Flash Fire (Ability)
- Flash Fire redirects here. For TCG expansion, see Flashfire (TCG).
Flash Fire makes the Pokémon immune to Fire-type moves and will activate when hit by one. When activated, the power of the Pokémon's Fire-type moves is increased by 50%. While subsequent hits by Fire-type moves will not provide further increases in power, the Pokémon remains immune to the moves.
Flash Fire will not activate if the Pokémon is protected from the Fire-type move.
Flash Fire will not work while the user is frozen.
Instead of boosting Fire-type moves' power, Flash Fire now technically boosts the Pokémon's Attack or Special Attack by 50% during damage calculation if a Fire-type move is being used, resulting in effectively the same effect.
Flash Fire can be activated by Will-O-Wisp.
Generation V onwards
Flash Fire is now functional even if the user is frozen.
Outside of battle
In Pokémon Sword and Shield, if a Pokémon with Flash Fire is in the first place in the party (even if fainted), then there is a 50% chance the game will force an encounter with a Fire-type Pokémon, if one is possible.
Pokémon with Flash Fire
- In the Generation V and VI games, Entei has Flash Fire as its Hidden Ability, but it cannot be obtained by any legitimate means. Its Hidden Ability is replaced with Inner Focus in Generation VII.
Pokéstar Studios opponents with Flash Fire
In other games
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness, and Sky, Flash Fire will neutralize Fire-type moves and increase user's Flash Fire value by 1 for the rest of floor; this effect can be stacked twice. If the user performs a Fire-type move, their Special Attack is temporarily increased by that amount of stages (but cannot increase past +10).
In the anime
|The Pokémon absorbs heat from its surroundings or Fire attacks that hit it, powering up its Fire-type attacks.|
|User||First Used In||Notes|
|Heatran||Heatran's body glows red and it absorbs the heat from any surrounding fire or lava, powering up its Fire-type attacks.|
|A wild Heatran||Pokémon Ranger: Heatran Rescue!||Debut|
|Houndoom||Houndoom absorbs any Fire-type moves that hit it, leaving it undamaged and powering up its own Fire-type attacks.|
|Malva's Houndoom||Mega Evolution Special IV||None|
In the manga
In the Pocket Monsters Platinum: Aim to Be Battle King!!
|The Pokémon is immune to Fire-type attacks, and its Fire-type moves become stronger when hit by one.|
|User||First Chapter Used In||Notes|
|Scizor||Scizor is immune to Fire-type attacks, and its Fire-type moves become stronger when hit by one.|
|Yū's Scizor||Clash! Yū vs. The Wandering Player||Debut|
Used via Skill Swap
- In Clash! Yū vs. The Wandering Player, Yū's Heatran was revealed to have Flash Fire as its Ability but it wasn't shown to be activated. It was gained by his Bronzong through Skill Swap and was later passed on to his Scizor.
- In volume 40, Platinum's Rapidash was revealed to have Flash Fire as his Ability.
- Blue's Ninetales is revealed to have Flash Fire as his Ability.
- Blaine's Growlithe is revealed to have Flash Fire as his Ability.
- Bianca's Lampent is revealed to have Flash Fire as its Ability.
- Charon's Heatran is revealed to have Flash Fire as his Ability.
Pokémon Battle Frontier
|The Pokémon powers up its Fire-type attacks when hit by a Fire-type move.|
|User||First Chapter Used In||Notes|
|Vulpix||Vulpix absorbs any Fire-type moves that hit it, powering up its Fire-type attacks.|
|Enta's Vulpix||Enta Arrives at the Battle Frontier!||Debut|
In other languages
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|