Pokémon FireRed and LeafGreen Versions

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FireRed and LeafGreen redirects here. For the Pokémon Trading Card Game expansion, see EX FireRed & LeafGreen (TCG).

Pokémon FireRed and LeafGreen Versions
[[File:File:Pokemon FireRed boxart EN-US.jpgFile:Pokemon LeafGreen boxart EN-US.jpg|250px]]
Pokémon FireRed and LeafGreen Versions' boxart, featuring Charizard and Venusaur.
Basic info
Platform: {{{platform}}}
Category: RPG
Players: up to 5 players
Connectivity: None
Developer: Game Freak
Publisher: Nintendo
Part of: {{{gen_series}}}
Ratings
CERO: N/A
ESRB: E for Everyone
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: January 29, 2004
North America: September 9, 2004
Australia: September 23, 2004
Europe: October 1, 2004
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: ポケットモンスター ファイアレッド・リーフグリーン
English: Games: Pokémon FireRed
Games: Pokémon LeafGreen
Pokémon FireRed & LeafGreen
StrategyWiki
StrategyWiki has more about this subject:

Pokémon FireRed Version (Japanese: ポケットモンスターファイアレッド Pocket Monsters Firered) and Pokémon LeafGreen Version (Japanese: ポケットモンスターリーフグリーン Pocket Monsters Leafgreen) are a pair of main series Generation III games that are set in the Kanto region. By nature, the games are remakes of the original pair of Pokémon games, Pokémon Red and Green, and so feature all of the characters, plot elements, and challenges of them, but with several important upgrades to bring them up to speed with other Generation III games.

Despite the fact that, outside of Japan, Red Version was paired with Blue Version, LeafGreen saw release internationally. A trademark was filed for "Pokémon WaterBlue Version", however, indicating that this renaming may have been considered.

FireRed and LeafGreen went on to become the second best-selling games of the Game Boy Advance, only behind Pokémon Ruby and Sapphire.

Changes from Pokémon Red and Green

The GBA Wireless Adapter was initially included with the games when they were first released, eliminating the need for link cables when trading between the two games (and later Emerald).

Plot

The plot essentially follows the same storyline as Generation I, with the player beginning in Pallet Town. After meeting Professor Oak while trying to leave for Route 1, both the player and his or her rival are asked by Oak to choose a starter Pokémon, Bulbasaur, Charmander, or Squirtle, from the desk near him. Oak allows the player to choose first and the rival quickly gets jealous, chooses the starter whose type weakens that of the player's, and challenges the player to a battle.

After the battle has ended, Oak allows the two new Trainers to leave for their journey across Kanto. Stopping off in Viridian City's Poké Mart, the player will find that a package has come in for the professor, and the clerk asks that it be delivered to him. After this has been completed, the professor gives two Pokédexes, one for the player, and one for the rival, away to them, and sends them on their way. Viridian has a Gym; however, it is locked.

From here, the player has their first encounter with other Trainers, on Route 2 and in Viridian Forest, and their first encounter with a Gym Leader: Brock the Template:Type2 Gym Leader of Pewter City. After his defeat, journeying along Route 3 and through Mt. Moon brings the player face to face with the regional villainous team Team Rocket, attempting to extract rare fossils from the cave. Their defeat allows the player to continue through the cave and onto Route 4, which leads directly into Cerulean City, where another Gym is. This one, however, is run by Misty, and specializes on Template:Type2 Pokémon. To the north, as well, there are two routes leading up to Bill's cottage, where he will give the player a ticket for the S.S. Anne, a luxury ship moored in Vermilion Harbor and filled with Trainers. Taking a shortcut through a house burglarized by Team Rocket, the player finally arrives at Route 5.

After traveling down Routes 5 and 6, using the Underground Path to bypass Saffron City, the player finally arrives in Vermilion. This city is home to another Pokémon Gym; however, the way to it is blocked by a small tree! The only thing to do is to show the ticket to the Sailor guarding the harbor, allowing entry into the S.S. Anne. It is here, after assisting the captain with his seasickness, that the player will obtain the first of the seven Hidden Machines available in the game, containing Cut. With this, and the Cascade Badge, the tree blocking the way to Vermilion Gym can be easily cut through, and Lt. Surge, a Gym Leader specializing in Template:Type2s, can be challenged. From here, Route 11 beckons, as does Diglett's Cave, through which is the only way to get back to Route 2, and a second HM, containing Flash. Then it's back to Cerulean and to the east, onto Route 9 and towards the Rock Tunnel.

Rock Tunnel, a still undeveloped natural tunnel between the sections of Route 10, is pitch black inside; for this reason, Flash is recommended, but not required, for navigation of it. Finally reaching Lavender Town, the only town in Kanto without a Pokémon Gym besides Pallet, there is not much to do; the local Pokémon Tower is haunted. From here, Route 8 leads to Saffron City, but it again must be bypassed by way of another Underground Path, which has its other entrance on Route 7, on the west side of Saffron. Celadon City, the home of the fourth Gym, specializing in Template:Type2 Pokémon is just a short walk further. Like the Vermilion Gym, the Celadon Gym also has a small tree blocking the way to its entrance, and an old man outside.

