGE.
| {{m|Metronome}} • {{m|Present}} • {{m|Sleep Talk}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|4}}
| Jams the others, and misses one turn of appeals.
| {{m|Teeter Dance}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Makes all POKéMON after the user nervous.
| {{m|Attract}} • {{m|Baton Pass}} • {{m|Block}} • {{m|Encore}} • '''{{m|Sing}}''' • {{m|Sweet Kiss}} • '''{{m|Yawn}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Makes the appeal as good as the one before it.
| {{m|Mimic}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Makes the appeal as good as those before it.
| {{m|Covet}} • {{m|Role Play}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Scrambles up the order of appeals on the next turn.
| {{m|Uproar}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|2}}
| Startles all POKéMON that have done their appeals.
| {{m|Bubble}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Startles POKéMON that made a same-type appeal.
| '''{{m|Charm}}''' • '''{{m|Fake Out}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Startles the POKéMON that has the JUDGE's attention.
| '''{{m|Mud-Slap}}''' • '''{{m|Sand-Attack}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Temporarily stops the crowd from growing excited.
| {{m|Follow Me}} • {{m|Wish}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal works better the later it is performed.
| {{m|Flail}} • {{m|Slack Off}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| The appeal works great if performed first.
| {{m|Swagger}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| The appeal works great if performed last.
| {{m|Facade}} • {{m|Growl}} • {{m|Splash}} • {{m|Tail Whip}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal's quality depends on its timing.
| {{m|Assist}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Ups the user's condition. Helps prevent nervousness.
| {{m|Amnesia}} • '''{{m|Belly Drum}}''' • {{m|Refresh}} • {{m|Sharpen}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works well if it's the same type as the one before.
| {{m|Milk Drink}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Worsens the condition of those that made appeals.
| {{m|Tickle}}
|-class=sortbottom
| style="background-color:#{{cute color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
 
=== Sinnoh Super Contests ===
In [[Generation IV]] there are 68 moves (14.6% of all moves) in Cute category.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{cute color}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Pink Barrette Sprite.png‎]]
! style="background-color:#{{cute color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
| style="background: #FFF" | [[File:Accessory Pink Balloon Sprite.png]]
! style="background-color:#{{cute color light}}" | Description
| style="background: #FFF" | [[File:Accessory Lace Headress Sprite.png]]
! style="background-color:#{{cute color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Flower Stage Sprite.png]]
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| A basic performance using a move known by the Pokémon.
