User talk:SnorlaxMonster
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Continued from my questions
Sorrry, I couldn't find the archived talk where I originally posted this. Anyway, why can't the Generation VI sprites just be treated like 120 by 120 still images? sumwun (talk) 18:43, 14 August 2016 (UTC)
- The archive is here. You can find it by mousing over "Pokémon" in the template at the top of the page (maybe I should make that clearer).
- Anyway, there are no sprites in Gen VI, only models. Models just don't work the same way, so we decided to use artwork instead. --SnorlaxMonster 00:35, 15 August 2016 (UTC)
Anime ordering
Hi, I saw User:SnorlaxMonster/Anime ordering and I would suggest that you check out this (not made by me): https://github.com/mal/pokemon/blob/gh-pages/data/anime.md --PannenkoekenNL (talk) 13:57, 17 August 2016 (UTC)
- We already have the air dates on Bulbapedia. Having a list of them isn't really helpful in constructing that page. --SnorlaxMonster 01:45, 18 August 2016 (UTC)
- It's in chronological order, not only the air dates.--PannenkoekenNL (talk) 06:33, 18 August 2016 (UTC)
Super Mystery Dungeon Move Descriptions
I'm planning to begin adding Super Mystery Dungeon's move descriptions to each of the move pages. However, each move has two separate descriptions, one on the move's basic info box, and another one that goes into more detail if needed, and I'd like your opinion (others are welcome too) on which should be used before I start. Most of the time, they're either the same or they managed to fit the most important details fit into the shorter one, but occasionally not; for example, Stockpile's short description doesn't mention its Defense/Sp. Defense raising effect. I've included example images of Stockpile and three others in this imgur album–Feint (expanded detail example), Extrasensory (where the 'short' one is actually longer), and Splash (another 'expanded detail' one, but both have a fair amount of fluff). There have been a few descriptions added already (mainly starter moves) and they've all used the short one, but I wanted to make sure I'm doing the most desirable thing before I put the effort into documenting them all. VioletPumpkin (talk) 00:57, 18 August 2016 (UTC)
- I don't really know. I haven't played Super Mystery Dungeon or very much of Gates to Infinity, so I haven't really helped with their coverage. In the older Mystery Dungeon games there are two descriptions for items (one very short, one full length), and I had been using the full-length descriptions on item pages. --SnorlaxMonster 01:45, 18 August 2016 (UTC)
- I see. I'm not familiar with the older Mystery Dungeon games, so it's interesting that something similar existed there. I noticed earlier today while working on the item pages that the people who had been editing those pages had been using the short descriptions for SMD, though in most cases those descriptions are very similar. That said, after looking at the entries for old games and comparing them to the SMD ones, it looks like the full-length ones were used for the old games, and more information than I thought was being lost with the shorter ones, so I think I'll go with the full-length ones. Thanks for answering! VioletPumpkin (talk) 04:27, 18 August 2016 (UTC)
- Just to chime in, I've been using the long descriptions for the items I've been editing. At first, I wasn't aware of the short version so while I was editing I was confused about where people had gotten a different item description than me, so I changed them. I only realised later, but I've stuck to the long ones for now, but many of the item descriptions haven't been reverted to the long version. I agree that going for the long one has less risk of losing information.--Wowy(토크) 08:44, 18 August 2016 (UTC)
- Ah, I didn't realize that, so thanks for the heads up. I'll probably be doing more SMD additions today, so I'll be sure to double-check the Health Drink page (where I made those edits) first. VioletPumpkin (talk) 15:42, 22 August 2016 (UTC)
- Just to chime in, I've been using the long descriptions for the items I've been editing. At first, I wasn't aware of the short version so while I was editing I was confused about where people had gotten a different item description than me, so I changed them. I only realised later, but I've stuck to the long ones for now, but many of the item descriptions haven't been reverted to the long version. I agree that going for the long one has less risk of losing information.--Wowy(토크) 08:44, 18 August 2016 (UTC)
- I see. I'm not familiar with the older Mystery Dungeon games, so it's interesting that something similar existed there. I noticed earlier today while working on the item pages that the people who had been editing those pages had been using the short descriptions for SMD, though in most cases those descriptions are very similar. That said, after looking at the entries for old games and comparing them to the SMD ones, it looks like the full-length ones were used for the old games, and more information than I thought was being lost with the shorter ones, so I think I'll go with the full-length ones. Thanks for answering! VioletPumpkin (talk) 04:27, 18 August 2016 (UTC)
Struggle and recoil
UPC says that Struggle does not have recoil damage from Gen IV onward, and every other effect we have that affects recoil does not affect the self-inflicted HP loss from Struggle. And Struggle's effect contradicts our definition of recoil, as it is not depending on the damage dealt. Struggle's description never says recoil, and the in-game description does not call it recoil. So I could only imagine you mean/checked the message, and that that's just the standard recoil message that says "recoil"? In which case, I guess we should separate Struggle recoil from any other recoil, and just say that Struggle is also said to have recall, even though it... hasn't. Nescientist (talk) 10:14, 18 August 2016 (UTC)
- When you use Struggle in battle, it says "<Pokémon> was damaged by the recoil", just like every other recoil move. Its recoil damage is calculated in a different way to other recoil moves (except Shadow End) and it's not affected by Abilities that affect other recoil moves, but the game calls it recoil so that's what it is. Struggle is clearly a special-case move, so I think it being an exception to these effects makes perfect sense.
- It's also worth noting that the move descriptions for recoil moves are worded the same way as Struggle's (not that you can ever see Struggle's move description in-game). --SnorlaxMonster 10:24, 18 August 2016 (UTC)
- Ok, fair point. Well, technically, it isn't the same recoil than the others; so Rock Head's description, for example, is either refering to specifically the non-Struggle "recoil" variant, or does only refer to "some" recoil it can protect from. Does that mean that you think we should do what I just proposed, or do you think we should redefine our recoil definition (and make a special case for Struggle post-GenIII)?
- Worth noting that Overheat and its variations also mention "recoil" in their descriptions. Would you prefer to include that on the page? Nescientist (talk) 10:37, 18 August 2016 (UTC)
- Ability descriptions tend to try to be very concise because they don't have much room (particularly in older games). Struggle is an exception, but Ability descriptions don't tend to note exceptions; the Shadow moves that inflict recoil are also both exceptions to Rock Head. Also, Struggle calculated recoil damage the same way as other recoil moves did in Gen III, but it still wasn't affected by Rock Head.
