User:SnorlaxMonster/End-turn resolution order

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Welcome to SnorlaxMonster

I was the last person to edit this page. I made the edit on August 19, 2017.
Today is April 24, 2019.
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Generation VI

Events with the same number are either mutually exclusive and/or apply to each relevant Pokémon from fastest to slowest. Unlike movement order, the order in which Pokémon are selected is based on their current Speed rather than their Speed at the start of the turn. The order it is applied to individual Pokémon is reversed by Trick Room.

  1. Weather subsiding
  2. Hail damage/sandstorm damage/Rain Dish/Dry Skin/Solar Power/Ice Body
  3. Self-curing a status condition due to high Affection
  4. Future Sight/Doom Desire
  5. Wish
  6. Block A
  7. Aqua Ring
  8. Ingrain
  9. Leech Seed
  10. Poison/Poison Heal
  11. Burn
  12. Nightmare
  13. Curse
  14. Bind/Clamp/Fire Spin/Infestation/Magma Storm/Sand Tomb/Whirlpool/Wrap
  15. Taunt fading
  16. Encore fading
  17. Disable fading
  18. Magnet Rise fading
  19. Telekinesis fading
  20. Heal Block fading
  21. Embargo fading
  22. Yawn
  23. Perish count
  24. Roost fading
  25. Reflect dissipating
  26. Light Screen dissipating
  27. Safeguard dissipating
  28. Mist dissipating
  29. Tailwind dissipating
  30. Lucky Chant dissipating
  31. Rainbow (Water Pledge + Fire Pledge) dissipating
  32. Sea of fire (Fire Pledge + Grass Pledge) dissipating
  33. Swamp (Grass Pledge + Water Pledge) dissipating
  34. Trick Room dissipating
  35. Water Sport dissipating
  36. Mud Sport dissipating
  37. Wonder Room dissipating
  38. Magic Room dissipating
  39. Gravity dissipating
  40. Terrain dissipating
  41. Block B
  42. Zen Mode

Block A

Each individual Pokémon performs these effects in this order (all applicable ones are done before the next Pokémon does), with faster Pokémon doing them first. Unlike movement order, the order in which Pokémon are selected is based on their current Speed rather than their Speed at the start of the turn. Once a Pokémon has started a block, it finishes the block even if its Speed changes within the block (e.g. being cured of paralysis). The order it is applied to individual Pokémon is reversed by Trick Room.

  1. Sea of fire (Fire Pledge + Grass Pledge)
  2. Grassy Terrain
  3. Hydration/Shed Skin
  4. Leftovers/Black Sludge
  5. Healer

Block B

Each individual Pokémon performs these effects in this order (all applicable ones are done before the next Pokémon does), with faster Pokémon doing them first. Unlike movement order, the order in which Pokémon are selected is based on their current Speed rather than their Speed at the start of the turn. Once a Pokémon has started a block, it finishes the block even if its Speed changes within the block (e.g. Speed Boost). The order it is applied to individual Pokémon is reversed by Trick Room, including during the turn Trick Room wore off.

  1. Uproar ending
  2. Speed Boost/Moody/Bad Dreams*
  3. Flame Orb/Toxic Orb/Sticky Barb
  4. Harvest/Pickup