Ice Ball (move): Difference between revisions

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==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Ice Ball is a move with 1 base power, 68% accuracy, and 15 PP. It damages an enemy in front of the user while cutting corners, attacking 5 times; the move will end early as soon as a single hit misses. Each hit after the first one has a damage multiplier of 1.5x, 2x, 2.5x, and finally 3x. This move's base critical hit rate is lower than normal, at 2%.
Ice Ball deals damage, hitting the target up to 5 times per use. The move will end early as soon as a single hit misses. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] series, Ice Ball's damage is multiplied by 1.5x, 2x, 2.5x, and finally 3x for each successive hit. In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the damage increases only by 0.1x for each successive hit. Ice Ball's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series).


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time,  Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move's accuracy has been decreased to 45%. The damage multiplier now increases by 0.1x for each hit.
{{Template:MDMoveheader|type=ice}}
{{Template:MDMoveRow|game=RB|pow=1|pp=15|acc=68%|range=Front|target=Enemy|cuts=Yes}}
{{Template:MDMoveRow|game=TDS|pow=1|pp=15|acc=45%|range=Front|target=Enemy|cuts=Yes}}
{{Template:MDMoveRow|game=BSL|pow=1|pp=15|acc=45%|range=Front|target=Enemy|cuts=Yes}}
{{Template:MDMoveRow|game=SMD|pow=1|powmax=99|pp=17|ppmax=40|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=ice|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


===[[Pokémon Conquest]]===
===[[Pokémon Conquest]]===

Revision as of 08:09, 30 May 2023

Ice Ball
アイスボール Ice Ball
Ice Ball LA.png
Ice Ball LA 2.png
Type  Ice
Category  Physical
PP  20 (max. 32)
Power  30
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Ice Ball (Japanese: アイスボール Ice Ball) is a damage-dealing Ice-type move introduced in Generation III. Prior to Generation VI, it was the signature move of Spheal's evolutionary line.

Effect

Generations III to VII

Ice Ball inflicts damage over five turns, doubling in power for each consecutive hit; the power will reset after five turns or if Ice Ball is interrupted. It is a consecutively executed move. Ice Ball's power is doubled in addition if the user had previously used Defense Curl. Pokémon with Bulletproof are immune to Ice Ball.

Hitting a Mimikyu in Disguised Form will produce the Rollout storage glitch.

Ice Ball is also part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Defense Curl was used in the prior turn.

Generation VIII

Pokémon Sword and Shield

Ice Ball cannot be selected in a battle.

Pokémon Brilliant Diamond and Shining Pearl

Ice Ball cannot be selected in a battle.

Pokémon Legends: Arceus

Ice Ball's base power was increased to 40. It inflicts damage and causes the user to become fixated on using the move.

Category  Physical
PP  20
Agile Strong
Power  40  30  50
Accuracy  90%  90%  100%
Action speed modifier
Self  0  0  +5
Target  0  +3  0
Additional effect
   ?  ?
   ?  ?
   ?  ?
The user becomes fixated

Generation IX

Ice Ball cannot be selected in a battle.

Description

Games Description
RSE A 5-turn attack that gains power on successive hits.
FRLG A 5-turn rolling attack that becomes stronger each time it rolls.
ColoXD An attack lasting 5 turns with rising intensity.
DPPtHGSSPBR The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
BWB2W2
XYORAS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
SMUSUMPE The user attacks the target for five turns. The move's power increases each time it hits.
SwShBDSP
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
LA The user hurls a chunk of ice at the target, then becomes fixated on using this move.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
027A Sandshrew
Sandshrew
Alolan Form
IceIC Big.png
SteelIC Big.png
Field Field 7SMUSUM
028A Sandslash
Sandslash
Alolan Form
IceIC Big.png
SteelIC Big.png
Field Field 1SMUSUM
0362 Glalie IceIC Big.png Fairy Mineral 1LA
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field 13 13 13 13 13
0364 Sealeo IceIC Big.png
WaterIC Big.png
Water 1 Field 13 13 13 13 13
0365 Walrein IceIC Big.png
WaterIC Big.png
Water 1 Field 13 13 13 13 13
0712 Bergmite IceIC Big.png Monster Mineral 30 30
0713 Avalugg IceIC Big.png Monster Mineral 30 30
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0060 Poliwag WaterIC Big.png Water 1 Water 1
0225 Delibird IceIC Big.png
FlyingIC Big.png
Water 1 Field
0258 Mudkip WaterIC Big.png Monster Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Game
SwSh SwSh
EP
BDSP LA
100H Voltorb
Voltorb
Hisuian Form
ElectricIC Big.png
GrassIC Big.png
Mineral Mineral
101H Electrode
Electrode
Hisuian Form
ElectricIC Big.png
GrassIC Big.png
Mineral Mineral
0108 Lickitung NormalIC Big.png Monster Monster
0143 Snorlax NormalIC Big.png Monster Monster
0208 Steelix SteelIC Big.png
GroundIC Big.png
Mineral Mineral
211H Qwilfish
Qwilfish
Hisuian Form
DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2
0362 Glalie IceIC Big.png Fairy Mineral
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0364 Sealeo IceIC Big.png
WaterIC Big.png
Water 1 Field
0365 Walrein IceIC Big.png
WaterIC Big.png
Water 1 Field
0463 Lickilicky NormalIC Big.png Monster Monster
0712 Bergmite IceIC Big.png Monster Mineral
713H Avalugg
Avalugg
Hisuian Form
IceIC Big.png
RockIC Big.png
Monster Mineral
0904 Overqwil DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Ice Ball deals damage, hitting the target up to 5 times per use. The move will end early as soon as a single hit misses. In the Rescue Team series, Ice Ball's damage is multiplied by 1.5x, 2x, 2.5x, and finally 3x for each successive hit. In the Explorers series, the damage increases only by 0.1x for each successive hit. Ice Ball's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and Adventure Squad series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 1 - 15 - 68% - Front Enemy Yes
MDTDS 1 - 15 - 45% - Front Enemy Yes
BSL 1 - 15 - 45% - Front Enemy Yes
SMD 1 99 17 40 75% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Conquest

 
>
 
Stars: ★
Power: 18
Accuracy: 90%
Effect: Doubles in power with each consecutive hit.
Users: Sealeo
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon Rumble Rush

IceIC RR.png Ice Ball
Attack power 31.24669
Charge time 3.58 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Ice Ball Rumble Rush.png

Description

Games Description
MDRB Hits the target in succession until it misses. Its power rises with every hit. It may hit up to five times.
MDTDS Inflicts damage on the target with attacks that continue in a single turn until one misses. Its power rises after each hit, and it can last for a maximum of 5 attacks.
BSL はずれるまでれんぞくこうげきして こうげきが あたるたびに いりょくが あがる さいだい 5かいれんぞくこうげき
Conq. The user continually rolls into the target several times. It becomes stronger each time it hits.
MDGtI IconKanji2MD.pngUNUSED
SMD It damages an enemy up to 5 times, until one misses. Power goes up even more after you use Defense Curl!
MDRTDX It damages an enemy up to 5 times or until it misses. The power goes up after you use Defense Curl.


In the anime

Rocky Walrein Ice Ball.png
Walrein
Juan Sealeo Ice Ball.png
Sealeo
Sandslash Ice Ball.png
Alolan Sandslash
The user creates a ball of ice that is launched at the foe. The attack gets bigger and stronger each time it is used.
Pokémon Method
User First Used In Notes
Walrein Walrein opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times, and each time the ice ball gets bigger. Also, the bigger it is, the longer it takes to charge up.
Rocky's Walrein Training Wrecks Debut
Sealeo Sealeo opens its mouth and creates a ball of ice that it launches at the opponent. The move is used five times in a row, and each time the ice ball gets bigger.
Juan's Sealeo The Great Eight Fate! None
Sandslash Alolan Sandslash jumps into the air and rolls up into a ball as its body glows light blue. It then rolls into the opponent.
An Ace Trainer's Sandslash A Timeless Encounter! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 冰球 Bīng Kàuh
Mandarin 冰球 Bīng Qíu
The Netherlands Flag.png Dutch IJsbal
Finland Flag.png Finnish Jääpallo
France Flag.png French Ball'Glace
Germany Flag.png German Frostbeule
Greece Flag.png Greek Σφαίρα Πάγου
Italy Flag.png Italian Palla Gelo
South Korea Flag.png Korean 아이스볼 Aiseubol
Poland Flag.png Polish Lodowa Kula
Portugal Flag.png Portuguese Bola de Gelo
Serbia Flag.png Serbian Ledena Lopta
Spanish CELAC Flag.png Latin America Bola de Hielo
Spain Flag.png Spain Bola Hielo
Vietnam Flag.png Vietnamese Quả Cầu Băng Giá


Variations of the move Rollout
PhysicalIC HOME.png RolloutIce Ball


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.