Disguise (Ability)
- This article is about the Ability. For a list of Team Rocket disguises, see List of Team Rocket's disguises.
Disguise | ばけのかわ | ||||||||||||||||||
Disguise | |||||||||||||||||||
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Disguise (Japanese: ばけのかわ Disguise) is an Ability introduced in Generation VII. It is the signature Ability of Mimikyu.
Effect
In battle
Generation VII
If a Mimikyu in its Disguised Form is hit by a damaging attack or hits itself in confusion, Disguise prevents the move from calling the damage formula. The move will thus deal no damage, and type effectiveness will not be calculated (except in case of immunity, which prevents Disguise from triggering since the move will not hit in the first place). When this effect activates, the message, "Its disguise served it as a decoy!" is displayed, Mimikyu changes to its Busted Form, and finally the message, "<Name>'s disguise was busted!" is displayed. If Mimikyu's type had been changed beforehand, it is restored to Ghost/Fairy when it changes to its Busted Form.
Mimikyu remains in Busted Form if it is switched out, but reverts to Disguised Form outside of battle. If a Mimikyu faints and is revived, it will be revived in its Disguised Form and Disguise will be able to activate again.
Disguise will not protect against entry hazards or weather damage. Disguise activates at the first strike of a multi-strike move such as Water Shuriken and will not block damage from remaining strikes. Disguise only blocks the damage from moves; additional effects of damaging moves like paralysis from Nuzzle are not prevented. If Mimikyu has a substitute, the substitute will take damage before Disguise.
Because a Disguise-busting hit skips the type effectiveness check in the damage formula, Weakness Policy will not activate regardless of the move's type. A held Air Balloon will be popped even if Disguise negates the damage.
Gastro Acid, Worry Seed, and Simple Beam fail if the target has the Ability Disguise. Role Play, Skill Swap, and Entrainment fail if either Pokémon has Disguise. Disguise cannot be copied by Trace, Power of Alchemy, or Receiver. Disguise cannot be replaced by Mummy or suppressed by Core Enforcer; if a Pokémon that has its Ability suppressed passes that effect to a Pokémon with this Ability via Baton Pass, that effect fades. If a Pokémon obtains Disguise with Imposter or Transform, the Ability will never activate.
Pokémon with Mold Breaker, Teravolt or Turboblaze will ignore Disguise, hitting through the disguise without busting it. The same is true for the moves Moongeist Beam, Sunsteel Strike, and Photon Geyser as well as the Z-Moves Searing Sunraze Smash, Menacing Moonraze Maelstrom, and Light That Burns the Sky.
Generation VIII
When a Disguised Form Mimikyu's Disguise is busted, upon changing to its Busted Form it now loses HP equal to 1/8 of its maximum HP, rounded down, and not factoring in any increase in maximum HP due to Dynamax.
Outside of battle
Disguise has no effect outside of battle.
Pokémon with Disguise
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0778 | Mimikyu |
Ghost | Fairy | Disguise | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the anime
The Pokémon's shroud takes the damage for it instead of its body. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
When Mimikyu gets hit by an attack, its disguise takes the damage instead of its actual body. | |||
Jessie's Mimikyu | Loading the Dex! | Debut |
In the manga
In the Pokémon Adventures manga
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Mimikyu's shroud takes the damage for it instead of its body. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
When Mimikyu is hit by an attack, its shroud takes the damage instead of the body. After taking the hit, the shroud flops over. | |||
Sun's Penny | A Photoshoot and the Abandoned Thrifty Megamart | Debut |
Trivia
- If Disguise is broken by Ice Ball or Rollout, the damage multiplier won't be in effect, but the Ice Ball/Rollout turn count will (i.e. doing ×16 damage on turn 5). After Rollout/Ice Ball finishes, whatever move used next will do ×16 the normal damage, or ×32 if Defense Curl was used.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |