Beautiful (condition): Difference between revisions

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==Beauty moves==
==Beauty moves==
{{movelist/contest-head|Beauty}}
{{movelist/contest|4|Aqua Jet|Water|Physical||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|4|Aqua Ring|Water|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest|4|Assurance|Dark|Physical||||2|Earns double the score on the final performance.}}
{{movelist/contest|4|Aura Sphere|Fighting|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Aurora Sphere|Ice|Special|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Blast Burn|Fire|Special|4|4|Jams the others, and misses one turn of appeals.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|3|Blaze Kick|Fire|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Blizzard|Ice|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|BubbleBeam|Water|Special|1|3|Badly startles those who have made appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|3|Bulk Up|Fighting|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|4|Captivate|Normal|Physical||||2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Charge Beam|Electric|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Conversion|Normal|Status|2|0|Works well if it's the same type as the one before.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|2|Conversion 2|Normal|Status|2|0|Works well if it's the same type as the one before.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest|2|Cotton Spore|Grass|Status|2|1|Startles the Pokemon that has the Judge's attention.|2|Enables the user to perform first in the next turn.}}
{{movelist/contest|4|Defog|Flying|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|3|Dive|Water|Physical|2|0|Can avoid being startled by others once.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|4|Drain Punch|Fighting|Physical||||1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest|1|Ember|Fire|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|4|Energy Ball|Grass|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Eruption|Fire|Special|1|0|The appeal works better the later it is performed.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|1|Explosion|Normal|Physical|8|0|The user cannot make anymore appeals after this.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{movelist/contest|3|FeatherDance|Flying|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Feint|Normal|Status||||0|Raises the score if the Voltage is low.}}
{{movelist/contest|1|Fire Blast|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Fire Fang|Fire|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest|1|Fire Punch|Fire|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Fire Spin|Fire|Special|3|0|Temporarily stops the crowd from growing excited.|0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest|2|Flame Wheel|Fire|Physical|4|0|A highly appealing move.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Flamethrower|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Flash|Normal|Status|3|0|Shifts the judge's attention from the others.|1|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest|4|Gastro Acid|Poison|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Giga Impact|Normal|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|4|Gravity|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Growth|Grass|Status|1|0|Ups the user's condition and helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest|4|Gyro Ball|Steel|Physical||||2|Earns double the score on the final performance.}}
{{movelist/contest|1|Hail|Ice|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Haze|Ice|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|2|Heal Bell|Normal|Status|2|0|The appeal works great if performed last.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest|3|Heat Wave|Fire|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Hydro Cannon|Water|Special|4|4|Jams the others, and misses one turn of appeals.|2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest|1|Hydro Pump|Water|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|3|Ice Ball|Ice|Physical|3|0|Temporarily stops the crowd from growing excited.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|1|Ice Beam|Ice|Special|3|0|Startles Pokémon that have made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|1|Ice Punch|Ice|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest|4|Ice Shard|Ice|Physical||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest|3|Icicle Spear|Ice|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Allows performance of the same move twice in a row.}}
{{movelist/contest|2|Icy Wind|Ice|Special|1|3|Badly startles those that have made appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest|1|Light Screen|Psychic|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|1|Lovely Kiss|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|4|Lunar Dance|Psychic|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest-foot|Beauty}}
{| {| class="roundy" align="center" width="100%" style="background: #{{beauty color}}; border: 5px solid #{{beauty color light}};"
{| {| class="roundy" align="center" width="100%" style="background: #{{beauty color}}; border: 5px solid #{{beauty color light}};"
|-
|-
|  
|  
{| border=1 width="100%" align="center" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{beauty color}}; border-collapse:collapse;"
{| border=1 width="100%" align="center" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{beauty color}}; border-collapse:collapse;"
|-
! Move
! <small>Hoenn Appeal</small>
! <small>Hoenn Jam</small>
! <small>Hoenn Description</small>