- I don't think Overheat is referring to the same concept (notably it doesn't say "recoil damage", just "recoil"). I wouldn't be surprised if the description didn't consistently use the word used for recoil damage across languages (although it might anyway).
- As for what to do, my suggestion would be to fix the recoil page to correct the definition of recoil. --SnorlaxMonster 10:45, 18 August 2016 (UTC)
- Descriptions seem to be consistent across languages (checked Japanese and German). I guess the concepts may be related (negative effect of using a move), but they obviously aren't all the same. Anyway, our description says it's damage, as does the pokemon.com glossary that we encountered at Multi Battle.
- I'll be redefining then, if you don't mind. Nescientist (talk) 10:58, 18 August 2016 (UTC)
- Not that it matters anymore since we seem to have reached a consensus, but that page also says Struggle also causes recoil damage equal to 25% of the attacking Pokémon's maximum HP. --SnorlaxMonster 11:08, 18 August 2016 (UTC)
- Ok, even better then. And I guess one just cannot share too much relevant information in any constructive discussion. Nescientist (talk) 11:30, 18 August 2016 (UTC)
- Not that it matters anymore since we seem to have reached a consensus, but that page also says Struggle also causes recoil damage equal to 25% of the attacking Pokémon's maximum HP. --SnorlaxMonster 11:08, 18 August 2016 (UTC)
Edit war
Can you check this edit war about the order moves should be listed: User_talk:VioletPumpkin#ORAS order. Jeangabin666 (talk) 17:06, 22 August 2016 (UTC)
Ash's Donphan trivium intervention request
If it's not too much trouble, could I ask you to please take a look at the last few revisions of Ash's Donphan and give your opinion? I'd like a ruling from someone higher up so I don't have to go back and forth with Force Fire on a talk page, since frankly in the past few weeks he seems to have developed a vendetta against me. Thanks for your consideration. Pumpkinking0192 (talk) 06:06, 25 August 2016 (UTC)
- I agree that the previous trivium was both vague and too specific (although those terms seem contradictory). I think this edit brings it to a reasonable point. I'm not sure about restricting it to just Oak's lab though: Charizard's return from Charific Valley was certainly in the same spirit.; it also excludes Pokémon the Series: Black and White, in which Ash effectively has more than 6 Pokémon on hand by rotating them between his party and Juniper's lab. --SnorlaxMonster 06:40, 25 August 2016 (UTC)
- I was about to come here and say "never mind" after seeing that Force Fire re-adjusted it, but yeah, I agree wholeheartedly. Thanks. Pumpkinking0192 (talk) 06:48, 25 August 2016 (UTC)
Pokemon Go Pokedex Data
Are we going to add pokedex data for Pokemon from Pokemon GO ? Pratik_12 Talk 12:06, 30 August 2016 (UTC)
- I was planning on adding the data, but wanted to confirm and know where the data gets added Pratik_12 Talk 12:07, 30 August 2016 (UTC)
Stadium 2 Pokédex data
I am fairly sure Stadium 2 does not have its own entries. It loads Generation II entries; in case of Gold and Silver it seems to load the opposite version's (Crystal uses Gold's, apparently); using Red seems to load Gold's, Yellow has Silver's; haven't checked Blue yet. I am not sure if it depends on the game version or it randomizes for each Trainer ID (considering Crystal loads Gold's, even though Stadium 2 and Crystal had simultaneous release in Japan, so was it a translation thing?) Eridanus (talk) 13:02, 1 September 2016 (UTC)
- I believe you've mentioned this before. In any case, there's not much to do about it until we actually know how it gets them. It's also worth noting that our article for Pikachu has different capitalizations for "Berries" between Gold and Stadium 2. --SnorlaxMonster 13:21, 1 September 2016 (UTC)
- I think I've mentioned it few years ago. I am mentioning it again because GO's case reminded me of it. Pikachu entry is the same in both games - it is BERRIES and not Berries or berries. The old games formatted certain words like this (it wasn't dropped entirely until Generation V as far as I know). Eridanus (talk) 13:34, 1 September 2016 (UTC)
Uploading images in Bulbagarden Archives
Hi. I am recently contributing on Pokemon Adventures articles -- mostly with Vietnamese translation. I notice that there are missing covers for some volumes and would love to contribute by uploading/adding cover pictures of these volumes, but then Bulbagarden Archives stated that I am not an autoconfirmed user there so I cannot really do that. But since that place is a place to add pictures (it seems so to me, sorry if I am wrong), what should I do to become an autoconfirmed user there? Thank you very much for your time and I am sorry if this bothers you. Saphir (talk) 10:54, 24 September 2016 (UTC)
Inquiry on news article deletion...
I've started a thread on your deletion of the article I started on the Special Sun & Moon Edition Light Blue 2DS, and have mentioned the deletion as unfair. $aturn¥oshi said that I should inquire with you. - LDEJRuff 16:33, 15 October 2016 (UTC)
- I saw the thread, and I don't get it. I gave you my reason for deleting the page, which based on the thread you have seen. Why do you think that was unfair? (I should note that I did appreciate the effort you put into the article, but there's a certain minimum timeliness we need for covering news.) --SnorlaxMonster 23:07, 15 October 2016 (UTC)
Effect sections etc.
This is a bunch of things, but I'll try to keep this short. I would kindly ask you to answer the first question, and I would appreciate if you took some time to answer any of the others, too.
- Do you believe that it would be worth the effort/time to go through all "Effect" sections (or those of moves) in an attempt to standardize them better? (That's not a leading question!)
- I've been creating this, and I believe that's what it should ideally be. (It's delibarately non-strict for some aspects, but it still seems incompatible with the current state of Effect sections sometimes.) Eridanus notified me he talked to you earlier, so if there's any go-to guy, it might be you. Do you agree?
- What's the current guidelines that are implicitly in effect? (I hope you get what I mean.)
- I intend to edit some Effect sections in the near future (if you're interested and not already aware, you could check Tiddlywinks' talk). So I've been thinking I could try to simultaneously standardize/simplify them better. If the "current guidelines" are not the "ideal" ones, which ones should I use? (I guess this question might be question 1 actually, and sneakily asks for some coordination/assistance. If there's plans/desire to change "current" to "ideal" for move effects, now might be a good opportunity.)