| {{m|Aqua Tail}} • {{m|Mud-Slap}} • {{m|Sleep Talk}} • {{m|Snore}} • {{m|Water Gun}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Judge's Voltage goes up.
| {{m|Bug Buzz}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs first in the turn.
| {{m|Fake Out}} • {{m|Mirror Shot}} • {{m|Return}} • {{m|Shadow Claw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs last in the turn.
| {{m|Brave Bird}} • {{m|Frustration}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if no other Pokémon has chosen the same Judge.
| {{m|Bounce}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if the Pokémon gets the lowest score.
| {{m|Role Play}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +3 if the Pokémon that just went hit max Voltage.
| {{m|Leaf Storm}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if two Pokémon raise the Voltage in a row.
| {{m|Encore}} • {{m|Miracle Eye}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn a higher score the later the Pokémon performs.
| {{m|Last Resort}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn double the score in the next turn.
| {{m|Amnesia}} • {{m|Belly Drum}} • {{m|Nasty Plot}} • {{m|Sharpen}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earns double the score on the final performance.
| {{m|Facade}} • {{m|Flail}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Enables the user to perform first in the next turn.
| {{m|Me First}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Enables the user to perform last in the next turn.
| {{m|Bubble}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Increased Voltage is added to the performance score.
| {{m|Healing Wish}} • {{m|Milk Drink}} • {{m|Refresh}} • {{m|Rest}} • {{m|Slack Off}} • {{m|Wish}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Lowers the Voltage of all Judges by one each.
| {{m|Uproar}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Makes the order of contestants random in the next turn.
| {{m|Assist}} • {{m|Follow Me}} • {{m|Metronome}} • {{m|Teeter Dance}} • {{m|Trick Room}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going down in the same turn.
| {{m|Attract}} • {{m|Charm}} • {{m|Growl}} • {{m|Sand-Attack}} • {{m|Sing}} • {{m|Swagger}}<br>{{m|Sweet Kiss}} • {{m|Sweet Scent}} • {{m|Tail Whip}} • {{m|Tickle}} • {{m|Yawn}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going up in the same turn.
| {{m|Block}} • {{m|Defense Curl}} • {{m|Embargo}} • {{m|Heal Block}} • {{m|Lucky Chant}}<br>{{m|Magnet Rise}} • {{m|Minimize}} • {{m|Mud Sport}} • {{m|Water Sport}} • {{m|Withdraw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Raises the score if the Voltage is low.
| {{m|Baton Pass}} • {{m|Guard Swap}} • {{m|Present}} • {{m|Protect}} • {{m|Splash}} • {{m|U-turn}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Steals the Voltage of the Pokémon that just went.
| {{m|Covet}} • {{m|Mimic}} • {{m|Pluck}}
|-class=sortbottom
| style="background-color:#{{cute color light}}; {{roundybottom|8px}}" colspan=3 |
|}
|}