! <small>Sinnoh Appeal</small>
! <small>Sinnoh Description</small>
! <small>Combat Type</small>
|-
| {{m|Aqua Jet}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform first in the next turn.</small>
{{typetable|Water}}
|-
| {{m|Aqua Ring}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Increased Voltage is added to the performance score.</small>
{{typetable|Water}}
|-
| {{m|Assurance}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance.</small>
{{typetable|Dark}}
|-
| {{m|Aura Sphere}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Fighting}}
|-
| class="l" | {{m|Aurora Beam}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles Pokémon that made a same-type appeal.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Ice}}
|-
| class="l" | {{m|Blast Burn}}
| 4 <font color="pink">♥♥♥♥
| 4 ♥♥♥♥
| <small>Jams the others, and misses one turn of appeals.</small>
| 2 <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage.</small>
{{typetable|Fire}}
|-
| class="l" | {{m|Blaze Kick}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Fire}}
|-
| class="l" | {{m|Blizzard}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn</small>
{{typetable|Ice}}
|-
| class="l" | {{m|BubbleBeam}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those who have made appeals.</small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn.</small>
{{typetable|Water}}
|-
| class="l" | {{m|Bulk Up}}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition. Helps prevent nervousness.</small>
| 0
| <small>Earn double the score in the next turn.</small>
{{typetable|Fighting}}
|-
| {{m|Captivate}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn.</small>
{{typetable|Normal}}
|-
| {{m|Charge Beam}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Electric}}
|-
| class="l" | {{m|Conversion}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before.</small>
| 1 <font color="pink">♥
| <small>Earn +3 if the Pokémon gets the lowest score.</small>
{{typetable|Normal}}
|-
| class="l" | {{m|Conversion 2}}
| 2 <font color="pink">♥♥
| 0
| <small>Works well if it's the same type as the one before.</small>
| 1 <font color="pink">♥
| <small>Earn +3 if the Pokémon gets the lowest score.</small>
{{typetable|Normal}}
|-
| class="l" | {{m|Cotton Spore}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles the Pokemon that has the Judge's attention.</small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform first in the next turn.</small>
{{typetable|Grass}}
|-
| {{m|Defog}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
{{typetable|Flying}}
|-
| class="l" | {{m|Dive}}
| 2 <font color="pink">♥♥
| 0
| <small>Can avoid being startled by others once.</small>
| 1 <font color="pink">♥
| <small>Earn +3 if no other Pokémon has chosen the same Judge.</small>
{{typetable|Water}}
|-
| {{m|Drain Punch}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 1 <font color="pink">♥
| <small>Earn +3 if two Pokémon raise the Voltage in a row.</small>
{{typetable|Fighting}}
|-
| class="l" | {{m|Ember}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move. </small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
{{typetable|Fire}}
|-
| {{m|Energy Ball}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Grass}}
|-
| class="l" | {{m|Eruption}}
| 1 <font color="pink">♥
| 0
| <small>The appeal works better the later it is performed.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs last in the turn..</small>
{{typetable|Fire}}
|-
| class="l" | {{m|Explosion}}
| 8 <font color="pink">♥♥♥♥♥♥♥♥
| 0
| <small>The user cannot make anymore appeals after this</small>
| 0
| <small>Earn +15 if all the Pokémon choose the same Judge.</small>
{{typetable|Normal}}
|-
| class="l" | {{m|FeatherDance}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed last. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn.</small>
{{typetable|Flying}}
|-
| {{m|Feint}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Raises the score if the Voltage is low.</small>
{{typetable|Normal}}
|-
| class="l" | {{m|Fire Blast}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Fire}}
|-
| {{m|Fire Fang}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 3 <font color="pink">♥♥♥
| <small>A basic performance using a move known by the Pokémon.</small>
{{typetable|Fire}}
|-
| class="l" | {{m|Fire Punch}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Fire}}
|-
| class="l" | {{m|Fire Spin}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporarily stops the crowd from growing excited. </small>
| 0
| <small>Earn a higher score the later the Pokémon performs.</small>
{{typetable|Fire}}
|-
| class="l" | {{m|Flame Wheel}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
{{typetable|Fire}}
|-
| class="l" | {{m|Flamethrower}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Fire}}
|-
| class="l" | {{m|Flash}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Shifts the judge's attention from the others.</small>
| 1 <font color="pink">♥
| <small>Lowers the Voltage of all Judges by one each</small>
{{typetable|Normal}}
|-
| {{m|Gastro Acid}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
{{typetable|Poison}}
|-
| {{m|Giga Impact}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage.</small>
{{typetable|Normal}}
|-
| class="1" | {{m|Gravity}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn</small>
{{typetable|Psychic}}
|-
| class="l" | {{m|Growth}}
| 1 <font color="pink">♥
| 0
| <small>Ups the user's condition and helps prevent nervousness.</small>
| 0
| <small>Earn double the score in the next turn.</small>
{{typetable|Normal}}
|-
| {{m|Gyro Ball}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Earns double the score on the final performance.</small>
