Electric Terrain (move): Difference between revisions
Davidwes14 (talk | contribs) No edit summary |
Piotrek1113 (talk | contribs) |
||
(39 intermediate revisions by 21 users not shown) | |||
Line 1: | Line 1: | ||
{{MoveInfobox | | {{MoveInfobox | | ||
n=604| | n=604| | ||
Line 6: | Line 5: | ||
jtrans=Elec Field | | jtrans=Elec Field | | ||
jtranslit=Ereki Fīrudo | | jtranslit=Ereki Fīrudo | | ||
gameimage=Electric Terrain.png | | gameimage=Electric Terrain VII.png | | ||
gameimage2=Electric Terrain VII 2.png | | |||
gameimagewidth=300 | | gameimagewidth=300 | | ||
type=Electric | | type=Electric | | ||
Line 23: | Line 23: | ||
magiccoat=no | | magiccoat=no | | ||
snatch=no | | snatch=no | | ||
mirrormove=no | | |||
kingsrock=no | | kingsrock=no | | ||
flag7=no | | flag7=no | | ||
Line 34: | Line 35: | ||
==Effect== | ==Effect== | ||
Electric Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns. | |||
Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns. | |||
This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move. | This terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move. | ||
*It prevents affected Pokémon from being afflicted by {{status|sleep}} or {{m|Yawn}}. | *It prevents affected Pokémon from being afflicted by {{status|sleep}} or {{m|Yawn}}. | ||
**If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep. | **If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end. | ||
**{{m|Rest}} will fail if used by an affected Pokémon. | **{{m|Rest}} will fail if used by an affected Pokémon. | ||
*It boosts the [[power]] of {{type|Electric}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). | *It boosts the [[power]] of {{type|Electric}} moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like {{m|Electrify}}. | ||
If Electric Terrain is in effect, {{m|Nature Power}} becomes {{m|Thunderbolt}}, {{m|Secret Power}} uses the animation of {{m|Thunder Shock}} and may cause {{status|paralysis}}, and {{m|Camouflage}} causes the user to become {{type|Electric}}. [[Natural objects]] disappear and cannot be destroyed while Electric Terrain is in effect. | If Electric Terrain is in effect, {{m|Nature Power}} becomes {{m|Thunderbolt}}, {{m|Secret Power}} uses the animation of {{m|Thunder Shock}} and may cause {{status|paralysis}}, and {{m|Camouflage}} causes the user to become {{type|Electric}}. [[Natural objects]] disappear and cannot be destroyed while Electric Terrain is in effect. | ||
Line 47: | Line 47: | ||
Pokémon with the [[Ability]] {{a|Surge Surfer}} have their {{stat|Speed}} stat doubled when under the effects of Electric Terrain. | Pokémon with the [[Ability]] {{a|Surge Surfer}} have their {{stat|Speed}} stat doubled when under the effects of Electric Terrain. | ||
If a {{ | If a Pokémon is holding an [[Electric Seed]] while the field is Electric Terrain, it consumes the Electric Seed and its {{stat|Defense}} is increased by one stage (even if it is not otherwise affected by the terrain). | ||
If a [[Terrain Extender]] is held when Electric Terrain is used, the terrain will last 8 turns instead of 5. | |||
When a Pokémon with the Ability {{a|Electric Surge}} enters battle, Electric Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender). | When a Pokémon with the Ability {{a|Electric Surge}} enters battle, Electric Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender). | ||
If powered up by an | If powered up by an [[Electrium Z]] into Z-Electric Terrain, the user's Speed stat is raised by one stage. | ||
==Description== | ==Description== | ||
{{movedesc|Electric}} | {{movedesc|Electric}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}|The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.}} | {{movedescentry|{{gameabbrev6|XYORAS}}|The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.}} | ||
{{movedescentry|{{gameabbrev7| | {{movedescentry|{{gameabbrev7|SMUSUM}}|The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 63: | Line 65: | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/Level|Electric|6}} | {{Movehead/Level|Electric|6}} | ||
{{Moveentry/2|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|11{{sup/6|XY}}<br>1{{sup/6|ORAS}}|1}} | {{Moveentry/2|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|11{{sup/6|XY}}<br>1{{sup/6|ORAS}}|1{{sup/7|SMUSUM}}}} | ||
{{Moveentry/2|310|Manectric|type=Electric|1|Field|Field|1, 70{{sup/6|XY}}<br>1, 60{{sup/6|ORAS}}|1, 60}} | {{Moveentry/2|310|Manectric|type=Electric|1|Field|Field|1, 70{{sup/6|XY}}<br>1, 60{{sup/6|ORAS}}|1, 60}} | ||
{{Moveentry/2|405|Luxray|type=Electric|1|Field|Field|1, 67|1, 67}} | {{Moveentry/2|405|Luxray|type=Electric|1|Field|Field|1, 67|1, 67}} | ||
Line 85: | Line 87: | ||