===Hoenn Contest Spectaculars===
=== Hoenn Contest Spectaculars ===
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
In [[Generation VI]] there are 93 moves (15.0% of all moves) in Cute category. 18 of old moves had their [[List of modified moves#Contest category changes|category changed]] into Cute, 15 had their category changed from Cute into other.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{cute color}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
|-
|-
! style="background: #{{cute color light}}; {{roundytop|5px}}" | Master Rank
! style="background-color:#{{cute color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{cute color light}}" | {{color2|000|Jamming|Jam}}
! style="background-color:#{{cute color light}}" | Description
! style="background-color:#{{cute color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6}}
| {{movelist/contest-jam|0}}
| A very appealing move, but after using this move, the user is more easily startled.
| {{m|Belly Drum}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| An appealing move that can be used repeatedly without boring the audience.
| {{m|Heart Stamp}} • {{m|Present}} • {{m|Rollout}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles Pokémon that the audience has high expectations of.
| {{m|Charm}} • {{m|Soak}} • {{m|Uproar}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles Pokémon that used a move of the same type.
| '''{{m|Entrainment}}''' • '''{{m|Nuzzle}}''' • {{m|Trick-or-Treat}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Brings down the energy of any Pokémon that have already used a move this turn.
| {{m|Bug Bite}} • {{m|Chatter}} • {{m|Confide}} • {{m|Fling}} • {{m|Mud-Slap}}<br>{{m|Play Rough}} • {{m|Pluck}} • {{m|Simple Beam}} • {{m|Swagger}} • {{m|Tickle}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Causes the user to move earlier on the next turn.
| {{m|Baby-Doll Eyes}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Causes the user to move later on the next turn.
| {{m|After You}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Effectiveness varies depending on when it is used.
| {{m|Assist}} • {{m|Barrage}} • {{m|Double Slap}} • {{m|Metronome}} • {{m|Sleep Talk}} • {{m|Tail Slap}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Excites the audience a lot if used last.
| '''{{m|Wish}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Excites the audience in any kind of contest.
| '''{{m|Celebrate}}''' • '''{{m|Happy Hour}}''' • {{m|Mud Sport}} • {{m|Water Sport}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Gets the Pokémon pumped up. Helps prevent nervousness, too.
| '''{{m|Hone Claws}}''' • {{m|Lucky Chant}} • {{m|Sharpen}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Makes audience expect little of other contestants.
| {{m|Dizzy Punch}} • {{m|Sand Attack}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| Makes the audience quickly grow bored when an appeal move has little effect.
| {{m|Captivate}} • {{m|Fake Tears}} • {{m|Slack Off}} • {{m|Snore}} • {{m|Splash}} • {{m|U-turn}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Makes the remaining Pokémon nervous.
| {{m|Attract}} • '''{{m|Block}}''' • '''{{m|Encore}}''' • '''{{m|Sing}}''' • {{m|Sweet Kiss}} • '''{{m|Yawn}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Prevents the user from being startled one time this turn.
| '''{{m|Defense Curl}}''' • {{m|Protect}} • {{m|Refresh}} • {{m|Substitute}} • {{m|Sweet Scent}} • {{m|Withdraw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Prevents the user from being startled until the turn ends.
| '''{{m|Amnesia}}''' • {{m|Bounce}} • '''{{m|Cotton Guard}}''' • '''{{m|Hold Hands}}''' • {{m|Minimize}} • '''{{m|Rest}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| Quite an appealing move.
| {{m|Bubble}} • {{m|Egg Bomb}} • {{m|Ember}} • {{m|Return}} • {{m|Water Gun}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Shows off the Pokémon's appeal about as well as all the moves before it this turn.
| {{m|Draining Kiss}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Shows off the Pokémon's appeal about as well as the move used just before it.
| {{m|Copycat}} • '''{{m|Covet}}''' • {{m|Mimic}} • {{m|Role Play}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| Startles all other Pokémon. User cannot act in the next turn.
| {{m|Teeter Dance}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|3}}
| Startles the last Pokémon to act before the user.
| {{m|Astonish}} • {{m|Fake Out}} • {{m|Frustration}} • {{m|Lick}} • {{m|Mud Bomb}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Temporarily stops the crowd from growing excited.
| {{m|Follow Me}} • {{m|Infestation}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works better the later it is used in a turn.
| {{m|Flail}} • {{m|Grass Knot}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works better the more the crowd is excited.
| {{m|Bestow}} • '''{{m|Play Nice}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works great if the user goes first this turn.
| {{m|Disarming Voice}} • {{m|Milk Drink}} • '''{{m|Soft-Boiled}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works great if the user goes last this turn.
| {{m|Facade}} • {{m|Growl}} • {{m|Struggle Bug}} • {{m|Tail Whip}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works well if the user is pumped up.
| {{m|Baton Pass}} • {{m|Last Resort}}
|-class=sortbottom
| style="background-color:#{{cute color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
 