Additionally, while I'm here, could I ask you to possibly reply over here (you're listed as a contact)? It's not a top priority, and I won't start a lengthy discussion if you just don't know, but I would like to ensure this didn't simply go unnoticed. Thanks! Nescientist (talk) 11:36, 16 October 2016 (UTC)
Policy question regarding mid-generation egg move parent updates on Pokémon pages
Recently, an edit was made on Alomomola that (correctly) added Corsola as a possible parent to pass Endure. Corsola could not learn Endure by level up until B2W2, but by checking Alomomola's Gen V learnset page, I saw that Corsola was not listed as a possible parent there, nor is it listed in the Gen V learnset page of most other Pokémon it could pass its 'new' B2W2 moves to. A similar situation arose with ORAS, where many Pokémon became new potential parents of some moves, but only some pages added them. As you know, the move pages have split columns to better note things like this, but the by breeding sections on the species pages do not. Since I couldn't find information on the correct way to handle this, and because I'd like to help keep things consistent, I'd like to ask if you know what the correct way is (either including the new parents, not including them, or something else)? Thanks! VioletPumpkin (talk) 16:57, 16 October 2016 (UTC)
Moves that power up
Could you align the category's wording and the moves that are in that category (one way or the other)? You may or may not be aware, but doubling in damage is not exactly doubling in power. And you may or may not be aware of this, where I've also been collecting info like that. If I knew what the deal was, I'd be willing to help (also see the above section). Nescientist (talk) 11:33, 20 October 2016 (UTC)
- Could you go through and correct the wordings of appropriate moves to either "power" or "damage"? (Or just pick one, as you seem to be suggesting I do.) You're clearly much more familiar with the distinction than I am. --SnorlaxMonster 11:59, 20 October 2016 (UTC)
- The wording you just added was fine. (And I plan to go through all of them at some point.) It's just that the category "Moves that power up" currently says they "increase in base power". I was wondering if that wording should be changed, or whether the moves that actually double in damage should be in another category or something. Nescientist (talk) 12:07, 20 October 2016 (UTC)
- If the moves are more accurately described as increasing in damage than increasing in power, then please change that; I don't know which it is. If you know which applies for each move, then I think splitting the category into those two would be reasonable. --SnorlaxMonster 12:40, 20 October 2016 (UTC)
- Ok, thanks, then let's stick to "Moves that power up" only including moves that are most accurately described as increasing in power; I will edit your additions where appropiate. For those moves that most accurately increase in damage, I believe Tiddlywinks might have had something in mind for the future, so I will not create a new category for now. Nescientist (talk) 14:26, 20 October 2016 (UTC)
- Keep in mind that there were already moves in "Moves that power up" that were equivalent to the moves I added, such as Gust and Twister.
- I don't get why you're categorizing Stored Power as both variable power and a move that powers up: what is different about it to all the other moves? It's the only move in the "Moves with variable power" category that has a fixed power (i.e. not — in-game).
- I think you may as well categorize them now, so we don't have to go find them again later whenever Tiddlywinks wants to make his new category. --SnorlaxMonster 15:27, 20 October 2016 (UTC)
- Ah, that's what made you add it to the others!? I don't know why Tiddlywinks added them; I presume he was just mistaken when he did (as he explicitly didn't add Earthquake). I didn't see them when I checked; I will remove those.
- For Stored Power, Tiddlywinks might have added "Moves with variable power" for a technical reason: it's a trigger that modifies its power (see here). You added the "powers up" because it gets greater than advertised. I've kinda said to Tiddlywinks that I'd prefer to go that label-route; but I also don't like to undo what others have done without their consent (if it's a debatable thing).
- For the category, I'm gonna create it once I can come up with an idea for its name. Nescientist (talk) 16:20, 20 October 2016 (UTC)
- Now I recall/know: Tiddlywinks wasn't in error, Gust and Twister apparently technically do work differently than Earthquake etc. I've reworded their prose. (They work like Earthquake, Magnitude, Surf and Whirlpool have worked in the past; I edited their prose as well and also added them to the category.)
- And on Stored Power, you were right; if Gust isn't variable power, neither is Stored Power.
- And if it's ok, I would like to wait for the category until I/we get to more/all moves; for now, it's just Earthquake, Magnitude, Surf and Whirlpool, and the complete list of "increases damage (directly)" is on my user page already (well, hopefully). Nescientist (talk) 21:38, 20 October 2016 (UTC)
- Stored Power is not (or was not, I'll go back to it in a moment) the only move in Moves that have variable power with a numeric power value, Water Spout has it as well and would probably be a terrible fit for moves that "power up". IMO, moves that power up should basically be something that's either "X" power (normally) or "X*mult" power (in most cases *2, but the multiplier itself should not really vary). I consider moves like Rollout and Fury Cutter close enough because they "power up" with successive uses, building very steadily/reliably. Stored Power's power varies based on however many stat stages the target has. You could use Stored Power for the first time and you might get its base power or its base power times 2 or 3 or 43; to me, that's very much "variable". Stored Power does not at all fit an image of a move that's "powering up" IMO. Tiddlywinks (talk) 22:46, 20 October 2016 (UTC)
- I forgot, but it seems you (SnorlaxMonster) also wanted to sort out these categories "neatly" so you could use them on Forewarn. If it weren't for Eruption and Water Spout, I'd be happy to agree with you, but it's very hard to reasonably exclude them from a category for "variable power". I was a little unhappy that it couldn't be that neat myself, but I also consider it more valuable to actually have a place where the moves that can truly have varying power can all be found together. I think if we want a category for only physical/special moves with "—" for power, that should perhaps be something like Moves that do not have a fixed power. On the other hand, though, if the table on Forewarn is going to list all the applicable moves anyway, then linking to a category/categories is probably kind of pointless anyway; you can just describe them as "Moves that have a power of '—'" without actually losing anything vital. Tiddlywinks (talk) 23:50, 20 October 2016 (UTC)
- There was another reason (strange factor); had I known, I wouldn't have removed it. Anyway, just focusing on Stored Power, I still feel like "higher than the label says" might be "powered up" (and it uses the user's stat stages). Unless I'm mistaken, that's the case for all moves that power up, but not for any other move. Unless they're meant to be mutually exclusive, I would suggest we include both.
- The new power page looks splendid! (No, really!) Unless someone's faster, I would be taking care of Gen VI Abilities and moves within the next days. Nescientist (talk) 01:09, 21 October 2016 (UTC)
- What I basically meant the "power up" category for was for moves that have a binary condition: multiplier or none. The core of these is very much the things like Pursuit, Acrobatics, Smelling Salts. Rollout and Fury Cutter are a moderate extension therefrom. But Stored Power is very different from these. And "variable power" is basically "the rest".