{{Moveentry/1|025Ph|Pikachu|type=Electric|1|Undiscovered|Undiscovered|Upon changing into the [[Cosplay Pikachu|Ph. D]] costume{{sup/6|ORAS}}|form=[[Cosplay Pikachu|Ph. D]]}} | {{Moveentry/1|025Ph|Pikachu|type=Electric|1|Undiscovered|Undiscovered|Upon changing into the [[Cosplay Pikachu|Ph. D]] costume{{sup/6|ORAS}}|form=[[Cosplay Pikachu|Ph. D]]}} | ||
{{Movefoot|Electric|1}} | {{Movefoot|Electric|1}} | ||
==In other games== | |||
===Description=== | |||
{{movedesc|electric}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|The power of Electric-type moves goes up. It also prevents Pokémon from sleeping.{{tt|*|Move Summary}}<br>It changes the floor to the Electric Terrain condition. In this condition, Electric-type moves get more powerful. It also prevents Pokémon from sleeping, but it has no effect on Pokémon in the air.{{tt|*|Move Description}}}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=electric|exp=yes|gen=The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves.|image1= | {{moveanime|type=electric|exp=yes|gen=The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves.|image1=Manectric Electric Terrain.png|image1p=Manectric|image2=Manectric Electric Terrain 2.png|image2p=Hurting the opponent|image3=Clemont Luxray Electric Terrain.png|image3p=Luxray|image4=Tapu terrains.png|image4p=Tapu Koko}} | ||
{{movep|type=electric|ms=405|pkmn=Luxray|method=Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves.}} | {{movep|type=electric|ms=405|pkmn=Luxray|method=Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves.}} | ||
{{movemid|type=electric|user=Clemont's Luxray|startcode=XY062|startname=The Future Is Now, Thanks to Determination!|notes=Debut}} | {{movemid|type=electric|user=Clemont's Luxray|startcode=XY062|startname=The Future Is Now, Thanks to Determination!|notes=Debut}} | ||
{{movep|type=electric|ms=310|pkmn=Manectric|method=Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome-shaped cage of electricity around the opponent. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again.}} | {{movep|type=electric|ms=310|pkmn=Manectric|method=Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome-shaped cage of electricity around the opponent. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again.}} | ||
{{movemid|type=electric|user= | {{movemid|type=electric|user=Cherie|user1=Cherie's Manectric|startcode=M19|startname=Volcanion and the Mechanical Marvel}} | ||
{{movep|type=electric|ms=785|pkmn=Tapu Koko|method=Tapu Koko | {{movep|type=electric|ms=785|pkmn=Tapu Koko|method=Tapu Koko creates a dome of yellow energy that surrounds it and its opponent.}} | ||
{{movebtm|type=electric|user= | {{movebtm|type=electric|user=Guardian deities (anime)#Tapu Koko|user1=Tapu Koko (anime)|startcode=SM052|startname=Revealing the Stuff of Legend!}} | ||
==In the manga== | ==In the manga== | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=electric|exp=yes}} | {{movemanga|type=electric|exp=yes|gen=The user creates a field of electricity, preventing anyone affected from falling asleep and powering up Electric-type moves.|image1=Bonnie Dedenne Alexa Heli Electric Terrain Adventures.png|image1p=Heliolisk, Helioptile, and Dedenne|image2=Tapu Koko Electric Terrain Adventures.png|image2p=Tapu Koko}} | ||
{{movep|type=electric|ms=695|pkmn=Heliolisk|method=Heliolisk creates a field of electricity around the surrounding area that prevents sleep.}} | |||
{{movemid|type=electric|user=Clemont's Heliolisk|startcode=PAXY38|startname=Xerneas Gives|notes=Debut}} | |||
{{movep|type=electric|ms=702|pkmn=Dedenne|method=Dedenne creates a field of electricity around the surrounding area that prevents sleep.}} | {{movep|type=electric|ms=702|pkmn=Dedenne|method=Dedenne creates a field of electricity around the surrounding area that prevents sleep.}} | ||
{{movemid|type=electric|user=Bonnie's Dedenne|startcode=PAXY38|startname= | {{movemid|type=electric|user=Bonnie's Dedenne|startcode=PAXY38|startname=Xerneas Gives|notes=Debut<br>Dedenne {{color2|{{electric color dark}}|Manga move errors|cannot legally learn}} Electric Terrain}} | ||
{{movep|type=electric|ms=694|pkmn=Helioptile|method=Helioptile creates a field of electricity around the surrounding area that prevents sleep.}} | {{movep|type=electric|ms=694|pkmn=Helioptile|method=Helioptile creates a field of electricity around the surrounding area that prevents sleep.}} | ||
{{ | {{movemid|type=electric|user=Alexa|user1=Alexa's Heli|startcode=PAXY38|startname=Xerneas Gives|notes=Debut}} | ||
{{movep|type=electric|ms=785|pkmn=Tapu Koko|method=Tapu Koko creates a field of electricity around it, powering up Electric-type moves.}} | |||