=== Sinnoh Super Contest Shows ===
:''See more: [[Super Contest Shows#Move_Effects|Super Contest Shows]]''
In [[Pokémon Brilliant Diamond and Shining Pearl]], moves no longer have a contest category. A full list of available moves and their effects can be found on the [[Super Contest Shows#Move_Effects|Super Contest Shows]] page.
 
==Icons==
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Cute color dark}}; background:#{{Cute color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{Cute color dark}}; background:#eee; width:100px; height:80px" | [[File:Pokémon Contest icon Cute.png]]
|style="{{roundy|20px}} border:2px solid #{{Cute color dark}}; background:#eee; width:100px; height:80px" | [[File:Cute icon.png]]
|-
|-
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Cuteness Master Ribbon.png‎]]
| Icon from<br>{{color2|000|Generation III}} and {{color2|000|Generation IV|IV}}
| Icon from<br>{{color2|000|Generation VI}}
|}
|}


==Moves==
== Trivia ==
{{outdated|section|needs=contest moves from Omega Ruby and Alpha Sapphire}}
* With only 93, Cuteness is the only condition not to have exactly 132 [[move]]s as of [[Generation VI]].
{{movelist/contest-head|Cute}}
{{movelist/contest|5|After You|Normal|Status||||}}
{{movelist/contest|1|Amnesia|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|3|Assist|Normal|Status|1|0|The appeal's quality depends on its timing.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|2|Attract|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Aqua Tail|Water|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Baton Pass|Normal|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|2|Belly Drum|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|5|Bestow|Normal|Status||||}}
{{movelist/contest|3|Block|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Bounce|Flying|Physical|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|4|Brave Bird|Flying|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Bubble|Water|Special|2|2|Startles all Pokémon that have done their appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|4|Bug Buzz|Bug|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|2|Charm|Normal|Status|2|1|Startles Pokémon that made a same-type appeal.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|5|Cotton Guard|Grass|Status||||}}
{{movelist/contest|3|Covet|Normal|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|1|Defense Curl|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|6|Draining Kiss|Fairy|Special|||||}}
{{movelist/contest|4|Embargo|Dark|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|2|Encore|Normal|Status|2|0|Makes all Pokémon after the user nervous.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|5|Entrainment|Normal|Status||||}}
{{movelist/contest|3|Facade|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}}
{{movelist/contest|3|Fake Out|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.|2|3|Startles the last Pokémon to act before the user.}}
{{movelist/contest|2|Flail|Normal|Physical|1|0|The appeal works better the later it is performed.|2|Earns double the score on the final performance.}}
{{movelist/contest|3|Follow Me|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|2|Frustration|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Growl|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Guard Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}}
{{movelist/contest|4|Heal Block|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Healing Wish|Psychic|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest|4|Last Resort|Normal|Physical||||0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|4|Lucky Chant|Normal|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Magnet Rise|Electric|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Me First|Normal|Status||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|1|Metronome|Normal|Status|3|0|Can be repeatedly used without boring the judge.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|2|Milk Drink|Normal|Status|2|0|Works well if it's the same type as the one before.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|1|Mimic|Normal|Status|1|0|Makes the appeal as good as the one before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|1|Minimize|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Miracle Eye|Psychic|Status||||1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|4|Mirror Shot|Steel|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Mud Sport|Ground|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|2|Mud-Slap|Ground|Special|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Nasty Plot|Dark|Status||||0|Earn double the score in the next turn.}}
{{movelist/contest|6|Play Nice|Normal|Status|||||}}
{{movelist/contest|4|Pluck|Flying|Physical||||0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|2|Present|Normal|Physical|3|0|Can be repeatedly used without boring the judge.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|2|Protect|Normal|Status|1|0|Can avoid being startled by others.|0|Raises the score if the Voltage is low.}}
{{movelist/contest|3|Refresh|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|1|Rest|Psychic|Status|2|0|Can avoid being startled by others once.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|2|Return|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Role Play|Psychic|Status|1|0|Makes the appeal as good as those before it.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|1|Sand-Attack|Ground|Status|2|1|Startles the Pokémon that has the judge's attention.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Shadow Claw|Ghost|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Sharpen|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|1|Sing|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Slack Off|Normal|Status|1|0|The appeal works better the later it is performed.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|2|Sleep Talk|Normal|Status|3|0|Can be repeatedly used without boring the judge.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|2|Snore|Normal|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Splash|Normal|Status|2|0|The appeal works great if performed last.|2|Raises the score if the Voltage is low.}}
{{movelist/contest|2|Swagger|Normal|Status|2|0|The appeal works great if performed first.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|2|Sweet Kiss|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|2|Sweet Scent|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|1|Tail Whip|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|3|Teeter Dance|Normal|Status|4|4|Jams the others, and misses one turn of appeals.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|3|Tickle|Normal|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Trick Room|Psychic|Status||||2|Makes the order of contestants random in the next turn.}}
{{movelist/contest|4|U-turn|Bug|Physical||||0|Raises the score if the Voltage is low.}}
{{movelist/contest|3|Uproar|Normal|Special|3|0|Scrambles up the order of appeals on the next turn.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|1|Water Gun|Water|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|3|Water Sport|Water|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Wish|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|1|Withdraw|Water|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Yawn|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-foot|Cute}}