{{typetable|Steel}}
|-
| class="l" | {{m|Hail}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
{{typetable|Ice}}
|-
| class="l" | {{m|Haze}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Worsens the condition of those that made appeals.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
{{typetable|Ice}}
|-
| class="l" | {{m|Heal Bell}}
| 2 <font color="pink">♥♥
| 0
| <small>The appeal works great if performed last.</small>
| 0
| <small>Increased Voltage is added to the performance score.</small>
{{typetable|Normal}}
|-
| class="l" | {{m|Heat Wave}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Fire}}
|-
| class="l" | {{m|Hydro Cannon}}
| 4 <font color="pink">♥♥♥♥
| 4 ♥♥♥♥
| <small>Jams the others, and misses one turn of appeals.</small>
| 2 <font color="pink">♥♥
| <small>Earn +3 if the Pokémon that just went hit max Voltage.</small>
{{typetable|Water}}
|-
| class="l" | {{m|Hydro Pump}}
| 4 <font color="pink">♥♥♥♥
| 0
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Water}}
|-
| class="l" | {{m|Ice Ball}}
| 3 <font color="pink">♥♥♥
| 0
| <small>Temporaily stops the crowd from growing excited. </small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
{{typetable|Ice}}
|-
| class="l" | {{m|Ice Beam}}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles all Pokémon that have made a Beauty-type appeal this turn.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Ice}}
|-
| class="l" | {{m|Ice Punch}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>A highly appealing move.</small>
| 2 <font color="pink">♥♥
| <small>Earn +2 if the Pokémon performs first in the turn.</small>
{{typetable|Ice}}
|-
| {{m|Ice Shard}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform first in the next turn.</small>
{{typetable|Ice}}
|-
| class="l" | {{m|Icicle Spear }}
| 2 <font color="pink">♥♥
| 1 ♥
| <small>Startles Pokémon that made a same-type appeal.</small>
| 2 <font color="pink">♥♥
| <small>Allows performance of the same move twice in a row.</small>
{{typetable|Ice}}
|-
| class="l" | {{m|Icy Wind}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals. </small>
| 2 <font color="pink">♥♥
| <small>Enables the user to perform last in the next turn</small>
{{typetable|Ice}}
|-
| class="l" | {{m|Light Screen}}
| 1 <font color="pink">♥
| 0
| <small>Can avoid being startled by others.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going up in the same turn.</small>
{{typetable|Psychic}}
|-
| class="l" | {{m|Lovely Kiss}}
| 1 <font color="pink">♥
| 3 ♥♥♥
| <small>Badly startles those that have made appeals.</small>
| 2 <font color="pink">♥♥
| <small>Prevents the Voltage from going down in the same turn.</small>
{{typetable|Normal}}
|-
| {{m|Lunar Dance}}
| <small>--</small>
| <small>--</small>
| <small>--</small>
| 0 <font color="pink">
| <small>Increased Voltage is added to the performance score.</small>
{{typetable|Psychic}}
|-
|-
| class="l" | {{m|Magic Coat}}
| class="l" | {{m|Magic Coat}}

Revision as of 08:21, 13 June 2011

Beauty is one of five Contest conditions that can be raised in all Pokémon through use of Pokéblocks and Poffin. Unlike the other four conditions, Beauty can also be raised in Pokémon HeartGold and SoulSilver when a Pokémon is groomed by Daisy Oak or one of the Haircut brothers, without any rise in sheen.

Most Pokémon that can effectively compete in a Beauty Contest or Super Contest have a nature that raises their Special Attack - Modest, Mild, Quiet, or Rash, as Pokémon with these natures prefer dry flavors. Typically, Fire-, Ice-, and Template:Type2 moves become Beauty moves, though at least one move of each type is a Beauty move. In Beauty Contests and Super Contests, Cute and Cool moves will go over well, though not as well as Beauty moves, while Smart and Tough moves will do poorly.

A Feebas's Beauty, when raised to its maximum, will cause it to evolve into Milotic when it is next leveled up. This method of evolution still exists in Generation V, although there is no way to raise Feebas's Beauty in Generation V games, requiring use of the Prism Scale for Feebas which do not have a maxed-out Beauty condition to evolve.

Beauty moves

Gen Move Type Category Generation III Generation IV
Appeal Jamming Description Appeal Description
IV Aqua Jet Water Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
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N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
IV Aqua Ring Water Status
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
IV Assurance Dark Physical
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
Expression error: Unexpected > operator.Expression error: Unexpected < operator.
N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
IV Aura Sphere Fighting Special
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Aurora Sphere Ice Special
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Blast Burn Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
III Blaze Kick Fire Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Blizzard Ice Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I BubbleBeam Water Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those who have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
III Bulk Up Fighting Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition. Helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
IV Captivate Normal Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Charge Beam Electric Special
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Conversion Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if the Pokémon gets the lowest score.
II Conversion 2 Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Works well if it's the same type as the one before.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if the Pokémon gets the lowest score.
II Cotton Spore Grass Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles the Pokemon that has the Judge's attention.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
IV Defog Flying Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
III Dive Water Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others once.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if no other Pokémon has chosen the same Judge.
IV Drain Punch Fighting Physical
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N/A
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N/A
Did not exist.
♥♥♥ 1
♥♥♥♥
N/A
Earn +3 if two Pokémon raise the Voltage in a row.
I Ember Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
IV Energy Ball Grass Special
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Eruption Fire Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works better the later it is performed.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs last in the turn.
I Explosion Normal Physical
♥♥♥♥ 8
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The user cannot make anymore appeals after this.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn +15 if all the Pokémon choose the same Judge.
III FeatherDance Flying Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Feint Normal Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Raises the score if the Voltage is low.
I Fire Blast Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
IV Fire Fang Fire Physical
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N/A
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N/A
Did not exist.
♥♥♥ 3
♥♥♥♥
N/A
A basic performance using a move known by the Pokémon.
I Fire Punch Fire Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Fire Spin Fire Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from growing excited.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn a higher score the later the Pokémon performs.
II Flame Wheel Fire Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Flamethrower Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Flash Normal Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Shifts the judge's attention from the others.
♥♥♥ 1
♥♥♥♥
N/A
Lowers the Voltage of all Judges by one each.
IV Gastro Acid Poison Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
IV Giga Impact Normal Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
IV Gravity Psychic Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Growth Grass Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Ups the user's condition and helps prevent nervousness.
♥♥♥♥ 0
♥♥♥♥
N/A
Earn double the score in the next turn.
IV Gyro Ball Steel Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Earns double the score on the final performance.
I Hail Ice Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Haze Ice Status
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Worsens the condition of those that made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
II Heal Bell Normal Status
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
The appeal works great if performed last.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
III Heat Wave Fire Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Hydro Cannon Water Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 4
♥♥♥♥
N/A
Jams the others, and misses one turn of appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +3 if the Pokémon that just went hit max Voltage.
I Hydro Pump Water Special
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
III Ice Ball Ice Physical
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Temporarily stops the crowd from growing excited.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
I Ice Beam Ice Special
♥♥♥ 3
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Startles Pokémon that have made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
I Ice Punch Ice Physical
♥♥♥♥ 4
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
A highly appealing move.
♥♥♥♥ 2
♥♥♥♥
N/A
Earn +2 if the Pokémon performs first in the turn.
IV Ice Shard Ice Physical
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N/A
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N/A
Did not exist.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform first in the next turn.
III Icicle Spear Ice Physical
♥♥♥♥ 2
♥♥♥♥
N/A
♥♥♥ 1
♥♥♥♥
N/A
Startles Pokémon that made a same-type appeal.
♥♥♥♥ 2
♥♥♥♥
N/A
Allows performance of the same move twice in a row.
II Icy Wind Ice Special
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Enables the user to perform last in the next turn.
I Light Screen Psychic Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥♥ 0
♥♥♥♥
N/A
Can avoid being startled by others.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going up in the same turn.
I Lovely Kiss Normal Status
♥♥♥ 1
♥♥♥♥
N/A
♥♥♥ 3
♥♥♥♥
N/A
Badly startles those that have made appeals.
♥♥♥♥ 2
♥♥♥♥
N/A
Prevents the Voltage from going down in the same turn.
IV Lunar Dance Psychic Status
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N/A
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N/A
Did not exist.
♥♥♥♥ 0
♥♥♥♥
N/A
Increased Voltage is added to the performance score.
For a detailed description of a move's Contest effect, see its page.