- And it really should be one category or the other. Tiddlywinks (talk) 01:39, 21 October 2016 (UTC)
- I forgot, but it seems you (SnorlaxMonster) also wanted to sort out these categories "neatly" so you could use them on Forewarn. If it weren't for Eruption and Water Spout, I'd be happy to agree with you, but it's very hard to reasonably exclude them from a category for "variable power". I was a little unhappy that it couldn't be that neat myself, but I also consider it more valuable to actually have a place where the moves that can truly have varying power can all be found together. I think if we want a category for only physical/special moves with "—" for power, that should perhaps be something like Moves that do not have a fixed power. On the other hand, though, if the table on Forewarn is going to list all the applicable moves anyway, then linking to a category/categories is probably kind of pointless anyway; you can just describe them as "Moves that have a power of '—'" without actually losing anything vital. Tiddlywinks (talk) 23:50, 20 October 2016 (UTC)
- Stored Power is not (or was not, I'll go back to it in a moment) the only move in Moves that have variable power with a numeric power value, Water Spout has it as well and would probably be a terrible fit for moves that "power up". IMO, moves that power up should basically be something that's either "X" power (normally) or "X*mult" power (in most cases *2, but the multiplier itself should not really vary). I consider moves like Rollout and Fury Cutter close enough because they "power up" with successive uses, building very steadily/reliably. Stored Power's power varies based on however many stat stages the target has. You could use Stored Power for the first time and you might get its base power or its base power times 2 or 3 or 43; to me, that's very much "variable". Stored Power does not at all fit an image of a move that's "powering up" IMO. Tiddlywinks (talk) 22:46, 20 October 2016 (UTC)
- Ok, thanks, then let's stick to "Moves that power up" only including moves that are most accurately described as increasing in power; I will edit your additions where appropiate. For those moves that most accurately increase in damage, I believe Tiddlywinks might have had something in mind for the future, so I will not create a new category for now. Nescientist (talk) 14:26, 20 October 2016 (UTC)
- If the moves are more accurately described as increasing in damage than increasing in power, then please change that; I don't know which it is. If you know which applies for each move, then I think splitting the category into those two would be reasonable. --SnorlaxMonster 12:40, 20 October 2016 (UTC)
- The wording you just added was fine. (And I plan to go through all of them at some point.) It's just that the category "Moves that power up" currently says they "increase in base power". I was wondering if that wording should be changed, or whether the moves that actually double in damage should be in another category or something. Nescientist (talk) 12:07, 20 October 2016 (UTC)
(resetting indent)I think there's something valuable in that "subjectivity" that that strict division doesn't allow for. (In part, like I said before, the division you want is really better described like "moves without a fixed power". "Variable" inherently invites subjective judgement. Better to use something less ambiguous if that's what you really want.) Magnitude is a very interesting case: it normally has variable power, but can also receive a 2x modifier, so a strict division between the current categories wouldn't allow both effects to be noted.
I'll propose this instead: Moves that power up should be a category only for moves exactly like Pursuit and Acrobatics: they double in power under a specific condition and never go any higher (i.e., no Rollout/Fury Cutter, no Echoed Voice, no Pledges). (Maybe it would be called something else too, if it's going to be so strictly defined.) Then, everything else goes under "Moves with variable power", and "Moves that power up" is categorized under that as well. The only possible hitch here is, it may be weird if Magnitude is categorized both as having "variable power" and "powering up", if powering up is itself a subclass of variable power. Tiddlywinks (talk) 17:49, 28 October 2016 (UTC)
- Wouldn't a category with Pursuit but without the Pledges be pointless?
- I think we only really need the categories for the power page. In my opinion, "Power up" should be meant to be for those that have a "standard" case but can power up, "variable"/"varying" (an unrelated category) for those that do not. How to define what a standard case is in an objective manner is tricky (on the other hand, we do not need to define that strictly, I guess).
- In my mind, moves with multiple standard cases (Magnitude, Present) and those with a continuous scale (Eruption, Reversal, Crush Grip) are "varying" (that's some kind of definition already, I guess). Rollout and Magnitude should be in both. For Punishment, Spit Up and Stored Power, I don't really care — they could be in either, or both. Nescientist (talk) 15:40, 29 October 2016 (UTC)
Parental Bond Information
So, I tested out how Parental Bond works in the main series games, in Generation VI specifically. I tested to see if it did or did not work with moves with a charging turn such as Fly and Solar Beam, via Double Battles, and found that they do not synergize. I feel that you should add this information to the article of Parental Bond, because I cannot. --KibiaXI (talk) 07:41, 29 October 2016 (UTC)
- It is already on the page. "Moves with a charging turn only strike once, even if the Pokémon becomes fully charged in one turn (such as with a Power Herb)." --SnorlaxMonster 07:47, 29 October 2016 (UTC)
- Ah, I see. Apologies for bugging you at this ungodly hour for a matter that isn't of necessity. Still, I feel as if links should be given to some moves for example, as the link's blue coloring makes it easier to spot, and it would help elaborate further. Thank you for your time.--KibiaXI (talk) 08:10, 29 October 2016 (UTC)
Why did you readd this in obedience? Your edit summary just ends abruptly.