==In other languages==
==In other languages==
{{langtable|color={{cute color light}}|bordercolor={{cute color}}
{{langtable|color={{cute color light}}|bordercolor={{cute color}}
|zh_cmn=可愛組 / 可爱组 ''Kě'ài Zǔ''
|da=Nuttet
|de=Putzigkeit{{tt|*|Omega Ruby and Alpha Sapphire}}<br>Anmut{{tt|*|Prior to Omega Ruby and Alpha Sapphire}}
|de=Putzigkeit{{tt|*|Omega Ruby and Alpha Sapphire}}<br>Anmut{{tt|*|Prior to Omega Ruby and Alpha Sapphire}}
|fr=Grâce
|fr=Grâce
|it=Grazia
|it=Grazia
|ko=귀여움 ''Gwiyeo-um''
|ko=귀여움 ''Gwiyeo-um''
|pt_br=Graciosidade
|pt_eu=Adorável{{tt|*|Platinum manual}}
|es=Dulzura
|es=Dulzura
|zh_cmn=可爱组}}
|sv=Gullig{{tt|*|Pokémon Emerald manual}}<br>Söt{{tt|*|Pokémon Ruby and Sapphire manual}}
|vi=Dễ thương
}}


{{contest}}<br>
{{contest}}<br>
Line 166: Line 470:


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Cute moves|*]]


[[de:Putzigkeit (Wettbewerb)]]
[[de:Putzigkeit (Wettbewerb)]]
[[it:Grazia (virtù)]]
[[es:Dulzura]]
[[zh:可爱组]]
[[fr:Grâce]]
[[it:Grazia]]
[[zh:可爱]]

Latest revision as of 04:47, 11 March 2024

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cute condition, also called Cuteness (Japanese: かわいさ Cuteness), is one of the five different Contest conditions.

Characteristics

Pop Star Cosplay Pikachu whose special move is Draining Kiss

A Pokémon will have its Cute condition raised when fed Pokéblocks or Poffins made with sweet-tasting, pink-colored Berries. Pokémon with Natures that boost Speed—Timid, Hasty, Jolly, and Naive—get the most benefit from Berries that have a sweet flavor, as a result, they are the easiest to raise for a Cuteness Contest.

When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Pink Scarf. Most of the moves that display Cuteness are Normal, Psychic, and Water, but moves from other types may be Cute as well. Furthermore, Cute moves are usually learned at lower levels and/or are not very effective in a battle, such as Tail Whip, Growl, Splash, and Assist.

During a Cuteness Contest, the audience will react as follows:

Move performed Audience reaction
Cute move Excitement
Beautiful move Clever move Indifference
Cool move Tough move Discontent


Awards

At the end of a Cuteness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests Cute Ribbon Hoenn.png
Cute Ribbon
Cute Ribbon Super.png
Cute Ribbon Super
Cute Ribbon Hyper.png
Cute Ribbon Hyper
Cute Ribbon Master Hoenn.png
Cute Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A Cuteness Master Ribbon.png
Cuteness Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests Cute Ribbon Sinnoh.png
Cute Ribbon
Cute Ribbon Great.png
Cute Ribbon Great
Cute Ribbon Ultra.png
Cute Ribbon Ultra
Cute Ribbon Master Sinnoh.png
Cute Ribbon Master
Accessory Pink Barrette Sprite.png
Pink Barrette
Accessory Pink Balloon Sprite.png
Pink Balloon
Accessory Lace Headress Sprite.png
Lace Headress
Accessory Flower Stage Sprite.png
Flower Stage

Moves

Hoenn Contests

In Generation III there are 49 moves (13.8% of all moves) in Cute category.

Appeal Jam Description Moves
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move. Mud SportSnoreWater GunWater Sport
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appeal that excites the audience in any CONTEST. FrustrationReturn
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals. Sweet Scent
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once. Defense CurlMinimizeRest
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others. BounceProtectWithdraw
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE. MetronomePresentSleep Talk
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals. Teeter Dance
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous. AttractBaton PassBlockEncoreSingSweet KissYawn
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as the one before it. Mimic
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as those before it. CovetRole Play
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles up the order of appeals on the next turn. Uproar
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals. Bubble
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal. CharmFake Out
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE's attention. Mud-SlapSand-Attack
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. Follow MeWish
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed. FlailSlack Off
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first. Swagger
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last. FacadeGrowlSplashTail Whip
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal's quality depends on its timing. Assist
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user's condition. Helps prevent nervousness. AmnesiaBelly DrumRefreshSharpen
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it's the same type as the one before. Milk Drink
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Worsens the condition of those that made appeals. Tickle
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contests

In Generation IV there are 68 moves (14.6% of all moves) in Cute category.

