Spit Up (move)

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Spit Up
はきだす Spit Up
Spit Up IX.png
Spit Up IX 2.png
Type  Normal
Category  Special
PP  10 (max. 16)
Power  Varies
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  1
Jamming  0  
Works well if the user is pumped up.

Spit Up (Japanese: はきだす Spit Up) is a damage-dealing Normal-type move introduced in Generation III.

The Pokémon who are able to learn this move are also able to learn the related moves Stockpile and Swallow, except Qwilfish, Dewpider, and Overqwil, which cannot learn Swallow.

Effect

Generation III

This move will fail if the user has not used Stockpile. If Spit Up is used after stockpiling, Spit Up inflicts damage to the target and has no secondary effect. Its power is equal to 100 times the number of times Stockpile was used.

After Spit Up is used (even if the opponent protects itself from Spit Up), the stockpile count will be reset.

Spit Up cannot cause a critical hit, and its damage is not varied by a random factor during damage calculation.

Spit Up can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if Stockpile was used in the previous turn.

Generation IV

Now that Stockpile increases the user's Defense and Special Defense, Spit Up now removes any Defense and Special Defense boosts gained through Stockpile. However, it simply will say the effect wore off without showing the stats changing, unlike Stockpile.

Spit Up can now cause a critical hit, but its damage is still not varied by a random factor during damage calculation.

Generation V onwards

The Stockpile removal is now shown as a stat change. For each Stockpile that successfully changed a defensive stat, that stat will drop by two stages if the Pokémon has Simple at the time of using Spit Up, rise by one stage if the Pokémon has Contrary at that time, or drop by one stage with any other ability. Stockpiles that did not result in stat changes (most likely because the stat was already maxed out) are not taken into account for this adjustment, but Stockpiles that resulted in stat changes which were later erased by a move such as Haze or Clear Smog are.

Damage done by Spit Up is now varied by a random factor during damage calculation.

Spit Up can be used as part of a Contest Spectacular combination, giving an extra three appeal points if Stockpile was used in the prior turn.

Description

Games Description
RSEColoXD Releases stockpiled power (the more the better).
FRLG The power built using Stockpile is released at once for attack.
DPPtHGSSPBR The power stored using the move Stockpile is released at once in an attack.
BWB2W2 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0023 Ekans PoisonIC Big.png Field Dragon 37 25 25 25 25 25 25
0024 Arbok PoisonIC Big.png Field Dragon 46 28 27 27 27 27 27
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 25 12 12 12
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 1 1 1
0071 Victreebel GrassIC Big.png
PoisonIC Big.png
Grass Grass 1FRLG 1 1 1 1 1 Rem.
0171 Lanturn WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2 27 27 27 1, Evo. 1, Evo. 1, Evo. Evo.
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2 25 25 25 25 44 44 40
0211 Qwilfish
Qwilfish
Hisuian Form
DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2 40
0279 Pelipper WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 47 38 38BW
39B2W2
39XY
33ORAS
33 28 28 28
0303 Mawile SteelIC Big.png
FairyIC Big.png
Field Fairy 46 51 51 50XY
41ORAS
41 16 16
0316 Gulpin PoisonIC Big.png Amorphous Amorphous 34 34 39 39XY
28ORAS
28 28 28
0317 Swalot PoisonIC Big.png Amorphous Amorphous 40 38 45 45XY
30ORAS
30 30 30
0345 Lileep RockIC Big.png
GrassIC Big.png
Water 3 Water 3 50 57 57 57XY
46ORAS
46 41 41
0346 Cradily RockIC Big.png
GrassIC Big.png
Water 3 Water 3 60 66 66 1, 66XY
52ORAS
52 43 43
0425 Drifloon GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 27 30BW
32B2W2
32 32 24 24 24
0426 Drifblim GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 27 32BW
34B2W2
34 34 24 24 24
0455 Carnivine GrassIC Big.png Grass Grass 31 37 37 37 37
0631 Heatmor FireIC Big.png Field Field 56 50 56 20
0775 Komala NormalIC Big.png Field Field 6 6
0819 Skwovet NormalIC Big.png Field Field 15 15
0820 Greedent NormalIC Big.png Field Field 15 15
0845 Cramorant FlyingIC Big.png
WaterIC Big.png
Water 1 Flying 1 1
0904 Overqwil DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2 40
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0086 Seel WaterIC Big.png Water 1 Field HGSS
0088 Grimer PoisonIC Big.png Amorphous Amorphous
0088 Grimer
Grimer
Alolan Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous *
0109 Koffing PoisonIC Big.png Amorphous Amorphous
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field
0194 Wooper
Wooper
Paldean Form
PoisonIC Big.png
GroundIC Big.png
Water 1 Field
0218 Slugma FireIC Big.png Amorphous Amorphous
0322 Numel FireIC Big.png
GroundIC Big.png
Field Field HGSS
0336 Seviper PoisonIC Big.png Field Dragon
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0387 Turtwig GrassIC Big.png Monster Grass HGSS
0422 Shellos
Shellos
All forms
WaterIC Big.png Water 1 Amorphous
0449 Hippopotas GroundIC Big.png Field Field
0747 Mareanie PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1
0751 Dewpider WaterIC Big.png
BugIC Big.png
Water 1 Bug
0769 Sandygast GhostIC Big.png
GroundIC Big.png
Amorphous Amorphous
0915 Lechonk NormalIC Big.png Field Field
0940 Wattrel ElectricIC Big.png
FlyingIC Big.png
Water 1 Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Spit Up deals damage. The move's power is multiplied by the amount of Stockpile stocks. The stockpiled stats are used up afterwards. This move is affected by the Muzzled status condition.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 20 - 12 - 88% - Front Enemy No
MDTDS 20 - 12 - 88% - Front Enemy No
BSL 20 - 12 - 88% - Front Enemy No
MDGtI 2 99 13 50 100% - Front Enemy Yes
SMD 2 99 13 30 100% - Front Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Inflicts damage on the target. Its power depends on how often the move Stockpile was used before.
MDTDS Inflicts damage on the target. Its power depends on how many times Stockpile was used in advance.
BSL てきポケモンに ダメージをあたえる わざ『たくわえる』で ためただけ ダメージが あがる
MDGtI It damages an enemy. The more you stockpile using Stockpile, the more damage it causes.
SMD It damages an enemy, and the more you stockpile using Stockpile, the more damage caused.
MDRTDX Only the power stored using the move Stockpile is released once in an attack. The more power is stored, the greater the move's power.


In the anime

Jacuzzi Gulpin Spit Up.png
Gulpin
Anthony Swalot Spit Up.png
Anthony's Swalot
Reggie Swalot Spit Up.png
Reggie's Swalot
The power stored using the move Stockpile is released at once in an attack.
Pokémon Method
User First Used In Notes
Gulpin A purple ball of energy appears in front of Gulpin's mouth. Then, it fires a purple and white beam from its mouth at the opponent.
Multiple wild Gulpin Gulpin it Down Debut
Professor Jacuzzi's Gulpin Gulpin it Down None
Swalot Swalot spits up anything that it swallowed, or Swalot fires a light blue beam of energy from its mouth at the opponent.
Anthony's Swalot Deceit and Assist None
Reggie's Swalot Lost Leader Strategy! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • After using Stockpile three times, Spit Up has the highest base power of all Normal-type moves, surpassing even Explosion.
  • In Generation III, the status screen erroneously states that the move has 100 power, even though it varies based on the number of times Stockpile has been used.
  • Due to a glitch in Generation IV, when a Pokémon performs the Spit Up animation, its sprite is translated right by two pixels.

In other languages

Language Title
Chinese Cantonese 噴出 Panchēut
Mandarin 噴出 / 喷出 Pēnchū
The Netherlands Flag.png Dutch Spuug uit
Finland Flag.png Finnish Sylkäisy
France Flag.png French Relâche
Germany Flag.png German Entfessler
Greece Flag.png Greek Πτυσμός
Italy Flag.png Italian Sfoghenergia
South Korea Flag.png Korean 토해내기 Tohaenaegi
Poland Flag.png Polish Wyplucie
Portuguese Brazil Flag.png Brazil Cuspir (manga)
Divisão (TCG)
Liberação
Portugal Flag.png Portugal Cuspir
Romania Flag.png Romanian Scuiparea
Serbia Flag.png Serbian Pljuvanje
Spain Flag.png Spanish Escupir
Vietnam Flag.png Vietnamese Giải Phóng*
Nôn Ra


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.