Magic Coat 1 0 Can avoid being startled by others. 2 ♥♥ Earns double the score on the final performance. Psychic
Magical Leaf 2 ♥♥ 0 The appeal works great if performed first. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Grass
Mean Look 2 ♥♥ 0 Makes all Pokémon after the user nervous. 2 ♥♥ Lowers the Voltage of all Judges by one each. Normal
Meditate 1 0 Ups the user's condition. Helps prevent nervousness. 0 Earn double the score in the next turn. Psychic
Metal Burst -- -- -- 2 ♥♥ Earns double the score on the final performance. Steel
Mirror Coat 2 ♥♥ 0 Can avoid being startles by others once. 2 ♥♥ Earns double the score on the final performance. Psychic
Mist 1 0 Can avoid being startled by others. 2 ♥♥ Prevents the Voltage from going up in the same turn. Ice
Moonlight 1 0 Temporarily stops the crowd from getting excited. 0 Increased Voltage is added to the performance score. Normal
Morning Sun 1 0 The appeal's quality varies depending on its timing. 0 Increased Voltage is added to the performance score. Normal
Nature Power 1 0 The appeal works best the more crowd is excited. 2 ♥♥ Makes the order of contestants random in the next turn. Normal
Night Slash -- -- -- 3 ♥♥♥ A basic performance using a move known by the Pokémon. Dark
Overheat 6 ♥♥♥♥♥♥ 0 After this move, the user is more easily startled. 2 ♥♥ Earn +3 if the Pokémon that just went hit max Voltage. Fire
Perish Song 2 ♥♥ 1 ♥ Badly startles all Pokémon that made good appeals. 2 ♥♥ Lowers the Voltage of all Judges by one each. Normal
Petal Dance 4 ♥♥♥♥ 4 ♥♥♥♥ Jams the others, and misses one turn of appeals. 0 Earn a higher score the later the Pokémon performs. Grass
Powder Snow 4 ♥♥♥♥ 0 A highly appealing move. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Ice
Power Gem -- -- -- 3 ♥♥♥ A basic performance using a move known by the Pokémon. Rock
Power Swap -- -- -- 0 Raises the score if the Voltage is low. Psychic
Power Whip -- -- -- 3 ♥♥♥ A basic performance using a move known by the Pokémon. Grass
Psybeam 3 ♥♥♥ 0 Scrambles the order of appeals on the next turn. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Psychic
Sacred Fire 4 ♥♥♥♥ 0 A highly appealing move. 2 ♥♥ Earn +3 if the Pokémon that just went hit max Voltage. Fire
Safeguard 1 0 Can avoid being startled by others. 2 ♥♥ Prevents the Voltage from going up in the same turn. Normal
Selfdestruct 8 ♥♥♥♥♥♥♥♥ 0 Makes a great appeal, but allows no more to the end. 0 Earn +15 if all the Pokémon choose the same Judge. Normal
Sheer Cold 2 ♥♥ 1 ♥ Badly startles all Pokémon that made good appeals 2 ♥♥ Earn +15 if all the Pokémon choose the same Judge. Ice
Signal Beam 3 ♥♥♥ 0 Randomizes the order of appeals on the next turn. 0 Earn +2 if the Judge's Voltage goes up. Bug
Silver Wind 1 0 Ups the user's condition and helps prevent nervousness. 2 ♥♥ Earn +2 if the Judge's Voltage goes up. Bug
Softboiled 4 ♥♥♥♥ 0 A highly appealing move. 0 Increased Voltage is added to the performance score. Normal
Spore 1 3 ♥♥♥ Badly startles those that have made appeals. 2 ♥♥ Earn double the score in the next turn. Grass
Sunny Day 1 0 The appeal works the best the more the crowd is excited. 2 ♥♥ Prevents the Voltage from going up in the same turn. Fire
Surf 3 ♥♥♥ 0 Affected by how well the appeal in front goes. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Water
Swords Dance 1 0 Ups the user's condition and helps prevent nervousness. 0 Earn double the score in the next turn. Normal
Tail Glow 1 0 Ups the user's condition. Helps prevent nervousness. 0 Earn double the score in the next turn. Bug
Tri Attack 2 ♥♥ 2 ♥♥ Startles all Pokémon that have done their appeals. 3 ♥♥♥ A basic performance using a move known by the Pokémon. Normal
Water Pulse 3 ♥♥♥ 0 Scrambles the order of appeals on the next turn. 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Water
Water Spout 1 0 The appeal works better the later it is performed. 2 ♥♥ Earn +3 if the Pokémon that just went hit max Voltage. Water
Whirlpool 3 ♥♥♥ 0 Temporarily stops the crowd from growing excited. 0 Earn a higher score the later the Pokémon performs. Water
Will-O-Wisp 1 4 ♥♥♥♥ Badly startles the Pokémon in front. 0 Earn +2 if the Pokémon performs first in the turn. Fire
Worry Seed -- -- -- 2 ♥♥ Prevents the Voltage from going down in the same turn. Grass
X-Scissor -- -- -- 2 ♥♥ Earn +2 if the Pokémon performs first in the turn. Bug
Zen Headbutt -- -- -- 2 ♥♥ Earn +2 if the Pokémon performs last in the turn. Psychic



DawnChallenge.png Pokémon Contests VSFantina.png
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