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. Aqua TailMud-SlapSleep TalkSnoreWater Gun
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. Bug Buzz
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Fake OutMirror ShotReturnShadow Claw
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. Brave BirdFrustration
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. Bounce
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score. Role Play
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. Leaf Storm
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if two Pokémon raise the Voltage in a row. EncoreMiracle Eye
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. Last Resort
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. AmnesiaBelly DrumNasty PlotSharpen
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. FacadeFlail
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. Me First
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. Bubble
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. Healing WishMilk DrinkRefreshRestSlack OffWish
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each. Uproar
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Makes the order of contestants random in the next turn. AssistFollow MeMetronomeTeeter DanceTrick Room
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. AttractCharmGrowlSand-AttackSingSwagger
Sweet KissSweet ScentTail WhipTickleYawn
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. BlockDefense CurlEmbargoHeal BlockLucky Chant
Magnet RiseMinimizeMud SportWater SportWithdraw
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. Baton PassGuard SwapPresentProtectSplashU-turn
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went. CovetMimicPluck

Hoenn Contest Spectaculars

In Generation VI there are 93 moves (15.0% of all moves) in Cute category. 18 of old moves had their category changed into Cute, 15 had their category changed from Cute into other.

Appeal Jam Description Moves
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Belly Drum
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience. Heart StampPresentRollout
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of. CharmSoakUproar
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type. EntrainmentNuzzleTrick-or-Treat
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn. Bug BiteChatterConfideFlingMud-Slap
Play RoughPluckSimple BeamSwaggerTickle
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn. Baby-Doll Eyes
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn. After You
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used. AssistBarrageDouble SlapMetronomeSleep TalkTail Slap
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used last. Wish
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest. CelebrateHappy HourMud SportWater Sport
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Hone ClawsLucky ChantSharpen
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants. Dizzy PunchSand Attack
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. CaptivateFake TearsSlack OffSnoreSplashU-turn
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous. AttractBlockEncoreSingSweet KissYawn
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn. Defense CurlProtectRefreshSubstituteSweet ScentWithdraw
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends. AmnesiaBounceCotton GuardHold HandsMinimizeRest
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move. BubbleEgg BombEmberReturnWater Gun
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as all the moves before it this turn. Draining Kiss
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it. CopycatCovetMimicRole Play
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Startles all other Pokémon. User cannot act in the next turn. Teeter Dance
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the last Pokémon to act before the user. AstonishFake OutFrustrationLickMud Bomb
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. Follow MeInfestation
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn. FlailGrass Knot
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited. BestowPlay Nice
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn. Disarming VoiceMilk DrinkSoft-Boiled
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn. FacadeGrowlStruggle BugTail Whip
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up. Baton PassLast Resort
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contest Shows

See more: Super Contest Shows

In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.

Icons

Pokémon Contest icon Cute.png Cute icon.png
Icon from
Generation III and IV
Icon from
Generation VI

Trivia

  • With only 93, Cuteness is the only condition not to have exactly 132 moves as of Generation VI.

In other languages

Language Title
Mandarin Chinese 可愛組 / 可爱组 Kě'ài Zǔ
Denmark Flag.png Danish Nuttet
France Flag.png French Grâce
Germany Flag.png German Putzigkeit*
Anmut*
Italy Flag.png Italian Grazia
South Korea Flag.png Korean 귀여움 Gwiyeo-um
Portuguese Brazil Flag.png Brazil Graciosidade
Portugal Flag.png Portugal Adorável*
Spain Flag.png Spanish Dulzura
Sweden Flag.png Swedish Gullig*
Söt*
Vietnam Flag.png Vietnamese Dễ thương


LucasChallenge.png Pokémon Contests VSJasmine.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.