{{movebtmManga|type=electric|user=Tapu Koko (Pokémon)|user1=A wild Tapu Koko|startcode=PASM02|startname=The Delivery of Rotom and the Girl}} | |||
==In other generations== | |||
{{Movegen| | |||
type=Electric| | |||
genVI=Electric Terrain| | |||
}} | |||
==In other languages== | ==In other languages== | ||
Line 113: | Line 131: | ||
|it=Campo Elettrico | |it=Campo Elettrico | ||
|ko=일렉트릭필드 ''Electric Field'' | |ko=일렉트릭필드 ''Electric Field'' | ||
|pl= | |pl=Elektryczny Teren | ||
|pt_eu=Campo | |pt_eu=Campo Elétrico | ||
|pt_br=Terreno Elétrico | |pt_br=Terreno Elétrico | ||
|ru= | |ru=Электрическое Поле ''Elektricheskoe Pole'' | ||
|es=Campo Eléctrico | |es=Campo Eléctrico | ||
}} | }} | ||
Line 126: | Line 144: | ||
[[de:Elektrofeld]] | [[de:Elektrofeld]] | ||
[[es:Campo eléctrico]] | |||
[[fr:Champ Électrifié]] | [[fr:Champ Électrifié]] | ||
[[it:Campo Elettrico | [[it:Campo Elettrico]] | ||
[[ja:エレキフィールド]] | [[ja:エレキフィールド]] | ||
[[zh:电气场地(招式)]] | [[zh:电气场地(招式)]] |
Revision as of 21:51, 6 August 2019
Electric Terrain エレキフィールド Elec Field | ||||||||||||
| ||||||||||||
Target
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
|
Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.
- It prevents affected Pokémon from being afflicted by sleep or Yawn.
- If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end.
- Rest will fail if used by an affected Pokémon.
- It boosts the power of Electric-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like Electrify.
If Electric Terrain is in effect, Nature Power becomes Thunderbolt, Secret Power uses the animation of Thunder Shock and may cause paralysis, and Camouflage causes the user to become Electric-type. Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.
Pokémon with the Ability Surge Surfer have their Speed stat doubled when under the effects of Electric Terrain.
If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage (even if it is not otherwise affected by the terrain).
If a Terrain Extender is held when Electric Terrain is used, the terrain will last 8 turns instead of 5.
When a Pokémon with the Ability Electric Surge enters battle, Electric Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender).
If powered up by an Electrium Z into Z-Electric Terrain, the user's Speed stat is raised by one stage.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||
---|---|---|---|---|---|---|---|---|---|
VI | VII | VIII | IX | ||||||
0082 | |
Mineral | 11XY 1ORAS |
1SMUSUM | |||||
0310 | Field | 1, 70XY 1, 60ORAS |
1, 60 | ||||||
0405 | Field | 1, 67 | 1, 67 | ||||||
0462 | |
Mineral | 11XY 1ORAS |
1 | |||||
0466 | Human-Like | 1, 65 | 1, 65 | ||||||
0777 | |
Field | Fairy | 37 | |||||
0785 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | |||||
0796 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 53 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||
---|---|---|---|---|---|---|---|---|---|
VI | VII | VIII | IX | ||||||
0172 | Field | Fairy | ✔ | ||||||
0179 | Monster | Field | ✔ | ✔ | |||||
0694 | |
Monster | Dragon | ✔ | ✔ | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Form change
Generation VI
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
025Ph | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | Upon changing into the Ph. D costumeORAS | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves. | |||
Clemont's Luxray | The Future Is Now, Thanks to Determination! | Debut | |
Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome-shaped cage of electricity around the opponent. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again. | |||
Cherie's Manectric | Volcanion and the Mechanical Marvel | None | |
Tapu Koko creates a dome of yellow energy that surrounds it and its opponent. | |||
Tapu Koko (anime) | Revealing the Stuff of Legend! | None |
In the manga
In the Pokémon Adventures manga
The user creates a field of electricity, preventing anyone affected from falling asleep and powering up Electric-type moves. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Heliolisk creates a field of electricity around the surrounding area that prevents sleep. | |||
Clemont's Heliolisk | Xerneas Gives | Debut | |
Dedenne creates a field of electricity around the surrounding area that prevents sleep. | |||
Bonnie's Dedenne | Xerneas Gives | Debut Dedenne cannot legally learn Electric Terrain | |
Helioptile creates a field of electricity around the surrounding area that prevents sleep. | |||
Alexa's Heli | Xerneas Gives | Debut | |
Tapu Koko creates a field of electricity around it, powering up Electric-type moves. | |||
A wild Tapu Koko | The Delivery of Rotom and the Girl | None |
In other generations
In other languages
|
Moves that change terrain | ||
---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |