Victini (Pokémon)/Generation V learnset: Difference between revisions

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{{learnlist/levelh|Victini|Psychic|Fire|5|5}}
{{learnlist/levelh|Victini|Psychic|Fire|5|5}}
{{learnlist/level5|1|Searing Shot|Fire|Special|100|100|5||'''}}
{{learnlist/level5|1|Searing Shot|Fire|Special|100|100|5||'''}}
{{learnlist/level5|1|Focus Energy|Normal|Status|—|—|30}}
{{learnlist/level5|1|Focus Energy|Normal|Status|||30}}
{{learnlist/level5|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level5|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level5|1|Incinerate|Fire|Special|30|100|15||'''}}
{{learnlist/level5|1|Incinerate|Fire|Special|30|100|15||'''}}
{{learnlist/level5|1|Quick Attack|Normal|Physical|40|100|30}}
{{learnlist/level5|1|Quick Attack|Normal|Physical|40|100|30}}
{{learnlist/level5|9|Endure|Normal|Status|—|—|10}}
{{learnlist/level5|9|Endure|Normal|Status|||10}}
{{learnlist/level5|17|Headbutt|Normal|Physical|70|100|15}}
{{learnlist/level5|17|Headbutt|Normal|Physical|70|100|15}}
{{learnlist/level5|25|Flame Charge|Fire|Physical|50|100|20||'''}}
{{learnlist/level5|25|Flame Charge|Fire|Physical|50|100|20||'''}}
{{learnlist/level5|33|Reversal|Fighting|Physical|—|100|15}}
{{learnlist/level5|33|Reversal|Fighting|Physical||100|15}}
{{learnlist/level5|41|Flame Burst|Fire|Special|70|100|15||'''}}
{{learnlist/level5|41|Flame Burst|Fire|Special|70|100|15||'''}}
{{learnlist/level5|49|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/level5|49|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
Line 16: Line 16:
{{learnlist/level5|65|Double-Edge|Normal|Physical|120|100|15}}
{{learnlist/level5|65|Double-Edge|Normal|Physical|120|100|15}}
{{learnlist/level5|73|Flare Blitz|Fire|Physical|120|100|15||'''}}
{{learnlist/level5|73|Flare Blitz|Fire|Physical|120|100|15||'''}}
{{learnlist/level5|81|Final Gambit|Fighting|Special|—|100|5}}
{{learnlist/level5|81|Final Gambit|Fighting|Special||100|5}}
{{learnlist/level5|89|Stored Power|Psychic|Special|20|100|10||'''}}
{{learnlist/level5|89|Stored Power|Psychic|Special|20|100|10||'''}}
{{learnlist/level5|97|Overheat|Fire|Special|140|90|5||'''}}
{{learnlist/level5|97|Overheat|Fire|Special|140|90|5||'''}}
Line 24: Line 24:
{{learnlist/tmh|Victini|Psychic|Fire|5|5}}
{{learnlist/tmh|Victini|Psychic|Fire|5|5}}
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM12|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm5|TM12|Taunt|Dark|Status||100|20}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|—|—|15}}
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|||15}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM22|SolarBeam|Grass|Special|120|100|10}}
{{learnlist/tm5|TM22|SolarBeam|Grass|Special|120|100|10}}
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15}}
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15}}
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10}}
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm5|TM31|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|95|100|15||'''}}
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|95|100|15||'''}}
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|120|85|5||'''}}
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|120|85|5||'''}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM43|Flame Charge|Fire|Physical|50|100|20||'''}}
{{learnlist/tm5|TM43|Flame Charge|Fire|Physical|50|100|20||'''}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM50|Overheat|Fire|Special|140|90|5||'''}}
{{learnlist/tm5|TM50|Overheat|Fire|Special|140|90|5||'''}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm5|TM53|Energy Ball|Grass|Special|80|100|10}}
{{learnlist/tm5|TM53|Energy Ball|Grass|Special|80|100|10}}
{{learnlist/tm5|TM56|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm5|TM56|Fling|Dark|Physical||100|10}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM59|Incinerate|Fire|Special|30|100|15||'''}}
{{learnlist/tm5|TM59|Incinerate|Fire|Special|30|100|15||'''}}
{{learnlist/tm5|TM61|Will-O-Wisp|Fire|Status|—|75|15}}
{{learnlist/tm5|TM61|Will-O-Wisp|Fire|Status||75|15}}
{{learnlist/tm5|TM63|Embargo|Dark|Status|—|100|15}}
{{learnlist/tm5|TM63|Embargo|Dark|Status||100|15}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM70|Flash|Normal|Status|—|100|20}}
{{learnlist/tm5|TM70|Flash|Normal|Status||100|20}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|—|100|20}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status||100|20}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm5|TM83|Work Up|Normal|Status|—|—|30}}
{{learnlist/tm5|TM83|Work Up|Normal|Status|||30}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM89|U-turn|Bug|Physical|70|100|20}}
{{learnlist/tm5|TM89|U-turn|Bug|Physical|70|100|20}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tm5|TM93|Wild Charge|Electric|Physical|90|100|15}}
{{learnlist/tm5|TM93|Wild Charge|Electric|Physical|90|100|15}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}
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{{learnlist/tutor5|Fire Punch|Fire|Physical|75|100|15||'''|no|yes}}
{{learnlist/tutor5|Fire Punch|Fire|Physical|75|100|15||'''|no|yes}}
{{learnlist/tutor5|Heat Wave|Fire|Special|100|90|10||'''|no|yes}}
{{learnlist/tutor5|Heat Wave|Fire|Special|100|90|10||'''|no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|||20|||no|yes}}
{{learnlist/tutor5|Last Resort|Normal|Physical|140|100|5|||no|yes}}
{{learnlist/tutor5|Last Resort|Normal|Physical|140|100|5|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|—|—|15|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|||15|||no|yes}}
{{learnlist/tutor5|Role Play|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Role Play|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|ThunderPunch|Electric|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|ThunderPunch|Electric|Physical|75|100|15|||no|yes}}
{{learnlist/tutor5|Trick|Psychic|Status|—|100|10|||no|yes}}
{{learnlist/tutor5|Trick|Psychic|Status||100|10|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Uproar|Normal|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
Line 96: Line 96:
====By {{pkmn2|event}}s====
====By {{pkmn2|event}}s====
{{learnlist/eventh|Victini|Psychic|Fire|5|5}}
{{learnlist/eventh|Victini|Psychic|Fire|5|5}}
{{learnlist/event5|[[Eind Victini]]<br>[[Movie 14 Victini]]<br>{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Victini}}|V-create|Fire|Physical|180|95|5||'''}}
{{learnlist/event5|[[Eind Victini]][[Movie 14 Victini]]<br>{{DL|List of local Japanese event Pokémon distributions (Generation V)|Pokémon Center Tohoku Victini}}|V-create|Fire|Physical|180|95|5||'''}}
{{learnlist/event5|[[Eind Victini]]<br>[[Movie 14 Victini]]|Fusion Flare|Fire|Special|100|100|5||'''}}
{{learnlist/event5|[[Eind Victini]][[Movie 14 Victini]]|Fusion Flare|Fire|Special|100|100|5||'''}}
{{learnlist/event5|[[Eind Victini]]<br>[[Movie 14 Victini]]|Fusion Bolt|Electric|Physical|100|100|5}}
{{learnlist/event5|[[Eind Victini]][[Movie 14 Victini]]|Fusion Bolt|Electric|Physical|100|100|5}}
{{learnlist/event5|{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Victini}}|Blue Flare|Fire|Special|130|85|5||'''}}
{{learnlist/event5|{{DL|List of local Japanese event Pokémon distributions (Generation V)|Pokémon Center Tohoku Victini}}|Blue Flare|Fire|Special|130|85|5||'''}}
{{learnlist/event5|{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Victini}}|Bolt Strike|Electric|Physical|130|85|5}}
{{learnlist/event5|{{DL|List of local Japanese event Pokémon distributions (Generation V)|Pokémon Center Tohoku Victini}}|Bolt Strike|Electric|Physical|130|85|5}}
{{learnlist/event5|{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Victini}}|Glaciate|Ice|Special|65|95|10}}
{{learnlist/event5|{{DL|List of local Japanese event Pokémon distributions (Generation V)|Pokémon Center Tohoku Victini}}|Glaciate|Ice|Special|65|95|10}}
{{learnlist/eventf|Victini|Psychic|Fire|5|5}}
{{learnlist/eventf|Victini|Psychic|Fire|5|5}}



Latest revision as of 21:28, 21 November 2023

← Victini Victini

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Searing Shot Fire Special 100100 100100% 5
011 Focus Energy Normal Status 0000 00——% 30
011 Confusion Psychic Special 05050 100100% 25
011 Incinerate Fire Special 03030 100100% 15
011 Quick Attack Normal Physical 04040 100100% 30
099 Endure Normal Status 0000 00——% 10
1717 Headbutt Normal Physical 07070 100100% 15
2525 Flame Charge Fire Physical 05050 100100% 20
3333 Reversal Fighting Physical 0000 100100% 15
4141 Flame Burst Fire Special 07070 100100% 15
4949 Zen Headbutt Psychic Physical 08080 09090% 15
5757 Inferno Fire Special 100100 05050% 5
6565 Double-Edge Normal Physical 120120 100100% 15
7373 Flare Blitz Fire Physical 120120 100100% 15
8181 Final Gambit Fighting Special 0000 100100% 5
8989 Stored Power Psychic Special 02020 100100% 10
9797 Overheat Fire Special 140140 09090% 5
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 00—}}—% 15
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Fire Sprite.png TM43 Flame Charge Fire Physical 05050 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM50 Overheat Fire Special 140140 090}}90% 5
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 08080 100}}100% 10
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
Bag TM Dark Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 00—}}—% 30
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Bug Sprite.png TM89 U-turn Bug Physical 07070 100}}100% 20
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Victini in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Victini in that game.
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Victini can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Victini cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini

By events

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Eind VictiniMovie 14 Victini
Pokémon Center Tohoku Victini
V-create Fire Physical 180 95% 5
Eind VictiniMovie 14 Victini Fusion Flare Fire Special 100 100% 5
Eind VictiniMovie 14 Victini Fusion Bolt Electric Physical 100 100% 5
Pokémon Center Tohoku Victini Blue Flare Fire Special 130 85% 5
Pokémon Center Tohoku Victini Bolt Strike Electric Physical 130 85% 5
Pokémon Center Tohoku Victini Glaciate Ice Special 65 95% 10
  • A superscript level indicates that Victini can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an evolution of Victini