http://bulbapedia.bulbagarden.net/w/index.php?title=Badge&diff=2527666&oldid=2522856 Unowninator (talk) 00:18, 5 November 2016 (UTC)
Hiya
Not to be a pest, but could you please add Kommo-o to the Pseudo legendary page? Nutter Butter (talk) 03:17, 3 December 2016 (UTC)
Health drink french page
Why did Bulbabot re-added this after I removed it? This is wrong, the page it links to is the french page of Lookalike_Item#Mix_Elixir. MannedTooth (Talk) 08:55, 8 December 2016 (UTC)
- BulbaBot synchronizes the links between the different language wikis. If you want BulbaBot to stop doing that, you need to remove the link from the French wiki (which I have just done). --SnorlaxMonster 09:03, 8 December 2016 (UTC)
- Exactly what I thought ! Thanks ! MannedTooth (Talk) 09:09, 8 December 2016 (UTC)
Game Locations
Something that has been bugging me is the Regional variant and how this affects the Game locations area of the pages for the Pokémon who have Alola variants and how I think they need minor improvements to help make it easier for people to understand that information on finding that Pokémon is not for the original version, but for the Alola version which would therefore require trade. The biggest issue regards the original Raichu, Exeggutor, and Marowak as none of them can be found without trading as it is impossible evolve into those forms in Sun and Moon. Doesn't need to be dealt with now, but I do think it should be in the future. -Tyler53841 (talk) 03:28, 13 December 2016 (UTC)
Pokemon Go South Asia
Should information about the Release of Pokemon GO be added to the Games section of the Pokémon in South Asia page??? If yes, then that info will have to be added by an administrator... → PikaTepig999 15:27, 14 December 2016 (UTC)
Toyland
I am going t recreate the Toyland article but first, is Toyland the world rumble blast is set in or a specific area? Awesomevenustoise101 (talk) 06:33, 15 December 2016 (UTC)
- If you don't know the answer to that question, you might not be the best person to create the page. --SnorlaxMonster 06:33, 15 December 2016 (UTC)
- It's fine, I just found out now that is the world rumble blast takes place in. Awesomevenustoise101 (talk) 06:39, 15 December 2016 (UTC)
Pasting from other articles
Sorry if I'm bothering you but is copying and pasting from other articles on this site OK? oops I forgot to sign Awesomevenustoise101 (talk) 11:13, 15 December 2016 (UTC)
- It is acceptable to use content directly from other Bulbapedia articles in Bulbapedia articles, but make sure you credit the source article in your edit summary. However, it is not acceptable to use content taken from other fansites. --SnorlaxMonster 11:17, 15 December 2016 (UTC)
My edit
What was wrong with my edit for the Pokémon sun and moon section of the Pokémon 20th anniversary page? Awesomevenustoise101 (talk) 17:58, 16 December 2016 (UTC)
- Edit: Nevermind, It's just a restructuring of my edit.
New pages notability
I was wondering, imagine some very abstract Bulbapedia editor is dreaming of (high-quality) mainspace articles on subjects such as
- Nebby,
- Aura (game mechanic, the UB and Totem thing),
- Confusion (status condition; just imagine there'd be a whole lotta details),
- Affection (may be a possibility to intersect Amie and Refresh),
- Template:ZMoveInfobox (in a similar vein to how the German wiki handles that),
- Target,
- anything, in general/by extension,
and that they're also able and willing to provide at least one of that, but they'd like to avoid putting in work for articles that turn out to be either unnotable or userspace endlessly, what would they be supposed to do? Asking for a friend, of course. Nescientist (talk) 12:29, 17 December 2016 (UTC)
- Normally, if there's a topic of questionably notability, I like to build it in the userspace to establish notability (although I do have a lot of pages that are intended for mainspace but have sat in my userspace for ages). If you can build a detailed page in the userspace that's not just full of fluff and within scope (i.e. related to Pokémon), it's unlikely to get rejected. (Fun fact: Confusion is on a list of page ideas on a post-it note that has sat next to my desktop approximately since we gave status conditions their own pages back in 2010/2011.) If you want to make sure your userspace page you think should be mainspaced doesn't get forgotten, it's a good idea to poke a staff member (feel free to come to me with this kind of thing, although depending on the topic you might be more successful by asking the appropriate Editorial Board member). --SnorlaxMonster 12:45, 17 December 2016 (UTC)
- Thanks. While I do understand that, for Aura for example, I'm not 100% sure it is notable myself. That's a case where someone should do research quite a bit, which is a potential waste of time. And for others one might not be able to judge how notable it turns out to be beforehand. And even if I think it turned out to be notable, is there some way I can ensure the EB thinks the same and it wasn't all a waste of time (I'm likely biased if I invested time and effort)?
- So, in case of doubt, I can ask an appropriate staff member beforehand, on a case by case basis, and that staff member then might be able to guarantee that, if the article is of decent quality, it will get mainspaced?
- Can you tell me how notable/relevant/sensible you think the things I've listed are? (For me to maybe scratch them off my list of "should be created... eventually".)
- Status conditions are what I want to do next, so once I've started a userpage on confusion, please be my guest. Nescientist (talk) 13:19, 17 December 2016 (UTC)
- Normally, if a page requires a lot of research but isn't notable, then the information would simply be placed on other pages, so it wouldn't be entirely a waste.
- You can certainly ask beforehand, but if they're unsure, what's typically going to happen is the staff member will tell you to create a draft to show how such a page could look. For example, I really don't see what content you could even have on an "Aura" page, so right now I don't think it's notable, but if you went and did a lot of research and actually made a page of a decent length, you could convince me it is.
- For my personal opinions on your list:
- Nebby: would certainly be notable
- Aura: Convince me there is actually content that would be on this page. I can imagine a list of the auras each Totem Pokémon/Ultra Beast has, but I don't really know what else there would be.
- Confusion: As I mentioned earlier, I certainly think there's enough information there for a page.
- Affection: I was the one who nominated the split last year, but since it only applied to Amie it didn't happen. Now that it's some shared stat between Amie and Refresh I think there is more of an argument, but the same could be said about of lot of the mechanics of both minigames.
- Template:ZMoveInfobox: I think Z-Moves are probably fine using the same infobox as other moves for now.
- Target: Assuming this refers to attack targets, I think a page detailing the game mechanics of targeting would be interesting, although I believe the official term for possible targets is "range" whereas "target" is specifically the Pokémon chosen. --SnorlaxMonster 13:34, 17 December 2016 (UTC)
- Thanks!
- For Aura, I think there wouldn't be a lot information, but we do seem to have independent articles for virtually all other game mechanics (as far as I know, at least). I'm not trying to convice you, though (and I'm not willing to do research atm), but I had imagined it might (ideally) be a nice page being linked to.
- For Z-Moves, I don't like how messy the type-specific Z-Moves' templates look like, with half the template basically just confusing readers, screaming "READ THE TEXT!" instead of helping.
- For target/range, I'd imagined that page to be about both what you select and what you actually hit/affect, and to differentiate/explain a little. I think I said somewhere before that we often conflate the two, and don't really explain the difference anywhere (or, that there is one, even). Nescientist (talk) 14:00, 17 December 2016 (UTC)
- This is all yours. If you want to mainspace it and need help linking to it, I might be able to assist when I'm around; the vast majority should be done in a single edit here, though. Nescientist (talk) 15:11, 18 December 2016 (UTC)
- Just to be sure, I don't need to knock at someone's door, you've taken care, right? Nescientist (talk) 13:37, 26 December 2016 (UTC)
- I haven't really done anything with your article yet, no.
- My main concern right now is that it calls confusion a status condition, when it's not despite the way we currently use "status condition" on Bulbapedia. For example, Tapu Fini's official site entry makes sure to mention "status conditions or confusion"; while effects like Full Heal do remove confusion despite only specifying that they heal status conditions, I think we can consider that to be a case of incomplete effect descriptions, like Water Bubble or Gen VI Flower Veil; compare Guts, Shed Skin or Marvel Scale, which are not affected by confusion. There's also stuff like Leaf Guard to consider, which prevent the Pokémon becoming drowsy due to Yawn. Despite that concern, I don't really have an alternative name beyond "status". For the same reason, I'm not entirely sure it belongs on the status condition navigation template. --SnorlaxMonster 14:23, 26 December 2016 (UTC)
- Maybe what I said/researched here makes it easier then. For the nav template, I don't know or care, so you might want to not add it precautiously. Thank you anyway. Nescientist (talk) 14:30, 26 December 2016 (UTC)
- I can see how we're using it (and how you've been using it recently) to only mean non-volatile. I think mentioning that it is sometimes called a status condition is the correct way (roughly similar to how we treat Eevee at Eeveelution). This proposal is also related to the confusion thing; in addition, it's also something I wouldn't want to start working on in my userspace unless there's indications of it being mainspace at some point. Nescientist (talk) 17:51, 7 January 2017 (UTC)
- To notify you of what you'll see anyway: Nebby. I'd recommend adding it at
{{NPC}}
, too. Nescientist (talk) 23:00, 24 January 2017 (UTC)
- To notify you of what you'll see anyway: Nebby. I'd recommend adding it at
- I can see how we're using it (and how you've been using it recently) to only mean non-volatile. I think mentioning that it is sometimes called a status condition is the correct way (roughly similar to how we treat Eevee at Eeveelution). This proposal is also related to the confusion thing; in addition, it's also something I wouldn't want to start working on in my userspace unless there's indications of it being mainspace at some point. Nescientist (talk) 17:51, 7 January 2017 (UTC)
- Maybe what I said/researched here makes it easier then. For the nav template, I don't know or care, so you might want to not add it precautiously. Thank you anyway. Nescientist (talk) 14:30, 26 December 2016 (UTC)
- Just to be sure, I don't need to knock at someone's door, you've taken care, right? Nescientist (talk) 13:37, 26 December 2016 (UTC)
Other wiki websites
You have listed other Nintndo wikis in your userspace. Do you contribute to those wikis as much as you contribute here? If so, then you are the ultimate wiki contributor.
(also how do you change text color and change colors in your name?) --PersonThatReallyLikesPokemon (talk) 10:55, 26 December 2016 (UTC)
- No, I do not contribute to the other wikis I link to as much as Bulbapedia. Yu-Gi-Oh! Wikia is the only wiki on which I have activity comparable to my activity on Bulbapedia.
- If you want to change your signature, you can do so at Special:Preferences. If you want to change the color, you'll need to check the "Treat the above as wikicode" box. If you want to know how to add colors, you're free to look at the code of my signature, which you can do by viewing the edit window on any talk page that my signature is on (including this one).
- Also, there's no need to make headers bold and italic. As long as you mark them as headers (using the equals signs, which creating a new section automatically does), the software will automatically bold them for you. --SnorlaxMonster 11:24, 26 December 2016 (UTC)
Increased priority
I thought I'd check this with you before I edit multiple pages all of which you might want to edit afterwards. I'd like to improve the priority moves' wording, they seem to be pretty Gen I centric, and have likely carried over to where they don't fit. Assuming we want to be this specific at individual move pages (which is not what I'd personally be going for), I suggest:
Quick Attack inflicts damage, and is an increased priority move. If no other Pokémon uses an increased priority move during the turn Quick Attack is used, Quick Attack will go first regardless of the user's Speed. If multiple Pokémon use a move with an increased priority of +1 during the same turn, their move order will be determined normally.
I have no idea what that other paragraph with sleep and freeze is supposed to say. Do you know? (I'm inclined to believe it's only for Gen I, and also not important?) Nescientist (talk) 13:37, 26 December 2016 (UTC)
- I think most of the explanation can be left on the priority page. Maybe even just:
Quick Attack inflicts damage. It has a priority of +1, so is used before all moves that do not have increased priority.
- I remember reading about that sleep/freeze thing for Gen I recently, actually. Here's a video explaining it. From Gen II onward, you can actually select moves while asleep/frozen, so you move at the priority of the selected move rather than the last selected move. --SnorlaxMonster 13:56, 26 December 2016 (UTC)
- Yes, great, that's what I'd personally be going for; so that's what I'll do then. I'll remove virtually everything but a link to priority, and that extra paragraph at Quick Attack. The sleep/freeze thing was what I had in mind, but because that was on all priority moves (not just Quick Attack), I thought I might've missed something. Thank you! Nescientist (talk) 14:09, 26 December 2016 (UTC)
Can you please add Thousand Arrows to Template:TypeEffectiveness?
On Oricorio's page:
If Gravity is in effect, this Pokémon is given an Iron Ball or a Ring Target, or it is affected by Smack Down or Ingrain, the effectiveness of Ground-type moves is 2×.
Thousand Arrows would also break this rule.User:Pumpkinking0192 suggests changing the whole thing to if the Pokemon is grounded. Anyway, can you please update this? Unowninator (talk) 17:06, 29 December 2016 (UTC)
Re:
Can you direct me to the guideline where The italics is supposed to be the translation of the Japanese name is laid out? As I mentioned in my edit summary, I have been unable to find it. BP:MOS doesn't appear to say anything like that.
The Hepburn romanization is not particularly useful for anyone also doesn't appear to be mentioned there, and as far as I can tell it simply is not true. This is an English-language wiki that does not appear to assume Japanese literacy on the part of its readers, so the Japanese text without a romanization is illegible to our readers and therefore practically useless (and depending on encoding might not even display properly, although I have never had this problem myself). There's actually a control for this -- why do we give the HP and RR for the Chinese and Korean names, respectively, at the bottom of the article? The only difference is that those languages aren't relevant to the topic except as random trivia.
Satorukun0530 (talk) 17:23, 30 December 2016 (UTC)
I don't understand the Aura Break thing.
| Undo revision 2576835 by Unowninator (talk) It's easier to treat Aura Break and Power Construct as a pair of standard Abilities, even if they're not technically implemented that way
Can you please elaborate? I don't understand what you mean. Also, I hate to be a bother, but you never responded to that Thousand Arrows thing. Unowninator (talk) 07:25, 6 January 2017 (UTC)
Trivia and Force Fire
Sorry to bother you, but I'm having trouble with Force Fire, who refuses to listen to what I'm trying to say and instead is making counterarguments for something completely different. I've tried to remove a couple of blatantly out-of-date trivia points on Flying (type) that haven't been true for three to six years, but Force Fire's counterarguments are all about whether the outdatedness is visible in the tables or not. Can you intervene one way or the other, please? Thanks. Pumpkinking0192 (talk) 06:33, 10 January 2017 (UTC)
Regarding the Sun and Moon Shards
I was about to spade the Sun and Moon Shards article, when I noticed that you made a few edits back in November. I just wanted to double check and ask if it was confirmed that Eevee needs a high friendship or not to evolve in XD. --Super goku (talk) 08:38, 14 January 2017 (UTC)
- I made all the pages say what I believe to be the correct method. I haven't personally tested it though, so it would be worthwhile checking. --SnorlaxMonster 09:33, 14 January 2017 (UTC)
- I've checked it, friendship is required. Tiddlywinks (talk) 10:26, 14 January 2017 (UTC)
Environment pages
So I've decided to dig back it from userspace*. Did we create any naming standards for filenames of these? Eridanus (talk) 12:45, 15 January 2017 (UTC)
- Uh, I've just been using images that were uploaded for other purposes. If there wasn't one, I uploaded the image to an external site instead. It's probably fine to upload environment images directly though. There's currently no naming scheme.
- Notice that on my page, the headers only group environments that have the same effects (other than terrain effects, but they're special). That was a very deliberate choice. On yours, they have several different effects in one.
- BTW, I notice you say that Gen VII is coming soon. I've actually got a spreadsheet detailing the whole game, but haven't put it on Bulbapedia yet (and it's missing Secret Power for everything but Ultra Space, since the only way to use it right now is via Metronome, as well as Burmy). The main reason I haven't put it up yet is due to not playing the post-game yet. However, another tricky part is that the floor mattering more than the background means I can't really lay it out the same way as I did Gen VI. I'm also working on another major set of research for Bulbapedia at the moment (that is incredibly close to finish). --SnorlaxMonster 12:55, 15 January 2017 (UTC)
- Oh, okay. I haven't noticed that pattern. Should I apply them to Generation III? The mechanic works differently there (I think it's the same in Generation IV and V, but haven't checked), being based on player's tile most of the time (while Orre works the same way as Generation VI, which is why it got the labels). Eridanus (talk) 13:03, 15 January 2017 (UTC)
- I'd recommend trying to group them, yes. Note that on my page, some identical sets of effects were split across two headers. --SnorlaxMonster 13:05, 15 January 2017 (UTC)
- Before moving to Generation IV, there is Mystery Dungeon, with a total of about 62 tilests (2 of which are unused), plus special tilesets for certain bosses. Besides trying to come up with some kind of name for all of them, there's the fact that some are a bit of a mess*. Some tilesets make a return in Explorers (like the two that went unused), so it'll probably be merged similar to what I plan to do with Orre. All were ripped and uploaded to Spriters Resources so I am asking what should be the picture for PMD, considering dungeons are randomized. Eridanus (talk) 13:11, 16 January 2017 (UTC)
- You really just need an example of the tileset in use. Just because it appears in a formation that another person might never see should be irrelevant. Also, if you're working on PMD, you might find this page from the EoS guidebook useful. --SnorlaxMonster 13:28, 16 January 2017 (UTC)
- Before moving to Generation IV, there is Mystery Dungeon, with a total of about 62 tilests (2 of which are unused), plus special tilesets for certain bosses. Besides trying to come up with some kind of name for all of them, there's the fact that some are a bit of a mess*. Some tilesets make a return in Explorers (like the two that went unused), so it'll probably be merged similar to what I plan to do with Orre. All were ripped and uploaded to Spriters Resources so I am asking what should be the picture for PMD, considering dungeons are randomized. Eridanus (talk) 13:11, 16 January 2017 (UTC)
- I'd recommend trying to group them, yes. Note that on my page, some identical sets of effects were split across two headers. --SnorlaxMonster 13:05, 15 January 2017 (UTC)
- Oh, okay. I haven't noticed that pattern. Should I apply them to Generation III? The mechanic works differently there (I think it's the same in Generation IV and V, but haven't checked), being based on player's tile most of the time (while Orre works the same way as Generation VI, which is why it got the labels). Eridanus (talk) 13:03, 15 January 2017 (UTC)
SOS Battle page
Why did you undo my edit on the SOS Battle page concerning weather? I linked my source appropriately to a page on the OFFICIAL Pokémon website and on that page where it talks about SOS battles in different weather conditions, it explicitly says that weather called in by moves or abilities do not affect the potential SOS allies in an area. If the official Pokémon website isn't a reliable, accurate source of information, then what is? Bulbapedia is a useful resource but when the official Pokémon site directly contradicts it, the Official Pokémon site is probably the more reliable source in any given case, so I'm going to place my edit back until such a time you can link to a source about the disputed detail that proves the information on the official Pokémon website is incorrect, because there was no source given about the detail prior to my edit. GeniusMike (talk) 16:11, 22 January 2017 (UTC) GeniusMike
- In my reversion, I directed you to look at the talk page for the SOS Battle page. On that talk page, there is a section titled Weather ally change in v1.1 currently discussing this matter. The conclusion the people discussing the topic there came to was that the official Pokémon site contradicted the way the game works, possibly as an attempt to simply the explanation. --SnorlaxMonster 16:18, 22 January 2017 (UTC)
Reverted changes regarding battery life of Gen II cartridges
Please refer to Tiddlywinks' talk page for some discussion. --Black Eagle (talk) 16:28, 23 January 2017 (UTC)
Possible Sockpuppeting
I recently saw that a user called Pikachu21843 had recently made an edit to a page and then I noticed that a previous user had a very similar name with an extra 8 in the name. This seems like it could be a case of sockpuppeting. Either that or the newest user copied the older users title and just added/subtracted an 8, but that seems pretty weird, so I thought I should just bring this to your attention. Playerking95 (talk) 12:37, 30 January 2017 (UTC)
Zygarde
I have tried contacting ForceFire and Tiddlywinks about this but have yet to get a solid response on what to do. This is what I sent to Tiddlywinks:
"As I'm sure you know, there has been some discussion for the last year or two about Zygarde's place as a trio with Xerneas and Yveltal, and the reasoning behind why we haven't included it. ForceFire said that a main reason is "lack of game or anime evidence". When I contacted ForceFire about SS036, which I believe has evidence proving Zygarde is indeed part of the trio, he said "I have an extremely limited understanding of the Japanese language and am not going to follow what fansubs say, since they usually take liberties. But I will bring it up with the other staff members and we will discuss it". (This was when there was no English dub.) Now that there is an English dub, I tried contacting him two or three days ago, and he hasn't responded. Could you give some feedback?"