After stopping off at the Celadon Mansion and getting some Tea, Saffron City can finally be entered. However, Team Rocket is guarding every door in the city, including that of the local Pokémon Gym! The city's centerpiece building, Silph Co.'s headquarters, has also been infiltrated by the organization, and at the top, waiting in the boardroom, is the Team Rocket Boss, Giovanni, demanding that the president give him the Master Ball that the company had developed. After his defeat, he flees.

The Gym is now open, and its Leader, Sabrina, specializes in Template:Type2s. The floor, as well, is covered in warp tiles that make it difficult to navigate. After Sabrina's defeat, all that is left to do is deal with the ghosts in Lavender's Pokémon Tower, and to do that, one needs a Silph Scope.

The Rocket Game Corner in Celadon is not what it appears to be. In fact, the game corner itself is merely the above ground portion of a sprawling underground complex: the Rocket Hideout. It is here that Giovanni appears a second time, and after his defeat, flees, leaving behind a Silph Scope.

After this, the Pokémon Tower can be navigated, and the ghosts haunting it are revealed to be Gastly and Haunter. In front of the stairs to the final floor, blocking the way, is also a final spirit, that of a deceased Marowak that was killed by Team Rocket when they captured her child. Making it all the way to the top reveals Mr. Fuji held hostage by Team Rocket grunts, who will leave when they are defeated. Fuji gives away the Poké Flute, and with that, the Snorlax blocking Route 11 and Route 16 can finally be moved away. Another HM, containing Fly, can be obtained easily by cutting away a tree blocking the northern section of Route 16.

Traveling down either way the Snorlax are blocking, a faster way via Routes 16, 17, and 18 on Cycling Road, or down the Silence Bridge of Routes 12, 13, 14, and 15, inevitably brings one to the southernmost city in continental Kanto, Fuchsia City, home of Koga of the Poisonous Fuchsia Gym and the Kanto Safari Zone. The Safari Zone is currently running a contest: the person to reach a specific rest house first will win yet another HM, containing Surf. Finding Safari Zone Warden's Gold Teeth also will have him reward the player with the final of Kanto's HMs, containing Strength.

With six badges in hand, and five HMs in the TM Case, finally the player can adventure onto the open sea of Routes 19 and 20. A short way across them, of course, is a minor obstacle: the Seafoam Islands. After they have been navigated through, the player can continue on Route 20 to Cinnabar Island, home of Blaine's Template:Type2 Gym. There are also several more facilities on the island, including one that actually revives Pokémon fossils. After Blaine's defeat, Bill shows up again, because he needs help in a region east of Kanto, the Sevii Islands. If the player accepts, the Seagallop Ferry will travel to One Island, where a friend of Bill's, Celio, is attempting to connect the islands' PC system to that of Kanto. During this, there is also a crisis in Two Island, where the daughter of the owner of the Joyful Game Corner has gone missing, and in Three Island where a group of invading Bikers are causing trouble. After defeating them and finding the lost girl, Lostelle, who is in Berry Forest, Bill and the player will return to Kanto, where the final Gym, that of Viridian City, lies.

Finally unlocked, the Gym, whose leader specializes in Template:Type2s, is revealed to be none other than the boss of Team Rocket himself, Giovanni! After his defeat, he vows to disband Team Rocket and disappears. Now with eight badges, all that lies ahead is the Pokémon League at the Indigo Plateau, conveniently at the end of Route 23.

The Elite Four await challengers, those who have proven themselves worthy by getting all eight badges and making it through Victory Road will face them, in order. Lorelei, who trains Template:Type2 Pokémon is first, followed by Bruno, whose specialty is Fighting, Agatha, whose specialty is Ghost, and finally Lance, who specializes in Template:Type2s. After defeating these four, the reigning Pokémon champion challenges the player to a final battle, and the champion is none other than the player's own rival! After his defeat, Oak arrives and tells the player that they won because they care better for their Pokémon, and the player's current party are added to the Hall of Fame.

After the credits roll, the player is back in Pallet Town. Professor Oak will have the player come to his lab to check on the Pokédex, and if the player has caught at least 60 Pokémon, will upgrade it and ask for the player to return to the Sevii Islands to encounter Pokémon Oak has never before seen.

There is some more work that Celio needs to do on his network machine, as he wishes to link to yet another region. The signal, however, is not strong enough, and he needs the Ruby and the Sapphire, two items found in the Sevii Islands, to strengthen it. The Ruby is found deep in a cave in Mt. Ember, which Team Rocket grunts have been seen fooling around with. The Sapphire lies at the deepest part of the Dotted Hole in Ruin Valley. The Ruby can be given to Celio without a hitch; however, the Sapphire, when found, is stolen by a Scientist named Gideon, who takes it back to Team Rocket's warehouse in the Five Isle Meadow. By infiltrating the warehouse and defeating the remaining Rocket Admins, they realize that Giovanni has disbanded Team Rocket. They do, however, vow to return one day, and bring Team Rocket back to its glory. Gideon reluctantly gives back the Sapphire, and after this, trades are possible with the Hoenn-based Pokémon Ruby, Sapphire, and Emerald. The Elite Four can once again be challenged, and their Pokémon are 12 levels higher (Blue's levels are 10 higher), as well as some of them possessing new Pokémon. Cerulean Cave, as well, is now open, and the powerful Mewtwo can be found there.

Version exclusives

The following Pokémon are only obtainable in one game of this pair. In order to obtain Pokémon exclusive to the other game of this pair, they must be traded either from that game or from another compatible game of Generation III which has that Pokémon available. In addition, several Generation II Pokémon and a majority of Generation III Pokémon must be traded from a Hoenn-based game.

FireRed
0023 Ekans Ekans
Poison
0024 Arbok Arbok
Poison
0043 Oddish Oddish
Grass Poison
0044 Gloom Gloom
Grass Poison
0045 Vileplume Vileplume
Grass Poison
0182 Bellossom Bellossom
Grass
0054 Psyduck Psyduck
Water
0055 Golduck Golduck
Water
0058 Growlithe Growlithe
Fire
0059 Arcanine Arcanine
Fire
0090 Shellder Shellder
Water
0091 Cloyster Cloyster
Water Ice
0123 Scyther Scyther
Bug Flying
0212 Scizor Scizor
Bug Steel
0239 Elekid Elekid
Electric
0125 Electabuzz Electabuzz
Electric
0194 Wooper Wooper
Water Ground
0195 Quagsire Quagsire
Water Ground
0198 Murkrow Murkrow
Dark Flying
0211 Qwilfish Qwilfish
Water Poison
0225 Delibird Delibird
Ice Flying
0227 Skarmory Skarmory
Steel Flying
0386 Deoxys Deoxys
Psychic
LeafGreen
0027 Sandshrew Sandshrew
Ground
0028 Sandslash Sandslash
Ground
0037 Vulpix Vulpix
Fire
0038 Ninetales Ninetales
Fire
0069 Bellsprout Bellsprout
Grass Poison
0070 Weepinbell Weepinbell
Grass Poison
0071 Victreebel Victreebel
Grass Poison
0079 Slowpoke Slowpoke
Water Psychic
0080 Slowbro Slowbro
Water Psychic
0199 Slowking Slowking
Water Psychic
0120 Staryu Staryu
Water
0121 Starmie Starmie
Water Psychic
0240 Magby Magby
Fire
0126 Magmar Magmar
Fire
0127 Pinsir Pinsir
Bug
0298 Azurill Azurill
Normal
0183 Marill Marill
Water
0184 Azumarill Azumarill
Water
0200 Misdreavus Misdreavus
Ghost
0215 Sneasel Sneasel
Dark Ice
0223 Remoraid Remoraid
Water
0224 Octillery Octillery
Water
0226 Mantine Mantine
Water Flying
0386 Deoxys Deoxys
Psychic

Compatibility

FireRed and LeafGreen were created as a result of the first Generation III games, Pokémon Ruby and Sapphire, lacking backward compatibility with Generations I and II. Trading between these games and the third Hoenn-based game, Pokémon Emerald, is possible through the traditional link cable. Trading with other copies of FireRed or LeafGreen as well as with Emerald may also be done through the GBA Wireless Adapter, though Ruby and Sapphire are not compatible with it.

While FireRed and LeafGreen cannot trade directly with the Generation IV games Pokémon Diamond, Pearl, and Platinum, a player's Pokémon may be permanently transferred via Pal Park, and some Generation I Pokémon can be found using dual-slot mode.

Trivia

File:Thetruckreturns.png
The infamous truck.
  • The LeafGreen Pokédex entries are the same as those in the original Red and Blue Versions (as well as the Japanese Blue version) for the 151 Kanto Pokémon. The FireRed entries for the same Pokémon are the same as those in the original Red and Green, which were previously not translated into English or other languages.
  • The Pokédex entries for most of the Generation II Pokémon are the same as those in Gold and Silver, with Silver's entries being in FireRed and Gold's being in LeafGreen.
  • The truck, long rumored to have a Poké Ball containing Mew under it, appears again as scenery near the S.S. Anne. This time around, however, following the instructions of Generation I earn the player a Lava Cookie.
  • A number of references to the plot and characters of the Generation II games, Pokémon Gold and Silver, appear in these games. These were correctly interpreted by fans as hints at an eventual remake of the pair in Generation IV.
  • A piece of text in the game's code reads, "By the way, if you like this game, buy it or die." This text is actually an anti-piracy measure that can be activated by using a Seagallop Ferry when playing the a dumped ROM of the game. Several ROM dumpers have verified that this was not inserted by a third party.
  • FireRed and LeafGreen, as well as their namesakes, are the only main series Pokémon games to be released in the first two thirds of the year in Japan. All of the others to date have been released between September and December.

Template:Main series

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