Signal Beam (move): Difference between revisions

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{{Moveentry/Breed3|211|Qwilfish|2|Water|Poison|no|{{MSP|170|Chinchou}}{{MSP|171|Lanturn}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}|{{MSP|170|Chinchou}}{{MSP|171|Lanturn}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}}}
{{Moveentry/Breed3|211|Qwilfish|2|Water|Poison|no|{{MSP|170|Chinchou}}{{MSP|171|Lanturn}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}|{{MSP|170|Chinchou}}{{MSP|171|Lanturn}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}}}
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{{Moveentry/Breed3|458|Mantyke|2|Water|Flying|no|{{MSP|087|Dewgong}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}{{MSP|226|Mantine}}|{{MSP|087|Dewgong}}{{MSP|223|Remoraid}}{{MSP|224|Octillery}}{{MSP|226|Mantine}}}}
{{Movefooter|Bug|3}}
{{Movefooter|Bug|3}}



Revision as of 13:46, 12 July 2011

Signal Beam
シグナルビーム Signal Beam
[[File:|center]]
Type  Bug
Category  Special
PP  15 (max. 24)
Power  75
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Randomizes the order of appeals on the next turn.
Condition  Beauty
Appeal  2 ♥♥
Earn +2 if the Judge's Voltage goes up.
Condition  Beauty
Appeal  0  
Jamming  0  

Signal Beam (Japanese: シグナルビーム Signal Beam) is a damage-dealing Template:Type2 move introduced in Generation III. Prior to Pokémon FireRed and LeafGreen, it was one of the signature moves of Volbeat.

Effect

Signal Beam deals damage and has a 10% chance of confusing the target.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
048 Venonat Venonat Bug Poison   35 35 ''''
049 Venomoth Venomoth Bug Poison   37 37 ''''
087 Dewgong Dewgong Water Ice   -- --, 7 --, 7 '
137 Porygon Porygon Normal Normal   29 29 '
170 Chinchou Chinchou Water Electric   31 34 '
171 Lanturn Lanturn Water Electric   35 40 '
179 Mareep Mareep Electric Electric   32 41 '
180 Flaaffy Flaaffy Electric Electric   36 47 '
181 Ampharos Ampharos Electric Electric   42 55 '
223 Remoraid Remoraid Water Water   36 36 '
224 Octillery Octillery Water Water   42 42 '
226 Mantine Mantine Water Flying   -- -- '
233 Porygon2 Porygon2 Normal Normal   29 29 '
313 Volbeat Volbeat Bug Bug 25 25 25 ''''
474 Porygon-Z Porygon-Z Normal Normal   29 29 '
595 Joltik Joltik Bug Electric     34 ''''
596 Galvantula Galvantula Bug Electric     34 ''''
649 Genesect Genesect Bug Steel     40 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
048 Venonat Venonat Bug Poison Volbeat VenonatVenomothVolbeat VenonatVenomothVolbeatJoltikGalvantula
086 Seel Seel Water Water   DewgongMareepFlaaffyAmpharosRemoraidOctillery DewgongMareepFlaaffyAmpharosRemoraidOctilleryMantine
116 Horsea Horsea Water Water     DewgongRemoraidOctilleryMantine
118 Goldeen Goldeen Water Water     ChinchouLanturnRemoraidOctillery
167 Spinarak Spinarak Bug Poison Volbeat VenonatVenomothVolbeat VenonatVenomothVolbeatJoltikGalvantula
193 Yanma Yanma Bug Flying Volbeat VenonatVenomothVolbeat VenonatVenomothVolbeatJoltikGalvantula
211 Qwilfish Qwilfish Water Poison   ChinchouLanturnRemoraidOctillery ChinchouLanturnRemoraidOctillery
283 Surskit Surskit Bug Water   VenonatVenomothDewgongRemoraidOctilleryVolbeat VenonatVenomothDewgongMareepFlaaffyAmpharosRemoraidOctilleryMantineVolbeatJoltikGalvantula
328 Trapinch Trapinch Ground Ground     VenonatVenomothVolbeatJoltikGalvantula
363 Spheal Spheal Ice Water   DewgongMareepFlaaffyAmpharosRemoraidOctillery DewgongMareepFlaaffyAmpharosRemoraidOctilleryMantine
403 Shinx Shinx Electric Electric     DewgongMareepFlaaffyAmpharos
456 Finneon Finneon Water Water     ChinchouLanturnRemoraidOctillery
458 Mantyke Mantyke Water Flying   DewgongRemoraidOctilleryMantine DewgongRemoraidOctilleryMantine
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

In Platinum, HeartGold and SoulSilver

#   Pokémon Type
0009 Blastoise Blastoise
Water
0012 Butterfree Butterfree
Bug Flying
0025 Pikachu Pikachu
Electric
0026 Raichu Raichu
Electric
0035 Clefairy Clefairy
Normal
0036 Clefable Clefable
Normal
0040 Wigglytuff Wigglytuff
Normal
0048 Venonat Venonat
Bug Poison
0049 Venomoth Venomoth
Bug Poison
0054 Psyduck Psyduck
Water
0055 Golduck Golduck
Water
0063 Abra Abra
Psychic
0064 Kadabra Kadabra
Psychic
0065 Alakazam Alakazam
Psychic
0079 Slowpoke Slowpoke
Water Psychic
0080 Slowbro Slowbro
Water Psychic
0081 Magnemite Magnemite
Electric Steel
0082 Magneton Magneton
Electric Steel
0086 Seel Seel
Water
0087 Dewgong Dewgong
Water Ice
0091 Cloyster Cloyster
Water Ice
0096 Drowzee Drowzee
Psychic
0097 Hypno Hypno
Psychic
0100 Voltorb Voltorb
Electric
0101 Electrode Electrode
Electric
0116 Horsea Horsea
Water
0117 Seadra Seadra
Water
0120 Staryu Staryu
Water
0121 Starmie Starmie
Water Psychic
0122 Mr. Mime Mr. Mime
Psychic
0124 Jynx Jynx
Ice Psychic
0125 Electabuzz Electabuzz
Electric
0131 Lapras Lapras
Water Ice
0134 Vaporeon Vaporeon
Water
0135 Jolteon Jolteon
Electric
0137 Porygon Porygon
Normal
0144 Articuno Articuno
Ice Flying
0145 Zapdos Zapdos
Electric Flying
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
0167 Spinarak Spinarak
Bug Poison
0168 Ariados Ariados
Bug Poison
0170 Chinchou Chinchou
Water Electric
0171 Lanturn Lanturn
Water Electric
0172 Pichu Pichu
Electric
0173 Cleffa Cleffa
Normal
0175 Togepi Togepi
Normal
0176 Togetic Togetic
Normal Flying
0177 Natu Natu
Psychic Flying
0178 Xatu Xatu
Psychic Flying
0179 Mareep Mareep
Electric
0180 Flaaffy Flaaffy
Electric
0181 Ampharos Ampharos
Electric
0193 Yanma Yanma
Bug Flying
0196 Espeon Espeon
Psychic
0199 Slowking Slowking
Water Psychic
0203 Girafarig Girafarig
Normal Psychic
0205 Forretress Forretress
Bug Steel
0211 Qwilfish Qwilfish
Water Poison
0223 Remoraid Remoraid
Water
0224 Octillery Octillery
Water
0225 Delibird Delibird
Ice Flying
0226 Mantine Mantine
Water Flying
0230 Kingdra Kingdra
Water Dragon
0233 Porygon2 Porygon2
Normal
0234 Stantler Stantler
Normal
0238 Smoochum Smoochum
Ice Psychic
0239 Elekid Elekid
Electric
0243 Raikou Raikou
Electric
0245 Suicune Suicune
Water
0249 Lugia Lugia
Psychic Flying
0250 Ho-Oh Ho-Oh
Fire Flying
0251 Celebi Celebi
Psychic Grass
0267 Beautifly Beautifly
Bug Flying
0269 Dustox Dustox
Bug Poison
0280 Ralts Ralts
Psychic
0281 Kirlia Kirlia
Psychic
0282 Gardevoir Gardevoir
Psychic
0283 Surskit Surskit
Bug Water
0284 Masquerain Masquerain
Bug Flying
0302 Sableye Sableye
Dark Ghost
0307 Meditite Meditite
Fighting Psychic
0308 Medicham Medicham
Fighting Psychic
0309 Electrike Electrike
Electric
0310 Manectric Manectric
Electric
0311 Plusle Plusle
Electric
0312 Minun Minun
Electric
0313 Volbeat Volbeat
Bug
0325 Spoink Spoink
Psychic
0326 Grumpig Grumpig
Psychic
0337 Lunatone Lunatone
Rock Psychic
0338 Solrock Solrock
Rock Psychic
0343 Baltoy Baltoy
Ground Psychic
0344 Claydol Claydol
Ground Psychic
0358 Chimecho Chimecho
Psychic
0362 Glalie Glalie
Ice
0363 Spheal Spheal
Ice Water
0364 Sealeo Sealeo
Ice Water
0365 Walrein Walrein
Ice Water
0368 Gorebyss Gorebyss
Water
0375 Metang Metang
Steel Psychic
0376 Metagross Metagross
Steel Psychic
0378 Regice Regice
Ice
0382 Kyogre Kyogre
Water
0385 Jirachi Jirachi
Steel Psychic
0386 Deoxys Deoxys
Psychic
0386 Deoxys Deoxys
Psychic
0386 Deoxys Deoxys
Psychic
0386 Deoxys Deoxys
Psychic
0393 Piplup Piplup
Water
0394 Prinplup Prinplup
Water
0395 Empoleon Empoleon
Water Steel
0403 Shinx Shinx
Electric
0404 Luxio Luxio
Electric
0405 Luxray Luxray
Electric
0413 Wormadam Wormadam
Bug Grass
0413 Wormadam Wormadam
Bug Ground
0413 Wormadam Wormadam
Bug Steel
0414 Mothim Mothim
Bug Flying
0416 Vespiquen Vespiquen
Bug Flying
0433 Chingling Chingling
Psychic
0436 Bronzor Bronzor
Steel Psychic
0437 Bronzong Bronzong
Steel Psychic
0439 Mime Jr. Mime Jr.
Psychic
0462 Magnezone Magnezone
Electric Steel
0466 Electivire Electivire
Electric
0468 Togekiss Togekiss
Normal Flying
0469 Yanmega Yanmega
Bug Flying
0471 Glaceon Glaceon
Ice
0474 Porygon-Z Porygon-Z
Normal
0475 Gallade Gallade
Psychic Fighting
0478 Froslass Froslass
Ice Ghost
0479 Rotom Rotom
Electric Ghost
0479 Rotom Rotom
Electric Ghost
0479 Rotom Rotom
Electric Ghost
0479 Rotom Rotom
Electric Ghost
0479 Rotom Rotom
Electric Ghost
0479 Rotom Rotom
Electric Ghost
0480 Uxie Uxie
Psychic
0481 Mesprit Mesprit
Psychic
0482 Azelf Azelf
Psychic
0488 Cresselia Cresselia
Psychic
0489 Phione Phione
Water
0490 Manaphy Manaphy
Water
0493 Arceus Arceus
Normal
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation V

#   Pokémon Type Obtained with
0309 309 Electrike Electric Dream World - Pleasant Forest
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The user attacks with a sinister beam of light. It may also confuse the target.
Pokémon Method
User First Used In Notes
Volbeat A pink, light blue, and yellow ball forms between Volbeat's antennae and it releases a beam of the same color from the ball at the opponent.
Romeo's Beat Love at First Flight Debut
Romeo's Volbeat Love at First Flight Debut
Ampharos A white ball forms in front of the red orb on Ampharos's head. It then fires a rainbow colored beam from the ball at the opponent, or the orb on Ampharos's head glows white and it fires a rainbow colored beam from it at the opponent.
Ampharos Train crew's Ampharos Frozen on Their Tracks! None
Magnezone Magnezone's body becomes surrounded by silver static. Then, its body becomes surrounded by a rainbow colored aura and it fires the aura at the opponent as a rainbow colored beam.
A wild Magnezone Regaining the Home Advantage! None
Mothim A rainbow colored ball appears in between Mothim's antennae. It then fires a rainbow colored beam from the ball at the opponent.
Unknown Trainer's Mothim Fighting Ire with Fire! None
Gallade The red horns on Gallade's body glow light purple. Then, a rainbow colored ball forms in front of the horn in the front of Gallade's body. It then fires a rainbow colored beam from the ball at the opponent.
Zoey's Gallade A Grand Fight for Winning! None


In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


In other Generations

Trivia

  • Signal Beam is the only Platinum move tutor move that requires each kind of shard to learn. All others require two or three types of shard.
  • Despite being a Template:Type2 move, the majority of Pokémon that learn this move lack any Bug typing.
    • The Bug typing is probably a reference to fireflies and that this move was originally Volbeat's signature move.

In other languages

Language Title
Mandarin Chinese 信號光束 Xìnhào Guāngshù
The Netherlands Flag.png Dutch Signaal Straal
France Flag.png French Rayon Signal
Germany Flag.png German Ampelleuchte
Greece Flag.png Greek Συνθηματική Ακτίνα
Indonesia Flag.png Indonesian Sinar Gelombang
Italy Flag.png Italian Segnoraggio
South Korea Flag.png Korean 시그널빔 Signal Beam
Portugal Flag.png Portuguese Raio Duplo
Serbia Flag.png Serbian Signalni Zrak
Spain Flag.png Spanish Doble Rayo

Template:Signal Beam

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