Could you either give a response on what to do, or get ForceFire to answer my question on his talk page? (He has answered the question under mine but not yet mine.) --Celadonkey 17:19, 31 January 2017 (UTC)
- This is currently being discussed. ForceFire or Tiddlywinks will let you know when a decision has been reached. --SnorlaxMonster 02:45, 1 February 2017 (UTC)
Nightmare glitch
Some time last year, I discovered a glitch involving Nightmare while watching a YouTube video about Pokémon Crystal. I've left a link to that video here. Basically it was along the lines of a Full Heal being used on a sleeping Pokémon being affected by Nightmare, but the effect of Nightmare continuing after that despite the Pokémon not being asleep anymore. This may need some research, but I recall it not being on the glitch list, so I thought I'd bring it to someone's attention. --FinnishPokéFan92 (talk) 13:12, 3 February 2017 (UTC)
- It looks like it has been added. Chickasaurus credits you in the video description. --SnorlaxMonster 13:41, 3 February 2017 (UTC)
- I had actually done some research a few weeks ago, and adjusted the wording at Nightmare after I had examined the disassembly (and in a few moments, I'll also adjust the glitch page). It seems to happen because the item heal routine removes the Nightmare status from the player's active Pokémon regardless of who used the item (and whom it subsequently cured of sleep). Nescientist (talk) 16:33, 3 February 2017 (UTC)
- So in that case, if the player's Pokémon was somehow afflicted by Nightmare when the opponent uses a Full Heal or Full Restore, the player's Pokémon would also be cured on Nightmare? I'm not sure if there are any NPCs with Full Heals/Full Restores that could inflict Nightmare on your Pokémon however (even with Metronome/Mirror Move/Mimic). --SnorlaxMonster 16:38, 3 February 2017 (UTC)
- Rereading the code from my edit summary, the same seems to hold true for bad poison as well, such that when your Pokémon is badly poisoned and the opponent uses any status healing item (!), your Pokémon will become regularly poisoned. Both may be hypothetical cases, however, I don't know. Nescientist (talk) 16:49, 3 February 2017 (UTC)
- For bad poison, several of Koga's Pokémon know Toxic, and since he's an Elite Four member he probably uses Full Restores, so that case might actually be possible to check. --SnorlaxMonster 16:52, 3 February 2017 (UTC)
- My save file is lost, but if you're able to check it, maybe also try to become confused when the opponent uses a Full Heal/Full Restore and see whether you're cured of confusion. Nescientist (talk) 17:01, 3 February 2017 (UTC)
- Apparently, that code is only called when the player uses a Full Heal. The function that is used when the AI uses a Full Heal/Full Restore cures the opponent's Pokémon of bad poison. The function for when an opponent uses a Full Restore also cures the Pokémon of confusion, but the opponent's Full Heal function does not. Apparently, this is likely due to the fact that the Full Heal/Full Restore don't cure confusion or Nightmare in Generation I and the code wasn't updated properly. --SnorlaxMonster 01:43, 4 February 2017 (UTC)
- Well, there goes my credibility. What they say makes sense, and I agree to that. It was a month ago, and I thought I had tracked it down to that function straight from the AI, but it appears I have not (correctly). I'm sorry for the confusion. In case there you know of an AI opponent that uses Full Heals, you might want to update the glitch page accordingly. Nescientist (talk) 09:44, 4 February 2017 (UTC)
- As demonstrated by the Nightmare glitch, Claire definitely uses Full Heals. Still, it would be a good idea for someone to double-check in-game that opponents' Full Heals don't cure confusion and that opponents' Full Restores do cure confusion but not Nightmare. --SnorlaxMonster 10:17, 4 February 2017 (UTC)
- Well, there goes my credibility. What they say makes sense, and I agree to that. It was a month ago, and I thought I had tracked it down to that function straight from the AI, but it appears I have not (correctly). I'm sorry for the confusion. In case there you know of an AI opponent that uses Full Heals, you might want to update the glitch page accordingly. Nescientist (talk) 09:44, 4 February 2017 (UTC)
- Apparently, that code is only called when the player uses a Full Heal. The function that is used when the AI uses a Full Heal/Full Restore cures the opponent's Pokémon of bad poison. The function for when an opponent uses a Full Restore also cures the Pokémon of confusion, but the opponent's Full Heal function does not. Apparently, this is likely due to the fact that the Full Heal/Full Restore don't cure confusion or Nightmare in Generation I and the code wasn't updated properly. --SnorlaxMonster 01:43, 4 February 2017 (UTC)
- My save file is lost, but if you're able to check it, maybe also try to become confused when the opponent uses a Full Heal/Full Restore and see whether you're cured of confusion. Nescientist (talk) 17:01, 3 February 2017 (UTC)
- For bad poison, several of Koga's Pokémon know Toxic, and since he's an Elite Four member he probably uses Full Restores, so that case might actually be possible to check. --SnorlaxMonster 16:52, 3 February 2017 (UTC)
- Rereading the code from my edit summary, the same seems to hold true for bad poison as well, such that when your Pokémon is badly poisoned and the opponent uses any status healing item (!), your Pokémon will become regularly poisoned. Both may be hypothetical cases, however, I don't know. Nescientist (talk) 16:49, 3 February 2017 (UTC)
- So in that case, if the player's Pokémon was somehow afflicted by Nightmare when the opponent uses a Full Heal or Full Restore, the player's Pokémon would also be cured on Nightmare? I'm not sure if there are any NPCs with Full Heals/Full Restores that could inflict Nightmare on your Pokémon however (even with Metronome/Mirror Move/Mimic). --SnorlaxMonster 16:38, 3 February 2017 (UTC)
- I had actually done some research a few weeks ago, and adjusted the wording at Nightmare after I had examined the disassembly (and in a few moments, I'll also adjust the glitch page). It seems to happen because the item heal routine removes the Nightmare status from the player's active Pokémon regardless of who used the item (and whom it subsequently cured of sleep). Nescientist (talk) 16:33, 3 February 2017 (UTC)